mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
Library/Execute: Implement ExecutorList variants (#848)
This commit is contained in:
parent
4a840f987f
commit
413dae1545
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@ -239083,648 +239083,648 @@ Library/Execute/ExecutorListActorDraw.o:
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label:
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- _ZN2al21ExecutorListActorDrawC1EPKci
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Library/Execute/ExecutorListActorModelDraw.o:
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'.text':
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label: _ZN2al30ExecutorListActorModelDrawBaseC2EPKciRKNS_21ExecuteSystemInitInfoE
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||||
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||||
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|
@ -239777,12 +239777,12 @@ Library/Execute/ExecutorListLayoutDraw.o:
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|||
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|
||||
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||||
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||||
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|
@ -239796,74 +239796,74 @@ Library/Execute/ExecutorListLayoutUpdate.o:
|
|||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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||||
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||||
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status: NotDecompiled
|
||||
status: Matching
|
||||
lazy: true
|
||||
- offset: 0x897e20
|
||||
size: 16
|
||||
label: _ZNK2al28ExecutorListIUseExecutorBase8isActiveEv
|
||||
status: NotDecompiled
|
||||
status: Matching
|
||||
lazy: true
|
||||
- offset: 0x897e30
|
||||
size: 4
|
||||
label: _ZN2al28ExecutorListIUseExecutorDrawD0Ev
|
||||
status: NotDecompiled
|
||||
status: Matching
|
||||
lazy: true
|
||||
- offset: 0x897e34
|
||||
size: 4
|
||||
label: _ZN2al28ExecutorListIUseExecutorBaseD0Ev
|
||||
status: NotDecompiled
|
||||
status: Matching
|
||||
lazy: true
|
||||
Library/Execute/LayoutExecuteInfo.o:
|
||||
'.text':
|
||||
|
|
|
|||
15
lib/al/Library/Execute/ExecutorActorCalcAnim.h
Normal file
15
lib/al/Library/Execute/ExecutorActorCalcAnim.h
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Execute/ExecutorActorExecuteBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ExecutorActorCalcAnim : public ExecutorActorExecuteBase {
|
||||
public:
|
||||
ExecutorActorCalcAnim(const char* name);
|
||||
void execute() const override;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ExecutorActorCalcAnim) == 0x20);
|
||||
|
||||
} // namespace al
|
||||
15
lib/al/Library/Execute/ExecutorActorCalcView.h
Normal file
15
lib/al/Library/Execute/ExecutorActorCalcView.h
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Execute/ExecutorActorExecuteBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ExecutorActorCalcView : public ExecutorActorExecuteBase {
|
||||
public:
|
||||
ExecutorActorCalcView(const char* name);
|
||||
void execute() const override;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ExecutorActorCalcView) == 0x20);
|
||||
|
||||
} // namespace al
|
||||
15
lib/al/Library/Execute/ExecutorActorDraw.h
Normal file
15
lib/al/Library/Execute/ExecutorActorDraw.h
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Execute/ExecutorActorExecuteBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ExecutorActorDraw : public ExecutorActorExecuteBase {
|
||||
public:
|
||||
ExecutorActorDraw(const char* name);
|
||||
void execute() const override;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ExecutorActorDraw) == 0x20);
|
||||
|
||||
} // namespace al
|
||||
|
|
@ -18,6 +18,8 @@ public:
|
|||
|
||||
virtual void execute() const = 0;
|
||||
|
||||
const char* getName() const { return mName; }
|
||||
|
||||
private:
|
||||
const char* mName;
|
||||
sead::PtrArray<LiveActor> mActors;
|
||||
|
|
|
|||
15
lib/al/Library/Execute/ExecutorActorMovement.h
Normal file
15
lib/al/Library/Execute/ExecutorActorMovement.h
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Execute/ExecutorActorExecuteBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ExecutorActorMovement : public ExecutorActorExecuteBase {
|
||||
public:
|
||||
ExecutorActorMovement(const char* name);
|
||||
void execute() const override;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ExecutorActorMovement) == 0x20);
|
||||
|
||||
} // namespace al
|
||||
15
lib/al/Library/Execute/ExecutorActorMovementCalcAnim.h
Normal file
15
lib/al/Library/Execute/ExecutorActorMovementCalcAnim.h
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Execute/ExecutorActorExecuteBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ExecutorActorMovementCalcAnim : public ExecutorActorExecuteBase {
|
||||
public:
|
||||
ExecutorActorMovementCalcAnim(const char* name);
|
||||
void execute() const override;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ExecutorActorMovementCalcAnim) == 0x20);
|
||||
|
||||
} // namespace al
|
||||
47
lib/al/Library/Execute/ExecutorListActorDraw.cpp
Normal file
47
lib/al/Library/Execute/ExecutorListActorDraw.cpp
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
#include "Library/Execute/ExecutorListActorDraw.h"
|
||||
|
||||
#include "Library/Execute/ExecutorActorCalcAnim.h"
|
||||
#include "Library/Execute/ExecutorActorCalcView.h"
|
||||
#include "Library/Execute/ExecutorActorDraw.h"
|
||||
#include "Library/Execute/ExecutorActorMovement.h"
|
||||
#include "Library/Execute/ExecutorActorMovementCalcAnim.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
ExecutorListActorDraw::ExecutorListActorDraw(const char* name, s32 size)
|
||||
: ExecutorListActorExecuteBase(name, size) {}
|
||||
|
||||
ExecutorActorExecuteBase* ExecutorListActorDraw::createExecutor(const char* name) const {
|
||||
return new ExecutorActorDraw(name);
|
||||
}
|
||||
|
||||
ExecutorListActorMovement::ExecutorListActorMovement(const char* name, s32 size)
|
||||
: ExecutorListActorExecuteBase(name, size) {}
|
||||
|
||||
ExecutorActorExecuteBase* ExecutorListActorMovement::createExecutor(const char* name) const {
|
||||
