fix: compilation error for server

This commit is contained in:
Lord_Cambion 2026-04-18 12:59:21 +02:00
parent f2cfbafc26
commit e46404ae38
6 changed files with 142 additions and 70 deletions

View file

@ -21,9 +21,11 @@ static const float DEG_TO_RAD = 3.14159265f / 180.0f;
ResourceLocation ArmorStandRenderer::LOC_ARMOR_STAND = ResourceLocation(TN_MOB_ARMORSTAND);
ArmorStandRenderer::ArmorStandArmorLayer::ArmorStandArmorLayer(LivingEntityRenderer* renderer)
: HumanoidArmorLayer(renderer)
{
delete armorModel1;
delete armorModel2;
armorModel1 = new ArmorStandArmorModel(0.5f);
@ -42,17 +44,23 @@ ArmorStandRenderer::ArmorStandRenderer()
: LivingEntityRenderer(new ArmorStandModel(0.0f), 0.0f)
{
armorLayer = new ArmorStandArmorLayer(this);
ArmorStandModel* m = static_cast<ArmorStandModel*>(getModel());
headLayer = m ? new CustomHeadLayer(m->head) : nullptr;
headLayer = m ? new CustomHeadLayer(m->head, this) : nullptr;
}
ArmorStandRenderer::~ArmorStandRenderer() {}
ResourceLocation* ArmorStandRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
return &LOC_ARMOR_STAND;
}
bool ArmorStandRenderer::shouldShowName(shared_ptr<LivingEntity> entity)
{
if (!entity) return false;
@ -77,6 +85,7 @@ void ArmorStandRenderer::setupRotations(shared_ptr<LivingEntity> mob,
}
}
void ArmorStandRenderer::render(shared_ptr<Entity> entity,
double x, double y, double z,
float rot, float a)
@ -84,6 +93,7 @@ void ArmorStandRenderer::render(shared_ptr<Entity> entity,
LivingEntityRenderer::render(entity, x, y, z, rot, a);
}
void ArmorStandRenderer::renderModel(shared_ptr<LivingEntity> mob,
float wp, float ws, float bob,
float headRotMinusBodyRot,
@ -110,44 +120,71 @@ void ArmorStandRenderer::renderModel(shared_ptr<LivingEntity> mob,
ll.x * DEG_TO_RAD, ll.y * DEG_TO_RAD, ll.z * DEG_TO_RAD,
rl.x * DEG_TO_RAD, rl.y * DEG_TO_RAD, rl.z * DEG_TO_RAD
);
if (armorLayer)
{
auto applyPose = [&](HumanoidModel* am)
{
if (!am) return;
am->head->xRot = h.x * DEG_TO_RAD; am->head->yRot = h.y * DEG_TO_RAD; am->head->zRot = h.z * DEG_TO_RAD;
if (am->hair) { am->hair->xRot = h.x * DEG_TO_RAD; am->hair->yRot = h.y * DEG_TO_RAD; am->hair->zRot = h.z * DEG_TO_RAD; }
am->body->xRot = b.x * DEG_TO_RAD; am->body->yRot = b.y * DEG_TO_RAD; am->body->zRot = b.z * DEG_TO_RAD;
am->arm1->xRot = la.x * DEG_TO_RAD; am->arm1->yRot = la.y * DEG_TO_RAD; am->arm1->zRot = la.z * DEG_TO_RAD;
am->arm0->xRot = ra.x * DEG_TO_RAD; am->arm0->yRot = ra.y * DEG_TO_RAD; am->arm0->zRot = ra.z * DEG_TO_RAD;
am->leg0->xRot = rl.x * DEG_TO_RAD; am->leg0->yRot = rl.y * DEG_TO_RAD; am->leg0->zRot = rl.z * DEG_TO_RAD;
am->leg1->xRot = ll.x * DEG_TO_RAD; am->leg1->yRot = ll.y * DEG_TO_RAD; am->leg1->zRot = ll.z * DEG_TO_RAD;
am->head->xRot = h.x * DEG_TO_RAD;
am->head->yRot = h.y * DEG_TO_RAD;
am->head->zRot = h.z * DEG_TO_RAD;
if (am->hair)
{
am->hair->xRot = h.x * DEG_TO_RAD;
am->hair->yRot = h.y * DEG_TO_RAD;
am->hair->zRot = h.z * DEG_TO_RAD;
}
am->body->xRot = b.x * DEG_TO_RAD;
am->body->yRot = b.y * DEG_TO_RAD;
am->body->zRot = b.z * DEG_TO_RAD;
am->arm1->xRot = la.x * DEG_TO_RAD;
am->arm1->yRot = la.y * DEG_TO_RAD;
am->arm1->zRot = la.z * DEG_TO_RAD;
am->arm0->xRot = ra.x * DEG_TO_RAD;
am->arm0->yRot = ra.y * DEG_TO_RAD;
am->arm0->zRot = ra.z * DEG_TO_RAD;
am->leg0->xRot = rl.x * DEG_TO_RAD;
am->leg0->yRot = rl.y * DEG_TO_RAD;
am->leg0->zRot = rl.z * DEG_TO_RAD;
am->leg1->xRot = ll.x * DEG_TO_RAD;
am->leg1->yRot = ll.y * DEG_TO_RAD;
am->leg1->zRot = ll.z * DEG_TO_RAD;
};
applyPose(static_cast<HumanoidModel*>(armorLayer->armorModel1));
applyPose(static_cast<HumanoidModel*>(armorLayer->armorModel2));
}
LivingEntityRenderer::renderModel(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale);
if (headLayer)
{
float fScale = 1.0f / 16.0f;
float bodyRot = mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * 0.0f;
float headRot = mob->yHeadRotO + (mob->yHeadRot - mob->yHeadRotO) * 0.0f;
float headRotX = mob->xRotO + (mob->xRot - mob->xRotO) * 0.0f;
float headRotX = mob->xRotO + (mob->xRot - mob->xRotO) * 0.0f;
headLayer->render(mob, wp, ws, bob, headRot - bodyRot, headRotX, fScale, true);
