neoLegacy/Minecraft.World/GrowMushroomIslandLayer.cpp
Lord_Cambion 0e4c5ef463 fix: matching constructors to wii u
i noticed constructor are different. still nothing changed :(
2026-05-19 17:07:26 +02:00

46 lines
1.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.newbiome.layer.h"
#include "net.minecraft.world.level.biome.h"
GrowMushroomIslandLayer::GrowMushroomIslandLayer(int32_t seed, int64_t seedMixup, shared_ptr<Layer> parent) : Layer(seed,seedMixup)
{
this->parent = parent;
}
intArray GrowMushroomIslandLayer::getArea(int xo, int yo, int w, int h)
{
int px = xo - 1;
int py = yo - 1;
int pw = w + 2;
int ph = h + 2;
intArray p = parent->getArea(px, py, pw, ph);
intArray result = IntCache::allocate(w * h);
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
int ul = p[(x + 0) + (y + 0) * pw];
int ur = p[(x + 2) + (y + 0) * pw];
int dl = p[(x + 0) + (y + 2) * pw];
int dr = p[(x + 2) + (y + 2) * pw];
int c = p[(x + 1) + (y + 1) * pw];
int north = p[(x + 1) + (y + 0) * pw];
int east = p[(x + 2) + (y + 1) * pw];
int south = p[(x + 1) + (y + 2) * pw];
if (ul == 14 || ur == 14 || dl == 14 || dr == 14)
{
result[x + y * w] = 14;
}
else if (north == 14 || east == 14 || south == 14)
{
result[x + y * w] = 14;
}
else
{
result[x + y * w] = c;
}
}
}
return result;
}