* f3 menu text scaling
* Reduce overscaling above 1080p
Restores original scaling for 1440p to try and keep the text size more
sane on high DPI monitors
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Co-authored-by: Loki Rautio <lokirautio@gmail.com>
* add chat support for html formatting
* html character serialization, normal color format support
* change for chat input handling on color
has a bug where the text after the cursor gets stripped of its color, need to make a function to backstep on a string and find the last used color codes, or get all color codes used before the string is split, and apply them to the start of the next string
* expose jukebox label as action bar like java
* prevent players from sending chat color
* restore non styled chat size check
* Add clang-format workflow for pull request checks
* Modify push paths in nightly workflow
Updated paths for push event to include all files except specified ones.
* Update paths for nightly-server workflow triggers
* Modify paths for pull request triggers
Update pull request workflow to include specific paths.
* Remove formatting check workflow
* f3 menu text scaling
* Reduce overscaling above 1080p
Restores original scaling for 1440p to try and keep the text size more
sane on high DPI monitors
---------
Co-authored-by: Loki Rautio <lokirautio@gmail.com>
Replace the hardcoded string literal "Hardcore" in the difficulty slider
label with the localization resource identifier `IDS_HARDCORE` in both
the load menu and create world menu scenes.
The previous implementation only indexed files in the root directory,
ignoring files in subdirectories. This change adds recursive traversal
to index all files within the folder hierarchy while maintaining
relative paths for compatibility.
Replace the ArchiveFile-based media asset loading system with a new
FolderFile implementation that reads files directly from a folder
structure instead of from compressed .arc archives. This change
simplifies asset management and eliminates the need for pre-packaged
media archives.
Key changes:
- Added FolderFile class that indexes and reads files from a folder
- Updated Consoles_App to use FolderFile instead of ArchiveFile
- Modified CMake asset copy configuration to exclude platform-specific
media folders instead of .arc files
- Updated platform-specific media path references to point to folders
instead of .arc files
This enables easier development and debugging by allowing direct access
to media files without requiring archive extraction or repackaging.