mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-07-06 02:47:02 +00:00
feat: TU34 settings menu
This commit is contained in:
parent
b8fe745a53
commit
34884f00fb
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@ -83,7 +83,6 @@
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#include "UIScene_SettingsMenu.h"
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#include "UIScene_SettingsOptionsMenu.h"
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#include "UIScene_SettingsAudioMenu.h"
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#include "UIScene_SettingsControlMenu.h"
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#include "UIScene_SettingsGraphicsMenu.h"
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#include "UIScene_SettingsUIMenu.h"
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#include "UIScene_SkinSelectMenu.h"
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@ -60,7 +60,6 @@ enum EUIScene
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eUIScene_ControlsMenu,
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eUIScene_SettingsOptionsMenu,
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eUIScene_SettingsAudioMenu,
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eUIScene_SettingsControlMenu,
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eUIScene_SettingsGraphicsMenu,
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eUIScene_SettingsUIMenu,
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eUIScene_SettingsMenu,
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@ -288,9 +288,6 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
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case eUIScene_SettingsAudioMenu:
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newScene = new UIScene_SettingsAudioMenu(iPad, initData, this);
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break;
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case eUIScene_SettingsControlMenu:
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newScene = new UIScene_SettingsControlMenu(iPad, initData, this);
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break;
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case eUIScene_SettingsGraphicsMenu:
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newScene = new UIScene_SettingsGraphicsMenu(iPad, initData, this);
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break;
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@ -1,116 +0,0 @@
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#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_SettingsControlMenu.h"
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UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
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m_sliderSensitivityInGame.init(TempString,eControl_SensitivityInGame,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
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m_sliderSensitivityInMenu.init(TempString,eControl_SensitivityInMenu,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
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doHorizontalResizeCheck();
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if(app.GetLocalPlayerCount()>1)
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{
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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#endif
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}
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}
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UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu()
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{
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}
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wstring UIScene_SettingsControlMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"SettingsControlMenuSplit";
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}
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else
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{
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return L"SettingsControlMenu";
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}
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}
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void UIScene_SettingsControlMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_SettingsControlMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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}
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else
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
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if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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}
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void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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navigateBack();
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handled = true;
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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{
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WCHAR TempString[256];
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int value = static_cast<int>(currentValue);
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switch(static_cast<int>(sliderId))
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{
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case eControl_SensitivityInGame:
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m_sliderSensitivityInGame.handleSliderMove(value);
