From 78a55e97ef2f9ea02612efd50f03bdf93b744584 Mon Sep 17 00:00:00 2001 From: DrPerkyLegit Date: Mon, 1 Jun 2026 17:40:47 -0400 Subject: [PATCH] make names render when forced --- Minecraft.Client/LivingEntityRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/LivingEntityRenderer.cpp b/Minecraft.Client/LivingEntityRenderer.cpp index c6e7687e..f9fc3610 100644 --- a/Minecraft.Client/LivingEntityRenderer.cpp +++ b/Minecraft.Client/LivingEntityRenderer.cpp @@ -555,7 +555,7 @@ void LivingEntityRenderer::renderName(shared_ptr mob, double x, do bool LivingEntityRenderer::shouldShowName(shared_ptr mob) { - return Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && !mob->isInvisibleTo(Minecraft::GetInstance()->player) && mob->rider.lock() == nullptr; + return Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && (!mob->isInvisibleTo(Minecraft::GetInstance()->player) || mob->isCustomNameVisible()) && mob->rider.lock() == nullptr; } void LivingEntityRenderer::renderNameTags(shared_ptr mob, double x, double y, double z, const wstring &msg, float scale, double dist)