OdysseyDecomp/lib/al/Library/Obj/SilhouetteModel.cpp

21 lines
672 B
C++

#include "Library/Obj/SilhouetteModel.h"
#include "Library/LiveActor/ActorClippingFunction.h"
#include "Library/LiveActor/ActorInitFunction.h"
namespace al {
SilhouetteModel::SilhouetteModel(LiveActor* parent, const ActorInitInfo& initInfo,
const char* category)
: LiveActor("シルエットモデル") {
initActorSceneInfo(this, initInfo);
initPoseKeeper(parent->getPoseKeeper());
initActorModelKeeperByHost(this, parent);
initActorClipping(this, initInfo);
invalidateClipping(this);
initExecutorDraw(this, initInfo, category);
makeActorAlive();
}
void SilhouetteModel::movement() {}
} // namespace al