}
}
void ArmorStandRenderer::additionalRendering(shared_ptr<LivingEntity> mob, float a)
{
shared_ptr<ItemInstance> headGear = mob->getArmor(3);
if (!headGear) return;
if ((mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_DontRenderArmour)) != 0) return;
if (headGear->getItem()->id >= 256) return;
Item* item = headGear->getItem();
if (!item) return;
if (dynamic_cast<SkullItem*>(item)) return;
if (item->id >= 256) return;
ArmorStandModel* m = static_cast<ArmorStandModel*>(getModel());
if (!m || !m->head) return;
@ -155,17 +192,21 @@ void ArmorStandRenderer::additionalRendering(shared_ptr<LivingEntity> mob, float
glPushMatrix();
m->head->translateTo(1.0f / 16.0f);
if (Tile::tiles[headGear->id] != nullptr && TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
if (Tile::tiles[headGear->id] != nullptr
&& TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
{
float s = 10.0f / 16.0f;
glTranslatef(0.0f, -4.0f / 16.0f, 0.0f);
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
glScalef(s, -s, s);
}
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
glPopMatrix();
}
int ArmorStandRenderer::prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a)
{
if (!armorLayer) return -1;
@ -174,13 +215,26 @@ int ArmorStandRenderer::prepareArmor(shared_ptr<LivingEntity> mob, int layer, fl
if (!itemInstance) return -1;
Item* item = itemInstance->getItem();
if (!item) return -1;
SkullItem* skullItem = dynamic_cast<SkullItem*>(item);
if (skullItem && layer == 0)
{
HumanoidModel* am = armorLayer->getArmorModel(layer);
if (!am) return -1;
switch (itemInstance->getAuxValue())
am->head->visible = true;
if (am->hair) am->hair->visible = false;
am->body->visible = false;
am->arm0->visible = false;
am->arm1->visible = false;
am->leg0->visible = false;
am->leg1->visible = false;
int skullType = itemInstance->getAuxValue() & 0xF;
switch (skullType)
{
case SkullTileEntity::TYPE_WITHER:
bindTexture(&PlayerRenderer::WITHER_SKELETON_LOCATION);
@ -200,14 +254,6 @@ int ArmorStandRenderer::prepareArmor(shared_ptr<LivingEntity> mob, int layer, fl
break;
}
am->head->visible = true;
if (am->hair) am->hair->visible = false;
am->body->visible = false;
am->arm0->visible = false;
am->arm1->visible = false;
am->leg0->visible = false;
am->leg1->visible = false;
setArmor(am);
am->attackTime = model->attackTime;
am->riding = model->riding;
@ -221,13 +267,16 @@ int ArmorStandRenderer::prepareArmor(shared_ptr<LivingEntity> mob, int layer, fl
bindTexture(HumanoidMobRenderer::getArmorLocation(armorItem, layer));
HumanoidModel* am = armorLayer->getArmorModel(layer);
am->head->visible = (layer == 0);
if (!am) return -1;
am->head->visible = (layer == 0);
if (am->hair) am->hair->visible = (layer == 0);
am->body->visible = (layer == 1 || layer == 2);
am->arm0->visible = (layer == 1);
am->arm1->visible = (layer == 1);
am->leg0->visible = (layer == 2 || layer == 3);
am->leg1->visible = (layer == 2 || layer == 3);
am->body->visible = (layer == 1 || layer == 2);
am->arm0->visible = (layer == 1);
am->arm1->visible = (layer == 1);
am->leg0->visible = (layer == 2 || layer == 3);
am->leg1->visible = (layer == 2 || layer == 3);
setArmor(am);
am->attackTime = model->attackTime;
@ -236,17 +285,14 @@ int ArmorStandRenderer::prepareArmor(shared_ptr<LivingEntity> mob, int layer, fl
if (armorItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH)
{
int color = armorItem->getColor(itemInstance);
int color = armorItem->getColor(itemInstance);
float red = static_cast<float>((color >> 16) & 0xFF) / 255.0f;
float green = static_cast<float>((color >> 8) & 0xFF) / 255.0f;
float blue = static_cast<float>(color & 0xFF) / 255.0f;
float green = static_cast<float>((color >> 8) & 0xFF) / 255.0f;
float blue = static_cast<float>( color & 0xFF) / 255.0f;
glColor3f(red, green, blue);
if (itemInstance->isEnchanted()) return 0x1f;
return 0x10;
return itemInstance->isEnchanted() ? 0x1f : 0x10;
}
glColor3f(1.0f, 1.0f, 1.0f);
if (itemInstance->isEnchanted()) return 15;
return 1;
}
return itemInstance->isEnchanted() ? 15 : 1;
}