return new ExecutorActorMovement(name);
|
||||
}
|
||||
|
||||
ExecutorListActorCalcAnim::ExecutorListActorCalcAnim(const char* name, s32 size)
|
||||
: ExecutorListActorExecuteBase(name, size) {}
|
||||
|
||||
ExecutorActorExecuteBase* ExecutorListActorCalcAnim::createExecutor(const char* name) const {
|
||||
return new ExecutorActorCalcAnim(name);
|
||||
}
|
||||
|
||||
ExecutorListActorMovementCalcAnim::ExecutorListActorMovementCalcAnim(const char* name, s32 size)
|
||||
: ExecutorListActorExecuteBase(name, size) {}
|
||||
|
||||
ExecutorActorExecuteBase*
|
||||
ExecutorListActorMovementCalcAnim::createExecutor(const char* name) const {
|
||||
return new ExecutorActorMovementCalcAnim(name);
|
||||
}
|
||||
|
||||
ExecutorListActorCalcView::ExecutorListActorCalcView(const char* name, s32 size)
|
||||
: ExecutorListActorExecuteBase(name, size) {}
|
||||
|
||||
ExecutorActorExecuteBase* ExecutorListActorCalcView::createExecutor(const char* name) const {
|
||||
return new ExecutorActorCalcView(name);
|
||||
}
|
||||
|
||||
} // namespace al
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <basis/seadTypes.h>
|
||||
|
||||
#include "Library/Execute/ExecutorListActorExecuteBase.h"
|
||||
#include "Library/Execute/ExecutorListActorExecute.h"
|
||||
|
||||
namespace al {
|
||||
class ExecutorActorExecuteBase;
|
||||
|
|
@ -13,4 +13,28 @@ public:
|
|||
ExecutorActorExecuteBase* createExecutor(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorMovement : public ExecutorListActorExecuteBase {
|
||||
public:
|
||||
ExecutorListActorMovement(const char* name, s32 size);
|
||||
ExecutorActorExecuteBase* createExecutor(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorCalcAnim : public ExecutorListActorExecuteBase {
|
||||
public:
|
||||
ExecutorListActorCalcAnim(const char* name, s32 size);
|
||||
ExecutorActorExecuteBase* createExecutor(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorMovementCalcAnim : public ExecutorListActorExecuteBase {
|
||||
public:
|
||||
ExecutorListActorMovementCalcAnim(const char* name, s32 size);
|
||||
ExecutorActorExecuteBase* createExecutor(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorCalcView : public ExecutorListActorExecuteBase {
|
||||
public:
|
||||
ExecutorListActorCalcView(const char* name, s32 size);
|
||||
ExecutorActorExecuteBase* createExecutor(const char* name) const override;
|
||||
};
|
||||
|
||||
} // namespace al
|
||||
|
|
|
|||
45
lib/al/Library/Execute/ExecutorListActorExecute.cpp
Normal file
45
lib/al/Library/Execute/ExecutorListActorExecute.cpp
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
#include "Library/Execute/ExecutorListActorExecute.h"
|
||||
|
||||
#include "Library/Base/StringUtil.h"
|
||||
#include "Library/Execute/ExecutorActorExecuteBase.h"
|
||||
#include "Library/LiveActor/LiveActor.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
ExecutorListActorExecuteBase::ExecutorListActorExecuteBase(const char* name, s32 size)
|
||||
: ExecutorListBase(name), mCapacity(size) {
|
||||
mList = new ExecutorActorExecuteBase*[size];
|
||||
for (s32 i = 0; i < mCapacity; i++)
|
||||
mList[i] = nullptr;
|
||||
}
|
||||
|
||||
bool ExecutorListActorExecuteBase::isActive() const {
|
||||
return mSize > 0;
|
||||
}
|
||||
|
||||
void ExecutorListActorExecuteBase::executeList() const {
|
||||
for (s32 i = 0; i < mSize; i++)
|
||||
mList[i]->execute();
|
||||
}
|
||||
|
||||
void ExecutorListActorExecuteBase::registerActor(LiveActor* actor) {
|
||||
for (s32 i = 0; i < mSize; i++) {
|
||||
ExecutorActorExecuteBase* executor = mList[i];
|
||||
if (isEqualString(executor->getName(), actor->getName())) {
|
||||
executor->registerActor(actor);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ExecutorActorExecuteBase* executor = createExecutor(actor->getName());
|
||||
executor->registerActor(actor);
|
||||
mList[mSize] = executor;
|
||||
mSize++;
|
||||
}
|
||||
|
||||
void ExecutorListActorExecuteBase::createList() {
|
||||
for (s32 i = 0; i < mSize; i++)
|
||||
mList[i]->createExecutorTable();
|
||||
}
|
||||
|
||||
} // namespace al
|
||||
|
|
@ -10,11 +10,11 @@ class LiveActor;
|
|||
|
||||
class ExecutorListActorExecuteBase : public ExecutorListBase {
|
||||
public:
|
||||
ExecutorListActorExecuteBase(const char* name, s32);
|
||||
ExecutorListActorExecuteBase(const char* name, s32 size);
|
||||
|
||||
bool isActive() const override;
|
||||
void executeList() const override;
|
||||
virtual ExecutorActorExecuteBase* createExecutor(const char*) const = 0;
|
||||
virtual ExecutorActorExecuteBase* createExecutor(const char* name) const = 0;
|
||||
|
||||
void registerActor(LiveActor* actor);
|
||||
void createList();
|
||||
355
lib/al/Library/Execute/ExecutorListActorModelDraw.cpp
Normal file
355
lib/al/Library/Execute/ExecutorListActorModelDraw.cpp
Normal file
|
|
@ -0,0 +1,355 @@
|
|||
#include "Library/Execute/ExecutorListActorModelDraw.h"
|
||||
|
||||
#include "Library/Base/StringUtil.h"
|
||||
#include "Library/Execute/ActorExecuteInfo.h"
|
||||
#include "Library/LiveActor/ActorSceneInfo.h"
|
||||
#include "Library/LiveActor/LiveActor.h"
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
#include "Library/Model/ModelDrawerBufferUpdate.h"
|
||||
#include "Library/Model/ModelDrawerChromakey.h"
|
||||
#include "Library/Model/ModelDrawerDeferred.h"
|
||||
#include "Library/Model/ModelDrawerDeferredFootPrint.h"
|
||||
#include "Library/Model/ModelDrawerDeferredSilhouette.h"
|
||||
#include "Library/Model/ModelDrawerDeferredSky.h"
|
||||
#include "Library/Model/ModelDrawerDepthOnly.h"
|
||||
#include "Library/Model/ModelDrawerDepthShadow.h"
|
||||
#include "Library/Model/ModelDrawerForward.h"
|
||||
#include "Library/Model/ModelDrawerPrepassCulling.h"
|
||||
#include "Library/Model/ModelDrawerStaticDepthShadow.h"
|
||||
#include "Library/Model/ModelDrawerWorldAo.h"
|
||||
#include "Library/Model/ModelKeeper.h"
|
||||
#include "Project/Execute/ExecuteSystemInitInfo.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
ExecutorListActorModelDrawBase::ExecutorListActorModelDrawBase(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListBase(name), mCapacity(size) {
|
||||
mList = new ModelDrawerBase*[mCapacity];
|
||||
for (s32 i = 0; i < mCapacity; i++)
|
||||
mList[i] = nullptr;
