Merge branch 'main' into fix/fourkit

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/home/neo 2026-04-18 17:58:47 +03:00 committed by GitHub
commit 1c6a5053d6
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GPG key ID: B5690EEEBB952194
15 changed files with 530 additions and 511 deletions

View file

@ -32,7 +32,7 @@ void ArmorStandArmorModel::setupAnim(float time, float r, float bob,
Rotations ll = stand->getLeftLegPose();
Rotations rl = stand->getRightLegPose();
head->xRot = DEG_TO_RAD * h.getX();
head->yRot = DEG_TO_RAD * h.getY();
head->zRot = DEG_TO_RAD * h.getZ();

View file

@ -1,27 +1,29 @@
#include "stdafx.h"
#include "HumanoidMobRenderer.h"
#include "ArmorStandRenderer.h"
#include "ArmorStandModel.h"
#include "ArmorStandArmorModel.h"
#include "HumanoidModel.h"
#include "ItemInHandLayer.h"
#include "ArmorStandModel.h"
#include "CustomHeadLayer.h"
#include "Textures.h"
#include "HumanoidMobRenderer.h"
#include "../Minecraft.World/ArmorStand.h"
#include "../Minecraft.World/ArmorItem.h"
#include "../Minecraft.World/Tile.h"
#include "../Minecraft.World/Facing.h"
#include <cmath>
#include "EntityRenderDispatcher.h"
#include "SkullTileRenderer.h"
#include "PlayerRenderer.h"
#include "../Minecraft.World/SkullItem.h"
#include "../Minecraft.World/SkullTileEntity.h"
static const float DEG_TO_RAD = 3.14159265f / 180.0f;
ResourceLocation ArmorStandRenderer::LOC_ARMOR_STAND =
ResourceLocation(TN_MOB_ARMORSTAND);
ResourceLocation ArmorStandRenderer::LOC_ARMOR_STAND = ResourceLocation(TN_MOB_ARMORSTAND);
ArmorStandRenderer::ArmorStandArmorLayer::ArmorStandArmorLayer(
LivingEntityRenderer* renderer)
ArmorStandRenderer::ArmorStandArmorLayer::ArmorStandArmorLayer(LivingEntityRenderer* renderer)
: HumanoidArmorLayer(renderer)
{
delete armorModel1;
delete armorModel2;
armorModel1 = new ArmorStandArmorModel(0.5f);
@ -36,26 +38,18 @@ void ArmorStandRenderer::ArmorStandArmorLayer::createArmorModels()
armorModel2 = new ArmorStandArmorModel(1.0f);
}
ArmorStandRenderer::ArmorStandRenderer()
: LivingEntityRenderer(new ArmorStandModel(0.0f), 0.0f)
{
addLayer(new ArmorStandArmorLayer(this));
armorLayer = new ArmorStandArmorLayer(this);
addLayer(new ItemInHandLayer(this));
ArmorStandModel* m = static_cast<ArmorStandModel*>(getModel());
addLayer(new CustomHeadLayer(m->head));
headLayer = m ? new CustomHeadLayer(m->head, this) : nullptr;
}
ArmorStandRenderer::~ArmorStandRenderer()
{
}
ArmorStandRenderer::~ArmorStandRenderer() {}
ResourceLocation* ArmorStandRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
@ -64,29 +58,39 @@ ResourceLocation* ArmorStandRenderer::getTextureLocation(shared_ptr<Entity> enti
bool ArmorStandRenderer::shouldShowName(shared_ptr<LivingEntity> entity)
{
if (!entity) return false;
return entity->isCustomNameVisible();
}
void ArmorStandRenderer::setupRotations(shared_ptr<LivingEntity> mob,
float bob, float bodyRot, float a)
float bob, float bodyRot, float a)
{
shared_ptr<ArmorStand> stand = dynamic_pointer_cast<ArmorStand>(mob);
glRotatef(180.0f - bodyRot, 0.0f, 1.0f, 0.0f);
if (stand)
{
long long ticksSinceHit = (long long)stand->tickCount - stand->lastHit;
if (ticksSinceHit >= 0 && ticksSinceHit < 5)
{
float wobble = (float)(ticksSinceHit + a) / 5.0f;
float angle = (float)stand->hurtDir * sinf(wobble * 3.14159265f) * 3.0f;
glRotatef(angle, 0.0f, 0.0f, 1.0f);
}
}
}
void ArmorStandRenderer::render(shared_ptr<Entity> entity,
double x, double y, double z,
float rot, float a)
double x, double y, double z,
