Added Brown Rabbit model and a basic ai system.
added toast variant, others have to be implemented.
TODO:
add other variants, add their spawn in the biomes, add IDS_RABBIT And change sounds.
ADD color to the spwanegg.
This commit is contained in:
ChristianFalegnami 2026-03-12 23:51:35 +01:00
parent beec56d3be
commit 71018169b5
36 changed files with 469 additions and 1 deletions

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@ -438,6 +438,8 @@ enum eMinecraftColour
eMinecraftColour_Mob_Witch_Colour2,
eMinecraftColour_Mob_Horse_Colour1,
eMinecraftColour_Mob_Horse_Colour2,
eMinecraftColour_Mob_Rabbit_Colour1,
eMinecraftColour_Mob_Rabbit_Colour2,
eMinecraftColour_Armour_Default_Leather_Colour,

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@ -256,6 +256,9 @@ const wchar_t *ColourTable::ColourTableElements[eMinecraftColour_COUNT] =
L"Mob_Witch_Colour2",
L"Mob_Horse_Colour1",
L"Mob_Horse_Colour2",
L"Mob_Rabbit_Colour1",
L"Mob_Rabbit_Colour2",
L"Armour_Default_Leather_Colour",
L"Under_Water_Clear_Colour",

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@ -392,9 +392,11 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::spawnEgg_Id, 96); // Mooshroom
ITEM_AUX(Item::spawnEgg_Id, 98); // Ozelot
ITEM_AUX(Item::spawnEgg_Id, 100); // Horse
ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_DONKEY + 1) << 12) ); // Donkey
ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_MULE + 1) << 12)); // Mule
ITEM_AUX(Item::spawnEgg_Id, 120); // Villager
ITEM_AUX(Item::spawnEgg_Id, 101); // Rabbit Brown
ITEM(Item::record_01_Id)
ITEM(Item::record_02_Id)
ITEM(Item::record_03_Id)

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@ -82,6 +82,7 @@
#include "ZombieRenderer.h"
#include "BatRenderer.h"
#include "CaveSpiderRenderer.h"
#include "RabbitRenderer.h"
double EntityRenderDispatcher::xOff = 0.0;
double EntityRenderDispatcher::yOff = 0.0;
@ -132,6 +133,8 @@ EntityRenderDispatcher::EntityRenderDispatcher()
renderers[eTYPE_WITHERBOSS] = new WitherBossRenderer();
renderers[eTYPE_RABBIT] = new RabbitRenderer();
renderers[eTYPE_ENTITY] = new DefaultRenderer();
renderers[eTYPE_PAINTING] = new PaintingRenderer();
renderers[eTYPE_ITEM_FRAME] = new ItemFrameRenderer();

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@ -20711,6 +20711,8 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
</ClInclude>
<ClInclude Include="PSVita\Social\SocialManager.h" />
<ClInclude Include="PSVita\XML\ATGXmlParser.h" />
<ClInclude Include="RabbitModel.h" />
<ClInclude Include="RabbitRenderer.h" />
<ClInclude Include="ReceivingLevelScreen.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">true</ExcludedFromBuild>
@ -37928,6 +37930,8 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="RabbitModel.cpp" />
<ClCompile Include="RabbitRenderer.cpp" />
<ClCompile Include="ReceivingLevelScreen.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">true</ExcludedFromBuild>

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@ -3793,6 +3793,12 @@
<ClInclude Include="..\include\lce_filesystem\lce_filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RabbitModel.h">
<Filter>net\minecraft\client\model</Filter>
</ClInclude>
<ClInclude Include="RabbitRenderer.h">
<Filter>net\minecraft\client\renderer\entity</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
@ -5949,6 +5955,12 @@
<ClCompile Include="..\include\lce_filesystem\lce_filesystem.cpp">
<Filter>include\lce_filesystem</Filter>
</ClCompile>
<ClCompile Include="RabbitModel.cpp">
<Filter>net\minecraft\client\model</Filter>
</ClCompile>
<ClCompile Include="RabbitRenderer.cpp">
<Filter>net\minecraft\client\renderer\entity</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Library Include="Xbox\4JLibs\libs\4J_Render_d.lib">

