neoLegacy/Minecraft.World/FenceGateTile.h
Fireblade b750c4bbf4 feat: blockstates
actually this time but might need to make a couple of fixes
2026-05-04 21:26:13 -04:00

35 lines
1.8 KiB
C++

#pragma once
#include "DirectionalTile.h"
class FenceGateTile : public DirectionalTile
{
private:
static const int OPEN_BIT = 4;
static const int POWERED_BIT = 8;
static const int IN_WALL_BIT = 16;
Icon* icon;
public:
FenceGateTile(int id);
virtual void createBlockStateDefinition() override;
virtual int defaultBlockState() override;
virtual int convertBlockStateToLegacyData(BlockState *state) override;
virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
virtual Tile::BlockState getBlockState(int data);
void fillVirtualBlockStateProperties(Tile::BlockState *state, LevelSource *level, const BlockPos &pos);
Icon *getTexture(int face, int data);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param // Brought forward from 1.2.3
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
static bool isOpen(int data);
virtual void registerIcons(IconRegister* iconRegister);
};