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Chore: Disable track debugging
Hope no-one needs it, it was pissing me off
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parent
e0cc846be5
commit
3d57609e12
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@ -770,14 +770,14 @@ int SoundEngine::GetRandomishTrack(int iStart,int iEnd)
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if(m_bHeardTrackA[i]==false)
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{
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bAllTracksHeard=false;
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app.DebugPrintf("Not heard all tracks yet\n");
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//app.DebugPrintf("Not heard all tracks yet\n");
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break;
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}
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}
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if(bAllTracksHeard)
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{
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app.DebugPrintf("Heard all tracks - resetting the tracking array\n");
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//app.DebugPrintf("Heard all tracks - resetting the tracking array\n");
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for(size_t i=iStart;i<=iEnd;i++)
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{
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@ -793,17 +793,17 @@ int SoundEngine::GetRandomishTrack(int iStart,int iEnd)
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if(m_bHeardTrackA[iVal]==false)
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{
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// not heard this
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app.DebugPrintf("(%d) Not heard track %d yet, so playing it now\n",i,iVal);
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//app.DebugPrintf("(%d) Not heard track %d yet, so playing it now\n",i,iVal);
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m_bHeardTrackA[iVal]=true;
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break;
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}
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else
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{
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app.DebugPrintf("(%d) Skipping track %d already heard it recently\n",i,iVal);
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//app.DebugPrintf("(%d) Skipping track %d already heard it recently\n",i,iVal);
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}
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}
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app.DebugPrintf("Select track %d\n",iVal);
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//app.DebugPrintf("Select track %d\n",iVal);
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return iVal;
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}
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/////////////////////////////////////////////
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