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@ -0,0 +1,110 @@
#include "stdafx.h"
#include "RabbitModel.h"
#include "ModelPart.h"
#include "..\Minecraft.World\Mth.h"
#include "../Minecraft.World/Rabbit.h"
#define PI 3.14159265358979323846f
RabbitModel::RabbitModel() : Model()
{
this->texWidth = 64;
this->texHeight = 32;
// head part
head = new ModelPart(this, 32, 0);
head->addBox(-2.5F, -4.0F, -5.0F, 5, 4, 5);
head->setPos(0.0F, 16.0F, -1.0F);
rightEar = new ModelPart(this, 52, 0);
rightEar->addBox(-2.5F, -9.0F, -1.0F, 2, 5, 1);
rightEar->setPos(0.0F, 0.0F, 0.0F);
rightEar->yRot = -PI / 12.0f;
leftEar = new ModelPart(this, 58, 0);
leftEar->addBox(0.5F, -9.0F, -1.0F, 2, 5, 1);
leftEar->setPos(0.0F, 0.0F, 0.0F);
leftEar->yRot = PI / 12.0f;
nose = new ModelPart(this, 32, 9);
nose->addBox(-0.5F, -2.5F, -5.5F, 1, 1, 1);
nose->setPos(0.0F, 0.0F, 0.0F);
head->addChild(rightEar);
head->addChild(leftEar);
head->addChild(nose);
// body part
body = new ModelPart(this, 0, 0);
body->addBox(-3.0F, -2.0F, -10.0F, 6, 5, 10);
body->setPos(0.0F, 19.0F, 8.0F);
body->xRot = -PI / 9.0f;
tail = new ModelPart(this, 52, 6);
tail->addBox(-1.5F, -1.5F, 0.0F, 3, 3, 2);
tail->setPos(0.0F, 20.0F, 7.0F);
tail->xRot = -0.3490659F;
// front legs
leftHindThigh = new ModelPart(this, 30, 15);
leftHindThigh->addBox(-1.0F, 0.0F, 0.0F, 2, 4, 5);
leftHindThigh->setPos(3.0F, 17.5F, 3.7F);
leftHindThigh->xRot = -0.36651915F;
leftHindFoot = new ModelPart(this, 26, 24);
leftHindFoot->addBox(-1.0F, 5.5F, -3.7F, 2, 1, 7);
leftHindFoot->setPos(0.0F, 0.0F, 0.0F);
leftHindFoot->xRot = 0.36651915F;
leftHindThigh->addChild(leftHindFoot);
rightHindThigh = new ModelPart(this, 16, 15);
rightHindThigh->addBox(-1.0F, 0.0F, 0.0F, 2, 4, 5);
rightHindThigh->setPos(-3.0F, 17.5F, 3.7F);
rightHindThigh->xRot = -0.36651915F;
rightHindFoot = new ModelPart(this, 8, 24);
rightHindFoot->addBox(-1.0F, 5.5F, -3.7F, 2, 1, 7);
rightHindFoot->setPos(0.0F, 0.0F, 0.0F);
rightHindFoot->xRot = 0.36651915F;
rightHindThigh->addChild(rightHindFoot);
// back legs
leftFrontLeg = new ModelPart(this, 8, 15);
leftFrontLeg->addBox(-1.0F, 0.0F, -1.0F, 2, 7, 2);
leftFrontLeg->setPos(3.0F, 17.0F, -1.0F);
leftFrontLeg->xRot = -0.19198622F;
rightFrontLeg = new ModelPart(this, 0, 15);
rightFrontLeg->addBox(-1.0F, 0.0F, -1.0F, 2, 7, 2);
rightFrontLeg->setPos(-3.0F, 17.0F, -1.0F);
rightFrontLeg->xRot = -0.19198622F;
}
void RabbitModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
shared_ptr<Rabbit> rabbit = dynamic_pointer_cast<Rabbit>(entity);
// head animation
head->xRot = xRot * (PI / 180.0f);
head->yRot = yRot * (PI / 180.0f);
// jump animation
float jumpCompletion = 0.0f;
if (rabbit) jumpCompletion = rabbit->getJumpCompletion(bob);
float jumpSin = Mth::sin(jumpCompletion * PI);
leftHindThigh->xRot = -0.36651915F + (jumpSin * 50.0f * (PI / 180.0f));
rightHindThigh->xRot = -0.36651915F + (jumpSin * 50.0f * (PI / 180.0f));
leftFrontLeg->xRot = -0.19198622F + (jumpSin * -40.0f * (PI / 180.0f));
rightFrontLeg->xRot = -0.19198622F + (jumpSin * -40.0f * (PI / 180.0f));
head->render(scale, usecompiled);
body->render(scale, usecompiled);
tail->render(scale, usecompiled);
leftHindThigh->render(scale, usecompiled);
rightHindThigh->render(scale, usecompiled);
leftFrontLeg->render(scale, usecompiled);
rightFrontLeg->render(scale, usecompiled);
}