View file

@ -1,15 +1,19 @@
#include "stdafx.h"
#include "CustomHeadLayer.h"
#include "LivingEntityRenderer.h"
#include "ModelPart.h"
#include "SkullTileRenderer.h"
#include "TileRenderer.h"
#include "EntityRenderDispatcher.h"
#include "../Minecraft.World/ItemInstance.h"
#include "../Minecraft.World/Item.h"
#include "../Minecraft.World/Tile.h"
#include "../Minecraft.World/SkullItem.h"
#include "../Minecraft.World/SkullTileEntity.h"
#include "../Minecraft.World/LivingEntity.h"
CustomHeadLayer::CustomHeadLayer(ModelPart* headPart)
: headPart(headPart)
CustomHeadLayer::CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer)
: headPart(headPart), parentRenderer(parentRenderer)
{
}
@ -23,43 +27,52 @@ void CustomHeadLayer::render(shared_ptr<LivingEntity> mob,
float headRot, float headRotX,
float scale, bool useCompiled)
{
ItemInstanceArray slots = mob->getEquipmentSlots();
if (slots.length < 5) return;
shared_ptr<ItemInstance> helmet = slots[4];
if (mob->instanceof(eTYPE_PLAYER)) return;
if (!headPart) return;
shared_ptr<ItemInstance> helmet = mob->getArmor(3);
if (!helmet) return;
Item* item = helmet->getItem();
if (!item) return;
bool hasHatLayer = false;
if (mob->instanceof(eTYPE_PLAYER)) {
_SkinAdjustments adj;
mob->getSkinAdjustments(&adj);
hasHatLayer = (adj.data[0] & 0x100) != 0;
}
if (dynamic_cast<SkullItem*>(item)) return;
if (item->id >= 256) return;
EntityRenderDispatcher* dispatcher = parentRenderer ? parentRenderer->entityRenderDispatcher : nullptr;
glPushMatrix();
headPart->translateTo(0.0625f);
headPart->translateTo(1.0f / 16.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
int itemId = item->id;
if (item->id > 0
&& item->id < Tile::TILE_NUM_COUNT
&& Tile::tiles[item->id] != nullptr
&& TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
{
float s = 10.0f / 16.0f;
glTranslatef(0.0f, -4.0f / 16.0f, 0.0f);
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
glScalef(s, -s, s);
if (itemId == Tile::skull_Id) {
if (!SkullTileRenderer::instance) { glPopMatrix(); return; }
glScalef(1.1875f, -1.1875f, -1.1875f);
glTranslatef(-0.5f, 0.0f, -0.5f);
int skullType = helmet->getAuxValue() & 0xF;
wstring extra = helmet->hasTag() ? helmet->getTag()->getString(L"SkullOwner") : L"";
SkullTileRenderer::instance->renderSkull(0.0f, 0.0f, 0.0f, -1, 180.0f, skullType, extra);
} else if (itemId < 0x100) {
glTranslatef(0.0f, -0.25f, 0.0f);
glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
glScalef(0.625f, 0.625f, 0.625f);
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
if (itemId > 0 && itemId < Tile::TILE_NUM_COUNT && Tile::tiles[itemId]) {
TileRenderer tr;
tr.renderTile(Tile::tiles[itemId], helmet->getAuxValue(), 1.0f, 1.0f, useCompiled);
tr.renderTile(Tile::tiles[item->id], helmet->getAuxValue(), 1.0f, 1.0f, useCompiled);
glPopMatrix();
return;
}
if (dispatcher && dispatcher->itemInHandRenderer)
{
dispatcher->itemInHandRenderer->renderItem(mob, helmet, 0);
}
}
glPopMatrix();
}