|
||||
mContext = initInfo.drawCtx;
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawBase::~ExecutorListActorModelDrawBase() {
|
||||
for (s32 i = 0; i < mCapacity; i++)
|
||||
delete mList[i];
|
||||
}
|
||||
|
||||
bool ExecutorListActorModelDrawBase::isActive() const {
|
||||
return mSize > 0;
|
||||
}
|
||||
|
||||
void ExecutorListActorModelDrawBase::executeList() const {
|
||||
if (!ExecutorListActorModelDrawBase::isActive())
|
||||
return;
|
||||
|
||||
// Note: What is the purpose of these?
|
||||
isEqualString(getName(), "シルエット[プレイヤー]");
|
||||
isEqualString(getName(), "シルエット[乗り物]");
|
||||
for (s32 i = 0; i < mSize; i++)
|
||||
mList[i]->draw();
|
||||
}
|
||||
|
||||
void ExecutorListActorModelDrawBase::registerActorModel(LiveActor* actor) {
|
||||
const char* name = actor->getModelKeeper()->getName();
|
||||
ModelCtrl* modelCtrl = actor->getModelKeeper()->getModelCtrl();
|
||||
for (s32 i = 0; i < mSize; i++) {
|
||||
ModelDrawerBase* modelDrawer = mList[i];
|
||||
if (isEqualString(modelDrawer->getName(), name)) {
|
||||
modelDrawer->registerModel(modelCtrl);
|
||||
actor->getExecuteInfo()->addDrawer(modelDrawer);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ModelDrawerBase* modelDrawer = createDrawer(name);
|
||||
modelDrawer->setDrawInfo(mContext, actor->getSceneInfo()->graphicsSystemInfo,
|
||||
actor->getSceneInfo()->modelDrawBufferCounter,
|
||||
actor->getModelKeeper());
|
||||
modelDrawer->registerModel(modelCtrl);
|
||||
actor->getExecuteInfo()->addDrawer(modelDrawer);
|
||||
mList[mSize] = modelDrawer;
|
||||
mSize++;
|
||||
}
|
||||
|
||||
void ExecutorListActorModelDrawBase::createList() {
|
||||
for (s32 i = 0; i < mSize; i++)
|
||||
mList[i]->createTable();
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawForward::ExecutorListActorModelDrawForward(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawForward::createDrawer(const char* name) const {
|
||||
return new ModelDrawerForward(name, false, false, false, false, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawForwardOnly::ExecutorListActorModelDrawForwardOnly(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawForwardOnly::createDrawer(const char* name) const {
|
||||
return new ModelDrawerForward(name, true, false, false, false, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawForwardForce::ExecutorListActorModelDrawForwardForce(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawForwardForce::createDrawer(const char* name) const {
|
||||
return new ModelDrawerForward(name, false, false, true, false, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawForwardPostEffectMask::ExecutorListActorModelDrawForwardPostEffectMask(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase*
|
||||
ExecutorListActorModelDrawForwardPostEffectMask::createDrawer(const char* name) const {
|
||||
return new ModelDrawerForward(name, false, true, false, false, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawIndirect::ExecutorListActorModelDrawIndirect(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawIndirect::createDrawer(const char* name) const {
|
||||
return new ModelDrawerForward(name, false, false, false, true, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawIndirectOnly::ExecutorListActorModelDrawIndirectOnly(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawIndirectOnly::createDrawer(const char* name) const {
|
||||
return new ModelDrawerForward(name, true, false, false, true, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDeferred::ExecutorListActorModelDrawDeferred(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDeferred::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDeferred(name, false, true, true, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDeferredOnly::ExecutorListActorModelDrawDeferredOnly(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDeferredOnly::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDeferred(name, true, true, true, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDeferredOpa::ExecutorListActorModelDrawDeferredOpa(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDeferredOpa::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDeferred(name, true, true, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDeferredXlu::ExecutorListActorModelDrawDeferredXlu(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDeferredXlu::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDeferred(name, true, false, true, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDeferredSilhouette::ExecutorListActorModelDrawDeferredSilhouette(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase*
|
||||
ExecutorListActorModelDrawDeferredSilhouette::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDeferredSilhouette(name, SilhouetteDrawCategory::Default);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDeferredSilhouetteRide::ExecutorListActorModelDrawDeferredSilhouetteRide(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase*
|
||||
ExecutorListActorModelDrawDeferredSilhouetteRide::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDeferredSilhouette(name, SilhouetteDrawCategory::Ride);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDeferredMarchingCube::ExecutorListActorModelDrawDeferredMarchingCube(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase*
|
||||
ExecutorListActorModelDrawDeferredMarchingCube::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDeferred(name, false, true, true, true);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDepthShadow::ExecutorListActorModelDrawDepthShadow(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDepthShadow::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthShadow(name, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDepthShadowMarchingCube::
|
||||
ExecutorListActorModelDrawDepthShadowMarchingCube(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase*
|
||||
ExecutorListActorModelDrawDepthShadowMarchingCube::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthShadow(name, false, true);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawStaticDepthShadow::ExecutorListActorModelDrawStaticDepthShadow(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawStaticDepthShadow::createDrawer(const char* name) const {