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@ -0,0 +1,29 @@
#pragma once
#include "Model.h"
class RabbitModel : public Model
{
private:
ModelPart *head;
ModelPart *nose;
ModelPart *leftEar;
ModelPart *rightEar;
ModelPart *body;
ModelPart *tail;
ModelPart *leftFrontLeg;
ModelPart *rightFrontLeg;
ModelPart *leftHindThigh;
ModelPart *leftHindFoot;
ModelPart *rightHindThigh;
ModelPart *rightHindFoot;
public:
RabbitModel();
virtual void render(shared_ptr<Entity> entity,
float time, float r, float bob,
float yRot, float xRot,
float scale, bool usecompiled) override;
};

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@ -0,0 +1,51 @@
#include "stdafx.h"
#include "RabbitRenderer.h"
#include "RabbitModel.h"
#include "MobRenderer.h"
#include "../Minecraft.World/Rabbit.h"
ResourceLocation RabbitRenderer::LOC_BROWN = ResourceLocation(TN_MOB_RABBIT_BROWN);
ResourceLocation RabbitRenderer::LOC_WHITE = ResourceLocation(TN_MOB_RABBIT_WHITE);
ResourceLocation RabbitRenderer::LOC_BLACK = ResourceLocation(TN_MOB_RABBIT_BLACK);
ResourceLocation RabbitRenderer::LOC_GOLD = ResourceLocation(TN_MOB_RABBIT_GOLD);
ResourceLocation RabbitRenderer::LOC_SALT = ResourceLocation(TN_MOB_RABBIT_SALT);
ResourceLocation RabbitRenderer::LOC_WHITE_SPLOTCHED = ResourceLocation(TN_MOB_RABBIT_WHITE_SPLOTCHED);
ResourceLocation RabbitRenderer::LOC_TOAST = ResourceLocation(TN_MOB_RABBIT_TOAST);
ResourceLocation RabbitRenderer::LOC_EVIL = ResourceLocation(TN_MOB_RABBIT_CAERBANNOG);
RabbitRenderer::RabbitRenderer() : MobRenderer(new RabbitModel(), 0.3f)
{
}
ResourceLocation *RabbitRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
shared_ptr<Rabbit> mob = dynamic_pointer_cast<Rabbit>(entity);
if (mob == nullptr) return &LOC_BROWN;
// easter egg toast
if (mob->hasCustomName() && mob->getCustomName() == L"Toast")
{
return &LOC_TOAST;
}
// variants
switch (mob->getVariant())
{
case Rabbit::Variant::WHITE: return &LOC_WHITE;
case Rabbit::Variant::BLACK: return &LOC_BLACK;
case Rabbit::Variant::GOLD: return &LOC_GOLD;
case Rabbit::Variant::SALT: return &LOC_SALT;
case Rabbit::Variant::WHITE_SPLOTCHED: return &LOC_WHITE_SPLOTCHED;
case Rabbit::Variant::EVIL: return &LOC_EVIL;
case Rabbit::Variant::BROWN:
default: return &LOC_BROWN;
}
}
void RabbitRenderer::scale(shared_ptr<LivingEntity> _mob, float a)
{
glScalef(0.65f, 0.65f, 0.65f);
}

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@ -0,0 +1,27 @@
#pragma once
#include "MobRenderer.h"
class Rabbit;
class LivingEntity;
class RabbitRenderer : public MobRenderer
{
private:
static ResourceLocation LOC_BROWN;
static ResourceLocation LOC_WHITE;
static ResourceLocation LOC_BLACK;
static ResourceLocation LOC_GOLD;
static ResourceLocation LOC_SALT;
static ResourceLocation LOC_WHITE_SPLOTCHED;
static ResourceLocation LOC_TOAST;
static ResourceLocation LOC_EVIL;
public:
RabbitRenderer();
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity) override;
protected:
virtual void scale(shared_ptr<LivingEntity> mob, float a) override;
};

