ACACIA and DARK_OAK

This commit is contained in:
Lord Cambion 2026-03-17 19:36:38 +01:00
parent fc102da0fb
commit d55ec28291
20 changed files with 556 additions and 133 deletions

View file

@ -203,6 +203,8 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_EVERGREEN)
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_BIRCH)
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_JUNGLE)
ITEM_AUX(Tile::sapling2_Id, Sapling2::TYPE_ACACIA)
ITEM_AUX(Tile::sapling2_Id, Sapling2::TYPE_DARK_OAK)
ITEM_AUX(Tile::leaves_Id, LeafTile::NORMAL_LEAF)
ITEM_AUX(Tile::leaves_Id, LeafTile::EVERGREEN_LEAF)
ITEM_AUX(Tile::leaves_Id, LeafTile::BIRCH_LEAF)

View file

@ -1006,6 +1006,7 @@ void PreStitchedTextureMap::loadUVs()
ADD_ICON(20, 15, L"red_sandstone_top");
ADD_ICON(21, 5, L"flower_tulip_pink");
ADD_ICON(21, 8, L"log_dark");
ADD_ICON(21, 9, L"log_dark_top");
@ -1022,6 +1023,8 @@ void PreStitchedTextureMap::loadUVs()
ADD_ICON(22, 3, L"flower_oxeye_daisy");
ADD_ICON(22, 4, L"flower_tulip_red");
ADD_ICON(22, 5, L"flower_tulip_white");
ADD_ICON(22, 6, L"sapling_acacia");
ADD_ICON(22, 7, L"sapling_dark_oak");
ADD_ICON(22, 8, L"coarse_dirt");
ADD_ICON(22, 9, L"dirt_podzol_side");

View file

@ -8979,5 +8979,29 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
<data name="IDS_DESC_MUTTON_COOKED">
<value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw mutton in a furnace.</value>
</data>
<data name="IDS_TILE_SAPLING_ACACIA">
<value>Acacia Sapling</value>
</data>
<data name="IDS_TILE_SAPLING_DARK_OAK">
<value>Dark Oak Sapling</value>
</data>
<data name="IDS_TILE_LEAVES_ACACIA">
<value>Acacia Leaves</value>
</data>
<data name="IDS_TILE_LEAVES_DARK_OAK">
<value>Dark Oak Leaves</value>
</data>
<data name="IDS_TILE_RED_SANDSTONE">
<value>Red Sandstone</value>
</data>
<data name="IDS_TILE_STAIRS_RED_SANDSTONE">
<value>Red Sandstone Stairs</value>
</data>
<data name="IDS_ITEM_PRISMARINE_CRYSTAL">
<value>Prismarine Crystal</value>
</data>
<data name="IDS_TILE_SEA_LANTERN">
<value>Sea Lantern</value>
</data>
</root>

