#include "Library/Obj/SilhouetteModel.h" #include "Library/LiveActor/ActorClippingFunction.h" #include "Library/LiveActor/ActorInitFunction.h" namespace al { SilhouetteModel::SilhouetteModel(LiveActor* parent, const ActorInitInfo& initInfo, const char* category) : LiveActor("シルエットモデル") { initActorSceneInfo(this, initInfo); initPoseKeeper(parent->getPoseKeeper()); initActorModelKeeperByHost(this, parent); initActorClipping(this, initInfo); invalidateClipping(this); initExecutorDraw(this, initInfo, category); makeActorAlive(); } void SilhouetteModel::movement() {} } // namespace al