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Added Brown Rabbit model and a basic ai system. added toast variant, others have to be implemented. TODO: add other variants, add their spawn in the biomes, add IDS_RABBIT And change sounds. ADD color to the spwanegg.
26 lines
365 B
C
26 lines
365 B
C
#pragma once
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#include "Animal.h"
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#include "Chicken.h"
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#include "Cow.h"
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#include "Pig.h"
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#include "Sheep.h"
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#include "Squid.h"
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#include "WaterAnimal.h"
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#include "Wolf.h"
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// 1.0.1
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#include "Golem.h"
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#include "MushroomCow.h"
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#include "SnowMan.h"
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// 1.2.3
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#include "Ocelot.h"
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#include "VillagerGolem.h"
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// 1.6.4
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#include "EntityHorse.h"
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//TU31
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#include "Rabbit.h" |