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app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,value);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),value);
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m_sliderSensitivityInGame.setLabel(TempString);
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break;
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case eControl_SensitivityInMenu:
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m_sliderSensitivityInMenu.handleSliderMove(value);
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app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu,value);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),value);
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m_sliderSensitivityInMenu.setLabel(TempString);
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break;
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}
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}
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@ -1,37 +0,0 @@
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#pragma once
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#include "UIScene.h"
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class UIScene_SettingsControlMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_SensitivityInGame,
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eControl_SensitivityInMenu
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};
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UIControl_Slider m_sliderSensitivityInGame, m_sliderSensitivityInMenu; // Sliders
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_sliderSensitivityInGame, "SensitivityInGame")
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UI_MAP_ELEMENT( m_sliderSensitivityInMenu, "SensitivityInMenu")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_SettingsControlMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsControlMenu;}
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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};
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@ -70,7 +70,6 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
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m_checkboxVSync.init(L"VSync",eControl_VSync,(app.GetGameSettings(m_iPad,eGameSetting_VSync)!=0));
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m_checkboxExclusiveFullscreen.init(L"Fullscreen",eControl_ExclusiveFullscreen,(app.GetGameSettings(m_iPad,eGameSetting_ExclusiveFullscreen)!=0));
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WCHAR TempString[256];
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swprintf(TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
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@ -83,9 +82,6 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
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const int initialFovDeg = sliderValueToFov(initialFovSlider);
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swprintf(TempString, 256, L"FOV: %d", initialFovDeg);
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m_sliderFOV.init(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, initialFovSlider);
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swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
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m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
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doHorizontalResizeCheck();
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@ -261,14 +257,5 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
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m_sliderFOV.setLabel(TempString);
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}
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break;
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case eControl_InterfaceOpacity:
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m_sliderInterfaceOpacity.handleSliderMove(value);
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app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,value);
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swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value);
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m_sliderInterfaceOpacity.setLabel(TempString);
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break;
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}
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}
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@ -17,11 +17,10 @@ private:
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eControl_RenderDistance,
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eControl_Gamma,
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eControl_FOV,
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eControl_InterfaceOpacity
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};
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UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim, m_checkboxVSync, m_checkboxExclusiveFullscreen; // Checkboxes
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UIControl_Slider m_sliderRenderDistance, m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
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UIControl_Slider m_sliderRenderDistance, m_sliderGamma, m_sliderFOV; // Sliders
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
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UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
