neoLegacy/Minecraft.World/EggTile.cpp
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00

181 lines
5.3 KiB
C++

#include "stdafx.h"
#include "EggTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.entity.item.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\Minecraft.Server\FourKitBridge.h"
#include "Dimension.h"
#endif
EggTile::EggTile(int id) : Tile(id, Material::egg, isSolidRender())
{
}
void EggTile::onPlace(Level *level, int x, int y, int z)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void EggTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void EggTile::tick(Level *level, int x, int y, int z, Random *random)
{
checkSlide(level, x, y, z);
}
void EggTile::checkSlide(Level *level, int x, int y, int z)
{
if (HeavyTile::isFree(level, x, y - 1, z) && y >= 0)
{
int r = 32;
if (HeavyTile::instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r))
{
level->removeTile(x, y, z);
while (HeavyTile::isFree(level, x, y - 1, z) && y > 0)
y--;
if (y > 0)
{
level->setTileAndData(x, y, z, id, 0, Tile::UPDATE_CLIENTS);
}
}
else
{
shared_ptr<FallingTile> e = std::make_shared<FallingTile>(level, x + 0.5f, y + 0.5f, z + 0.5f, id);
level->addEntity(e);
}
}
}
bool EggTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if(soundOnly) return false;
teleport(level, x, y, z);
return true;
}
void EggTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
teleport(level, x, y, z);
}
void EggTile::teleport(Level *level, int x, int y, int z)
{
if (level->getTile(x, y, z) != id) return;
for (int i = 0; i < 1000; i++)
{
int xt = x + level->random->nextInt(16) - level->random->nextInt(16);
int yt = y + level->random->nextInt(8) - level->random->nextInt(8);
int zt = z + level->random->nextInt(16) - level->random->nextInt(16);
if (level->getTile(xt, yt, zt) == 0)
{
// Fix for TU9: Content: Art: Dragon egg teleport particle effect isn't present.
// Don't set tiles on client, and don't create particles on the server (matches later change in Java)
if(!level->isClientSide)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
if (FourKitBridge::FireBlockFromTo(level->dimension->id, x, y, z, xt, yt, zt, 6 /*SELF*/))
continue;
#endif
level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z), Tile::UPDATE_CLIENTS);
level->removeTile(x, y, z);
// 4J Stu - The PC version is wrong as the particles calculated on the client side will point towards a different
// location to the one where the egg has actually moved. As the deltas are all small we can pack them into an int
// See generateTeleportParticles for unpacking
char deltaX = x-xt;
char deltaY = y-yt;
char deltaZ = z-zt;
int deltas = 0|(deltaX&0xFF)|((deltaY&0xFF)<<8)|((deltaZ&0xFF)<<16);
level->levelEvent(LevelEvent::END_EGG_TELEPORT,xt,yt,zt,deltas);
}
// 4J Stu - This code will not work correctly on the client as it will show the particles going in the wrong direction
// and only for the player who attacks the egg
// else
// {
// int count = 128;
// for (int j = 0; j < count; j++)
// {
// double d = level->random->nextDouble(); // j < count / 2 ? 0 :
//// 1;
// float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
// float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
// float za = (level->random->nextFloat() - 0.5f) * 0.2f;
// double _x = xt + (x - xt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
// double _y = yt + (y - yt) * d + level->random->nextDouble() * 1 - 0.5f;
// double _z = zt + (z - zt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
// level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
// }
// }
return;
}
}
}
int EggTile::getTickDelay(Level *level)
{
return 5;
}
bool EggTile::blocksLight()
{
return false;
}
bool EggTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool EggTile::isCubeShaped()
{
return false;
}
bool EggTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
return true;
}
int EggTile::getRenderShape()
{
return Tile::SHAPE_EGG;
}
int EggTile::cloneTileId(Level *level, int x, int y, int z)
{
return 0;
}
// 4J Added for Fix for #77475 - TU9: Content: Art: Dragon egg teleport particle effect isn't present.
void EggTile::generateTeleportParticles(Level *level,int xt,int yt, int zt,int deltas)
{
int count = 128;
// See above for packing
char deltaX = deltas&0xFF;
char deltaY = (deltas>>8)&0xFF;
char deltaZ = (deltas>>16)&0xFF;
for (int j = 0; j < count; j++)
{
double d = level->random->nextDouble(); // j < count / 2 ? 0 :
// 1;
float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
float za = (level->random->nextFloat() - 0.5f) * 0.2f;
double _x = xt + deltaX * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
double _y = yt + deltaY * d + level->random->nextDouble() * 1 - 0.5f;
double _z = zt + deltaZ * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
}
}