float rot, float a)
{
LivingEntityRenderer::render(entity, x, y, z, rot, a);
}
void ArmorStandRenderer::renderModel(shared_ptr<LivingEntity> mob,
float wp, float ws, float bob,
float headRotMinusBodyRot,
float headRotx, float scale)
float wp, float ws, float bob,
float headRotMinusBodyRot,
float headRotx, float scale)
{
shared_ptr<ArmorStand> stand = dynamic_pointer_cast<ArmorStand>(mob);
if (!stand) return;
@ -94,7 +98,6 @@ void ArmorStandRenderer::renderModel(shared_ptr<LivingEntity> mob,
ArmorStandModel* m = static_cast<ArmorStandModel*>(getModel());
if (!m) return;
Rotations h = stand->getHeadPose();
Rotations b = stand->getBodyPose();
Rotations la = stand->getLeftArmPose();
@ -102,120 +105,111 @@ void ArmorStandRenderer::renderModel(shared_ptr<LivingEntity> mob,
Rotations ll = stand->getLeftLegPose();
Rotations rl = stand->getRightLegPose();
m->setupPose(
h.getX() * DEG_TO_RAD, h.getY() * DEG_TO_RAD, h.getZ() * DEG_TO_RAD,
b.getX() * DEG_TO_RAD, b.getY() * DEG_TO_RAD, b.getZ() * DEG_TO_RAD,
la.getX() * DEG_TO_RAD, la.getY() * DEG_TO_RAD, la.getZ() * DEG_TO_RAD,
ra.getX() * DEG_TO_RAD, ra.getY() * DEG_TO_RAD, ra.getZ() * DEG_TO_RAD,
ll.getX() * DEG_TO_RAD, ll.getY() * DEG_TO_RAD, ll.getZ() * DEG_TO_RAD,
rl.getX() * DEG_TO_RAD, rl.getY() * DEG_TO_RAD, rl.getZ() * DEG_TO_RAD
h.x * DEG_TO_RAD, h.y * DEG_TO_RAD, h.z * DEG_TO_RAD,
b.x * DEG_TO_RAD, b.y * DEG_TO_RAD, b.z * DEG_TO_RAD,
la.x * DEG_TO_RAD, la.y * DEG_TO_RAD, la.z * DEG_TO_RAD,
ra.x * DEG_TO_RAD, ra.y * DEG_TO_RAD, ra.z * DEG_TO_RAD,
ll.x * DEG_TO_RAD, ll.y * DEG_TO_RAD, ll.z * DEG_TO_RAD,
rl.x * DEG_TO_RAD, rl.y * DEG_TO_RAD, rl.z * DEG_TO_RAD
);
ArmorStandArmorLayer* al = getArmorLayer();
if (al)
if (armorLayer)
{
auto applyPose = [&](HumanoidModel* am)
{
if (!am) return;
am->head->xRot = h.getX() * DEG_TO_RAD;
am->head->yRot = h.getY() * DEG_TO_RAD;
am->head->zRot = h.getZ() * DEG_TO_RAD;
if (am->hair) {
am->hair->xRot = h.getX() * DEG_TO_RAD;
am->hair->yRot = h.getY() * DEG_TO_RAD;
am->hair->zRot = h.getZ() * DEG_TO_RAD;
am->head->xRot = h.x * DEG_TO_RAD;
am->head->yRot = h.y * DEG_TO_RAD;
am->head->zRot = h.z * DEG_TO_RAD;
if (am->hair)
{
am->hair->xRot = h.x * DEG_TO_RAD;
am->hair->yRot = h.y * DEG_TO_RAD;
am->hair->zRot = h.z * DEG_TO_RAD;
}
am->body->xRot = b.getX() * DEG_TO_RAD;
am->body->yRot = b.getY() * DEG_TO_RAD;
am->body->zRot = b.getZ() * DEG_TO_RAD;
am->arm1->xRot = la.getX() * DEG_TO_RAD;
am->arm1->yRot = la.getY() * DEG_TO_RAD;
am->arm1->zRot = la.getZ() * DEG_TO_RAD;
am->arm0->xRot = ra.getX() * DEG_TO_RAD;
am->arm0->yRot = ra.getY() * DEG_TO_RAD;
am->arm0->zRot = ra.getZ() * DEG_TO_RAD;
am->leg0->xRot = rl.getX() * DEG_TO_RAD;
am->leg0->yRot = rl.getY() * DEG_TO_RAD;
am->leg0->zRot = rl.getZ() * DEG_TO_RAD;
am->leg1->xRot = ll.getX() * DEG_TO_RAD;
am->leg1->yRot = ll.getY() * DEG_TO_RAD;
am->leg1->zRot = ll.getZ() * DEG_TO_RAD;
am->body->xRot = b.x * DEG_TO_RAD;
am->body->yRot = b.y * DEG_TO_RAD;
am->body->zRot = b.z * DEG_TO_RAD;
am->arm1->xRot = la.x * DEG_TO_RAD;
am->arm1->yRot = la.y * DEG_TO_RAD;
am->arm1->zRot = la.z * DEG_TO_RAD;
am->arm0->xRot = ra.x * DEG_TO_RAD;
am->arm0->yRot = ra.y * DEG_TO_RAD;
am->arm0->zRot = ra.z * DEG_TO_RAD;
am->leg0->xRot = rl.x * DEG_TO_RAD;
am->leg0->yRot = rl.y * DEG_TO_RAD;
am->leg0->zRot = rl.z * DEG_TO_RAD;
am->leg1->xRot = ll.x * DEG_TO_RAD;
am->leg1->yRot = ll.y * DEG_TO_RAD;
am->leg1->zRot = ll.z * DEG_TO_RAD;
};
applyPose(static_cast<HumanoidModel*>(al->armorModel1));