View file

@ -1,7 +1,7 @@
#pragma once
// Auto-generated by StringTable builder — do not edit manually.
// Source language: en-US
// Total strings: 2331
// Total strings: 2339
#define IDS_NULL 0
#define IDS_OK 1
@ -2210,129 +2210,135 @@
#define IDS_DESC_MUTTON_RAW 2204
#define IDS_ITEM_MUTTON_COOKED 2205
#define IDS_DESC_MUTTON_COOKED 2206
#define IDS_LANG_SYSTEM 2207
#define IDS_LANG_ENGLISH 2208
#define IDS_LANG_GERMAN 2209
#define IDS_LANG_SPANISH 2210
#define IDS_LANG_SPANISH_SPAIN 2211
#define IDS_LANG_SPANISH_LATIN_AMERICA 2212
#define IDS_LANG_FRENCH 2213
#define IDS_LANG_ITALIAN 2214
#define IDS_LANG_PORTUGUESE 2215
#define IDS_LANG_PORTUGUESE_PORTUGAL 2216
#define IDS_LANG_PORTUGUESE_BRAZIL 2217
#define IDS_LANG_JAPANESE 2218
#define IDS_LANG_KOREAN 2219
#define IDS_LANG_CHINESE_TRADITIONAL 2220
#define IDS_LANG_CHINESE_SIMPLIFIED 2221
#define IDS_LANG_DANISH 2222
#define IDS_LANG_FINISH 2223
#define IDS_LANG_DUTCH 2224
#define IDS_LANG_POLISH 2225
#define IDS_LANG_RUSSIAN 2226
#define IDS_LANG_SWEDISH 2227
#define IDS_LANG_NORWEGIAN 2228
#define IDS_LANG_GREEK 2229
#define IDS_LANG_TURKISH 2230
#define IDS_LEADERBOARD_KILLS_EASY 2231
#define IDS_LEADERBOARD_KILLS_NORMAL 2232
#define IDS_LEADERBOARD_KILLS_HARD 2233
#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 2234
#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 2235
#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 2236
#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 2237
#define IDS_LEADERBOARD_FARMING_PEACEFUL 2238
#define IDS_LEADERBOARD_FARMING_EASY 2239
#define IDS_LEADERBOARD_FARMING_NORMAL 2240
#define IDS_LEADERBOARD_FARMING_HARD 2241
#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 2242
#define IDS_LEADERBOARD_TRAVELLING_EASY 2243
#define IDS_LEADERBOARD_TRAVELLING_NORMAL 2244
#define IDS_LEADERBOARD_TRAVELLING_HARD 2245
#define IDS_TIPS_GAMETIP_0 2246
#define IDS_TIPS_GAMETIP_1 2247
#define IDS_TIPS_GAMETIP_48 2248
#define IDS_TIPS_GAMETIP_44 2249
#define IDS_TIPS_GAMETIP_45 2250
#define IDS_TIPS_TRIVIA_4 2251
#define IDS_TIPS_TRIVIA_17 2252
#define IDS_HOW_TO_PLAY_MULTIPLAYER 2253
#define IDS_HOW_TO_PLAY_SOCIALMEDIA 2254
#define IDS_HOW_TO_PLAY_CREATIVE 2255
#define IDS_TUTORIAL_TASK_FLY 2256
#define IDS_TOOLTIPS_SELECTDEVICE 2257
#define IDS_TOOLTIPS_CHANGEDEVICE 2258
#define IDS_TOOLTIPS_VIEW_GAMERCARD 2259
#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 2260
#define IDS_TOOLTIPS_INVITE_PARTY 2261
#define IDS_CONFIRM_START_CREATIVE 2262
#define IDS_CONFIRM_START_SAVEDINCREATIVE 2263
#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 2264
#define IDS_CONFIRM_START_HOST_PRIVILEGES 2265
#define IDS_CONNECTION_LOST_LIVE 2266
#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 2267
#define IDS_AWARD_AVATAR1 2268
#define IDS_AWARD_AVATAR2 2269
#define IDS_AWARD_AVATAR3 2270
#define IDS_AWARD_THEME 2271
#define IDS_UNLOCK_ACHIEVEMENT_TEXT 2272
#define IDS_UNLOCK_AVATAR_TEXT 2273
#define IDS_UNLOCK_GAMERPIC_TEXT 2274
#define IDS_UNLOCK_THEME_TEXT 2275
#define IDS_UNLOCK_ACCEPT_INVITE 2276
#define IDS_UNLOCK_GUEST_TEXT 2277
#define IDS_LEADERBOARD_GAMERTAG 2278
#define IDS_GROUPNAME_POTIONS_480 2279
#define IDS_RETURNEDTOTITLESCREEN_TEXT 2280
#define IDS_TRIALOVER_TEXT 2281
#define IDS_FATAL_ERROR_TEXT 2282
#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 2283
#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 2284
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 2285
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 2286
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 2287
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 2288
#define IDS_SAVE_ICON_MESSAGE 2289
#define IDS_GAMEOPTION_HOST_PRIVILEGES 2290
#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 2291
#define IDS_ACHIEVEMENTS 2292
#define IDS_LABEL_GAMERTAGS 2293
#define IDS_IN_GAME_GAMERTAGS 2294
#define IDS_SOCIAL_DEFAULT_DESCRIPTION 2295
#define IDS_TITLE_UPDATE_NAME 2296
#define IDS_PLATFORM_NAME 2297
#define IDS_BACK_BUTTON 2298
#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 2299
#define IDS_KICK_PLAYER_DESCRIPTION 2300
#define IDS_USING_TRIAL_TEXUREPACK_WARNING 2301
#define IDS_WORLD_SIZE_TITLE_SMALL 2302
#define IDS_WORLD_SIZE_TITLE_MEDIUM 2303
#define IDS_WORLD_SIZE_TITLE_LARGE 2304
#define IDS_WORLD_SIZE_TITLE_CLASSIC 2305
#define IDS_WORLD_SIZE 2306
#define IDS_GAMEOPTION_WORLD_SIZE 2307
#define IDS_DISABLE_SAVING 2308
#define IDS_GAMEOPTION_DISABLE_SAVING 2309
#define IDS_RICHPRESENCE_GAMESTATE 2310
#define IDS_RICHPRESENCE_IDLE 2311
#define IDS_RICHPRESENCE_MENUS 2312
#define IDS_RICHPRESENCE_MULTIPLAYER 2313
#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 2314
#define IDS_RICHPRESENCE_MULTIPLAYER_1P 2315
#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 2316
#define IDS_RICHPRESENCESTATE_BLANK 2317
#define IDS_RICHPRESENCESTATE_RIDING_PIG 2318
#define IDS_RICHPRESENCESTATE_RIDING_MINECART 2319
#define IDS_RICHPRESENCESTATE_BOATING 2320
#define IDS_RICHPRESENCESTATE_FISHING 2321
#define IDS_RICHPRESENCESTATE_CRAFTING 2322
#define IDS_RICHPRESENCESTATE_FORGING 2323
#define IDS_RICHPRESENCESTATE_NETHER 2324
#define IDS_RICHPRESENCESTATE_CD 2325
#define IDS_RICHPRESENCESTATE_MAP 2326
#define IDS_RICHPRESENCESTATE_ENCHANTING 2327
#define IDS_RICHPRESENCESTATE_BREWING 2328
#define IDS_RICHPRESENCESTATE_ANVIL 2329
#define IDS_RICHPRESENCESTATE_TRADING 2330
#define IDS_TILE_SEA_LANTERN 2331
