mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-08 22:32:56 +00:00
313 lines
9.3 KiB
CMake
313 lines
9.3 KiB
CMake
cmake_minimum_required(VERSION 3.24)
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project(LCE-Revelations LANGUAGES C CXX RC ASM_MASM)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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if(NOT WIN32 AND NOT CMAKE_CROSSCOMPILING)
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message(FATAL_ERROR "This CMake build currently supports Windows only. For cross-compilation from Linux, use the clang-cl toolchain.")
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endif()
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
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endif()
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set(LCE_XWIN_CROSS_DEBUG_COMPAT OFF)
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if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(LCE_XWIN_CROSS_DEBUG_COMPAT ON)
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endif()
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set(CMAKE_CONFIGURATION_TYPES
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"Debug"
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"Release"
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CACHE STRING "" FORCE
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)
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if(NOT DEFINED CMAKE_MSVC_RUNTIME_LIBRARY)
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if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded")
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else()
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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endif()
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function(configure_compiler_target target)
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# MSVC and compatible compilers (like Clang-cl)
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if (MSVC)
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target_compile_options(${target} PRIVATE
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
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$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
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$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
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$<$<COMPILE_LANGUAGE:C,CXX>:/GS>
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$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
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$<$<COMPILE_LANGUAGE:CXX>:/GR>
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Z7>
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Od>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/O2 /Oi /GT /GF>
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)
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target_link_options(${target} PRIVATE
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$<$<CONFIG:Debug>:/DEBUG:FULL /INCREMENTAL:NO>
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)
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endif()
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# MSVC
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if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
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target_compile_options(${target} PRIVATE
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL /Zi>
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)
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target_link_options(${target} PRIVATE
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$<$<CONFIG:Release>:/LTCG:incremental /DEBUG /OPT:REF /OPT:ICF>
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)
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endif()
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# Clang
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_compile_options(${target} PRIVATE
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:-O0 -Wall>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:-O2 -w -flto>
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)
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target_link_options(${target} PRIVATE
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$<$<CONFIG:Release>:-flto>
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)
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endif()
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endfunction()
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# ---
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# Configuration
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# ---
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set(MINECRAFT_SHARED_DEFINES
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_LARGE_WORLDS
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_DEBUG_MENUS_ENABLED
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$<$<AND:$<CONFIG:Debug>,$<NOT:$<BOOL:${LCE_XWIN_CROSS_DEBUG_COMPAT}>>>:_DEBUG>
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$<$<AND:$<CONFIG:Debug>,$<BOOL:${LCE_XWIN_CROSS_DEBUG_COMPAT}>>:_ITERATOR_DEBUG_LEVEL=0>
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$<$<AND:$<CONFIG:Debug>,$<BOOL:${LCE_XWIN_CROSS_DEBUG_COMPAT}>>:_HAS_ITERATOR_DEBUGGING=0>
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_CRT_NON_CONFORMING_SWPRINTFS
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_CRT_SECURE_NO_WARNINGS
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_HAS_STD_BYTE=0
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)
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# Add platform-specific defines
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if(PLATFORM_NAME STREQUAL "Windows64")
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list(APPEND MINECRAFT_SHARED_DEFINES _WINDOWS64)
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set(IGGY_LIBS iggy_w64.lib)
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endif()
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list(APPEND MINECRAFT_SHARED_DEFINES ${PLATFORM_DEFINES})
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# handle fxc shader compilation on non-windows platforms
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if(CMAKE_HOST_UNIX AND CMAKE_CROSSCOMPILING AND PLATFORM_NAME STREQUAL "Windows64")
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set(_LCE_FXC_CANDIDATES
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/Windows64/Shaders/fxc.exe"
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/impls/Windows_Libs/Render/shaders/fxc.exe"
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)
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unset(LCE_FXC_EXE)
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foreach(_LCE_FXC_CANDIDATE IN LISTS _LCE_FXC_CANDIDATES)
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if(EXISTS "${_LCE_FXC_CANDIDATE}")
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set(LCE_FXC_EXE "${_LCE_FXC_CANDIDATE}")
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break()
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endif()
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endforeach()
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if(LCE_FXC_EXE)
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find_program(LCE_WINE_PROGRAM NAMES wine)
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if(NOT LCE_WINE_PROGRAM)
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message(FATAL_ERROR "Found fxc.exe at '${LCE_FXC_EXE}', but could not find wine in the system PATH.")