applyPose(static_cast<HumanoidModel*>(al->armorModel2));
applyPose(static_cast<HumanoidModel*>(armorLayer->armorModel1));
applyPose(static_cast<HumanoidModel*>(armorLayer->armorModel2));
}
LivingEntityRenderer::renderModel(mob, wp, ws, bob,
headRotMinusBodyRot, headRotx, scale);
LivingEntityRenderer::renderModel(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale);
for (size_t i = 0; i < renderLayers.size(); ++i) {
if (renderLayers[i]) {
renderLayers[i]->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
}
if (headLayer)
{
float fScale = 1.0f / 16.0f;
float bodyRot = mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * 0.0f;
float headRot = mob->yHeadRotO + (mob->yHeadRot - mob->yHeadRotO) * 0.0f;
float headRotX = mob->xRotO + (mob->xRot - mob->xRotO) * 0.0f;
headLayer->render(mob, wp, ws, bob, headRot - bodyRot, headRotX, fScale, true);
}
}
void ArmorStandRenderer::additionalRendering(shared_ptr<LivingEntity> mob, float a)
{
}
int ArmorStandRenderer::prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a)
{
if (!armorLayer) return -1;
shared_ptr<ItemInstance> itemInstance = mob->getArmor(3 - layer);
if (itemInstance != nullptr)
if (!itemInstance) return -1;
Item* item = itemInstance->getItem();
if (!item) return -1;
ArmorItem* armorItem = dynamic_cast<ArmorItem*>(item);
if (!armorItem) return -1;
bindTexture(HumanoidMobRenderer::getArmorLocation(armorItem, layer));
HumanoidModel* am = armorLayer->getArmorModel(layer);
if (!am) return -1;
am->head->visible = (layer == 0);
if (am->hair) am->hair->visible = (layer == 0);
am->body->visible = (layer == 1 || layer == 2);
am->arm0->visible = (layer == 1);
am->arm1->visible = (layer == 1);
am->leg0->visible = (layer == 2 || layer == 3);
am->leg1->visible = (layer == 2 || layer == 3);
setArmor(am);
am->attackTime = model->attackTime;
am->riding = model->riding;
am->young = mob->isBaby();
if (armorItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH)
{
Item *item = itemInstance->getItem();
ArmorItem *armorItem = dynamic_cast<ArmorItem *>(item);
if (armorItem != nullptr)
{
bindTexture(HumanoidMobRenderer::getArmorLocation(armorItem, layer));
HumanoidModel *am = armorLayer->getArmorModel(layer);
am->head->visible = (layer == 0);
if (am->hair) am->hair->visible = (layer == 0);
am->body->visible = (layer == 1 || layer == 2);
am->arm0->visible = (layer == 1);
am->arm1->visible = (layer == 1);
am->leg0->visible = (layer == 2 || layer == 3);
am->leg1->visible = (layer == 2 || layer == 3);
setArmor(am);
am->attackTime = model->attackTime;
am->riding = model->riding;
am->young = mob->isBaby();
if (armorItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH)
{
int color = armorItem->getColor(itemInstance);
float red = static_cast<float>((color >> 16) & 0xFF) / 255.0f;
float green = static_cast<float>((color >> 8) & 0xFF) / 255.0f;
float blue = static_cast<float>(color & 0xFF) / 255.0f;
glColor3f(red, green, blue);
if (itemInstance->isEnchanted()) return 0x1f;
return 0x10;
}
glColor3f(1.0f, 1.0f, 1.0f);
if (itemInstance->isEnchanted()) return 15;
return 1;
}
int color = armorItem->getColor(itemInstance);
float red = static_cast<float>((color >> 16) & 0xFF) / 255.0f;
float green = static_cast<float>((color >> 8) & 0xFF) / 255.0f;
float blue = static_cast<float>( color & 0xFF) / 255.0f;
glColor3f(red, green, blue);
return itemInstance->isEnchanted() ? 0x1f : 0x10;
}
return -1;
glColor3f(1.0f, 1.0f, 1.0f);
return itemInstance->isEnchanted() ? 15 : 1;
}