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@ -31,7 +30,6 @@ private:
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UI_MAP_ELEMENT( m_sliderRenderDistance, "RenderDistance")
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UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
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UI_MAP_ELEMENT(m_sliderFOV, "FOV")
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UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bNotInGame;
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@ -12,7 +12,6 @@ UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *pa
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m_buttons[BUTTON_ALL_OPTIONS].init(IDS_OPTIONS,BUTTON_ALL_OPTIONS);
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m_buttons[BUTTON_ALL_AUDIO].init(IDS_AUDIO,BUTTON_ALL_AUDIO);
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m_buttons[BUTTON_ALL_CONTROL].init(IDS_CONTROL,BUTTON_ALL_CONTROL);
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m_buttons[BUTTON_ALL_GRAPHICS].init(IDS_GRAPHICS,BUTTON_ALL_GRAPHICS);
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m_buttons[BUTTON_ALL_UI].init(IDS_USER_INTERFACE,BUTTON_ALL_UI);
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m_buttons[BUTTON_ALL_RESETTODEFAULTS].init(IDS_RESET_TO_DEFAULTS,BUTTON_ALL_RESETTODEFAULTS);
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@ -127,9 +126,6 @@ void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId)
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case BUTTON_ALL_AUDIO:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsAudioMenu);
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break;
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case BUTTON_ALL_CONTROL:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsControlMenu);
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break;
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case BUTTON_ALL_GRAPHICS:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsGraphicsMenu);
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break;
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@ -4,10 +4,9 @@
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#define BUTTON_ALL_OPTIONS 0
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#define BUTTON_ALL_AUDIO 1
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#define BUTTON_ALL_CONTROL 2
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#define BUTTON_ALL_GRAPHICS 4
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#define BUTTON_ALL_UI 5
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#define BUTTON_ALL_RESETTODEFAULTS 6
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#define BUTTON_ALL_GRAPHICS 3
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#define BUTTON_ALL_UI 4
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#define BUTTON_ALL_RESETTODEFAULTS 5
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#define BUTTONS_ALL_MAX BUTTON_ALL_RESETTODEFAULTS + 1
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class UIScene_SettingsMenu : public UIScene
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@ -17,10 +16,9 @@ private:
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_OPTIONS], "Button1")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_AUDIO], "Button2")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_CONTROL], "Button3")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_GRAPHICS], "Button4")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_UI], "Button5")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_RESETTODEFAULTS], "Button6")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_GRAPHICS], "Button3")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_UI], "Button4")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_RESETTODEFAULTS], "Button5")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer);
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@ -24,31 +24,17 @@ int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]=
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UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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m_bNavigateToLanguageSelector = false;
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// m_bNavigateToLanguageSelector = false;
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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m_checkboxVerticalSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_VerticalSplitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
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m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
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m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
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m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
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m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
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// check if we should display the mash-up option
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if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
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{
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// the mash-up option is needed
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m_bMashUpWorldsUnhideOption=true;
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m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,eControl_ShowMashUpWorlds,false);
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}