|
||||
return new ModelDrawerStaticDepthShadow(name);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDepthOnly::ExecutorListActorModelDrawDepthOnly(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDepthOnly::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthOnly(name, false, false, false, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDepthForce::ExecutorListActorModelDrawDepthForce(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDepthForce::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthOnly(name, true, false, false, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawCulling::ExecutorListActorModelDrawCulling(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawCulling::createDrawer(const char* name) const {
|
||||
return new ModelDrawerPrepassCulling(name);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDepthXlu::ExecutorListActorModelDrawDepthXlu(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDepthXlu::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthOnly(name, false, false, true, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDepthIndirect::ExecutorListActorModelDrawDepthIndirect(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDepthIndirect::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthOnly(name, false, false, false, true, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDepthDither::ExecutorListActorModelDrawDepthDither(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDepthDither::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthOnly(name, false, true, false, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDepthDitherIndirect::ExecutorListActorModelDrawDepthDitherIndirect(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase*
|
||||
ExecutorListActorModelDrawDepthDitherIndirect::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthOnly(name, false, true, false, true, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDepthChromakey::ExecutorListActorModelDrawDepthChromakey(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDepthChromakey::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthOnly(name, false, false, false, false, true);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDitherChromakey::ExecutorListActorModelDrawDitherChromakey(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDitherChromakey::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDepthOnly(name, false, true, false, false, true);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDeferredSky::ExecutorListActorModelDrawDeferredSky(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDeferredSky::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDeferredSky(name);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawDeferredFootPrint::ExecutorListActorModelDrawDeferredFootPrint(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawDeferredFootPrint::createDrawer(const char* name) const {
|
||||
return new ModelDrawerDeferredFootPrint(name);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawWorldAo::ExecutorListActorModelDrawWorldAo(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawWorldAo::createDrawer(const char* name) const {
|
||||
return new ModelDrawerWorldAo(name);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawUpdate::ExecutorListActorModelDrawUpdate(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawUpdate::createDrawer(const char* name) const {
|
||||
return new ModelDrawerBufferUpdate(name);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawPlayerChromakey::ExecutorListActorModelDrawPlayerChromakey(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase* ExecutorListActorModelDrawPlayerChromakey::createDrawer(const char* name) const {
|
||||
return new ModelDrawerChromakey(name, true, false, false, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawPlayerChromakeyOpa::ExecutorListActorModelDrawPlayerChromakeyOpa(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase*
|
||||
ExecutorListActorModelDrawPlayerChromakeyOpa::createDrawer(const char* name) const {
|
||||
return new ModelDrawerChromakey(name, true, false, true, false);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawPlayerChromakeyXlu::ExecutorListActorModelDrawPlayerChromakeyXlu(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase*
|
||||
ExecutorListActorModelDrawPlayerChromakeyXlu::createDrawer(const char* name) const {
|
||||
return new ModelDrawerChromakey(name, true, false, false, true);
|
||||
}
|
||||
|
||||
ExecutorListActorModelDrawCharacterChromakey::ExecutorListActorModelDrawCharacterChromakey(
|
||||
const char* name, s32 size, const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListActorModelDrawBase(name, size, initInfo) {}
|
||||
|
||||
ModelDrawerBase*
|
||||
ExecutorListActorModelDrawCharacterChromakey::createDrawer(const char* name) const {
|
||||
return new ModelDrawerChromakey(name, false, true, false, false);
|
||||
}
|
||||
|
||||
} // namespace al
|
||||
|
|
@ -26,10 +26,10 @@ public:
|
|||
void registerActorModel(LiveActor* actor);
|
||||
void createList();
|
||||
|
||||
virtual ModelDrawerBase* createDrawer(const char*) const = 0;
|
||||
virtual ModelDrawerBase* createDrawer(const char* name) const = 0;
|
||||
|
||||
private:
|
||||
s32 mCapacity = 0;
|
||||
s32 mCapacity;
|
||||
s32 mSize = 0;
|
||||
ModelDrawerBase** mList = nullptr;
|
||||
agl::DrawContext* mContext = nullptr;
|
||||
|
|
@ -39,202 +39,233 @@ static_assert(sizeof(ExecutorListActorModelDrawBase) == 0x28);
|
|||
|
||||
class ExecutorListActorModelDrawForward : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawForward(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const override;
|
||||
ExecutorListActorModelDrawForward(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawForwardOnly : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawForwardOnly(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const override;
|
||||
ExecutorListActorModelDrawForwardOnly(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawForwardForce : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawForwardForce(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const override;
|
||||