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@ -156,6 +156,17 @@ const wchar_t *Textures::preLoaded[TN_COUNT] =
L"mob/wither/wither_armor",
L"mob/wither/wither_invulnerable",
//TU31
L"mob/rabbit/brown",
L"mob/rabbit/white",
L"mob/rabbit/black",
L"mob/rabbit/gold",
L"mob/rabbit/salt",
L"mob/rabbit/white_splotched",
L"mob/rabbit/toast",
L"mob/rabbit/caerbannog",
L"item/trapped",
L"item/trapped_double",
//L"item/christmas",

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@ -146,6 +146,16 @@ typedef enum _TEXTURE_NAME
TN_MOB_WITHER_ARMOR,
TN_MOB_WITHER_INVULNERABLE,
//TU31
TN_MOB_RABBIT_BROWN,
TN_MOB_RABBIT_WHITE,
TN_MOB_RABBIT_BLACK,
TN_MOB_RABBIT_GOLD,
TN_MOB_RABBIT_SALT,
TN_MOB_RABBIT_WHITE_SPLOTCHED,
TN_MOB_RABBIT_TOAST,
TN_MOB_RABBIT_CAERBANNOG,
TN_TILE_TRAP_CHEST,
TN_TILE_LARGE_TRAP_CHEST,
//TN_TILE_XMAS_CHEST,

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@ -116,6 +116,8 @@ Biome::Biome(int id) : id(id)
friendlies_chicken.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4)); // 4J - moved chickens to their own category
friendlies.push_back(new MobSpawnerData(eTYPE_COW, 8, 4, 4));
friendlies.push_back(new MobSpawnerData(eTYPE_RABBIT, 7, 1, 2));
enemies.push_back(new MobSpawnerData(eTYPE_SPIDER, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_ZOMBIE, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SKELETON, 10, 4, 4));

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@ -136,6 +136,7 @@ enum eINSTANCEOF
eTYPE_SHEEP = eTYPE_ANIMAL | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | 0x2,
eTYPE_PIG = eTYPE_ANIMAL | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | 0x3,
eTYPE_CHICKEN = eTYPE_ANIMAL | 0x4,
eTYPE_RABBIT = eTYPE_ANIMAL | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | 0x5,
eTYPE_COW = eTYPE_ANIMAL | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | BIT_COW,
eTYPE_MUSHROOMCOW = eTYPE_COW | 0x1,
@ -409,6 +410,7 @@ public:
classes->push_back( SUBCLASS(eTYPE_SHEEP )->addParent( eTYPE_ANIMAL)->addParent(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK ) );
classes->push_back( SUBCLASS(eTYPE_PIG )->addParent( eTYPE_ANIMAL)->addParent(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK ) );
classes->push_back( SUBCLASS(eTYPE_CHICKEN )->addParent( eTYPE_ANIMAL ) );
classes->push_back( SUBCLASS(eTYPE_COW )->addParent( eTYPE_ANIMAL)->addParent(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK ) );
classes->push_back( SUBCLASS(eTYPE_MUSHROOMCOW )->addParent( eTYPE_COW ) );
classes->push_back( SUBCLASS(eTYPE_WATERANIMAL )->addParent(eTYPE_PATHFINDER_MOB) );