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else
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{
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//m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
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removeControl(&m_checkboxMashupWorlds, true);
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m_bMashUpWorldsUnhideOption=false;
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}
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m_checkboxDeathMessages.init(app.GetString(IDS_CHECKBOX_DEATH_MESSAGES),eControl_DeathMessages,(app.GetGameSettings(m_iPad,eGameSetting_DeathMessages)!=0));
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unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
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@ -64,10 +50,14 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
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swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES ));
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}
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}
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}
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m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels);
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m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue);
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
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m_sliderSensitivity_InGame.init(TempString,eControl_Sensitivity_InGame,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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removeControl(&m_sliderAutosave,true);
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#endif
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@ -97,7 +87,7 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
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// only the primary player gets to change the autosave and difficulty settings
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bool bRemoveDifficulty=false;
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bool bRemoveAutosave=false;
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bool bRemoveInGameGamertags=false;
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// bool bRemoveInGameGamertags=false;
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
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@ -105,7 +95,7 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
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{
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bRemoveDifficulty=true;
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bRemoveAutosave=true;
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bRemoveInGameGamertags=true;
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// bRemoveInGameGamertags=true;
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}
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if(!bNotInGame) // in the game
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@ -114,7 +104,7 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
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if(!g_NetworkManager.IsHost())
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{
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bRemoveAutosave=true;
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bRemoveInGameGamertags=true;
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// bRemoveInGameGamertags=true;
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}
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}
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if(bRemoveDifficulty)
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@ -128,10 +118,10 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
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removeControl(&m_sliderAutosave, true);
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}
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if(bRemoveInGameGamertags)
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{
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removeControl(&m_checkboxInGameGamertags, true);
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}
|
||||
// if(bRemoveInGameGamertags)
|
||||
// {
|
||||
// removeControl(&m_checkboxInGameGamertags, true);
|
||||
// }
|
||||
|
||||
// 4J-JEV: Changing languages in-game will produce many a bug.
|
||||
// MGH - disabled the language select for the patch build, we'll re-enable afterwards
|
||||
|
|
@ -151,6 +141,19 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
|
|||
|
||||
doHorizontalResizeCheck();
|
||||
|
||||
bool bInGame=(Minecraft::GetInstance()->level!=nullptr);
|
||||
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if(bInGame)
|
||||
{
|
||||
// If the game has started, then you need to be the host to change the in-game gamertags
|
||||
if(!bPrimaryPlayer)
|
||||
{
|
||||
// hide things we don't want the splitscreen player changing
|
||||
removeControl(&m_checkboxVerticalSplitscreen, true);
|
||||
}
|
||||
}
|
||||
|
||||
if(app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
#if TO_BE_IMPLEMENTED
|
||||
|
|
@ -169,12 +172,13 @@ void UIScene_SettingsOptionsMenu::tick()
|
|||
{
|
||||
UIScene::tick();
|
||||
|
||||
if (m_bNavigateToLanguageSelector)
|
||||
{
|
||||
m_bNavigateToLanguageSelector = false;
|
||||
setGameSettings();
|
||||
ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector);
|
||||
}
|
||||
|
||||
// if (m_bNavigateToLanguageSelector)
|
||||
// {
|
