#include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" #include "net.minecraft.world.level.biome.h" GrowMushroomIslandLayer::GrowMushroomIslandLayer(int32_t seed, int64_t seedMixup, shared_ptr parent) : Layer(seed,seedMixup) { this->parent = parent; } intArray GrowMushroomIslandLayer::getArea(int xo, int yo, int w, int h) { int px = xo - 1; int py = yo - 1; int pw = w + 2; int ph = h + 2; intArray p = parent->getArea(px, py, pw, ph); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { int ul = p[(x + 0) + (y + 0) * pw]; int ur = p[(x + 2) + (y + 0) * pw]; int dl = p[(x + 0) + (y + 2) * pw]; int dr = p[(x + 2) + (y + 2) * pw]; int c = p[(x + 1) + (y + 1) * pw]; int north = p[(x + 1) + (y + 0) * pw]; int east = p[(x + 2) + (y + 1) * pw]; int south = p[(x + 1) + (y + 2) * pw]; if (ul == 14 || ur == 14 || dl == 14 || dr == 14) { result[x + y * w] = 14; } else if (north == 14 || east == 14 || south == 14) { result[x + y * w] = 14; } else { result[x + y * w] = c; } } } return result; }