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@ -104,6 +104,10 @@ void EntityIO::staticCtor()
setId(Ocelot::create, eTYPE_OCELOT, L"Ozelot", 98, eMinecraftColour_Mob_Ocelot_Colour1, eMinecraftColour_Mob_Ocelot_Colour2, IDS_OZELOT);
setId(VillagerGolem::create, eTYPE_VILLAGERGOLEM, L"VillagerGolem", 99);
setId(EntityHorse::create, eTYPE_HORSE, L"EntityHorse", 100, eMinecraftColour_Mob_Horse_Colour1, eMinecraftColour_Mob_Horse_Colour2, IDS_HORSE);
setId(Rabbit::create, eTYPE_RABBIT, L"Rabbit", 101,
eMinecraftColour_Mob_Rabbit_Colour1,
eMinecraftColour_Mob_Rabbit_Colour2, IDS_HORSE);//change IDS_RABBIT later
setId(Villager::create, eTYPE_VILLAGER, L"Villager", 120, eMinecraftColour_Mob_Villager_Colour1, eMinecraftColour_Mob_Villager_Colour2, IDS_VILLAGER);
@ -112,6 +116,7 @@ void EntityIO::staticCtor()
// 4J Added
setId(DragonFireball::create, eTYPE_DRAGON_FIREBALL, L"DragonFireball", 1000);
// 4J-PB - moved to allow the eggs to be named and coloured in the Creative Mode menu
// 4J Added for custom spawn eggs
setId(EntityHorse::create, eTYPE_HORSE, L"EntityHorse", 100 | ((EntityHorse::TYPE_DONKEY + 1) << 12), eMinecraftColour_Mob_Horse_Colour1, eMinecraftColour_Mob_Horse_Colour2, IDS_DONKEY);
@ -125,6 +130,8 @@ void EntityIO::staticCtor()
setId(Ocelot::create, eTYPE_OCELOT, L"Ozelot", 98 | ((Ocelot::TYPE_SIAMESE + 1) << 12), eMinecraftColour_Mob_Ocelot_Colour1, eMinecraftColour_Mob_Ocelot_Colour2, IDS_OZELOT );
setId(Spider::create, eTYPE_SPIDER, L"Spider", 52 | (2 << 12), eMinecraftColour_Mob_Spider_Colour1, eMinecraftColour_Mob_Spider_Colour2, IDS_SKELETON );
#endif
}
shared_ptr<Entity> EntityIO::newEntity(const wstring& id, Level *level)

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@ -2704,6 +2704,7 @@
<ClInclude Include="PoweredMetalTile.h" />
<ClInclude Include="PoweredRailTile.h" />
<ClInclude Include="AbstractProjectileDispenseBehavior.h" />
<ClInclude Include="Rabbit.h" />
<ClInclude Include="RailTile.h" />
<ClInclude Include="Redstone.h" />
<ClInclude Include="RepeaterTile.h" />
@ -3629,6 +3630,7 @@
<ClCompile Include="PoweredMetalTile.cpp" />
<ClCompile Include="PoweredRailTile.cpp" />
<ClCompile Include="AbstractProjectileDispenseBehavior.cpp" />
<ClCompile Include="Rabbit.cpp" />
<ClCompile Include="RailTile.cpp" />
<ClCompile Include="Redstone.cpp" />
<ClCompile Include="RepeaterTile.cpp" />

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@ -3197,6 +3197,9 @@
<ClInclude Include="FireworksMenu.h">
<Filter>net\minecraft\world\inventory</Filter>
</ClInclude>
<ClInclude Include="Rabbit.h">
<Filter>net\minecraft\world\entity\animal</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
@ -5626,5 +5629,8 @@
<ClCompile Include="EmptyMapItem.cpp">
<Filter>net\minecraft\world\item</Filter>
</ClCompile>
<ClCompile Include="Rabbit.cpp">
<Filter>net\minecraft\world\entity\animal</Filter>
</ClCompile>
</ItemGroup>
</Project>