||||
// m_bNavigateToLanguageSelector = false;
|
||||
// setGameSettings();
|
||||
// ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector);
|
||||
// }
|
||||
}
|
||||
|
||||
wstring UIScene_SettingsOptionsMenu::getMoviePath()
|
||||
|
|
@ -245,33 +249,19 @@ void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId)
|
|||
|
||||
switch(static_cast<int>(controlId))
|
||||
{
|
||||
case eControl_Languages:
|
||||
m_bNavigateToLanguageSelector = true;
|
||||
break;
|
||||
// case eControl_Languages:
|
||||
// m_bNavigateToLanguageSelector = true;
|
||||
// break;
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene_SettingsOptionsMenu::handleReload()
|
||||
{
|
||||
m_bNavigateToLanguageSelector = false;
|
||||
// m_bNavigateToLanguageSelector = false;
|
||||
|
||||
m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
|
||||
m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
|
||||
m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
|
||||
m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
|
||||
|
||||
// check if we should display the mash-up option
|
||||
if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
|
||||
{
|
||||
// the mash-up option is needed
|
||||
m_bMashUpWorldsUnhideOption=true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
|
||||
removeControl(&m_checkboxMashupWorlds, true);
|
||||
m_bMashUpWorldsUnhideOption=false;
|
||||
}
|
||||
m_checkboxDeathMessages.init(IDS_CHECKBOX_DEATH_MESSAGES,eControl_DeathMessages,(app.GetGameSettings(m_iPad,eGameSetting_DeathMessages)!=0));
|
||||
|
||||
unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
|
||||
|
||||
|
|
@ -322,7 +312,7 @@ void UIScene_SettingsOptionsMenu::handleReload()
|
|||
// only the primary player gets to change the autosave and difficulty settings
|
||||
bool bRemoveDifficulty=false;
|
||||
bool bRemoveAutosave=false;
|
||||
bool bRemoveInGameGamertags=false;
|
||||
// bool bRemoveInGameGamertags=false;
|
||||
|
||||
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
|
||||
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
|
||||
|
|
@ -330,7 +320,7 @@ void UIScene_SettingsOptionsMenu::handleReload()
|
|||
{
|
||||
bRemoveDifficulty=true;
|
||||
bRemoveAutosave=true;
|
||||
bRemoveInGameGamertags=true;
|
||||
// bRemoveInGameGamertags=true;
|
||||
}
|
||||
|
||||
if(!bNotInGame) // in the game
|
||||
|
|
@ -339,7 +329,7 @@ void UIScene_SettingsOptionsMenu::handleReload()
|
|||
if(!g_NetworkManager.IsHost())
|
||||
{
|
||||
bRemoveAutosave=true;
|
||||
bRemoveInGameGamertags=true;
|
||||
// bRemoveInGameGamertags=true;
|
||||
}
|
||||
}
|
||||
if(bRemoveDifficulty)
|
||||
|
|
@ -353,11 +343,6 @@ void UIScene_SettingsOptionsMenu::handleReload()
|
|||
removeControl(&m_sliderAutosave, true);
|
||||
}
|
||||
|
||||
if(bRemoveInGameGamertags)
|
||||
{
|
||||
removeControl(&m_checkboxInGameGamertags, true);
|
||||
}
|
||||
|
||||
// MGH - disabled the language select for the patch build, we'll re-enable afterwards
|
||||
// 4J Stu - Removed it with a preprocessor def as we turn this off in various places
|
||||
#ifdef _ENABLE_LANGUAGE_SELECT
|
||||
|
|
@ -379,6 +364,7 @@ void UIScene_SettingsOptionsMenu::handleReload()
|
|||
void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
|
||||
{
|
||||
int value = static_cast<int>(currentValue);
|
||||
WCHAR TempString[256];
|
||||
switch(static_cast<int>(sliderId))
|
||||
{
|
||||
case eControl_Autosave:
|
||||
|
|
@ -388,6 +374,14 @@ void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValu
|
|||
// Update the autosave timer
|
||||
app.SetAutosaveTimerTime();
|
||||
|
||||
break;
|
||||
case eControl_Sensitivity_InGame:
|
||||
m_sliderSensitivity_InGame.handleSliderMove(value);
|
||||
|
||||
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,value);
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),value);
|
||||
m_sliderSensitivity_InGame.setLabel(TempString);
|
||||
|
||||
break;
|
||||
case eControl_Difficulty:
|
||||
m_sliderDifficulty.handleSliderMove(value);
|
||||
|
|
@ -412,16 +406,30 @@ void UIScene_SettingsOptionsMenu::setGameSettings()
|
|||
{
|
||||
// check the checkboxes
|
||||
app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DeathMessages,m_checkboxDeathMessages.IsChecked()?1:0);
|
||||
|
||||
// the mashup option will only be shown if some worlds have been previously hidden
|
||||
if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked())
|
||||
if(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_checkboxVerticalSplitscreen.IsChecked()?1:0))
|
||||
{
|
||||
// unhide all worlds
|
||||
app.EnableMashupPackWorlds(m_iPad);
|
||||
// changed
|
||||
app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_checkboxVerticalSplitscreen.IsChecked()?1:0);
|
||||
|
||||
// close the xui scenes, so we don't have the navigate backed to menu at the wrong place
|
||||
if(app.GetLocalPlayerCount()==2)
|
||||
{
|
||||
ui.CloseAllPlayersScenes();
|
||||
}
|
||||
else
|
||||
{
|
||||
navigateBack();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
navigateBack();
|
||||
}
|
||||
// handled = true;
|
||||
// if the splitscreen vertical/horizontal has changed, need to update the scenes
|
||||
|
||||
// 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there
|
||||
//app.CheckGameSettingsChanged(true,pInputData->UserIndex);
|
||||
|
|
|
|||
|
|
@ -7,13 +7,12 @@ class UIScene_SettingsOptionsMenu : public UIScene
|
|||
private:
|
||||
enum EControls
|
||||
{
|
||||
eControl_VerticalSplitscreen,
|
||||
eControl_ViewBob,
|
||||
eControl_ShowHints,
|
||||
eControl_ShowTooltips,
|
||||
eControl_InGameGamertags,
|
||||
eControl_ShowMashUpWorlds,
|
||||
eControl_DeathMessages,
