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Action
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Library/Action: Implement ActorActionKeeper (#782)
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2025-11-01 11:12:06 +01:00 |
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Anim
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all: Fixes across various headers (#760)
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2025-10-25 11:01:43 +02:00 |
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Application
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Area
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Audio
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Library/LiveActor: Implement ActorInitFunction (#741)
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2025-10-02 21:02:05 +02:00 |
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Base
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Library/Base: Implement more StringUtil functions (#799)
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2025-11-24 11:32:13 +01:00 |
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Bgm
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Camera
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all: Fix some data references (#852)
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2026-01-07 00:13:47 +01:00 |
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Clipping
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Collision
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Library/Collision: Fix vtable of PartsConnector (#851)
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2026-01-06 16:04:49 +01:00 |
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Controller
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Library/Controller: Implement more InputFunction (#827)
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2025-12-20 14:37:04 +01:00 |
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Debug
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all: Fix some data references (#852)
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2026-01-07 00:13:47 +01:00 |
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Demo
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Draw
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Library/Draw: Add force/isGraphicsQualityMode (#789)
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2025-11-09 14:04:30 +01:00 |
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Effect
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all: Fix more function signatures (#818)
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2025-12-11 22:29:33 +01:00 |
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Event
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Execute
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Library/Execute: Implement ExecutorList variants (#848)
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2026-01-06 12:55:41 +01:00 |
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Factory
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Library/LiveActor: Implement ActorInitUtil (#492)
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2025-04-11 11:18:28 +02:00 |
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File
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al: Fix param name mismatches between declarations and definitions (#661)
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2025-07-02 16:25:36 +02:00 |
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Fluid
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Library/Fluid: Implement FlowMapParts & FlowMapCtrl (#508)
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2025-04-04 10:40:14 +02:00 |
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Framework
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wip
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2026-01-09 13:29:07 +01:00 |
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HitSensor
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Library/HitSensor: Refactor SensorMsg related macros and functions (#702)
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2025-08-21 13:05:06 +02:00 |
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HostIO
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all: Fix execute permissions (#338)
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2025-02-04 18:32:52 +01:00 |
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Item
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Library/LiveActor: Make ActorInitInfo a struct (#499)
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2025-04-02 21:36:45 +02:00 |
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Joint
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all: Fixes across various headers (#760)
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2025-10-25 11:01:43 +02:00 |
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KeyPose
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Layout
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Library/Execute: Implement ExecutorList variants (#848)
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2026-01-06 12:55:41 +01:00 |
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Light
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Library/LiveActor: Implement ActorInitUtil (#492)
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2025-04-11 11:18:28 +02:00 |
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LiveActor
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all: Fix some data references (#852)
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2026-01-07 00:13:47 +01:00 |
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MapObj
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all: Fix some data references (#852)
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2026-01-07 00:13:47 +01:00 |
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Math
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Library/Math: Implement more MathUtil (minmax, quat, spring) (#800)
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2025-12-02 11:06:33 +01:00 |
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Matrix
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all: Replace intances of mtx.getBase(vec, n) with mtx.getBase(n) (#533)
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2025-04-13 11:35:37 +02:00 |
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Memory
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Library/Resource: Implement ActorResource and Holder (#652)
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2025-07-06 12:44:45 +02:00 |
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Message
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Scene: Implement FirstSequenceScene (#797)
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2025-12-04 15:59:04 +01:00 |
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Model
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Library/Execute: Implement ExecutorList variants (#848)
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2026-01-06 12:55:41 +01:00 |
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Movement
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Library/Movement: Implement WheelMovement (#754)
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2025-10-24 18:16:53 +02:00 |
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Nature
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al: Fix param name mismatches between declarations and definitions (#661)
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2025-07-02 16:25:36 +02:00 |
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Nerve
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Network
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al: Merge include/src (#87)
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2024-06-13 21:10:45 +02:00 |
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Nfp
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Obj
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all: Fix some data references (#852)
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2026-01-07 00:13:47 +01:00 |
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Placement
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al: Fix param name mismatches between declarations and definitions (#661)
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2025-07-02 16:25:36 +02:00 |
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Play
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Player
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Player: Add PlayerPuppet (#826)
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2025-12-19 00:52:02 +01:00 |
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PostProcessing
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Player: Implement PlayerStateCameraSubjective (#802)
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2025-12-04 21:19:45 +01:00 |
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Projection
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Rail
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Item: Implement CoinLead (#840)
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2026-01-04 12:39:05 +01:00 |
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Ranking
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System: Implement GameDataUtil (#759)
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2025-11-22 10:36:56 +01:00 |
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Resource
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all: Fix some data references (#852)
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2026-01-07 00:13:47 +01:00 |
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SaveData
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Library/SaveData: Implement SaveDataFunction (#810)
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2025-12-19 19:40:46 +01:00 |
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Scene
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Projects/Scene: Implement SceneInitInfo (#796)
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2025-11-12 12:16:23 +01:00 |
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Screen
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Library/Screen: Implement ScreenPointer (#794)
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2025-12-03 23:43:19 +01:00 |
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Se
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Player: Add PlayerPuppet (#826)
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2025-12-19 00:52:02 +01:00 |
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Sequence
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all: Fix code styling enforced by upcoming lints (#733)
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2025-10-18 16:03:35 +02:00 |
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Shader
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Library/LiveActor: Implement ActorInitFunction (#741)
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2025-10-02 21:02:05 +02:00 |
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Shadow
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all: Fixes across various headers (#760)
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2025-10-25 11:01:43 +02:00 |
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Stage
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all: Fix some data references (#852)
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2026-01-07 00:13:47 +01:00 |
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System
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cleanup
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2026-01-09 13:35:42 +01:00 |
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Thread
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Library/Thread: Implement AyncFunctorThread (#846)
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2026-01-04 17:31:39 +01:00 |
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Yaml
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Library/Yaml: Finish ByamlWriterHash (#829)
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2026-01-04 09:57:14 +01:00 |