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https://github.com/neoStudiosLCE/neoLegacy.git
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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#pragma once
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#include "UIScene.h"
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#include "Common/UI/UIControl_CheckBox.h"
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#include "Common/UI/UIControl_Slider.h"
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class UIScene_SettingsGraphicsMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_Clouds,
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eControl_BedrockFog,
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eControl_CustomSkinAnim,
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eControl_VSync,
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eControl_ExclusiveFullscreen,
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eControl_RenderDistance,
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eControl_Gamma,
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eControl_FOV,
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};
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UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim, m_checkboxVSync, m_checkboxExclusiveFullscreen; // Checkboxes
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UIControl_Slider m_sliderRenderDistance, m_sliderGamma, m_sliderFOV; // Sliders
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
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UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
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UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
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UI_MAP_ELEMENT( m_checkboxVSync, "VSync")
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UI_MAP_ELEMENT( m_checkboxExclusiveFullscreen, "ExclusiveFullscreen")
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UI_MAP_ELEMENT( m_sliderRenderDistance, "RenderDistance")
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UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
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UI_MAP_ELEMENT(m_sliderFOV, "FOV")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bNotInGame;
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public:
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UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_SettingsGraphicsMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsGraphicsMenu;}
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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static int LevelToDistance(int dist);
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static int DistanceToLevel(int dist);
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}; |