View file

@ -2,13 +2,13 @@
#include "LivingEntityRenderer.h"
#include "HumanoidArmorLayer.h"
#include "ResourceLocation.h"
#include <vector>
class ArmorStandModel;
class LivingEntity;
class Entity;
class RenderLayer;
class CustomHeadLayer;
class ArmorStandRenderer : public LivingEntityRenderer {
public:
@ -22,17 +22,12 @@ public:
protected:
std::vector<RenderLayer*> renderLayers;
ArmorStandArmorLayer* armorLayer;
CustomHeadLayer* headLayer;
public:
void addLayer(RenderLayer* layer) {
renderLayers.push_back(layer);
}
void addLayer(ArmorStandArmorLayer* layer) {
armorLayer = layer;
}
ArmorStandArmorLayer* getArmorLayer() {
return armorLayer;
}
void addLayer(RenderLayer* layer) { renderLayers.push_back(layer); }
void addLayer(ArmorStandArmorLayer* layer) { armorLayer = layer; }
ArmorStandArmorLayer* getArmorLayer() { return armorLayer; }
static ResourceLocation LOC_ARMOR_STAND;
@ -40,15 +35,17 @@ public:
virtual ~ArmorStandRenderer();
virtual ResourceLocation* getTextureLocation(shared_ptr<Entity> entity) override;
virtual bool shouldShowName(shared_ptr<LivingEntity> mob) override;
virtual void setupRotations(shared_ptr<LivingEntity> mob,
float bob, float bodyRot, float a) override;
virtual void render(shared_ptr<Entity> entity,
double x, double y, double z,
float rot, float a) override;
virtual void renderModel(shared_ptr<LivingEntity> mob,
float wp, float ws, float bob,
float headRotMinusBodyRot,
float headRotx, float scale) override;
virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a) override;
virtual bool shouldShowName(shared_ptr<LivingEntity> mob) override;
virtual void setupRotations(shared_ptr<LivingEntity> mob,
float bob, float bodyRot, float a) override;
virtual void render(shared_ptr<Entity> entity,
double x, double y, double z,
float rot, float a) override;
virtual void renderModel(shared_ptr<LivingEntity> mob,
float wp, float ws, float bob,
float headRotMinusBodyRot,
float headRotx, float scale) override;
virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a) override;
virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a) override;
};

View file

@ -1,17 +1,27 @@
#include "stdafx.h"
#include "CustomHeadLayer.h"
#include "LivingEntityRenderer.h"
#include "ModelPart.h"
#include "SkullTileRenderer.h"
#include "TileRenderer.h"
#include "EntityRenderDispatcher.h"
#include "Minecraft.h"
#include "../Minecraft.World/ItemInstance.h"
#include "../Minecraft.World/Item.h"
#include "../Minecraft.World/Tile.h"
#include "../Minecraft.World/SkullItem.h"
#include "../Minecraft.World/SkullTileEntity.h"
#include "../Minecraft.World/LivingEntity.h"
#include "../Minecraft.World/Facing.h"
CustomHeadLayer::CustomHeadLayer(ModelPart* headPart)
: headPart(headPart)
CustomHeadLayer::CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer)
: headPart(headPart), parentRenderer(parentRenderer)
{
}
int CustomHeadLayer::colorsOnDamage() {
int CustomHeadLayer::colorsOnDamage()
{
return 1;
}
@ -20,59 +30,74 @@ void CustomHeadLayer::render(shared_ptr<LivingEntity> mob,
float headRot, float headRotX,
float scale, bool useCompiled)
{
ItemInstanceArray slots = mob->getEquipmentSlots();
if (slots.length < 5) return;
shared_ptr<ItemInstance> helmet = slots[4];
shared_ptr<ItemInstance> helmet = mob->getArmor(3);
if (!helmet) return;
Item* item = helmet->getItem();
if (!item) return;
bool hasHatLayer = false;
if (mob->instanceof(eTYPE_PLAYER)) {
if (mob->instanceof(eTYPE_PLAYER))
{
_SkinAdjustments adj;
mob->getSkinAdjustments(&adj);
hasHatLayer = (adj.data[0] & 0x100) != 0;
if ((adj.data[0] & 0x100) != 0) return;
}
bool isBaby = mob->isBaby();
// FIX: Riconosciamo correttamente lo SkullItem invece dell'ID del Blocco
bool isSkull = (dynamic_cast<SkullItem*>(item) != nullptr);
glPushMatrix();
if (isBaby)
glTranslatef(0.0f, 0.2f, 0.0f);
headPart->translateTo(0.0625f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
int itemId = item->id;
if (itemId == Tile::skull_Id) {
if (isSkull)
{
glScalef(1.1875f, -1.1875f, -1.1875f);
if (hasHatLayer)
if (isBaby)
glTranslatef(0.0f, 0.0625f, 0.0f);
if (SkullTileRenderer::instance)
{
int skullType = helmet->getAuxValue() & 0xF;
wstring extra = L"";
if (helmet->hasTag() && helmet->getTag()->contains(L"SkullOwner"))
extra = helmet->getTag()->getString(L"SkullOwner");
} else if (itemId < 0x100) {
SkullTileRenderer::instance->renderSkull(
//Skull on armor stand is slightly lowered
-0.5f, -0.05f, -0.5f,
Facing::UP,
180.0f,
skullType,
extra
);
}
}
else if (item->id < 256)
{
glTranslatef(0.0f, -0.25f, 0.0f);
glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
glScalef(0.625f, -0.625f, -0.625f);
if (hasHatLayer)
if (isBaby)
glTranslatef(0.0f, 0.1875f, 0.0f);
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
if (itemId > 0 && itemId < Tile::TILE_NUM_COUNT && Tile::tiles[itemId]) {
Minecraft* mc = Minecraft::GetInstance();
if (mc)
{
auto* iihr = mc->getItemInHandRenderer();
if (iihr)
iihr->renderItem(mob, helmet, 0, true);
}
}
glPopMatrix();
}

