From 295c4cf3588fb60b3b6bc8c38cebfe366e86b96d Mon Sep 17 00:00:00 2001 From: "George V." Date: Thu, 16 Apr 2026 19:41:17 +0300 Subject: [PATCH] chore: remove MediaWindows64.arc asset copy for server targets --- cmake/ServerTarget.cmake | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cmake/ServerTarget.cmake b/cmake/ServerTarget.cmake index 6d9684f1..2524d6ba 100644 --- a/cmake/ServerTarget.cmake +++ b/cmake/ServerTarget.cmake @@ -35,9 +35,9 @@ function(configure_lce_server_target target) "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/res" "Common/res" "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64" "Common/Media/MediaWindows64" ) - set(_asset_files_pairs - "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/" - ) +# set(_asset_files_pairs +# "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/" +# ) set(_use_debug_4j_libs TRUE) if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang") @@ -118,7 +118,7 @@ function(configure_lce_server_target target) # named after the parent (e.g. AssetFileCopy_${target}) which is why each # server flavour has its own set in the VS Solution Explorer. setup_asset_folder_copy(${target} "${_asset_folder_pairs}") - setup_asset_file_copy(${target} "${_asset_files_pairs}") + #setup_asset_file_copy(${target} "${_asset_files_pairs}") if(PLATFORM_NAME STREQUAL "Windows64") add_custom_target(AssetLocalizationCopy_${target} ALL