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https://github.com/MonsterDruide1/OdysseyDecomp
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21 lines
672 B
C++
21 lines
672 B
C++
#include "Library/Obj/SilhouetteModel.h"
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#include "Library/LiveActor/ActorClippingFunction.h"
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#include "Library/LiveActor/ActorInitFunction.h"
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namespace al {
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SilhouetteModel::SilhouetteModel(LiveActor* parent, const ActorInitInfo& initInfo,
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const char* category)
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: LiveActor("シルエットモデル") {
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initActorSceneInfo(this, initInfo);
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initPoseKeeper(parent->getPoseKeeper());
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initActorModelKeeperByHost(this, parent);
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initActorClipping(this, initInfo);
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invalidateClipping(this);
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initExecutorDraw(this, initInfo, category);
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makeActorAlive();
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}
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void SilhouetteModel::movement() {}
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} // namespace al
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