neoLegacy/Minecraft.World/Sapling2.h
2026-03-17 19:36:38 +01:00

37 lines
881 B
C++

#pragma once
#include "LeafTile2.h"
#include "Bush.h"
#include "Sapling.h"
class Sapling2 : public Bush
{
friend class Tile;
public:
static const int TYPE_ACACIA = 0;
static const int TYPE_DARK_OAK = 1;
static const int SAPLING_NAMES_SIZE = 2;
static int SAPLING_NAMES[SAPLING_NAMES_SIZE];
private:
static const wstring TEXTURE_NAMES[];
Icon **icons;
static const int TYPE_MASK = 7;
static const int AGE_BIT = 8;
protected:
Sapling2(int id);
bool isSapling(Level *level, int x, int y, int z, int type);
public:
virtual void updateDefaultShape();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual Icon *getTexture(int face, int data);
void growTree(Level *level, int x, int y, int z, Random *random);
virtual bool fertilize(Level *level, int x, int y, int z);
virtual void registerIcons(IconRegister *iconRegister);
};