#define IDS_ITEM_PRISMARINE_CRYSTAL 2332
#define IDS_TILE_SAPLING_ACACIA 2207
#define IDS_TILE_SAPLING_DARK_OAK 2208
#define IDS_TILE_LEAVES_ACACIA 2209
#define IDS_TILE_LEAVES_DARK_OAK 2210
#define IDS_TILE_RED_SANDSTONE 2211
#define IDS_TILE_STAIRS_RED_SANDSTONE 2212
#define IDS_ITEM_PRISMARINE_CRYSTAL 2213
#define IDS_TILE_SEA_LANTERN 2214
#define IDS_LANG_SYSTEM 2215
#define IDS_LANG_ENGLISH 2216
#define IDS_LANG_GERMAN 2217
#define IDS_LANG_SPANISH 2218
#define IDS_LANG_SPANISH_SPAIN 2219
#define IDS_LANG_SPANISH_LATIN_AMERICA 2220
#define IDS_LANG_FRENCH 2221
#define IDS_LANG_ITALIAN 2222
#define IDS_LANG_PORTUGUESE 2223
#define IDS_LANG_PORTUGUESE_PORTUGAL 2224
#define IDS_LANG_PORTUGUESE_BRAZIL 2225
#define IDS_LANG_JAPANESE 2226
#define IDS_LANG_KOREAN 2227
#define IDS_LANG_CHINESE_TRADITIONAL 2228
#define IDS_LANG_CHINESE_SIMPLIFIED 2229
#define IDS_LANG_DANISH 2230
#define IDS_LANG_FINISH 2231
#define IDS_LANG_DUTCH 2232
#define IDS_LANG_POLISH 2233
#define IDS_LANG_RUSSIAN 2234
#define IDS_LANG_SWEDISH 2235
#define IDS_LANG_NORWEGIAN 2236
#define IDS_LANG_GREEK 2237
#define IDS_LANG_TURKISH 2238
#define IDS_LEADERBOARD_KILLS_EASY 2239
#define IDS_LEADERBOARD_KILLS_NORMAL 2240
#define IDS_LEADERBOARD_KILLS_HARD 2241
#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 2242
#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 2243
#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 2244
#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 2245
#define IDS_LEADERBOARD_FARMING_PEACEFUL 2246
#define IDS_LEADERBOARD_FARMING_EASY 2247
#define IDS_LEADERBOARD_FARMING_NORMAL 2248
#define IDS_LEADERBOARD_FARMING_HARD 2249
#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 2250
#define IDS_LEADERBOARD_TRAVELLING_EASY 2251
#define IDS_LEADERBOARD_TRAVELLING_NORMAL 2252
#define IDS_LEADERBOARD_TRAVELLING_HARD 2253
#define IDS_TIPS_GAMETIP_0 2254
#define IDS_TIPS_GAMETIP_1 2255
#define IDS_TIPS_GAMETIP_48 2256
#define IDS_TIPS_GAMETIP_44 2257
#define IDS_TIPS_GAMETIP_45 2258
#define IDS_TIPS_TRIVIA_4 2259
#define IDS_TIPS_TRIVIA_17 2260
#define IDS_HOW_TO_PLAY_MULTIPLAYER 2261
#define IDS_HOW_TO_PLAY_SOCIALMEDIA 2262
#define IDS_HOW_TO_PLAY_CREATIVE 2263
#define IDS_TUTORIAL_TASK_FLY 2264
#define IDS_TOOLTIPS_SELECTDEVICE 2265
#define IDS_TOOLTIPS_CHANGEDEVICE 2266
#define IDS_TOOLTIPS_VIEW_GAMERCARD 2267
#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 2268
#define IDS_TOOLTIPS_INVITE_PARTY 2269
#define IDS_CONFIRM_START_CREATIVE 2270
#define IDS_CONFIRM_START_SAVEDINCREATIVE 2271
#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 2272
#define IDS_CONFIRM_START_HOST_PRIVILEGES 2273
#define IDS_CONNECTION_LOST_LIVE 2274
#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 2275
#define IDS_AWARD_AVATAR1 2276
#define IDS_AWARD_AVATAR2 2277
#define IDS_AWARD_AVATAR3 2278
#define IDS_AWARD_THEME 2279
#define IDS_UNLOCK_ACHIEVEMENT_TEXT 2280
#define IDS_UNLOCK_AVATAR_TEXT 2281
#define IDS_UNLOCK_GAMERPIC_TEXT 2282
#define IDS_UNLOCK_THEME_TEXT 2283
#define IDS_UNLOCK_ACCEPT_INVITE 2284
#define IDS_UNLOCK_GUEST_TEXT 2285
#define IDS_LEADERBOARD_GAMERTAG 2286
#define IDS_GROUPNAME_POTIONS_480 2287
#define IDS_RETURNEDTOTITLESCREEN_TEXT 2288
#define IDS_TRIALOVER_TEXT 2289
#define IDS_FATAL_ERROR_TEXT 2290
#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 2291
#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 2292
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 2293
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 2294
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 2295
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 2296
#define IDS_SAVE_ICON_MESSAGE 2297
#define IDS_GAMEOPTION_HOST_PRIVILEGES 2298
#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 2299
#define IDS_ACHIEVEMENTS 2300
#define IDS_LABEL_GAMERTAGS 2301
#define IDS_IN_GAME_GAMERTAGS 2302
#define IDS_SOCIAL_DEFAULT_DESCRIPTION 2303
#define IDS_TITLE_UPDATE_NAME 2304
#define IDS_PLATFORM_NAME 2305
#define IDS_BACK_BUTTON 2306
#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 2307
#define IDS_KICK_PLAYER_DESCRIPTION 2308
#define IDS_USING_TRIAL_TEXUREPACK_WARNING 2309
#define IDS_WORLD_SIZE_TITLE_SMALL 2310
#define IDS_WORLD_SIZE_TITLE_MEDIUM 2311
#define IDS_WORLD_SIZE_TITLE_LARGE 2312
#define IDS_WORLD_SIZE_TITLE_CLASSIC 2313
#define IDS_WORLD_SIZE 2314
#define IDS_GAMEOPTION_WORLD_SIZE 2315
#define IDS_DISABLE_SAVING 2316
#define IDS_GAMEOPTION_DISABLE_SAVING 2317
#define IDS_RICHPRESENCE_GAMESTATE 2318
#define IDS_RICHPRESENCE_IDLE 2319
#define IDS_RICHPRESENCE_MENUS 2320
#define IDS_RICHPRESENCE_MULTIPLAYER 2321
#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 2322
#define IDS_RICHPRESENCE_MULTIPLAYER_1P 2323
#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 2324
#define IDS_RICHPRESENCESTATE_BLANK 2325
#define IDS_RICHPRESENCESTATE_RIDING_PIG 2326
#define IDS_RICHPRESENCESTATE_RIDING_MINECART 2327
#define IDS_RICHPRESENCESTATE_BOATING 2328
#define IDS_RICHPRESENCESTATE_FISHING 2329
#define IDS_RICHPRESENCESTATE_CRAFTING 2330
#define IDS_RICHPRESENCESTATE_FORGING 2331
#define IDS_RICHPRESENCESTATE_NETHER 2332
#define IDS_RICHPRESENCESTATE_CD 2333
#define IDS_RICHPRESENCESTATE_MAP 2334
#define IDS_RICHPRESENCESTATE_ENCHANTING 2335
#define IDS_RICHPRESENCESTATE_BREWING 2336
#define IDS_RICHPRESENCESTATE_ANVIL 2337
#define IDS_RICHPRESENCESTATE_TRADING 2338