View file

@ -3,16 +3,17 @@
class ModelPart;
class LivingEntity;
class LivingEntityRenderer;
class CustomHeadLayer : public RenderLayer {
public:
ModelPart* headPart;
ModelPart* headPart;
LivingEntityRenderer* parentRenderer;
explicit CustomHeadLayer(ModelPart* headPart);
CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer);
virtual ~CustomHeadLayer() {}
virtual int colorsOnDamage() override;
virtual int colorsOnDamage() override;
virtual void render(shared_ptr<LivingEntity> mob,
float wp, float ws, float bob,
float headRot, float headRotX,

View file

@ -21,6 +21,7 @@ class Font;
// 4J - this was originally a generic of type EntityRenderer<T extends Entity>
class EntityRenderer
{
friend class CustomHeadLayer;
friend class PlayerRenderer; // 4J Added to allow PlayerRenderer to call renderShadow
protected:
EntityRenderDispatcher *entityRenderDispatcher;

View file

@ -79,6 +79,7 @@ private:
static void levelTickUpdateFunc(void* pParam);
static void levelTickThreadInitFunc();
public:
int width, height;
int width_phys, height_phys; // 4J - added
@ -122,7 +123,7 @@ public:
void storeExtraLocalPlayer(int idx);
void updatePlayerViewportAssignments();
int unoccupiedQuadrant; // 4J - added
ItemInHandRenderer* getItemInHandRenderer() const { return localitemInHandRenderers[localPlayerIdx]; };
shared_ptr<LivingEntity> cameraTargetPlayer;
shared_ptr<LivingEntity> crosshairPickMob;
ParticleEngine *particleEngine;