ExecutorListActorModelDrawForwardForce(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawForwardPostEffectMask : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawForwardPostEffectMask(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const override;
|
||||
ExecutorListActorModelDrawForwardPostEffectMask(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawIndirect : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawIndirect(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const override;
|
||||
ExecutorListActorModelDrawIndirect(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawIndirectOnly : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawIndirectOnly(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const override;
|
||||
ExecutorListActorModelDrawIndirectOnly(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const override;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDeferred : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDeferred(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDeferred(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDeferredOnly : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDeferredOnly(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDeferredOnly(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDeferredOpa : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDeferredOpa(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDeferredOpa(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDeferredXlu : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDeferredXlu(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDeferredXlu(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDeferredSilhouette : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDeferredSilhouette(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDeferredSilhouette(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDeferredSilhouetteRide : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDeferredSilhouetteRide(const char*, s32,
|
||||
const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDeferredSilhouetteRide(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDeferredMarchingCube : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDeferredMarchingCube(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDeferredMarchingCube(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDepthShadow : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDepthShadow(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDepthShadow(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDepthShadowMarchingCube : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDepthShadowMarchingCube(const char*, s32,
|
||||
const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDepthShadowMarchingCube(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawStaticDepthShadow : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawStaticDepthShadow(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawStaticDepthShadow(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDepthOnly : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDepthOnly(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDepthOnly(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDepthForce : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDepthForce(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDepthForce(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawCulling : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawCulling(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawCulling(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDepthXlu : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDepthXlu(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDepthXlu(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDepthIndirect : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDepthIndirect(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDepthIndirect(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDepthDither : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDepthDither(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDepthDither(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDepthDitherIndirect : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDepthDitherIndirect(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDepthDitherIndirect(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDepthChromakey : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDepthChromakey(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDepthChromakey(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDitherChromakey : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDitherChromakey(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDitherChromakey(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDeferredSky : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDeferredSky(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDeferredSky(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawDeferredFootPrint : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawDeferredFootPrint(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawDeferredFootPrint(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawWorldAo : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawWorldAo(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawWorldAo(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawUpdate : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawUpdate(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawUpdate(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawPlayerChromakey : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawPlayerChromakey(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawPlayerChromakey(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawPlayerChromakeyOpa : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawPlayerChromakeyOpa(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawPlayerChromakeyOpa(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawPlayerChromakeyXlu : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawPlayerChromakeyXlu(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawPlayerChromakeyXlu(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