125
Minecraft.World/Rabbit.cpp Normal file
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@ -0,0 +1,125 @@
#include "stdafx.h"
#include "Rabbit.h"
#include "SynchedEntityData.h"
#include "AttributeInstance.h"
#include "SharedMonsterAttributes.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.level.h"
#include "com.mojang.nbt.h"
#include "SoundTypes.h"
Rabbit::Rabbit(Level *level) : Animal(level)
{
jumpCompletion = 0.0f;
jumpTicks = 0;
moreCarrotTicks = 0;
this->defineSynchedData();
this->registerAttributes();
this->setHealth(this->getMaxHealth());
this->setSize(0.4f, 0.5f);
this->getNavigation()->setAvoidWater(true);
// AI Goals
goalSelector.addGoal(1, new FloatGoal(this));
goalSelector.addGoal(2, new PanicGoal(this, 2.2f));
goalSelector.addGoal(3, new BreedGoal(this, 0.8f));
goalSelector.addGoal(4, new TemptGoal(this, 1.0f, Item::carrots_Id, false));
goalSelector.addGoal(6, new RandomStrollGoal(this, 0.6f));
goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 10.0f));
}
float Rabbit::getJumpCompletion(float partialTick) const {
return jumpCompletion;
}
Rabbit::Variant Rabbit::getVariant() const {
return (Variant)entityData->getInteger(DATA_TYPE_ID);
}
void Rabbit::setVariant(Variant v) {
entityData->set(DATA_TYPE_ID, (int)v);
}
void Rabbit::defineSynchedData() {
Animal::defineSynchedData();
entityData->define(DATA_TYPE_ID, (int)Variant::BROWN);
}
void Rabbit::registerAttributes() {
Animal::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(3.0);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.3);
}
bool Rabbit::useNewAi() {
return true;
}
void Rabbit::tick() {
Animal::tick();
if (!onGround) {
jumpTicks++;
} else {
bool canJump = (tickCount % 5 == 0);
if (!getNavigation()->isDone() && jumpTicks == 0 && canJump) {
this->yd = 0.32f;
float speed = (float)getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->getValue();
this->moveRelative(0.0f, 1.0f, speed);
this->hasImpulse = true;
}
jumpTicks = 0;
}
jumpCompletion = onGround ? jumpCompletion * 0.8f : (float)jumpTicks / 5.0f;
if (jumpCompletion > 1.0f) jumpCompletion = 1.0f;
}
bool Rabbit::isFood(shared_ptr<ItemInstance> item) {
if (item == nullptr || item->getItem() == nullptr) return false;
int id = item->getItem()->id;
return id == Item::carrots_Id || id == Item::carrots_Id || id == Item::carrotGolden_Id;
}
shared_ptr<AgableMob> Rabbit::getBreedOffspring(shared_ptr<AgableMob> target) {
if (level->canCreateMore(GetType(), Level::eSpawnType_Breed))
return std::make_shared<Rabbit>(level);
return nullptr;
}
int Rabbit::getAmbientSound() { return eSoundType_MOB_BAT_IDLE; }
int Rabbit::getHurtSound() { return eSoundType_MOB_BAT_HURT; }
int Rabbit::getDeathSound() { return eSoundType_MOB_BAT_DEATH; }
void Rabbit::readAdditionalSaveData(CompoundTag *tag) {
Animal::readAdditionalSaveData(tag);
if (tag->contains(L"RabbitType")) {
setVariant((Variant)tag->getInt(L"RabbitType"));
}
}
void Rabbit::addAdditonalSaveData(CompoundTag *tag) {
Animal::addAdditonalSaveData(tag);
tag->putInt(L"RabbitType", (int)getVariant());
}

56
Minecraft.World/Rabbit.h Normal file
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@ -0,0 +1,56 @@
#pragma once
#include "Animal.h"
class Rabbit : public Animal
{
public:
enum class Variant
{
BROWN = 0,
WHITE = 1,
BLACK = 2,
GOLD = 3,
SALT = 4,
WHITE_SPLOTCHED = 5,
EVIL = 99,
};
eINSTANCEOF GetType() { return eTYPE_RABBIT; }
static Entity *create(Level *level) { return new Rabbit(level); }
private:
static const int DATA_TYPE_ID = 16;
float jumpCompletion;
int jumpTicks;
int moreCarrotTicks;
public:
Rabbit(Level *level);
virtual ~Rabbit() {}
float getJumpCompletion(float partialTick) const;
Variant getVariant() const;
void setVariant(Variant v);
virtual bool useNewAi() override;
virtual void tick() override;
protected:
virtual void registerAttributes() override;
virtual void defineSynchedData() override;
virtual int getAmbientSound() override;
virtual int getHurtSound() override;
virtual int getDeathSound() override;
virtual float getSoundVolume() override { return 0.6f; }
virtual bool makeStepSound() override { return true; }
public:
virtual bool isFood(shared_ptr<ItemInstance> item) override;
virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target) override;
virtual void readAdditionalSaveData(CompoundTag *tag) override;
virtual void addAdditonalSaveData(CompoundTag *tag) override;
};

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@ -9,6 +9,7 @@
#include "WaterAnimal.h"
#include "Wolf.h"
// 1.0.1
#include "Golem.h"
#include "MushroomCow.h"
@ -19,4 +20,7 @@
#include "VillagerGolem.h"
// 1.6.4
#include "EntityHorse.h"
#include "EntityHorse.h"
//TU31
#include "Rabbit.h"