neoLegacy/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.h
2026-05-08 22:02:20 -04:00

72 lines
2.1 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_SettingsOptionsMenu : public UIScene
{
private:
enum EControls
{
eControl_VerticalSplitscreen,
eControl_ViewBob,
eControl_ShowHints,
eControl_DeathMessages,
eControl_Autosave,
eControl_Sensitivity_InGame,
eControl_Difficulty
};
protected:
static int m_iDifficultySettingA[4];
static int m_iDifficultyTitleSettingA[4];
private:
UIControl_CheckBox m_checkboxDeathMessages, m_checkboxViewBob, m_checkboxShowHints, m_checkboxVerticalSplitscreen; // Checkboxes
UIControl_Slider m_sliderAutosave, m_sliderDifficulty, m_sliderSensitivity_InGame; // Sliders
UIControl_Label m_labelDifficultyText; //Text
UIControl_Button m_buttonLanguageSelect;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxVerticalSplitscreen, "VerticalSplitscreen")
UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
UI_MAP_ELEMENT( m_checkboxShowHints, "ShowHints")
UI_MAP_ELEMENT( m_checkboxDeathMessages, "DeathMessages")
// UI_MAP_ELEMENT( m_checkboxMashupWorlds, "ShowMashUpWorlds")
UI_MAP_ELEMENT( m_sliderAutosave, "Autosave")
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
UI_MAP_ELEMENT( m_sliderSensitivity_InGame, "Sensitivity_InGame")
UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
// UI_MAP_ELEMENT( m_buttonLanguageSelect, "Languages")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
// bool m_bMashUpWorldsUnhideOption;
// bool m_bNavigateToLanguageSelector;
public:
UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsOptionsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsOptionsMenu;}
virtual void tick();
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
virtual void handleReload();
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
protected:
void setGameSettings();
};