class ExecutorListActorModelDrawCharacterChromakey : public ExecutorListActorModelDrawBase {
|
||||
public:
|
||||
ExecutorListActorModelDrawCharacterChromakey(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ModelDrawerBase* createDrawer(const char*) const;
|
||||
ExecutorListActorModelDrawCharacterChromakey(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo);
|
||||
ModelDrawerBase* createDrawer(const char* name) const;
|
||||
};
|
||||
|
||||
} // namespace al
|
||||
|
|
|
|||
7
lib/al/Library/Execute/ExecutorListBase.cpp
Normal file
7
lib/al/Library/Execute/ExecutorListBase.cpp
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "Library/Execute/ExecutorListBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
ExecutorListBase::ExecutorListBase(const char* name) : mName(name) {}
|
||||
|
||||
} // namespace al
|
||||
|
|
@ -8,7 +8,7 @@ class ExecutorListBase : public HioNode {
|
|||
public:
|
||||
ExecutorListBase(const char* name);
|
||||
|
||||
virtual ~ExecutorListBase();
|
||||
virtual ~ExecutorListBase() = default;
|
||||
virtual void executeList() const = 0;
|
||||
virtual bool isActive() const = 0;
|
||||
|
||||
|
|
|
|||
23
lib/al/Library/Execute/ExecutorListFunctor.cpp
Normal file
23
lib/al/Library/Execute/ExecutorListFunctor.cpp
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#include "Library/Execute/ExecutorListFunctor.h"
|
||||
|
||||
#include "Library/Thread/FunctorV0M.h"
|
||||
|
||||
namespace al {
|
||||
ExecutorListFunctor::ExecutorListFunctor(const char* name, s32 size) : ExecutorListBase(name) {
|
||||
mList.allocBuffer(size, nullptr);
|
||||
}
|
||||
|
||||
bool ExecutorListFunctor::isActive() const {
|
||||
return !mList.isEmpty();
|
||||
}
|
||||
|
||||
void ExecutorListFunctor::executeList() const {
|
||||
for (s32 i = 0; i < mList.size(); i++)
|
||||
(*mList[i])();
|
||||
}
|
||||
|
||||
void ExecutorListFunctor::registerFunctor(const FunctorBase& functor) {
|
||||
mList.pushBack(functor.clone());
|
||||
}
|
||||
|
||||
} // namespace al
|
||||
|
|
@ -10,12 +10,12 @@ class FunctorBase;
|
|||
|
||||
class ExecutorListFunctor : public ExecutorListBase {
|
||||
public:
|
||||
ExecutorListFunctor(const char* name, s32);
|
||||
ExecutorListFunctor(const char* name, s32 size);
|
||||
|
||||
bool isActive() const override;
|
||||
void executeList() const override;
|
||||
|
||||
void registerFunctor(const FunctorBase&);
|
||||
void registerFunctor(const FunctorBase& functor);
|
||||
|
||||
private:
|
||||
sead::PtrArray<FunctorBase> mList;
|
||||
|
|
|
|||
43
lib/al/Library/Execute/ExecutorListLayoutDraw.cpp
Normal file
43
lib/al/Library/Execute/ExecutorListLayoutDraw.cpp
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
#include "Library/Execute/ExecutorListLayoutDraw.h"
|
||||
|
||||
#include "Library/Execute/LayoutExecuteInfo.h"
|
||||
#include "Library/Layout/LayoutActor.h"
|
||||
#include "Library/Layout/LayoutKeeper.h"
|
||||
#include "Project/Execute/ExecuteSystemInitInfo.h"
|
||||
|
||||
namespace al {
|
||||
ExecutorListLayoutDrawBase::ExecutorListLayoutDrawBase(const char* name, s32 size,
|
||||
const ExecuteSystemInitInfo& initInfo)
|
||||
: ExecutorListBase(name), mCapacity(size) {
|
||||
mList = new LayoutActor*[mCapacity];
|
||||
for (s32 i = 0; i < mCapacity; i++)
|
||||
mList[i] = nullptr;
|
||||
mContext = initInfo.drawCtx;
|
||||
}
|
||||
|
||||
bool ExecutorListLayoutDrawBase::isActive() const {
|
||||
return mSize > 0;
|
||||
}
|
||||
|
||||
void ExecutorListLayoutDrawBase::executeList() const {
|
||||
bool isAlive = false;
|
||||
for (s32 i = 0; i < mSize; i++)
|
||||
if (mList[i]->isAlive())
|
||||
isAlive = true;
|
||||
|
||||
if (!ExecutorListLayoutDrawBase::isActive() || !isAlive)
|
||||
return;
|
||||
|
||||
startDraw();
|
||||
for (s32 i = 0; i < mSize; i++)
|
||||
if (mList[i]->isAlive())
|
||||
mList[i]->getLayoutKeeper()->draw();
|
||||
}
|
||||
|
||||
void ExecutorListLayoutDrawBase::registerLayout(LayoutActor* layout) {
|
||||
mList[mSize] = layout;
|
||||
mSize++;
|
||||
layout->getExecuteInfo()->addDrawer(this);
|
||||
}
|
||||
|
||||
} // namespace al
|
||||
|
|
@ -14,7 +14,7 @@ class LayoutActor;
|
|||
|
||||
class ExecutorListLayoutDrawBase : public ExecutorListBase {
|
||||
public:
|
||||
ExecutorListLayoutDrawBase(const char* name, s32, const ExecuteSystemInitInfo&);
|
||||
ExecutorListLayoutDrawBase(const char* name, s32 size, const ExecuteSystemInitInfo& initInfo);
|
||||
|
||||
bool isActive() const override;
|
||||
void executeList() const override;
|
||||
|
|
@ -22,6 +22,8 @@ public:
|
|||
|
||||
void registerLayout(LayoutActor* layout);
|
||||
|
||||
agl::DrawContext* getContext() const { return mContext; }
|
||||
|
||||
private:
|
||||
s32 mCapacity = 0;
|
||||
s32 mSize = 0;
|
||||
|
|
@ -33,7 +35,7 @@ static_assert(sizeof(ExecutorListLayoutDrawBase) == 0x28);
|
|||
|
||||
class ExecutorListLayoutDrawNormal : public ExecutorListLayoutDrawBase {
|
||||
public:
|
||||
ExecutorListLayoutDrawNormal(const char*, s32, const ExecuteSystemInitInfo&);
|
||||
ExecutorListLayoutDrawNormal(const char* name, s32 size, const ExecuteSystemInitInfo& initInfo);
|
||||
|
||||
void startDraw() const override;
|
||||
};
|
||||
|
|
|
|||
30
lib/al/Library/Execute/ExecutorListLayoutUpdate.cpp
Normal file
30
lib/al/Library/Execute/ExecutorListLayoutUpdate.cpp
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#include "Library/Execute/ExecutorListLayoutUpdate.h"
|
||||
|
||||
#include "Library/Execute/LayoutExecuteInfo.h"
|
||||
#include "Library/Layout/LayoutActor.h"
|
||||
|
||||
namespace al {
|
||||
ExecutorListLayoutUpdate::ExecutorListLayoutUpdate(const char* name, s32 size)
|
||||
: ExecutorListBase(name), mCapacity(size) {
|
||||
mList = new LayoutActor*[size];
|
||||
for (s32 i = 0; i < mCapacity; i++)
|
||||
mList[i] = nullptr;
|
||||
}
|
||||
|
||||
void ExecutorListLayoutUpdate::registerLayout(LayoutActor* layout) {
|
||||
mList[mSize] = layout;
|
||||
mSize++;
|
||||
layout->getExecuteInfo()->addUpdater(this);
|
||||
}
|
||||
|
||||
void ExecutorListLayoutUpdate::executeList() const {
|
||||
for (s32 i = 0; i < mSize; i++) {
|
||||
LayoutActor* layout = mList[i];
|
||||
if (layout->isAlive()) {
|
||||
layout->movement();
|
||||