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@ -42,6 +42,9 @@ Biome *Biome::smallerExtremeHills = nullptr;
Biome *Biome::jungle = nullptr;
Biome *Biome::jungleHills = nullptr;
Biome *Biome::savanna = nullptr;
Biome *Biome::roofedForest = nullptr;
void Biome::staticCtor()
{
@ -78,6 +81,10 @@ void Biome::staticCtor()
Biome::jungle = (new JungleBiome(21))->setColor(0x537b09)->setName(L"Jungle")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(0.2f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Jungle, eMinecraftColour_Foliage_Jungle, eMinecraftColour_Water_Jungle,eMinecraftColour_Sky_Jungle);
Biome::jungleHills = (new JungleBiome(22))->setColor(0x2c4205)->setName(L"JungleHills")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(1.8f, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_JungleHills, eMinecraftColour_Foliage_JungleHills, eMinecraftColour_Water_JungleHills,eMinecraftColour_Sky_JungleHills);
Biome::savanna = (new Biome(35))->setName(L"Savanna")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
Biome::roofedForest = (new Biome(29))->setName(L"Roofed Forest")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_RoofedForest, eMinecraftColour_Foliage_RoofedForest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
}
Biome::Biome(int id) : id(id)

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@ -46,6 +46,8 @@ public:
static Biome *smallerExtremeHills;
static Biome *jungle;
static Biome *jungleHills;
static Biome *savanna;
static Biome *roofedForest;
static const int BIOME_COUNT = 23; // 4J Stu added

