neoLegacy/CMakeLists.txt
2026-05-22 16:38:10 +03:00

313 lines
9.3 KiB
CMake

cmake_minimum_required(VERSION 3.24)
project(LCE-Revelations LANGUAGES C CXX RC ASM_MASM)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if(NOT WIN32 AND NOT CMAKE_CROSSCOMPILING)
message(FATAL_ERROR "This CMake build currently supports Windows only. For cross-compilation from Linux, use the clang-cl toolchain.")
endif()
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
endif()
set(LCE_XWIN_CROSS_DEBUG_COMPAT OFF)
if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(LCE_XWIN_CROSS_DEBUG_COMPAT ON)
endif()
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
if(NOT DEFINED CMAKE_MSVC_RUNTIME_LIBRARY)
if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded")
else()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
function(configure_compiler_target target)
# MSVC and compatible compilers (like Clang-cl)
if (MSVC)
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
$<$<COMPILE_LANGUAGE:C,CXX>:/GS>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
$<$<COMPILE_LANGUAGE:CXX>:/GR>
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Z7>
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Od>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/O2 /Oi /GT /GF>
)
target_link_options(${target} PRIVATE
$<$<CONFIG:Debug>:/DEBUG:FULL /INCREMENTAL:NO>
)
endif()
# MSVC
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL /Zi>
)
target_link_options(${target} PRIVATE
$<$<CONFIG:Release>:/LTCG:incremental /DEBUG /OPT:REF /OPT:ICF>
)
endif()
# Clang
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:-O0 -Wall>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:-O2 -w -flto>
)
target_link_options(${target} PRIVATE
$<$<CONFIG:Release>:-flto>
)
endif()
endfunction()
# ---
# Configuration
# ---
set(MINECRAFT_SHARED_DEFINES
_LARGE_WORLDS
_DEBUG_MENUS_ENABLED
$<$<AND:$<CONFIG:Debug>,$<NOT:$<BOOL:${LCE_XWIN_CROSS_DEBUG_COMPAT}>>>:_DEBUG>
$<$<AND:$<CONFIG:Debug>,$<BOOL:${LCE_XWIN_CROSS_DEBUG_COMPAT}>>:_ITERATOR_DEBUG_LEVEL=0>
$<$<AND:$<CONFIG:Debug>,$<BOOL:${LCE_XWIN_CROSS_DEBUG_COMPAT}>>:_HAS_ITERATOR_DEBUGGING=0>
_CRT_NON_CONFORMING_SWPRINTFS
_CRT_SECURE_NO_WARNINGS
_HAS_STD_BYTE=0
)
# Add platform-specific defines
if(PLATFORM_NAME STREQUAL "Windows64")
list(APPEND MINECRAFT_SHARED_DEFINES _WINDOWS64)
set(IGGY_LIBS iggy_w64.lib)
endif()
list(APPEND MINECRAFT_SHARED_DEFINES ${PLATFORM_DEFINES})
# handle fxc shader compilation on non-windows platforms
if(CMAKE_HOST_UNIX AND CMAKE_CROSSCOMPILING AND PLATFORM_NAME STREQUAL "Windows64")
set(_LCE_FXC_CANDIDATES
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Windows64/Shaders/fxc.exe"
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/impls/Windows_Libs/Render/shaders/fxc.exe"
)
unset(LCE_FXC_EXE)
foreach(_LCE_FXC_CANDIDATE IN LISTS _LCE_FXC_CANDIDATES)
if(EXISTS "${_LCE_FXC_CANDIDATE}")
set(LCE_FXC_EXE "${_LCE_FXC_CANDIDATE}")
break()
endif()
endforeach()
if(LCE_FXC_EXE)
find_program(LCE_WINE_PROGRAM NAMES wine)
if(NOT LCE_WINE_PROGRAM)
message(FATAL_ERROR "Found fxc.exe at '${LCE_FXC_EXE}', but could not find wine in the system PATH.")