layout->calcAnim(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace al
|
||||
32
lib/al/Library/Execute/ExecutorListLayoutUpdate.h
Normal file
32
lib/al/Library/Execute/ExecutorListLayoutUpdate.h
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
#pragma once
|
||||
|
||||
#include <basis/seadTypes.h>
|
||||
|
||||
#include "Library/Execute/ExecutorListBase.h"
|
||||
|
||||
namespace agl {
|
||||
class DrawContext;
|
||||
}
|
||||
|
||||
namespace al {
|
||||
struct ExecuteSystemInitInfo;
|
||||
class LayoutActor;
|
||||
|
||||
class ExecutorListLayoutUpdate : public ExecutorListBase {
|
||||
public:
|
||||
ExecutorListLayoutUpdate(const char* name, s32 size);
|
||||
|
||||
void registerLayout(LayoutActor* layout);
|
||||
void executeList() const override;
|
||||
|
||||
bool isActive() const override { return mSize > 0; }
|
||||
|
||||
private:
|
||||
s32 mCapacity;
|
||||
s32 mSize = 0;
|
||||
LayoutActor** mList = nullptr;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ExecutorListLayoutUpdate) == 0x20);
|
||||
|
||||
} // namespace al
|
||||
38
lib/al/Library/Execute/ExecutorListUser.cpp
Normal file
38
lib/al/Library/Execute/ExecutorListUser.cpp
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
#include "Library/Execute/ExecutorListUser.h"
|
||||
|
||||
#include "Library/Execute/IUseExecutor.h"
|
||||
|
||||
namespace al {
|
||||
ExecutorListIUseExecutorBase::ExecutorListIUseExecutorBase(const char* name, s32 size)
|
||||
: ExecutorListBase(name), mCapacity(size) {
|
||||
mList = new IUseExecutor*[size];
|
||||
for (s32 i = 0; i < mCapacity; i++)
|
||||
mList[i] = nullptr;
|
||||
}
|
||||
|
||||
bool ExecutorListIUseExecutorBase::isActive() const {
|
||||
return mSize > 0;
|
||||
}
|
||||
|
||||
void ExecutorListIUseExecutorBase::registerUser(IUseExecutor* user) {
|
||||
mList[mSize] = user;
|
||||
mSize++;
|
||||
}
|
||||
|
||||
ExecutorListIUseExecutorUpdate::ExecutorListIUseExecutorUpdate(const char* name, s32 size)
|
||||
: ExecutorListIUseExecutorBase(name, size) {}
|
||||
|
||||
void ExecutorListIUseExecutorUpdate::executeList() const {
|
||||
for (s32 i = 0; i < getSize(); i++)
|
||||
getExecutor(i)->execute();
|
||||
}
|
||||
|
||||
ExecutorListIUseExecutorDraw::ExecutorListIUseExecutorDraw(const char* name, s32 size)
|
||||
: ExecutorListIUseExecutorBase(name, size) {}
|
||||
|
||||
void ExecutorListIUseExecutorDraw::executeList() const {
|
||||
for (s32 i = 0; i < getSize(); i++)
|
||||
getExecutor(i)->draw();
|
||||
}
|
||||
|
||||
} // namespace al
|
||||
|
|
@ -9,26 +9,32 @@ class IUseExecutor;
|
|||
|
||||
class ExecutorListIUseExecutorBase : public ExecutorListBase {
|
||||
public:
|
||||
ExecutorListIUseExecutorBase(const char* name, s32);
|
||||
ExecutorListIUseExecutorBase(const char* name, s32 size);
|
||||
|
||||
bool isActive() const override;
|
||||
|
||||
void registerUser(IUseExecutor* user);
|
||||
|
||||
s32 getSize() const { return mSize; }
|
||||
|
||||
IUseExecutor* getExecutor(s32 index) const { return mList[index]; }
|
||||
|
||||
private:
|
||||
char filler[0x10];
|
||||
s32 mCapacity;
|
||||
s32 mSize = 0;
|
||||
IUseExecutor** mList = nullptr;
|
||||
};
|
||||
|
||||
class ExecutorListIUseExecutorUpdate : public ExecutorListIUseExecutorBase {
|
||||
public:
|
||||
ExecutorListIUseExecutorUpdate(const char* name, s32);
|
||||
ExecutorListIUseExecutorUpdate(const char* name, s32 size);
|
||||
|
||||
void executeList() const override;
|
||||
};
|
||||
|
||||
class ExecutorListIUseExecutorDraw : public ExecutorListIUseExecutorBase {
|
||||
public:
|
||||
ExecutorListIUseExecutorDraw(const char* name, s32);
|
||||
ExecutorListIUseExecutorDraw(const char* name, s32 size);
|
||||
|
||||
void executeList() const override;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,16 +1,33 @@
|
|||
#pragma once
|
||||
|
||||
#include <basis/seadTypes.h>
|
||||
|
||||
namespace nn::ui2d {
|
||||
class Layout;
|
||||
class DrawInfo;
|
||||
} // namespace nn::ui2d
|
||||
|
||||
namespace eui {
|
||||
class Screen;
|
||||
}
|
||||
|
||||
namespace al {
|
||||
class LayoutPaneGroup;
|
||||
class LayoutResource;
|
||||
class CustomTagProcessor;
|
||||
|
||||
class LayoutKeeper {
|
||||
public:
|
||||
LayoutKeeper();
|
||||
|
||||
void initScreen(nn::ui2d::Layout* layout, LayoutResource* resource);
|
||||
void initScreen(eui::Screen*);
|
||||
void initLayout(nn::ui2d::Layout* layout, LayoutResource* resource);
|
||||
void initDrawInfo(nn::ui2d::DrawInfo*);
|
||||
void initTagProcessor(CustomTagProcessor*);
|
||||
LayoutPaneGroup* getGroup(const char*) const;
|
||||
LayoutPaneGroup* getGroup(s32) const;
|
||||
s32 getGroupNum() const;
|
||||
void calcAnim(bool);
|
||||
void draw();
|
||||
};
|
||||
} // namespace al
|
||||
|
|
|
|||
17
lib/al/Library/Model/ModelDrawerBufferUpdate.h
Normal file
17
lib/al/Library/Model/ModelDrawerBufferUpdate.h
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ModelDrawerBufferUpdate : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerBufferUpdate(const char* name);
|
||||
|
||||
void draw() const override;
|
||||
void createTable() override;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerBufferUpdate) == 0x50);
|
||||
|
||||
} // namespace al
|
||||
25
lib/al/Library/Model/ModelDrawerChromakey.h
Normal file
25
lib/al/Library/Model/ModelDrawerChromakey.h
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
class ModelCtrl;
|
||||
|
||||
class ModelDrawerChromakey : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerChromakey(const char* name, bool, bool, bool, bool);
|
||||
|
||||
void createTable() override;
|
||||
void registerModel(ModelCtrl*) override;
|
||||
void draw() const override;
|
||||
|
||||
private:
|
||||
bool _50;
|
||||
bool _51;
|
||||
bool _52;
|
||||
bool _53;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerChromakey) == 0x58);
|
||||
|
||||
} // namespace al
|
||||
26
lib/al/Library/Model/ModelDrawerDeferred.h
Normal file
26
lib/al/Library/Model/ModelDrawerDeferred.h
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
class ModelCtrl;
|
||||
|
||||
class ModelDrawerDeferred : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerDeferred(const char* name, bool, bool, bool, bool);
|
||||
|
||||
void createTable() override;
|
||||
void draw() const override;
