#pragma once #include namespace al { class ByamlIter; class LiveActor; class ActorResource; class ActorInitInfo; class ParameterIo; class Resource; bool isExistModelResource(const LiveActor*); bool isExistAnimResource(const LiveActor*); void tryGetAnimResource(const LiveActor*); bool isExistModelResourceYaml(const LiveActor*, const char*, const char*); void getModelResource(const LiveActor*); bool isExistAnimResourceYaml(const LiveActor*, const char*, const char*); void getAnimResource(const LiveActor*); bool isExistModelOrAnimResourceYaml(const LiveActor*, const char*, const char*); u8* getModelResourceYaml(const LiveActor*, const char*, const char*); u8* getAnimResourceYaml(const LiveActor*, const char*, const char*); u8* getModelOrAnimResourceYaml(const LiveActor*, const char*, const char*); u8* getMapPartsResourceYaml(const ActorInitInfo&, const char*); u8* tryGetMapPartsResourceYaml(const ActorInitInfo&, const char*); void tryMakeInitFileName(sead::BufferedSafeString*, const Resource*, const char*, const char*, const char*); void tryGetSuffixIter(ByamlIter*, const Resource*, const char*, const char*); void tryGetInitFileIterAndName(ByamlIter*, sead::BufferedSafeString*, const Resource*, const char*, const char*, const char*); void tryGetActorInitFileIterAndName(ByamlIter*, sead::BufferedSafeString*, const Resource*, const char*, const char*); bool tryGetActorInitFileIter(ByamlIter*, const Resource*, const char*, const char*); bool tryGetActorInitFileIterAndName(ByamlIter*, sead::BufferedSafeString*, const LiveActor*, const char*, const char*); bool tryGetActorInitFileIter(ByamlIter*, const LiveActor*, const char*, const char*); bool tryGetActorInitFileName(sead::BufferedSafeString*, const Resource*, const char*, const char*); bool tryGetActorInitFileName(sead::BufferedSafeString*, const ActorResource*, const char*, const char*); bool tryGetActorInitFileName(sead::BufferedSafeString*, const LiveActor*, const char*, const char*); bool tryGetActorInitFileSuffixName(sead::BufferedSafeString*, const Resource*, const char*, const char*); bool tryGetActorInitFileSuffixName(sead::BufferedSafeString*, const LiveActor*, const char*, const char*); const char* tryGetActorInitFileSuffixName(const LiveActor*, const char*, const char*); const char* tryGetActorInitFileSuffixName(const Resource*, const char*, const char*); void initParameterIoAsActorInfo(ParameterIo*, const LiveActor*, const char*, const char*); void initParameterIoAndLoad(ParameterIo*, const LiveActor*, const char*, const char*); } // namespace al