#include "Library/Obj/CollisionObj.h" #include "Library/LiveActor/ActorClippingFunction.h" #include "Library/LiveActor/ActorInitFunction.h" namespace al { CollisionObj::CollisionObj(const ActorInitInfo& info, Resource* res, const char* collisionFileName, HitSensor* hitSensor, const sead::Matrix34f* joinMtx, const char* suffix) : LiveActor("コリジョンオブジェ") { initActorSceneInfo(this, info); initActorPoseTRSV(this); initActorCollisionWithResource(this, res, collisionFileName, hitSensor, joinMtx, suffix); initActorClipping(this, info); invalidateClipping(this); initExecutorCollisionMapObjDecorationMovement(this, info); } } // namespace al