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endif()
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set(_LCE_FXC_WRAPPER_DIR "${CMAKE_BINARY_DIR}/tools")
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set(_LCE_FXC_WRAPPER "${_LCE_FXC_WRAPPER_DIR}/fxc")
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file(MAKE_DIRECTORY "${_LCE_FXC_WRAPPER_DIR}")
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configure_file(
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"${CMAKE_SOURCE_DIR}/cmake/FxcWineWrapper.sh.in"
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"${_LCE_FXC_WRAPPER}"
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@ONLY
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)
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file(CHMOD "${_LCE_FXC_WRAPPER}"
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PERMISSIONS
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OWNER_READ OWNER_WRITE OWNER_EXECUTE
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GROUP_READ GROUP_EXECUTE
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WORLD_READ WORLD_EXECUTE
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)
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set(FXC_COMPILER "${_LCE_FXC_WRAPPER}" CACHE FILEPATH "Path to FXC compiler" FORCE)
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message(STATUS "Translating FXC through Wine: ${LCE_WINE_PROGRAM} ${LCE_FXC_EXE}")
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endif()
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endif()
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# ---
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# Sources
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# ---
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add_subdirectory("Minecraft.Client/${PLATFORM_NAME}/4JLibs")
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if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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# clang apparently doesnt like whatever __m128 is so we gotta define it manually
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if(TARGET 4JLibs.${PLATFORM_NAME}.Render)
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target_compile_definitions(4JLibs.${PLATFORM_NAME}.Render PRIVATE
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_XM_NO_INTRINSICS_
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m128_f32=vector4_f32
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)
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endif()
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endif()
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add_subdirectory(Minecraft.World)
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add_subdirectory(Minecraft.Client)
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if(PLATFORM_NAME STREQUAL "Windows64") # Server is only supported on Windows for now
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add_subdirectory(Minecraft.Server.FourKit)
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add_subdirectory(Minecraft.Server)
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endif()
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if(TARGET GenerateStringsHeader_Minecraft.Client)
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add_dependencies(Minecraft.World GenerateStringsHeader_Minecraft.Client)
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endif()
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# ---
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# String ID lookup generation
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# ---
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set(STRING_ID_LOOKUP_OUTPUT
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"${CMAKE_CURRENT_BINARY_DIR}/generated/StringIdLookup.generated.inc"
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)
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set(STRING_ID_XML_ROOT
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/Windows64Media/loc"
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)
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file(GLOB_RECURSE STRING_ID_XML_FILES CONFIGURE_DEPENDS
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"${STRING_ID_XML_ROOT}/*.xml"
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)
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set(GENERATED_STRINGS_HEADER
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"${CMAKE_BINARY_DIR}/generated/Windows64Media/strings.h"
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)
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add_custom_command(
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OUTPUT "${STRING_ID_LOOKUP_OUTPUT}"
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COMMAND ${CMAKE_COMMAND}
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"-DHEADER_LIST=${GENERATED_STRINGS_HEADER}"
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"-DOUTPUT_FILE=${STRING_ID_LOOKUP_OUTPUT}"
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-P "${CMAKE_SOURCE_DIR}/cmake/GenerateStringIdLookup.cmake"
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DEPENDS
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${STRING_ID_XML_FILES}
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"${GENERATED_STRINGS_HEADER}"
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"${CMAKE_SOURCE_DIR}/cmake/GenerateStringIdLookup.cmake"
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COMMENT "Generating StringIdLookup.generated.inc"
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VERBATIM
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)
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add_custom_target(GenerateStringIdLookup ALL
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DEPENDS "${STRING_ID_LOOKUP_OUTPUT}"
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)
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if(TARGET GenerateStringsHeader_Minecraft.Client)
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add_dependencies(GenerateStringIdLookup GenerateStringsHeader_Minecraft.Client)
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endif()
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set_property(TARGET GenerateStringIdLookup PROPERTY FOLDER "Build")
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# ---
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# Build versioning
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# ---
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set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake")
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set(BUILDVER_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/generated/Common/BuildVer.h")
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add_custom_target(GenerateBuildVer
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COMMAND ${CMAKE_COMMAND}
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"-DOUTPUT_FILE=${BUILDVER_OUTPUT}"
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-P "${BUILDVER_SCRIPT}"
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COMMENT "Generating BuildVer.h..."