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@ -0,0 +1,102 @@
#include "stdafx.h"
#include "DarkOakFeature.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "TreeTile2.h"
#include "LeafTile2.h"
DarkOakFeature::DarkOakFeature(bool doUpdate) : Feature(doUpdate)
{
this->baseHeight = 6;
}
bool DarkOakFeature::place(Level *level, Random *random, int x, int y, int z)
{
int treeHeight = random->nextInt(3) + baseHeight;
if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
for (int ix = 0; ix <= 1; ix++) {
for (int iz = 0; iz <= 1; iz++) {
int below = level->getTile(x + ix, y - 1, z + iz);
if (below != Tile::grass_Id && below != Tile::dirt_Id) return false;
}
}
int dx = random->nextInt(3) - 1;
int dz = random->nextInt(3) - 1;
int bendStart = treeHeight - random->nextInt(4);
int bendLength = 2 - random->nextInt(3);
int curX = x;
int curZ = z;
for (int h = 0; h < treeHeight; h++)
{
if (h >= bendStart && bendLength > 0)
{
curX += dx;
curZ += dz;
bendLength--;
}
placeTrunk2x2(level, curX, y + h, curZ);
}
int topY = y + treeHeight;
for (int lx = -2; lx <= 3; lx++)
{
for (int lz = -2; lz <= 3; lz++)
{
for (int ly = -1; ly <= 1; ly++)
{
if ((lx == -2 && lz == -2) || (lx == 3 && lz == -2) || (lx == -2 && lz == 3) || (lx == 3 && lz == 3))
if (ly != 0) continue;
placeLeaf(level, curX + lx, topY + ly, curZ + lz);
}
}
}
for (int rx = -1; rx <= 2; rx++)
{
for (int rz = -1; rz <= 2; rz++)
{
if ((rx < 0 || rx > 1 || rz < 0 || rz > 1) && random->nextInt(3) == 0)
{
int branchLen = random->nextInt(3) + 2;
for (int bh = 0; bh < branchLen; bh++)
{
placeBlock(level, x + rx, topY - bh - 1, z + rz, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
}
}
}
}
return true;
}
void DarkOakFeature::placeTrunk2x2(Level *level, int x, int y, int z)
{
placeBlock(level, x, y, z, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
placeBlock(level, x + 1, y, z, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
placeBlock(level, x, y, z + 1, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
placeBlock(level, x + 1, y, z + 1, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
}
void DarkOakFeature::placeLeaf(Level *level, int x, int y, int z)
{
int tile = level->getTile(x, y, z);
if (tile == 0 || tile == Tile::leaves_Id || tile == Tile::leaves2_Id)
{
placeBlock(level, x, y, z, Tile::leaves2_Id, 1);
}
}

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@ -0,0 +1,17 @@
#pragma once
#pragma once
#include "Feature.h"
class DarkOakFeature : public Feature
{
public:
DarkOakFeature(bool doUpdate);
virtual bool place(Level *level, Random *random, int x, int y, int z);
private:
int baseHeight;
void placeTrunk2x2(Level *level, int x, int y, int z);
void placeLeaf(Level *level, int x, int y, int z);
};

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@ -10,8 +10,8 @@
#include "IconRegister.h"
const unsigned int LeafTile2::LEAF2_NAMES[LEAF2_NAMES_SIZE] = {
IDS_TILE_LEAVES_BIRCH,
IDS_TILE_LEAVES_SPRUCE
IDS_TILE_LEAVES_ACACIA,
IDS_TILE_LEAVES_DARK_OAK
};
const wstring LeafTile2::TEXTURES[2][2] = {

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@ -24,10 +24,10 @@ public:
virtual unsigned int getDescriptionId(int iData = -1);
virtual void registerIcons(IconRegister *iconRegister);
// Override per la colorazione del bioma
virtual int getColor(int data);
virtual int getColor(LevelSource *level, int x, int y, int z, int data);
// Override per permettere alle cesoie di droppare il blocco giusto (leaves2)
virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
};

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@ -2466,6 +2466,7 @@
<ClInclude Include="CommandBlockEntity.h" />
<ClInclude Include="ComparatorTile.h" />
<ClInclude Include="ComparatorTileEntity.h" />
<ClInclude Include="DarkOakFeature.h" />
<ClInclude Include="DaylightDetectorTile.h" />
<ClInclude Include="DaylightDetectorTileEntity.h" />
<ClInclude Include="DropperTile.h" />
@ -2716,6 +2717,8 @@
<ClInclude Include="RepeaterTile.h" />
<ClInclude Include="RotatedPillarTile.h" />
<ClInclude Include="SandTile.h" />
<ClInclude Include="Sapling2.h" />
<ClInclude Include="SavannaTreeFeature.h" />
<ClInclude Include="Score.h" />
<ClInclude Include="Scoreboard.h" />
<ClInclude Include="ScoreboardSaveData.h" />
@ -3546,6 +3549,7 @@
<ClCompile Include="CommandBlockEntity.cpp" />
<ClCompile Include="ComparatorTile.cpp" />
<ClCompile Include="ComparatorTileEntity.cpp" />
<ClCompile Include="DarkOakFeature.cpp" />
<ClCompile Include="DaylightDetectorTile.cpp" />
<ClCompile Include="DaylightDetectorTileEntity.cpp" />
<ClCompile Include="DropperTile.cpp" />
@ -3653,6 +3657,8 @@
<ClInclude Include="Rose.h" />
<ClCompile Include="RotatedPillarTile.cpp" />
<ClCompile Include="SandTile.cpp" />
<ClCompile Include="Sapling2.cpp" />
<ClCompile Include="SavannaTreeFeature.cpp" />
<ClCompile Include="Score.cpp" />
<ClCompile Include="Scoreboard.cpp" />
<ClCompile Include="SeaLanternTile.cpp" />

