#pragma once #include "DirectionalTile.h" class FenceGateTile : public DirectionalTile { private: static const int OPEN_BIT = 4; static const int POWERED_BIT = 8; static const int IN_WALL_BIT = 16; Icon* icon; public: FenceGateTile(int id); virtual void createBlockStateDefinition() override; virtual int defaultBlockState() override; virtual int convertBlockStateToLegacyData(BlockState *state) override; virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override; virtual Tile::BlockState getBlockState(int data); void fillVirtualBlockStateProperties(Tile::BlockState *state, LevelSource *level, const BlockPos &pos); Icon *getTexture(int face, int data); virtual bool mayPlace(Level *level, int x, int y, int z); virtual AABB *getAABB(Level *level, int x, int y, int z); virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param // Brought forward from 1.2.3 virtual bool blocksLight(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual bool isPathfindable(LevelSource *level, int x, int y, int z); virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); virtual int getRenderShape(); virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr by, shared_ptr itemInstance); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void neighborChanged(Level *level, int x, int y, int z, int type); static bool isOpen(int data); virtual void registerIcons(IconRegister* iconRegister); };