fix: compilation error during release

This commit is contained in:
Lord_Cambion 2026-04-18 13:21:27 +02:00
parent e46404ae38
commit ab469e6330
3 changed files with 68 additions and 35 deletions

View file

@ -5,12 +5,15 @@
#include "SkullTileRenderer.h"
#include "TileRenderer.h"
#include "EntityRenderDispatcher.h"
#include "Minecraft.h"
#include "../Minecraft.World/ItemInstance.h"
#include "../Minecraft.World/Item.h"
#include "../Minecraft.World/Tile.h"
#include "../Minecraft.World/SkullItem.h"
#include "../Minecraft.World/SkullTileEntity.h"
#include "../Minecraft.World/LivingEntity.h"
#include "../Minecraft.World/Facing.h"
CustomHeadLayer::CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer)
: headPart(headPart), parentRenderer(parentRenderer)
@ -27,51 +30,78 @@ void CustomHeadLayer::render(shared_ptr<LivingEntity> mob,
float headRot, float headRotX,
float scale, bool useCompiled)
{
if (mob->instanceof(eTYPE_PLAYER)) return;
if (!headPart) return;
shared_ptr<ItemInstance> helmet = mob->getArmor(3);
if (!helmet) return;
Item* item = helmet->getItem();
if (!item) return;
if (dynamic_cast<SkullItem*>(item)) return;
if (item->id >= 256) return;
EntityRenderDispatcher* dispatcher = parentRenderer ? parentRenderer->entityRenderDispatcher : nullptr;
glPushMatrix();
headPart->translateTo(1.0f / 16.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (item->id > 0
&& item->id < Tile::TILE_NUM_COUNT
&& Tile::tiles[item->id] != nullptr
&& TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
if (mob->instanceof(eTYPE_PLAYER))
{
float s = 10.0f / 16.0f;
glTranslatef(0.0f, -4.0f / 16.0f, 0.0f);
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
glScalef(s, -s, s);
TileRenderer tr;
tr.renderTile(Tile::tiles[item->id], helmet->getAuxValue(), 1.0f, 1.0f, useCompiled);
glPopMatrix();
return;
_SkinAdjustments adj;
mob->getSkinAdjustments(&adj);
if ((adj.data[0] & 0x100) != 0) return;
}
if (dispatcher && dispatcher->itemInHandRenderer)
bool isBaby = mob->isBaby();
bool isSkull = (item->id == Tile::skull_Id);
glPushMatrix();
if (isBaby)
glTranslatef(0.0f, 0.2f, 0.0f);
headPart->translateTo(0.0625f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (isSkull)
{
dispatcher->itemInHandRenderer->renderItem(mob, helmet, 0);
glScalef(1.1875f, -1.1875f, -1.1875f);
if (isBaby)
glTranslatef(0.0f, 0.0625f, 0.0f);
if (SkullTileRenderer::instance)
{
int skullType = helmet->getAuxValue() & 0xF;
wstring extra = L"";
if (helmet->hasTag() && helmet->getTag()->contains(L"SkullOwner"))
extra = helmet->getTag()->getString(L"SkullOwner");
SkullTileRenderer::instance->renderSkull(
-0.5f, 0.0f, -0.5f,
Facing::UP,
180.0f,
skullType,
extra
);
}
}
else if (item->id < 256)
{
glTranslatef(0.0f, -0.25f, 0.0f);
glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
glScalef(0.625f, -0.625f, -0.625f);
if (isBaby)
glTranslatef(0.0f, 0.1875f, 0.0f);
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
Minecraft* mc = Minecraft::GetInstance();
if (mc)
{
auto* iihr = mc->getItemInHandRenderer();
if (iihr)
iihr->renderItem(mob, helmet, 0, true);
}
}
glPopMatrix();

View file

@ -79,6 +79,7 @@ private:
static void levelTickUpdateFunc(void* pParam);
static void levelTickThreadInitFunc();
public:
int width, height;
int width_phys, height_phys; // 4J - added
@ -122,7 +123,7 @@ public:
void storeExtraLocalPlayer(int idx);
void updatePlayerViewportAssignments();
int unoccupiedQuadrant; // 4J - added
ItemInHandRenderer* getItemInHandRenderer() const { return localitemInHandRenderers[localPlayerIdx]; };
shared_ptr<LivingEntity> cameraTargetPlayer;
shared_ptr<LivingEntity> crosshairPickMob;
ParticleEngine *particleEngine;

View file

@ -433,6 +433,8 @@ set(_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_NETWORK_PACKET
"${CMAKE_CURRENT_SOURCE_DIR}/XZPacket.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XZPacket.h"
"${CMAKE_CURRENT_SOURCE_DIR}/net.minecraft.network.packet.h"
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/ParticleType.h"
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/ParticleType.cpp"
)
source_group("net/minecraft/network/packet" FILES ${_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_NETWORK_PACKET})