View file

@ -821,6 +821,9 @@
<ClCompile Include="PackedIceTile.cpp" />
<ClCompile Include="LeafTile2.cpp" />
<ClCompile Include="LeafTileItem2.cpp" />
<ClCompile Include="Sapling2.cpp" />
<ClCompile Include="SavannaTreeFeature.cpp" />
<ClCompile Include="DarkOakFeature.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AABB.h" />
@ -1811,6 +1814,9 @@
<ClInclude Include="PackedIceTile.h" />
<ClInclude Include="LeafTile2.h" />
<ClInclude Include="LeafTileItem2.h" />
<ClInclude Include="Sapling2.h" />
<ClInclude Include="SavannaTreeFeature.h" />
<ClInclude Include="DarkOakFeature.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\Minecraft.Client\Xbox\res\audio\Minecraft.xgs" />

View file

@ -0,0 +1,141 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.h"
#include "SavannaTreeFeature.h"
#include "DarkOakFeature.h"
#include "Sapling2.h"
int Sapling2::SAPLING_NAMES[SAPLING_NAMES_SIZE] = {
IDS_TILE_SAPLING_ACACIA,
IDS_TILE_SAPLING_DARK_OAK
};
const wstring Sapling2::TEXTURE_NAMES[] = { L"sapling_acacia", L"sapling_dark_oak" };
Sapling2::Sapling2(int id) : Bush(id)
{
this->updateDefaultShape();
icons = nullptr;
}
void Sapling2::updateDefaultShape()
{
float ss = 0.4f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 2, 0.5f + ss);
}
bool Sapling2::isSapling(Level *level, int x, int y, int z, int type)
{
return level->getTile(x, y, z) == this->id && (level->getData(x, y, z) & TYPE_MASK) == type;
}
void Sapling2::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isClientSide) return;
Bush::tick(level, x, y, z, random);
if (level->getRawBrightness(x, y + 1, z) >= 9 && random->nextInt(7) == 0)
{
this->growTree(level, x, y, z, random);
}
}
Icon *Sapling2::getTexture(int face, int data)
{
if (icons == nullptr)
{
return nullptr;
}
int type = data & TYPE_MASK;
if (type < 0 || type >= SAPLING_NAMES_SIZE) type = 0;
return icons[type];
}
void Sapling2::registerIcons(IconRegister *iconRegister)
{
icons = new Icon*[SAPLING_NAMES_SIZE];
for (int i = 0; i < SAPLING_NAMES_SIZE; ++i)
{
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
}
void Sapling2::growTree(Level *level, int x, int y, int z, Random *random)
{
int data = level->getData(x, y, z) & TYPE_MASK;
Feature *f = nullptr;
int ox = 0, oz = 0;
bool multiblock = false;
if (data == TYPE_ACACIA)
{
f = new SavannaTreeFeature(true);
}
else if (data == TYPE_DARK_OAK)
{
for (ox = 0; ox >= -1; ox--)
{
for (oz = 0; oz >= -1; oz--)
{
if (isSapling(level, x + ox, y, z + oz, TYPE_DARK_OAK) &&
isSapling(level, x + ox + 1, y, z + oz, TYPE_DARK_OAK) &&
isSapling(level, x + ox, y, z + oz + 1, TYPE_DARK_OAK) &&
isSapling(level, x + ox + 1, y, z + oz + 1, TYPE_DARK_OAK))
{
f = new DarkOakFeature(true);
multiblock = true;
break;
}
}
if (f != nullptr) break;
}
if (f == nullptr) return;
}
// Deletion
if (multiblock)
{
level->setTileAndData(x + ox, y, z + oz, 0, 0, Tile::UPDATE_NONE);
level->setTileAndData(x + ox + 1, y, z + oz, 0, 0, Tile::UPDATE_NONE);
level->setTileAndData(x + ox, y, z + oz + 1, 0, 0, Tile::UPDATE_NONE);
level->setTileAndData(x + ox + 1, y, z + oz + 1, 0, 0, Tile::UPDATE_NONE);
}
else
{
level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_NONE);
}
// Generation
if (f != nullptr)
{
if (!f->place(level, random, x + ox, y, z + oz))
{
if (multiblock)
{
level->setTileAndData(x + ox, y, z + oz, id, data, Tile::UPDATE_NONE);
level->setTileAndData(x + ox + 1, y, z + oz, id, data, Tile::UPDATE_NONE);
level->setTileAndData(x + ox, y, z + oz + 1, id, data, Tile::UPDATE_NONE);
level->setTileAndData(x + ox + 1, y, z + oz + 1, id, data, Tile::UPDATE_NONE);
}
else
{
level->setTileAndData(x, y, z, id, data, Tile::UPDATE_NONE);
}
}
delete f;
}
}
bool Sapling2::fertilize(Level *level, int x, int y, int z)
{
this->growTree(level, x, y, z, level->random);
return true;
}