|
||||
eControl_Autosave,
|
||||
eControl_Languages,
|
||||
eControl_Sensitivity_InGame,
|
||||
eControl_Difficulty
|
||||
};
|
||||
protected:
|
||||
|
|
@ -21,26 +20,27 @@ protected:
|
|||
static int m_iDifficultyTitleSettingA[4];
|
||||
|
||||
private:
|
||||
UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints, m_checkboxShowTooltips, m_checkboxInGameGamertags, m_checkboxMashupWorlds; // Checkboxes
|
||||
UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
|
||||
UIControl_CheckBox m_checkboxDeathMessages, m_checkboxViewBob, m_checkboxShowHints, m_checkboxVerticalSplitscreen; // Checkboxes
|
||||
UIControl_Slider m_sliderAutosave, m_sliderDifficulty, m_sliderSensitivity_InGame; // Sliders
|
||||
UIControl_Label m_labelDifficultyText; //Text
|
||||
UIControl_Button m_buttonLanguageSelect;
|
||||
|
||||
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
||||
UI_MAP_ELEMENT( m_checkboxVerticalSplitscreen, "VerticalSplitscreen")
|
||||
UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
|
||||
UI_MAP_ELEMENT( m_checkboxShowHints, "ShowHints")
|
||||
UI_MAP_ELEMENT( m_checkboxShowTooltips, "ShowTooltips")
|
||||
UI_MAP_ELEMENT( m_checkboxInGameGamertags, "InGameGamertags")
|
||||
UI_MAP_ELEMENT( m_checkboxMashupWorlds, "ShowMashUpWorlds")
|
||||
UI_MAP_ELEMENT( m_checkboxDeathMessages, "DeathMessages")
|
||||
// UI_MAP_ELEMENT( m_checkboxMashupWorlds, "ShowMashUpWorlds")
|
||||
UI_MAP_ELEMENT( m_sliderAutosave, "Autosave")
|
||||
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
|
||||
UI_MAP_ELEMENT( m_sliderSensitivity_InGame, "Sensitivity_InGame")
|
||||
UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
|
||||
UI_MAP_ELEMENT( m_buttonLanguageSelect, "Languages")
|
||||
// UI_MAP_ELEMENT( m_buttonLanguageSelect, "Languages")
|
||||
UI_END_MAP_ELEMENTS_AND_NAMES()
|
||||
|
||||
bool m_bNotInGame;
|
||||
bool m_bMashUpWorldsUnhideOption;
|
||||
bool m_bNavigateToLanguageSelector;
|
||||
// bool m_bMashUpWorldsUnhideOption;
|
||||
// bool m_bNavigateToLanguageSelector;
|
||||
|
||||
public:
|
||||
UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
|
||||
|
|
|
|||
|
|
@ -11,17 +11,24 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
|
|||
|
||||
m_checkboxDisplayHUD.init(app.GetString(IDS_CHECKBOX_DISPLAY_HUD),eControl_DisplayHUD,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)!=0));
|
||||
m_checkboxDisplayHand.init(app.GetString(IDS_CHECKBOX_DISPLAY_HAND),eControl_DisplayHand,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHand)!=0));
|
||||
m_checkboxDisplayDeathMessages.init(app.GetString(IDS_CHECKBOX_DEATH_MESSAGES),eControl_DisplayDeathMessages,(app.GetGameSettings(m_iPad,eGameSetting_DeathMessages)!=0));
|
||||
|
||||
m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
|
||||
m_checkboxDisplayAnimatedCharacter.init(app.GetString(IDS_CHECKBOX_ANIMATED_CHARACTER),eControl_DisplayAnimatedCharacter,(app.GetGameSettings(m_iPad,eGameSetting_AnimatedCharacter)!=0));
|
||||
m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
|
||||
|
||||
m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
|
||||
m_checkboxShowSplitscreenGamertags.init(app.GetString(IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS),eControl_ShowSplitscreenGamertags,(app.GetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags)!=0));
|
||||
m_checkboxShowClassicCrafting.init(app.GetString(IDS_CHECKBOX_CLASSICCRAFTING), eControl_ShowClassicCrafting, (app.GetGameSettings(m_iPad, eGameSetting_ClassicCrafting) != 0));
|
||||
|
||||
WCHAR TempString[256];
|
||||
|
||||
swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
|
||||
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
|
||||
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
|
||||
m_sliderSensitivityInMenu.init(TempString,eControl_SensitivityInMenu,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
|
||||
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
|
||||
m_sliderUISize.init(TempString,eControl_UISize,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
|
||||
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
|
||||
m_sliderUISizeSplitscreen.init(TempString,eControl_UISizeSplitscreen,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
|
||||
|
||||
|
|
@ -29,6 +36,12 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
|
|||
|
||||
bool bInGame=(Minecraft::GetInstance()->level!=nullptr);
|
||||
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
|
||||
bool bRemoveInGameGamertags=false;
|
||||
|
||||
if(!bPrimaryPlayer)
|
||||
{
|
||||
bRemoveInGameGamertags=true;
|
||||
}
|
||||
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if(bInGame)
|
||||
|
|
@ -37,11 +50,14 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
|
|||
if(!bPrimaryPlayer)
|
||||
{
|
||||
// hide things we don't want the splitscreen player changing
|
||||
removeControl(&m_checkboxSplitscreen, true);
|
||||
removeControl(&m_checkboxShowSplitscreenGamertags, true);
|
||||
}
|
||||
}
|
||||
|
||||
if(bRemoveInGameGamertags)
|
||||
{
|
||||
removeControl(&m_checkboxInGameGamertags, true);
|
||||
}
|
||||
|
||||
if(app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
|
|
@ -102,33 +118,13 @@ void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pr
|
|||
// check the checkboxes
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DisplayHUD,m_checkboxDisplayHUD.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DisplayHand,m_checkboxDisplayHand.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags,m_checkboxShowSplitscreenGamertags.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DeathMessages,m_checkboxDisplayDeathMessages.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_AnimatedCharacter,m_checkboxDisplayAnimatedCharacter.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags,m_checkboxShowSplitscreenGamertags.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad, eGameSetting_ClassicCrafting, m_checkboxShowClassicCrafting.IsChecked() ? 1 : 0);