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VERBATIM
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)
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add_dependencies(Minecraft.World GenerateBuildVer)
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add_dependencies(Minecraft.Client GenerateBuildVer)
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if(PLATFORM_NAME STREQUAL "Windows64")
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add_dependencies(Minecraft.Server GenerateBuildVer)
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endif()
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add_dependencies(Minecraft.Client GenerateStringIdLookup)
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if(TARGET Minecraft.Server)
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add_dependencies(Minecraft.Server GenerateStringIdLookup)
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endif()
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set(_item_map_inputs
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
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)
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if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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string(REPLACE ";" "\\;" _item_map_inputs "${_item_map_inputs}")
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endif()
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#neo: added ItemNameMap generation
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add_custom_command(
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OUTPUT "${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
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COMMAND ${CMAKE_COMMAND}
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"-DINPUT_FILES=${_item_map_inputs}"
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"-DOUTPUT_FILE=${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
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-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateItemNameMap.cmake"
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DEPENDS
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
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COMMENT "Generating ItemNameMap.h"
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)
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add_custom_target(GenerateItemNameMap ALL
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DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/generated/ItemNameMap.h"
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)
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add_dependencies(Minecraft.Client GenerateItemNameMap)
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add_dependencies(Minecraft.World GenerateItemNameMap)
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if(PLATFORM_NAME STREQUAL "Windows64")
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add_dependencies(Minecraft.Server GenerateItemNameMap)
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endif()
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#neo: added - SDK generation
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set(SDK_INPUT_DIRS
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"${CMAKE_SOURCE_DIR}/Minecraft.World"
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"${CMAKE_SOURCE_DIR}/Minecraft.Client"
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"${CMAKE_SOURCE_DIR}/include"
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs"
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)
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set(SDK_OUTPUT "${CMAKE_BINARY_DIR}/Minecraft.Client/$<CONFIG>/sdk.h")
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add_custom_command(
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OUTPUT "${SDK_OUTPUT}"
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COMMAND ${CMAKE_COMMAND}
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"-DINPUT_DIRS=${SDK_INPUT_DIRS}"
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"-DOUTPUT_FILE=${SDK_OUTPUT}"
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-P "${CMAKE_SOURCE_DIR}/cmake/GenerateSdk.cmake"
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DEPENDS
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"${CMAKE_SOURCE_DIR}/cmake/GenerateSdk.cmake"
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COMMENT "Generating sdk.h..."
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VERBATIM
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)
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add_custom_target(GenerateSdk ALL
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DEPENDS "${SDK_OUTPUT}"
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)
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set_property(TARGET GenerateSdk PROPERTY FOLDER "Build")
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target_include_directories(Minecraft.Client PRIVATE
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"${CMAKE_CURRENT_BINARY_DIR}/generated"
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)
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target_include_directories(Minecraft.Server PRIVATE
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"${CMAKE_CURRENT_BINARY_DIR}/generated"
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)
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# ---
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# Project organisation
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# ---
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# Set the startup project for Visual Studio
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT Minecraft.Client)
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# Setup folders for Visual Studio, just hides the build targets under a sub folder
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(TARGET GenerateBuildVer PROPERTY FOLDER "Build")
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