View file

@ -48,12 +48,12 @@ static unsigned int nametagColorForIndex(int index)
float r = 0.f, g = 0.f, b = 0.f;
switch (i % 6)
{
case 0: r = 1.f; g = t; b = 0.f; break;
case 1: r = q; g = 1.f; b = 0.f; break;
case 2: r = 0.f; g = 1.f; b = t; break;
case 3: r = 0.f; g = q; b = 1.f; break;
case 4: r = t; g = 0.f; b = 1.f; break;
default: r = 1.f; g = 0.f; b = q; break;
case 0: r = 1.f; g = t; b = 0.f; break;
case 1: r = q; g = 1.f; b = 0.f; break;
case 2: r = 0.f; g = 1.f; b = t; break;
case 3: r = 0.f; g = q; b = 1.f; break;
case 4: r = t; g = 0.f; b = 1.f; break;
default: r = 1.f; g = 0.f; b = q; break;
}
int ri = (int)(r * 255.f) & 0xff, gi = (int)(g * 255.f) & 0xff, bi = (int)(b * 255.f) & 0xff;
return 0xff000000u | (ri << 16) | (gi << 8) | bi;
@ -64,21 +64,21 @@ static unsigned int nametagColorForIndex(int index)
ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true, true )
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer(new HumanoidModel(0), 0.5f, true, true)
{
humanoidModel = static_cast<HumanoidModel *>(model);
humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim);
newHumanoidModel = static_cast<HumanoidModel *>(newModel);
newHumanoidModelSlim = static_cast<HumanoidModel *>(newModelSlim);
humanoidModel = static_cast<HumanoidModel*>(model);
humanoidModelSlim = static_cast<HumanoidModel*>(modelSlim);
newHumanoidModel = static_cast<HumanoidModel*>(newModel);
newHumanoidModelSlim = static_cast<HumanoidModel*>(newModelSlim);
armorParts1 = new HumanoidModel(1.0f);
armorParts2 = new HumanoidModel(0.5f);
armorParts3 = new HumanoidModel(0.5f);
armorParts1 = new HumanoidModel(1.0f);
armorParts2 = new HumanoidModel(0.5f);
armorParts3 = new HumanoidModel(0.5f);
}
unsigned int PlayerRenderer::getNametagColour(int index)
{
if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
if (index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
return nametagColorForIndex(index);
return 0xFF000000;
}
@ -89,33 +89,33 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
// 4J-PB - need to disable rendering armour for some special skins (Daleks)
unsigned int uiAnimOverrideBitmask=player->getAnimOverrideBitmask();
if(uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DontRenderArmour))
unsigned int uiAnimOverrideBitmask = player->getAnimOverrideBitmask();
if (uiAnimOverrideBitmask & (1 << HumanoidModel::eAnim_DontRenderArmour))
{
return -1;
}
shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
if (itemInstance != nullptr)
shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
if (itemInstance != nullptr)
{
Item *item = itemInstance->getItem();
if (dynamic_cast<ArmorItem *>(item))
Item* item = itemInstance->getItem();
if (dynamic_cast<ArmorItem*>(item))
{
ArmorItem *armorItem = dynamic_cast<ArmorItem *>(item);
ArmorItem* armorItem = dynamic_cast<ArmorItem*>(item);
bindTexture(HumanoidMobRenderer::getArmorLocation(armorItem, layer));
SkullItem* skullItem = dynamic_cast<SkullItem*>(item);
HumanoidModel *armor = layer == 2 ? armorParts2 : armorParts1;
HumanoidModel* armor = layer == 2 ? armorParts2 : armorParts1;
armor->head->visible = layer == 0;
armor->hair->visible = layer == 0;
armor->body->visible = layer == 1 || layer == 2;
armor->arm0->visible = layer == 1;
armor->arm1->visible = layer == 1;
armor->leg0->visible = layer == 2 || layer == 3;
armor->leg1->visible = layer == 2 || layer == 3;
armor->head->visible = layer == 0;
armor->hair->visible = layer == 0;
armor->body->visible = layer == 1 || layer == 2;
armor->arm0->visible = layer == 1;
armor->arm1->visible = layer == 1;
armor->leg0->visible = layer == 2 || layer == 3;
armor->leg1->visible = layer == 2 || layer == 3;
setArmor(armor);
setArmor(armor);
if (armor != nullptr) armor->attackTime = model->attackTime;
if (armor != nullptr) armor->riding = model->riding;
if (armor != nullptr) armor->young = model->young;
@ -139,25 +139,15 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
if (itemInstance->isEnchanted()) return 0xf;
return 1;
}
return 1;
}
else if (dynamic_cast<SkullItem*>(item)) {
SkullItem* skullItem = dynamic_cast<SkullItem*>(item);
HumanoidModel* armor = armorParts3;
auto t = new SkeletonHeadModel(0, 0, 64, 64, 1);
HumanoidModel* armor = armorParts1;
//auto t = new SkeletonHeadModel(0, 0, 64, 64, 1);
//armor->head->_init();
armor->head = t->head;
//armor->head = t->head;
//armor->head->addHumanoidBox(-4, -8, -4, 8, 8, 8, 0.5); // Head
armor->head->visible = layer == 0;
armor->hair->visible = false;
armor->body->visible = false;
armor->arm0->visible = false;
armor->arm1->visible = false;
armor->leg0->visible = false;
armor->leg1->visible = false;
switch (itemInstance->getAuxValue())
{
case SkullTileEntity::TYPE_WITHER:
@ -171,6 +161,9 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
break;
case SkullTileEntity::TYPE_CHAR:
{
armor = armorParts3;
auto t = new SkeletonHeadModel(0, 0, 64, 64, 1);
armor->head = t->head;
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
break;
}
@ -179,6 +172,14 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
bindTexture(&SKELETON_LOCATION);
break;
}
armor->head->visible = layer == 0;
armor->hair->visible = false;