View file

@ -3,16 +3,17 @@
class ModelPart;
class LivingEntity;
class LivingEntityRenderer;
class CustomHeadLayer : public RenderLayer {
public:
ModelPart* headPart;
ModelPart* headPart;
LivingEntityRenderer* parentRenderer;
explicit CustomHeadLayer(ModelPart* headPart);
CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer);
virtual ~CustomHeadLayer() {}
virtual int colorsOnDamage() override;
virtual int colorsOnDamage() override;
virtual void render(shared_ptr<LivingEntity> mob,
float wp, float ws, float bob,
float headRot, float headRotX,

View file

@ -21,6 +21,7 @@ class Font;
// 4J - this was originally a generic of type EntityRenderer<T extends Entity>
class EntityRenderer
{
friend class CustomHeadLayer;
friend class PlayerRenderer; // 4J Added to allow PlayerRenderer to call renderShadow
protected:
EntityRenderDispatcher *entityRenderDispatcher;

View file

@ -422,7 +422,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
}
/*else if (headGear->getItem()->id == Item::skull_Id)
else if (headGear->getItem()->id == Item::skull_Id)
{
float s = 17 / 16.0f;
glScalef(s, -s, -s);
@ -433,7 +433,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
extra = headGear->getTag()->getString(L"SkullOwner");
}
SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra);
}*/
}
//SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra);
glPopMatrix();
}

View file

@ -547,6 +547,17 @@ set(_MINECRAFT_SERVER_COMMON_ROOT
"${_MS_SRC}/../include/lce_filesystem/lce_filesystem.cpp"
"${_MS_SRC}/Console/ServerCliInput.cpp"
"${_MS_SRC}/Console/ServerCliInput.h"
"${_MS_SRC}/../Minecraft.Client/AbstractArmorLayer.h"
"${_MS_SRC}/../Minecraft.Client/AbstractArmorLayer.cpp"
"${_MS_SRC}/../Minecraft.Client/HumanoidArmorLayer.h"
"${_MS_SRC}/../Minecraft.Client/HumanoidArmorLayer.cpp"
"${_MS_SRC}/../Minecraft.Client/ArmorStandArmorModel.h"
"${_MS_SRC}/../Minecraft.Client/ArmorStandArmorModel.cpp"
"${_MS_SRC}/../Minecraft.Client/ItemInHandLayer.h"
"${_MS_SRC}/../Minecraft.Client/ItemInHandLayer.cpp"
"${_MS_SRC}/../Minecraft.Client/CustomHeadLayer.h"
"${_MS_SRC}/../Minecraft.Client/CustomHeadLayer.cpp"
"${_MS_SRC}/../Minecraft.Client/RenderLayer.h"
)
source_group("" FILES ${_MINECRAFT_SERVER_COMMON_ROOT})