neoLegacy/Minecraft.World/FishingHelper.h
BrainFart17 e17e26ff99 Fix bugs and improve fishing mechanics parity with TU 31
- Based fishing mechanics off of decompiled java 1.7.2 instead of 1.12.
- Added check for sky access
- Switching between different fishing rods now reels the line back in
- Fixed duplicate assignment in fishingTreasuresArray
- Remove testing weights from catchTypeArray
- Make lureLevel and luckLevel member variables of FishingHook that are calculated upon initialization instead of recalculating every tick.
- Changed random nibbleTimer range from 5 - 30 secs to 5 - 45 secs
- Fixed out of order and incorrect assignments of fishingJunkArray
- Values are now clamped to prevent unintended behavior
- Lure now affects loot rates.
2026-04-07 08:00:13 -07:00

88 lines
2 KiB
C++

#pragma once
using namespace std;
#include "../Minecraft.World/WeighedTreasure.h"
#include "../Minecraft.World/ItemInstance.h"
#include "net.minecraft.world.item.h"
#include <unordered_map>
#include <memory>
enum CatchType {
FISH,
TREASURE,
JUNK
};
class CatchTypeWeighedItem : public WeighedRandomItem {
protected:
CatchType type;
int weight;
public:
CatchTypeWeighedItem(CatchType type, int weight) : WeighedRandomItem(weight)
{
this->type = type;
this->weight = weight;
}
CatchType getType()
{
return type;
}
void modWeight(int mod) {
// Modweight doesn't need clamping, this is done in FishingHook.cpp.
// randomWeight can be changed, weight stays the same. randomWeight is set equal to weight upon initialization.
this->randomWeight = this->weight + mod;
}
};
class CatchWeighedItem : public WeighedRandomItem {
protected:
int itemId;
int count;
int auxValue;
public:
CatchWeighedItem(int itemId, int count, int auxValue, int weight) : WeighedRandomItem(weight)
{
this->itemId = itemId;
this->count = count;
this->auxValue = auxValue;
}
int getItemId()
{
return this->itemId;
}
int getCount()
{
return this->count;
}
int getAuxValue()
{
return this->auxValue;
}
};
class FishingHelper
{
private:
FishingHelper();
WeighedRandomItemArray catchTypeArray;
WeighedRandomItemArray fishingFishArray;
WeighedRandomItemArray fishingJunkArray;
WeighedRandomItemArray fishingTreasuresArray;
CatchWeighedItem* getRandCatch(CatchType catchType, Random* random);
std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random);
CatchType getRandCatchType(int fishMod, int junkMod, int treasureMod, Random* random);
public:
// Setup singleton
FishingHelper(const FishingHelper&) = delete;
FishingHelper& operator=(const FishingHelper&) = delete;
static FishingHelper* getInstance();
std::shared_ptr<ItemInstance> getCatch(int fishMod, int junkMod, int treasureMod, Random* random);
};