OdysseyDecomp/lib/al/Library
MonsterDruide1 2d74b92a35 cleanup
2026-01-09 13:35:42 +01:00
..
Action Library/Action: Implement ActorActionKeeper (#782) 2025-11-01 11:12:06 +01:00
Anim all: Fixes across various headers (#760) 2025-10-25 11:01:43 +02:00
Application all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Area all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Audio Library/LiveActor: Implement ActorInitFunction (#741) 2025-10-02 21:02:05 +02:00
Base Library/Base: Implement more StringUtil functions (#799) 2025-11-24 11:32:13 +01:00
Bgm all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Camera all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
Clipping all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Collision Library/Collision: Fix vtable of PartsConnector (#851) 2026-01-06 16:04:49 +01:00
Controller Library/Controller: Implement more InputFunction (#827) 2025-12-20 14:37:04 +01:00
Debug all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
Demo all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Draw Library/Draw: Add force/isGraphicsQualityMode (#789) 2025-11-09 14:04:30 +01:00
Effect all: Fix more function signatures (#818) 2025-12-11 22:29:33 +01:00
Event all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Execute Library/Execute: Implement ExecutorList variants (#848) 2026-01-06 12:55:41 +01:00
Factory Library/LiveActor: Implement ActorInitUtil (#492) 2025-04-11 11:18:28 +02:00
File al: Fix param name mismatches between declarations and definitions (#661) 2025-07-02 16:25:36 +02:00
Fluid Library/Fluid: Implement FlowMapParts & FlowMapCtrl (#508) 2025-04-04 10:40:14 +02:00
Framework wip 2026-01-09 13:29:07 +01:00
HitSensor Library/HitSensor: Refactor SensorMsg related macros and functions (#702) 2025-08-21 13:05:06 +02:00
HostIO all: Fix execute permissions (#338) 2025-02-04 18:32:52 +01:00
Item Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
Joint all: Fixes across various headers (#760) 2025-10-25 11:01:43 +02:00
KeyPose all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Layout Library/Execute: Implement ExecutorList variants (#848) 2026-01-06 12:55:41 +01:00
Light Library/LiveActor: Implement ActorInitUtil (#492) 2025-04-11 11:18:28 +02:00
LiveActor all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
MapObj all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
Math Library/Math: Implement more MathUtil (minmax, quat, spring) (#800) 2025-12-02 11:06:33 +01:00
Matrix all: Replace intances of mtx.getBase(vec, n) with mtx.getBase(n) (#533) 2025-04-13 11:35:37 +02:00
Memory Library/Resource: Implement ActorResource and Holder (#652) 2025-07-06 12:44:45 +02:00
Message Scene: Implement FirstSequenceScene (#797) 2025-12-04 15:59:04 +01:00
Model Library/Execute: Implement ExecutorList variants (#848) 2026-01-06 12:55:41 +01:00
Movement Library/Movement: Implement WheelMovement (#754) 2025-10-24 18:16:53 +02:00
Nature al: Fix param name mismatches between declarations and definitions (#661) 2025-07-02 16:25:36 +02:00
Nerve all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Network al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Nfp all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Obj all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
Placement al: Fix param name mismatches between declarations and definitions (#661) 2025-07-02 16:25:36 +02:00
Play all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Player Player: Add PlayerPuppet (#826) 2025-12-19 00:52:02 +01:00
PostProcessing Player: Implement PlayerStateCameraSubjective (#802) 2025-12-04 21:19:45 +01:00
Projection all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Rail Item: Implement CoinLead (#840) 2026-01-04 12:39:05 +01:00
Ranking System: Implement GameDataUtil (#759) 2025-11-22 10:36:56 +01:00
Resource all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
SaveData Library/SaveData: Implement SaveDataFunction (#810) 2025-12-19 19:40:46 +01:00
Scene Projects/Scene: Implement SceneInitInfo (#796) 2025-11-12 12:16:23 +01:00
Screen Library/Screen: Implement ScreenPointer (#794) 2025-12-03 23:43:19 +01:00
Se Player: Add PlayerPuppet (#826) 2025-12-19 00:52:02 +01:00
Sequence all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Shader Library/LiveActor: Implement ActorInitFunction (#741) 2025-10-02 21:02:05 +02:00
Shadow all: Fixes across various headers (#760) 2025-10-25 11:01:43 +02:00
Stage all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
System cleanup 2026-01-09 13:35:42 +01:00
Thread Library/Thread: Implement AyncFunctorThread (#846) 2026-01-04 17:31:39 +01:00
Yaml Library/Yaml: Finish ByamlWriterHash (#829) 2026-01-04 09:57:14 +01:00