View file

@ -0,0 +1,37 @@
#pragma once
#include "LeafTile2.h"
#include "Bush.h"
#include "Sapling.h"
class Sapling2 : public Bush
{
friend class Tile;
public:
static const int TYPE_ACACIA = 0;
static const int TYPE_DARK_OAK = 1;
static const int SAPLING_NAMES_SIZE = 2;
static int SAPLING_NAMES[SAPLING_NAMES_SIZE];
private:
static const wstring TEXTURE_NAMES[];
Icon **icons;
static const int TYPE_MASK = 7;
static const int AGE_BIT = 8;
protected:
Sapling2(int id);
bool isSapling(Level *level, int x, int y, int z, int type);
public:
virtual void updateDefaultShape();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual Icon *getTexture(int face, int data);
void growTree(Level *level, int x, int y, int z, Random *random);
virtual bool fertilize(Level *level, int x, int y, int z);
virtual void registerIcons(IconRegister *iconRegister);
};

View file

@ -0,0 +1,51 @@
#include "stdafx.h"
#include "SavannaTreeFeature.h"
#include "net.minecraft.world.level.tile.h"
#include "TreeTile2.h"
#include "LeafTile2.h"
SavannaTreeFeature::SavannaTreeFeature(bool doUpdate) : Feature(doUpdate) {
this->baseHeight = 5;
}
bool SavannaTreeFeature::place(Level* level, Random* random, int x, int y, int z) {
int height = random->nextInt(3) + baseHeight;
int ground = level->getTile(x, y - 1, z);
if (ground != Tile::grass_Id && ground != Tile::dirt_Id) return false;
int curX = x;
int curZ = z;
int curY = y;
int dx = random->nextInt(3) - 1;
int dz = random->nextInt(3) - 1;
for (int h = 0; h < height; ++h) {
if (h >= height / 2 && (dx != 0 || dz != 0)) {
curX += dx;
curZ += dz;
}
placeBlock(level, curX, curY + h, curZ, Tile::tree2Trunk_Id, TreeTile2::ACACIA_TRUNK);
if (h == height - 1) {
for (int lx = -2; lx <= 2; ++lx) {
for (int lz = -2; lz <= 2; ++lz) {
if (abs(lx) == 2 && abs(lz) == 2) continue;
placeLeaf(level, curX + lx, curY + h, curZ + lz);
}
}
}
}
return true;
}
void SavannaTreeFeature::placeLeaf(Level* level, int x, int y, int z) {
int t = level->getTile(x, y, z);
if (t == 0 || t == Tile::leaves_Id) {
placeBlock(level, x, y, z, Tile::leaves2_Id, 0);
}
}

View file

@ -0,0 +1,12 @@
#pragma once
#include "Feature.h"
#include "Level.h"
class SavannaTreeFeature : public Feature {
public:
SavannaTreeFeature(bool doUpdate);
virtual bool place(Level* level, Random* random, int x, int y, int z);
private:
int baseHeight;
void placeLeaf(Level* level, int x, int y, int z);
};