|
||||
void addModel(ModelCtrl*) override;
|
||||
void removeModel(ModelCtrl*) override;
|
||||
|
||||
private:
|
||||
bool _50;
|
||||
bool _51;
|
||||
bool _52;
|
||||
bool _53;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerDeferred) == 0x58);
|
||||
|
||||
} // namespace al
|
||||
20
lib/al/Library/Model/ModelDrawerDeferredFootPrint.h
Normal file
20
lib/al/Library/Model/ModelDrawerDeferredFootPrint.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ModelDrawerDeferredFootPrint : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerDeferredFootPrint(const char* name);
|
||||
|
||||
void createTable() override;
|
||||
void draw() const override;
|
||||
|
||||
private:
|
||||
char filler[0x128];
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerDeferredFootPrint) == 0x178);
|
||||
|
||||
} // namespace al
|
||||
24
lib/al/Library/Model/ModelDrawerDeferredSilhouette.h
Normal file
24
lib/al/Library/Model/ModelDrawerDeferredSilhouette.h
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
enum class SilhouetteDrawCategory : u64 {
|
||||
Default,
|
||||
Ride,
|
||||
};
|
||||
|
||||
class ModelDrawerDeferredSilhouette : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerDeferredSilhouette(const char* name, SilhouetteDrawCategory category);
|
||||
|
||||
void createTable() override;
|
||||
void draw() const override;
|
||||
|
||||
private:
|
||||
char _filler[0x10];
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerDeferredSilhouette) == 0x60);
|
||||
|
||||
} // namespace al
|
||||
20
lib/al/Library/Model/ModelDrawerDeferredSky.h
Normal file
20
lib/al/Library/Model/ModelDrawerDeferredSky.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ModelDrawerDeferredSky : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerDeferredSky(const char* name);
|
||||
|
||||
void createTable() override;
|
||||
void draw() const override;
|
||||
|
||||
private:
|
||||
char filler[0x128];
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerDeferredSky) == 0x178);
|
||||
|
||||
} // namespace al
|
||||
27
lib/al/Library/Model/ModelDrawerDepthOnly.h
Normal file
27
lib/al/Library/Model/ModelDrawerDepthOnly.h
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
class ModelCtrl;
|
||||
|
||||
class ModelDrawerDepthOnly : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerDepthOnly(const char* name, bool, bool, bool, bool, bool);
|
||||
|
||||
void createTable() override;
|
||||
void draw() const override;
|
||||
void registerModel(ModelCtrl*) override;
|
||||
void addModel(ModelCtrl*) override;
|
||||
void removeModel(ModelCtrl*) override;
|
||||
void updateModel(ModelCtrl*) override;
|
||||
|
||||
virtual void createTableCulling();
|
||||
|
||||
private:
|
||||
char filler[0x10];
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerDepthOnly) == 0x60);
|
||||
|
||||
} // namespace al
|
||||
24
lib/al/Library/Model/ModelDrawerDepthShadow.h
Normal file
24
lib/al/Library/Model/ModelDrawerDepthShadow.h
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
class ModelCtrl;
|
||||
|
||||
class ModelDrawerDepthShadow : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerDepthShadow(const char* name, bool, bool);
|
||||
|
||||
void createTable() override;
|
||||
void registerModel(ModelCtrl*) override;
|
||||
void addModel(ModelCtrl*) override;
|
||||
void updateModel(ModelCtrl*) override;
|
||||
void draw() const override;
|
||||
|
||||
private:
|
||||
bool _50;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerDepthShadow) == 0x58);
|
||||
|
||||
} // namespace al
|
||||
30
lib/al/Library/Model/ModelDrawerForward.h
Normal file
30
lib/al/Library/Model/ModelDrawerForward.h
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
class ModelCtrl;
|
||||
|
||||
class ModelDrawerForward : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerForward(const char* name, bool, bool, bool, bool, bool, bool);
|
||||
|
||||
void createTable() override;
|
||||
void draw() const override;
|
||||
void addModel(ModelCtrl*) override;
|
||||
void removeModel(ModelCtrl*) override;
|
||||
|
||||
private:
|
||||
bool _50;
|
||||
bool _51;
|
||||
bool _52;
|
||||
bool _53;
|
||||
bool _54;
|
||||
bool _55;
|
||||
bool _56;
|
||||
bool _57;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerForward) == 0x58);
|
||||
|
||||
} // namespace al
|
||||
20
lib/al/Library/Model/ModelDrawerPrepassCulling.h
Normal file
20
lib/al/Library/Model/ModelDrawerPrepassCulling.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ModelDrawerPrepassCulling : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerPrepassCulling(const char* name);
|
||||
|
||||
void createTable() override;
|
||||
void draw() const override;
|
||||
void registerModel(ModelCtrl*) override;
|
||||
void addModel(ModelCtrl*) override;
|
||||
void updateModel(ModelCtrl*) override;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerPrepassCulling) == 0x50);
|
||||
|
||||
} // namespace al
|
||||
20
lib/al/Library/Model/ModelDrawerStaticDepthShadow.h
Normal file
20
lib/al/Library/Model/ModelDrawerStaticDepthShadow.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
class ModelCtrl;
|
||||
|
||||
class ModelDrawerStaticDepthShadow : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerStaticDepthShadow(const char* name);
|
||||
|
||||
void createTable() override;
|
||||
void addModel(ModelCtrl*) override;
|
||||
void removeModel(ModelCtrl*) override;
|
||||
void draw() const override;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerStaticDepthShadow) == 0x50);
|
||||
|
||||
} // namespace al
|
||||
19
lib/al/Library/Model/ModelDrawerWorldAo.h
Normal file
19
lib/al/Library/Model/ModelDrawerWorldAo.h
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
#pragma once
|
||||
|
||||
#include "Library/Model/ModelDrawerBase.h"
|
||||
|
||||
namespace al {
|
||||
|
||||
class ModelDrawerWorldAo : public ModelDrawerBase {
|
||||
public:
|
||||
ModelDrawerWorldAo(const char* name);
|
||||
|
||||
void createTable() override;
|
||||
void draw() const override;
|
||||
void addModel(ModelCtrl*) override;
|
||||
void removeModel(ModelCtrl*) override;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ModelDrawerWorldAo) == 0x50);
|
||||
|
||||
} // namespace al
|
||||
Loading…
Reference in a new issue