|
||||
|
||||
|
||||
// if the splitscreen vertical/horizontal has changed, need to update the scenes
|
||||
if(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_checkboxSplitscreen.IsChecked()?1:0))
|
||||
{
|
||||
// changed
|
||||
app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_checkboxSplitscreen.IsChecked()?1:0);
|
||||
|
||||
// close the xui scenes, so we don't have the navigate backed to menu at the wrong place
|
||||
if(app.GetLocalPlayerCount()==2)
|
||||
{
|
||||
ui.CloseAllPlayersScenes();
|
||||
}
|
||||
else
|
||||
{
|
||||
navigateBack();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
navigateBack();
|
||||
}
|
||||
handled = true;
|
||||
navigateBack();
|
||||
}
|
||||
break;
|
||||
case ACTION_MENU_OK:
|
||||
|
|
@ -152,6 +148,22 @@ void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue)
|
|||
int value = static_cast<int>(currentValue);
|
||||
switch(static_cast<int>(sliderId))
|
||||
{
|
||||
case eControl_InterfaceOpacity:
|
||||
m_sliderInterfaceOpacity.handleSliderMove(value);
|
||||
|
||||
app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,value);
|
||||
swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value);
|
||||
m_sliderInterfaceOpacity.setLabel(TempString);
|
||||
|
||||
break;
|
||||
case eControl_SensitivityInMenu:
|
||||
m_sliderSensitivityInMenu.handleSliderMove(value);
|
||||
|
||||
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu,value);
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),value);
|
||||
m_sliderSensitivityInMenu.setLabel(TempString);
|
||||
|
||||
break;
|
||||
case eControl_UISize:
|
||||
m_sliderUISize.handleSliderMove(value);
|
||||
|
||||
|
|
|
|||
|
|
@ -9,23 +9,29 @@ private:
|
|||
{
|
||||
eControl_DisplayHUD,
|
||||
eControl_DisplayHand,
|
||||
eControl_DisplayDeathMessages,
|
||||
eControl_SensitivityInMenu,
|
||||
eControl_InterfaceOpacity,
|
||||
eControl_ShowTooltips,
|
||||
eControl_DisplayAnimatedCharacter,
|
||||
eControl_Splitscreen,
|
||||
eControl_InGameGamertags,
|
||||
eControl_ShowSplitscreenGamertags,
|
||||
eControl_ShowClassicCrafting,
|
||||
eControl_UISize,
|
||||
eControl_UISizeSplitscreen
|
||||
};
|
||||
|
||||
UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand, m_checkboxDisplayDeathMessages, m_checkboxDisplayAnimatedCharacter, m_checkboxSplitscreen, m_checkboxShowSplitscreenGamertags, m_checkboxShowClassicCrafting; // Checkboxes
|
||||
UIControl_Slider m_sliderUISize, m_sliderUISizeSplitscreen; // Sliders
|
||||
UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand, m_checkboxDisplayAnimatedCharacter, m_checkboxShowSplitscreenGamertags, m_checkboxShowClassicCrafting, m_checkboxShowTooltips, m_checkboxInGameGamertags; // Checkboxes
|
||||
UIControl_Slider m_sliderInterfaceOpacity, m_sliderSensitivityInMenu, m_sliderUISize, m_sliderUISizeSplitscreen; // Sliders
|
||||
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
||||
UI_MAP_ELEMENT( m_checkboxDisplayHUD, "DisplayHUD")
|
||||
UI_MAP_ELEMENT( m_checkboxDisplayHand, "DisplayHand")
|
||||
UI_MAP_ELEMENT( m_checkboxDisplayDeathMessages, "DisplayDeathMessages")
|
||||
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
|
||||
|
||||
UI_MAP_ELEMENT( m_checkboxShowTooltips, "ShowTooltips")
|
||||
UI_MAP_ELEMENT( m_checkboxDisplayAnimatedCharacter, "DisplayAnimatedCharacter")
|
||||
UI_MAP_ELEMENT( m_checkboxSplitscreen, "Splitscreen")
|
||||
UI_MAP_ELEMENT( m_sliderSensitivityInMenu, "SensitivityInMenu")
|
||||
|
||||
UI_MAP_ELEMENT( m_checkboxInGameGamertags, "InGameGamertags")
|
||||
UI_MAP_ELEMENT( m_checkboxShowSplitscreenGamertags, "ShowSplitscreenGamertags")
|
||||
UI_MAP_ELEMENT(m_checkboxShowClassicCrafting, "ShowClassicCrafting")
|
||||
|
||||
|
|
|
|||
|
|
@ -7526,7 +7526,7 @@ Would you like to install the mash-up pack or texture pack now?</value>
|
|||
</data>
|
||||
|
||||
<data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN">
|
||||
<value>2 Player Split-screen Vertical</value>
|
||||
<value>Vertical Splitscreen</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_DONE">
|
||||
|
|
|
|||
|
|
@ -201,8 +201,6 @@ set(_MINECRAFT_CLIENT_WINDOWS_COMMON_UI_SCENES_HELP__OPTIONS
|
|||
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ReinstallMenu.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsAudioMenu.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsAudioMenu.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsControlMenu.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsControlMenu.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsGraphicsMenu.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsGraphicsMenu.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsMenu.cpp"
|
||||
|
|
|
|||
|
|
@ -236,7 +236,6 @@ set(_MINECRAFT_SERVER_COMMON_ROOT
|
|||
"${_MS_SRC}/../Minecraft.Client/Common/UI/UIScene_ReinstallMenu.cpp"
|
||||
"${_MS_SRC}/../Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp"
|
||||
"${_MS_SRC}/../Minecraft.Client/Common/UI/UIScene_SettingsAudioMenu.cpp"
|
||||
"${_MS_SRC}/../Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp"
|
||||
"${_MS_SRC}/../Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp"
|
||||
"${_MS_SRC}/../Minecraft.Client/Common/UI/UIScene_SettingsMenu.cpp"
|
||||
"${_MS_SRC}/../Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp"
|
||||
|
|
|
|||
Loading…
Reference in a new issue