armor->body->visible = false;
armor->arm0->visible = false;
armor->arm1->visible = false;
armor->leg0->visible = false;
armor->leg1->visible = false;
setArmor(armor);
if (armor != nullptr) armor->attackTime = model->attackTime;
if (armor != nullptr) armor->riding = model->riding;
@ -186,8 +187,9 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
return 1;
}
}
return -1;
}
return -1;
}
@ -198,11 +200,11 @@ void PlayerRenderer::prepareSecondPassArmor(shared_ptr<LivingEntity> _player, in
shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
if (itemInstance != nullptr)
{
Item *item = itemInstance->getItem();
if (dynamic_cast<ArmorItem *>(item))
Item* item = itemInstance->getItem();
if (dynamic_cast<ArmorItem*>(item))
{
ArmorItem *armorItem = dynamic_cast<ArmorItem *>(item);
bindTexture(HumanoidMobRenderer::getArmorLocation(static_cast<ArmorItem *>(item), layer, true));
ArmorItem* armorItem = dynamic_cast<ArmorItem*>(item);
bindTexture(HumanoidMobRenderer::getArmorLocation(static_cast<ArmorItem*>(item), layer, true));
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : player->getBrightness(a);
glColor3f(brightness, brightness, brightness);
@ -219,40 +221,40 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
HumanoidModel *resModel = static_cast<HumanoidModel *>(model);
HumanoidModel* resModel = static_cast<HumanoidModel*>(model);
if(mob == nullptr) return;
if(mob->hasInvisiblePrivilege()) return;
if (mob == nullptr) return;
if (mob->hasInvisiblePrivilege()) return;
if (mob != nullptr)
{
Textures *textures = Minecraft::GetInstance()->textures;
Textures* textures = Minecraft::GetInstance()->textures;
int skinId = mob->getPlayerDefaultSkin() - 1;
int defaultSkin = mob->getPlayerDefaultSkin() + 35;
if (slim[skinId] == true)
{
if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
resModel = static_cast<HumanoidModel *>(newHumanoidModelSlim);
resModel = static_cast<HumanoidModel*>(newHumanoidModelSlim);
else
resModel = static_cast<HumanoidModel *>(humanoidModelSlim);
resModel = static_cast<HumanoidModel*>(humanoidModelSlim);
}
else
{
if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
resModel = static_cast<HumanoidModel *>(newHumanoidModel);
resModel = static_cast<HumanoidModel*>(newHumanoidModel);
else
resModel = static_cast<HumanoidModel *>(humanoidModel);
resModel = static_cast<HumanoidModel*>(humanoidModel);
}
}
else
resModel = static_cast<HumanoidModel *>(model);
resModel = static_cast<HumanoidModel*>(model);
/*if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel;*/
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = item != nullptr ? 1 : 0;
@ -272,11 +274,11 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
}
}
// 4J added, for 3rd person view of eating
if( item != nullptr && mob->getUseItemDuration() > 0 && item->getUseAnimation() == UseAnim_eat )
if (item != nullptr && mob->getUseItemDuration() > 0 && item->getUseAnimation() == UseAnim_eat)
{
// These factors are largely lifted from ItemInHandRenderer to try and keep the 3rd person eating animation as similar as possible
float t = (mob->getUseItemDuration() - a + 1);
float swing = 1 - (t / item->getUseDuration());
float t = (mob->getUseItemDuration() - a + 1);
float swing = 1 - (t / item->getUseDuration());
armorParts1->eating = armorParts2->eating = resModel->eating = true;
armorParts1->eating_t = armorParts2->eating_t = resModel->eating_t = t;
@ -288,69 +290,69 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
}
armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = mob->isSneaking();
double yp = y - mob->heightOffset;
if (mob->isSneaking())
double yp = y - mob->heightOffset;
if (mob->isSneaking())
{
yp -= 2 / 16.0f;
}
yp -= 2 / 16.0f;
}
if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel))
{
if (mob->isRiding())
{
std::shared_ptr<Entity> ridingEntity = mob->riding;
if (ridingEntity != nullptr) // Safety check;
{
if (ridingEntity->instanceof(eTYPE_BOAT))
{
yp += 0.25f; // reverts the change in Boat.cpp for smaller models.
}
}
}
}
if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel))
{
if (mob->isRiding())
{
std::shared_ptr<Entity> ridingEntity = mob->riding;
if (ridingEntity != nullptr) // Safety check;
{
if (ridingEntity->instanceof(eTYPE_BOAT))
{
yp += 0.25f; // reverts the change in Boat.cpp for smaller models.
}
}
}
}
// Check if an idle animation is needed
if(mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_HasIdle))
if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_HasIdle))
{
if(mob->isIdle())
if (mob->isIdle())
{
resModel->idle=true;
armorParts1->idle=true;
armorParts2->idle=true;
resModel->idle = true;
armorParts1->idle = true;
armorParts2->idle = true;
}
else
{
resModel->idle=false;
armorParts1->idle=false;
armorParts2->idle=false;
resModel->idle = false;
armorParts1->idle = false;
armorParts2->idle = false;
}
}
else
{
resModel->idle=false;
armorParts1->idle=false;
armorParts2->idle=false;
resModel->idle = false;
armorParts1->idle = false;
armorParts2->idle = false;
}
// 4J-PB - any additional parts to turn on for this player (skin dependent)
vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts();
