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https://github.com/MonsterDruide1/OdysseyDecomp
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18 lines
715 B
C++
18 lines
715 B
C++
#include "Library/Obj/CollisionObj.h"
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#include "Library/LiveActor/ActorClippingFunction.h"
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#include "Library/LiveActor/ActorInitFunction.h"
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namespace al {
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CollisionObj::CollisionObj(const ActorInitInfo& info, Resource* res, const char* collisionFileName,
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HitSensor* hitSensor, const sead::Matrix34f* joinMtx, const char* suffix)
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: LiveActor("コリジョンオブジェ") {
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initActorSceneInfo(this, info);
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initActorPoseTRSV(this);
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initActorCollisionWithResource(this, res, collisionFileName, hitSensor, joinMtx, suffix);
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initActorClipping(this, info);
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invalidateClipping(this);
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initExecutorCollisionMapObjDecorationMovement(this, info);
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}
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} // namespace al
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