View file

@ -51,6 +51,7 @@ Tile *Tile::dirt = nullptr;
Tile *Tile::cobblestone = nullptr;
Tile *Tile::wood = nullptr;
Tile *Tile::sapling = nullptr;
Tile *Tile::sapling2 = nullptr;
Tile *Tile::unbreakable = nullptr;
LiquidTile *Tile::water = nullptr;
Tile *Tile::calmWater = nullptr;
@ -297,6 +298,7 @@ void Tile::staticCtor()
Tile::cobblestone = (new Tile(4, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"cobblestone")->setDescriptionId(IDS_TILE_STONE_BRICK)->setUseDescriptionId(IDS_DESC_STONE_BRICK);
Tile::wood = (new WoodTile(5)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structwoodstuff, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"planks")->setDescriptionId(IDS_TILE_OAKWOOD_PLANKS)->sendTileData()->setUseDescriptionId(IDS_DESC_WOODENPLANKS);
Tile::sapling = (new Sapling(6)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"sapling")->setDescriptionId(IDS_TILE_SAPLING)->sendTileData()->setUseDescriptionId(IDS_DESC_SAPLING)->disableMipmap();
Tile::sapling2 = (new Sapling2(199)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"sapling2")->setDescriptionId(IDS_TILE_SAPLING)->sendTileData()->setUseDescriptionId(IDS_DESC_SAPLING)->disableMipmap();
Tile::unbreakable = (new Tile(7, Material::stone)) ->setIndestructible()->setExplodeable(6000000)->setSoundType(Tile::SOUND_STONE)->setIconName(L"bedrock")->setDescriptionId(IDS_TILE_BEDROCK)->setNotCollectStatistics()->setUseDescriptionId(IDS_DESC_BEDROCK);
Tile::water = static_cast<LiquidTile *>((new LiquidTileDynamic(8, Material::water))->setDestroyTime(100.0f)->setLightBlock(3)->setIconName(L"water_flow")->setDescriptionId(IDS_TILE_WATER)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_WATER));
Tile::calmWater = (new LiquidTileStatic(9, Material::water)) ->setDestroyTime(100.0f)->setLightBlock(3)->setIconName(L"water_still")->setDescriptionId(IDS_TILE_WATER)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_WATER);
@ -483,8 +485,8 @@ void Tile::staticCtor()
Tile::packed_ice = (new PackedIceTile(174))->setDestroyTime(0.5f)->setSoundType(SOUND_GLASS)->setIconName(L"packed_ice")->setDescriptionId(IDS_TILE_ICE)->setUseDescriptionId(IDS_DESC_ICE);
Tile::invertedDaylightDetector = static_cast<DaylightDetectorTile*>((new DaylightDetectorTile(178, true))->setDestroyTime(0.2f)->setSoundType(SOUND_WOOD)->setIconName(L"daylight_detector")->setDescriptionId(IDS_TILE_DAYLIGHT_DETECTOR)->setUseDescriptionId(IDS_DESC_DAYLIGHT_DETECTOR));
Tile::red_sandstone = (new RedSandStoneTile(179))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_sand)->setSoundType(Tile::SOUND_STONE)->setDestroyTime(0.8f)->sendTileData()->setIconName(L"red_sandstone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE)->sendTileData();
Tile::stairs_red_sandstone = (new StairTile(180, Tile::red_sandstone, 0))->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sand)->setIconName(L"stairsRedSandstone")->setDescriptionId(IDS_TILE_STAIRS_SANDSTONE)->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::red_sandstone = (new RedSandStoneTile(179))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_sand)->setSoundType(Tile::SOUND_STONE)->setDestroyTime(0.8f)->sendTileData()->setIconName(L"red_sandstone")->setDescriptionId(IDS_TILE_RED_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE)->sendTileData();
Tile::stairs_red_sandstone = (new StairTile(180, Tile::red_sandstone, 0))->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sand)->setIconName(L"stairsRedSandstone")->setDescriptionId(IDS_TILE_STAIRS_RED_SANDSTONE)->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::spruceGate = (new FenceGateTile(183))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fenceGate, Item::eMaterial_sprucewood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"planks_spruce")->setDescriptionId(IDS_TILE_SPRUCE_GATE)->sendTileData()->setUseDescriptionId(IDS_DESC_FENCE_GATE);
Tile::birchGate = (new FenceGateTile(184))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fenceGate, Item::eMaterial_birchwood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"planks_birch")->setDescriptionId(IDS_TILE_BIRCH_GATE)->sendTileData()->setUseDescriptionId(IDS_DESC_FENCE_GATE);
@ -524,6 +526,7 @@ void Tile::staticCtor()
Item::items[woodSlabHalf_Id] = ( new StoneSlabTileItem(Tile::woodSlabHalf_Id - 256, Tile::woodSlabHalf, Tile::woodSlab, false))->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB);
Item::items[woodSlab_Id] = ( new StoneSlabTileItem(Tile::woodSlab_Id - 256, Tile::woodSlabHalf, Tile::woodSlab, true))->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB);
Item::items[sapling_Id] = ( new MultiTextureTileItem(Tile::sapling_Id - 256, Tile::sapling, Sapling::SAPLING_NAMES, 4) )->setIconName(L"sapling")->setDescriptionId(IDS_TILE_SAPLING)->setUseDescriptionId(IDS_DESC_SAPLING);
Item::items[sapling2_Id] = ( new MultiTextureTileItem(Tile::sapling2_Id - 256, Tile::sapling2, Sapling2::SAPLING_NAMES, 2) )->setIconName(L"sapling2")->setDescriptionId(IDS_TILE_SAPLING)->setUseDescriptionId(IDS_DESC_SAPLING);
Item::items[leaves_Id] = ( new LeafTileItem(Tile::leaves_Id - 256) )->setIconName(L"leaves")->setDescriptionId(IDS_TILE_LEAVES)->setUseDescriptionId(IDS_DESC_LEAVES);
Item::items[leaves2_Id] = ( new LeafTileItem(Tile::leaves2_Id - 256) )->setIconName(L"leaves_acacia")->setDescriptionId(IDS_TILE_LEAVES)->setUseDescriptionId(IDS_DESC_LEAVES);
Item::items[vine_Id] = ( new ColoredTileItem(Tile::vine_Id - 256, false))->setDescriptionId(IDS_TILE_VINE)->setUseDescriptionId(IDS_DESC_VINE);
@ -1636,6 +1639,7 @@ const int Tile::dirt_Id;
// 4
const int Tile::wood_Id;
const int Tile::sapling_Id;
const int Tile::sapling2_Id;
const int Tile::unbreakable_Id;
const int Tile::water_Id;
const int Tile::calmWater_Id;

View file

@ -193,6 +193,7 @@ public:
static const int cobblestone_Id = 4;
static const int wood_Id = 5;
static const int sapling_Id = 6;
static const int sapling2_Id = 199;
static const int unbreakable_Id = 7;
static const int water_Id = 8;
static const int calmWater_Id = 9;
@ -402,6 +403,7 @@ public:
static Tile *cobblestone;
static Tile *wood;
static Tile *sapling;
static Tile *sapling2;
static Tile *unbreakable;
static LiquidTile *water;
static Tile *calmWater;

View file

@ -92,6 +92,7 @@
#include "RotatedPillarTile.h"
#include "SandStoneTile.h"
#include "Sapling.h"
#include "Sapling2.h"
#include "SignTile.h"
#include "SkullTile.h"
#include "SmoothStoneBrickTile.h"