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itsRevela e706466f42 Send AddPlayerPacket for all players on join and RemoveEntitiesPacket on disconnect
Players now appear in each other's Tab list immediately on join,
regardless of render distance. Previously, players only appeared when
they entered entity tracking range because AddPlayerPacket was only
sent through the TrackedEntity system.

On disconnect, a RemoveEntitiesPacket is broadcast to all clients so
players added via the join broadcast are properly cleaned up, not just
those within tracking range.
2026-03-29 20:30:12 +03:00
.gitea/workflows Fix player list map icon colors to match map markers 2026-03-29 20:30:12 +03:00
.github Update logo 2026-03-26 11:36:31 +03:00
.vscode Remove .vscode settings by default 2026-03-15 02:44:59 -05:00
cmake add support for linux clang cross compiles 2026-03-24 10:05:40 -05:00
docker/dedicated-server Fix server DedicatedServer issues (#1266) 2026-03-15 15:50:12 -05:00
include Merge remote-tracking branch 'upstream/main' 2026-03-24 16:48:08 +03:00
Minecraft.Client Send AddPlayerPacket for all players on join and RemoveEntitiesPacket on disconnect 2026-03-29 20:30:12 +03:00
Minecraft.Server nixy nix 2026-03-27 17:10:13 +03:00
Minecraft.World fix: change painting gaps from 16 to 32 2026-03-29 19:21:04 +03:00
.clang-format Fix overlapping debug menus and screens (#294) 2026-03-04 12:31:47 +08:00
.clang-tidy Remove AUTO_VAR macro and _toString function (#592) 2026-03-06 02:11:18 +07:00
.gitattributes Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved" 2026-03-24 15:12:06 +03:00
.gitignore add .win to gitignore 2026-03-28 21:58:49 +01:00
1429.patch Fix player list map icon colors to match map markers 2026-03-29 20:30:12 +03:00
build-linux.sh -j3 2026-03-29 00:04:45 +01:00
build-start-dedicated-server.sh Dedicated Server Software - Minecraft.Server.exe (#498) 2026-03-15 02:32:50 -05:00
CMakeLists.txt add support for linux clang cross compiles 2026-03-24 10:05:40 -05:00
CMakePresets.json Move project to CMake (#781) 2026-03-17 16:39:22 -05:00
COMPILE.md Move project to CMake (#781) 2026-03-17 16:39:22 -05:00
CONTRIBUTING.md Update CONTRIBUTING.md 2026-03-18 23:57:09 -04:00
docker-build-dedicated-server.sh Dedicated Server Software - Minecraft.Server.exe (#498) 2026-03-15 02:32:50 -05:00
docker-compose.dedicated-server.ghcr.yml Dedicated Server Software - Minecraft.Server.exe (#498) 2026-03-15 02:32:50 -05:00
docker-compose.dedicated-server.yml Dedicated Server Software - Minecraft.Server.exe (#498) 2026-03-15 02:32:50 -05:00
flake.lock add support for linux clang cross compiles 2026-03-24 10:05:40 -05:00
flake.nix fix flake 2026-03-27 18:24:29 +03:00
README.md Update README.md 2026-03-29 19:16:34 +02:00
start-dedicated-server.sh Dedicated Server Software - Minecraft.Server.exe (#498) 2026-03-15 02:32:50 -05:00

Logo

Legacy Evolved

This project aims to backport the newer title updates back to the Minecraft: Legacy Console Edition Source Code Leak (which is based on TU19).

Discord

Our roadmap:

Roadmap

  • Port Title Update 25 (98.21% complete)

  • Port Title Update 31 (76.12% complete)

See our our Contributor's Guide for more information on the goals of this project.

Download

Users can download our Nightly Build! Simply download the .zip file and extract it!

Acknowledgments

Huge thanks to the following projects:

Build & Run

Windows

  1. Install Visual Studio 2022 or newer.
  2. Clone the repository.
  3. Open the project folder from Visual Studio.
  4. Set the build configuration to Windows64 - Debug (Release is also ok but missing some debug features), then build and run.

GNU/Linux

We provide both a generic build script and a Nix flake.

  • Nix: nix run .#client
  • Generic: ./build-linux.sh