endif()
set(_LCE_FXC_WRAPPER_DIR "${CMAKE_BINARY_DIR}/tools")
set(_LCE_FXC_WRAPPER "${_LCE_FXC_WRAPPER_DIR}/fxc")
file(MAKE_DIRECTORY "${_LCE_FXC_WRAPPER_DIR}")
configure_file(
"${CMAKE_SOURCE_DIR}/cmake/FxcWineWrapper.sh.in"
"${_LCE_FXC_WRAPPER}"
@ONLY
)
file(CHMOD "${_LCE_FXC_WRAPPER}"
PERMISSIONS
OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE
)
set(FXC_COMPILER "${_LCE_FXC_WRAPPER}" CACHE FILEPATH "Path to FXC compiler" FORCE)
message(STATUS "Translating FXC through Wine: ${LCE_WINE_PROGRAM} ${LCE_FXC_EXE}")
endif()
endif()
# ---
# Sources
# ---
add_subdirectory("Minecraft.Client/${PLATFORM_NAME}/4JLibs")
if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# clang apparently doesnt like whatever __m128 is so we gotta define it manually
if(TARGET 4JLibs.${PLATFORM_NAME}.Render)
target_compile_definitions(4JLibs.${PLATFORM_NAME}.Render PRIVATE
_XM_NO_INTRINSICS_
m128_f32=vector4_f32
)
endif()
endif()
add_subdirectory(Minecraft.World)
add_subdirectory(Minecraft.Client)
if(PLATFORM_NAME STREQUAL "Windows64") # Server is only supported on Windows for now
add_subdirectory(Minecraft.Server.FourKit)
add_subdirectory(Minecraft.Server)
endif()
if(TARGET GenerateStringsHeader_Minecraft.Client)
add_dependencies(Minecraft.World GenerateStringsHeader_Minecraft.Client)
endif()
# ---
# String ID lookup generation
# ---
set(STRING_ID_LOOKUP_OUTPUT
"${CMAKE_CURRENT_BINARY_DIR}/generated/StringIdLookup.generated.inc"
)
set(STRING_ID_XML_ROOT
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Windows64Media/loc"
)
file(GLOB_RECURSE STRING_ID_XML_FILES CONFIGURE_DEPENDS
"${STRING_ID_XML_ROOT}/*.xml"
)
set(GENERATED_STRINGS_HEADER
"${CMAKE_BINARY_DIR}/generated/Windows64Media/strings.h"
)
add_custom_command(
OUTPUT "${STRING_ID_LOOKUP_OUTPUT}"
COMMAND ${CMAKE_COMMAND}
"-DHEADER_LIST=${GENERATED_STRINGS_HEADER}"
"-DOUTPUT_FILE=${STRING_ID_LOOKUP_OUTPUT}"
-P "${CMAKE_SOURCE_DIR}/cmake/GenerateStringIdLookup.cmake"
DEPENDS
${STRING_ID_XML_FILES}
"${GENERATED_STRINGS_HEADER}"
"${CMAKE_SOURCE_DIR}/cmake/GenerateStringIdLookup.cmake"
COMMENT "Generating StringIdLookup.generated.inc"
VERBATIM
)
add_custom_target(GenerateStringIdLookup ALL
DEPENDS "${STRING_ID_LOOKUP_OUTPUT}"
)
if(TARGET GenerateStringsHeader_Minecraft.Client)
add_dependencies(GenerateStringIdLookup GenerateStringsHeader_Minecraft.Client)
endif()
set_property(TARGET GenerateStringIdLookup PROPERTY FOLDER "Build")
# ---
# Build versioning
# ---
set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake")
set(BUILDVER_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/generated/Common/BuildVer.h")
add_custom_target(GenerateBuildVer
COMMAND ${CMAKE_COMMAND}
"-DOUTPUT_FILE=${BUILDVER_OUTPUT}"
-P "${BUILDVER_SCRIPT}"
COMMENT "Generating BuildVer.h..."
VERBATIM
)
add_dependencies(Minecraft.World GenerateBuildVer)
add_dependencies(Minecraft.Client GenerateBuildVer)
if(PLATFORM_NAME STREQUAL "Windows64")
add_dependencies(Minecraft.Server GenerateBuildVer)
endif()
add_dependencies(Minecraft.Client GenerateStringIdLookup)
if(TARGET Minecraft.Server)
add_dependencies(Minecraft.Server GenerateStringIdLookup)
endif()
set(_item_map_inputs
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
)
if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
string(REPLACE ";" "\\;" _item_map_inputs "${_item_map_inputs}")
endif()
#neo: added ItemNameMap generation
add_custom_command(
OUTPUT "${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
COMMAND ${CMAKE_COMMAND}
"-DINPUT_FILES=${_item_map_inputs}"
"-DOUTPUT_FILE=${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateItemNameMap.cmake"
DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
COMMENT "Generating ItemNameMap.h"
)
add_custom_target(GenerateItemNameMap ALL
DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/generated/ItemNameMap.h"
)
add_dependencies(Minecraft.Client GenerateItemNameMap)
add_dependencies(Minecraft.World GenerateItemNameMap)
if(PLATFORM_NAME STREQUAL "Windows64")
add_dependencies(Minecraft.Server GenerateItemNameMap)
endif()
#neo: added - SDK generation
set(SDK_INPUT_DIRS
"${CMAKE_SOURCE_DIR}/Minecraft.World"
"${CMAKE_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_SOURCE_DIR}/include"
"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs"
)
set(SDK_OUTPUT "${CMAKE_BINARY_DIR}/Minecraft.Client/$<CONFIG>/sdk.h")
add_custom_command(
OUTPUT "${SDK_OUTPUT}"
COMMAND ${CMAKE_COMMAND}
"-DINPUT_DIRS=${SDK_INPUT_DIRS}"
"-DOUTPUT_FILE=${SDK_OUTPUT}"
-P "${CMAKE_SOURCE_DIR}/cmake/GenerateSdk.cmake"
DEPENDS
"${CMAKE_SOURCE_DIR}/cmake/GenerateSdk.cmake"
COMMENT "Generating sdk.h..."
VERBATIM
)
add_custom_target(GenerateSdk ALL
DEPENDS "${SDK_OUTPUT}"
)
set_property(TARGET GenerateSdk PROPERTY FOLDER "Build")
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}/generated"
)
target_include_directories(Minecraft.Server PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}/generated"
)
# ---
# Project organisation
# ---
# Set the startup project for Visual Studio
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT Minecraft.Client)
# Setup folders for Visual Studio, just hides the build targets under a sub folder
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(TARGET GenerateBuildVer PROPERTY FOLDER "Build")