vector<ModelPart*>* pAdditionalModelParts = mob->GetAdditionalModelParts();
//turn them on
if(pAdditionalModelParts!=nullptr)
if (pAdditionalModelParts != nullptr)
{
for(ModelPart *pModelPart : *pAdditionalModelParts)
for (ModelPart* pModelPart : *pAdditionalModelParts)
{
pModelPart->visible=true;
pModelPart->visible = true;
}
}
LivingEntityRenderer::render(mob, x, yp, z, rot, a);
LivingEntityRenderer::render(mob, x, yp, z, rot, a);
// turn them off again
if(pAdditionalModelParts && pAdditionalModelParts->size()!=0)
if (pAdditionalModelParts && pAdditionalModelParts->size() != 0)
{
for(ModelPart *pModelPart : *pAdditionalModelParts)
for (ModelPart* pModelPart : *pAdditionalModelParts)
{
pModelPart->visible=false;
pModelPart->visible = false;
}
}
armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = false;
@ -361,55 +363,55 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : _mob->getBrightness(a);
glColor3f(brightness, brightness, brightness);
glColor3f(brightness, brightness, brightness);
LivingEntityRenderer::additionalRendering(_mob,a);
LivingEntityRenderer::additionalRendering(_mob, a);
LivingEntityRenderer::renderArrows(_mob, a);
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
HumanoidModel *resModel = static_cast<HumanoidModel *>(model);
HumanoidModel* resModel = static_cast<HumanoidModel*>(model);
if (mob != nullptr)
{
Textures *textures = Minecraft::GetInstance()->textures;
Textures* textures = Minecraft::GetInstance()->textures;
int skinId = mob->getPlayerDefaultSkin() - 1;
int defaultSkin = mob->getPlayerDefaultSkin() + 35;
if (slim[skinId] == true)
{
if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
resModel = static_cast<HumanoidModel *>(newHumanoidModelSlim);
resModel = static_cast<HumanoidModel*>(newHumanoidModelSlim);
else
resModel = static_cast<HumanoidModel *>(humanoidModelSlim);
resModel = static_cast<HumanoidModel*>(humanoidModelSlim);
}
else
{
if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
resModel = static_cast<HumanoidModel *>(newHumanoidModel);
resModel = static_cast<HumanoidModel*>(newHumanoidModel);
else
resModel = static_cast<HumanoidModel *>(humanoidModel);
resModel = static_cast<HumanoidModel*>(humanoidModel);
}
}
else
resModel = static_cast<HumanoidModel *>(model);
resModel = static_cast<HumanoidModel*>(model);
/*if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel;*/
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
if (headGear != nullptr)
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
if (headGear != nullptr)
{
// don't render the pumpkin for the skins
unsigned int uiAnimOverrideBitmask = mob->getSkinAnimOverrideBitmask( mob->getCustomSkin());
unsigned int uiAnimOverrideBitmask = mob->getSkinAnimOverrideBitmask(mob->getCustomSkin());
if((uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DontRenderArmour))==0)
if ((uiAnimOverrideBitmask & (1 << HumanoidModel::eAnim_DontRenderArmour)) == 0)
{
glPushMatrix();
resModel->head->translateTo(1 / 16.0f);
if(headGear->getItem()->id < 256)
if (headGear->getItem()->id < 256)
{
if (TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
{
@ -436,87 +438,87 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
//SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra);
glPopMatrix();
}
}
}
// need to add a custom texture for deadmau5
if (mob != nullptr && app.isXuidDeadmau5( mob->getXuid() ) && bindTexture(mob->customTextureUrl, L"" ))
if (mob != nullptr && app.isXuidDeadmau5(mob->getXuid()) && bindTexture(mob->customTextureUrl, L""))
{
for (int i = 0; i < 2; i++)
for (int i = 0; i < 2; i++)
{
float yr = (mob->yRotO + (mob->yRot - mob->yRotO) * a) - (mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a);
float xr = mob->xRotO + (mob->xRot - mob->xRotO) * a;
glPushMatrix();
glRotatef(yr, 0, 1, 0);
glRotatef(xr, 1, 0, 0);
glTranslatef((6 / 16.0f) * (i * 2 - 1), 0, 0);
glTranslatef(0, -6 / 16.0f, 0);
glRotatef(-xr, 1, 0, 0);
glRotatef(-yr, 0, 1, 0);
float yr = (mob->yRotO + (mob->yRot - mob->yRotO) * a) - (mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a);
float xr = mob->xRotO + (mob->xRot - mob->xRotO) * a;
glPushMatrix();
glRotatef(yr, 0, 1, 0);
glRotatef(xr, 1, 0, 0);
glTranslatef((6 / 16.0f) * (i * 2 - 1), 0, 0);
glTranslatef(0, -6 / 16.0f, 0);
glRotatef(-xr, 1, 0, 0);
glRotatef(-yr, 0, 1, 0);
float s = 8 / 6.0f;
glScalef(s, s, s);
resModel->renderEars(1 / 16.0f,true);
glPopMatrix();
}
}
float s = 8 / 6.0f;
glScalef(s, s, s);
resModel->renderEars(1 / 16.0f, true);
glPopMatrix();
}
}
// 4J: removed
/*boolean loaded = mob->getCloakTexture()->isLoaded();
boolean b1 = !mob->isInvisible();
boolean b2 = !mob->isCapeHidden();*/
boolean b1 = !mob->isInvisible();
boolean b2 = !mob->isCapeHidden();*/
if (bindTexture(mob->customTextureUrl2, L"") && !mob->isInvisible())
{
glPushMatrix();
glTranslatef(0, 0, 2 / 16.0f);
glPushMatrix();
glTranslatef(0, 0, 2 / 16.0f);
double xd = (mob->xCloakO + (mob->xCloak - mob->xCloakO) * a) - (mob->xo + (mob->x - mob->xo) * a);
double yd = (mob->yCloakO + (mob->yCloak - mob->yCloakO) * a) - (mob->yo + (mob->y - mob->yo) * a);
double zd = (mob->zCloakO + (mob->zCloak - mob->zCloakO) * a) - (mob->zo + (mob->z - mob->zo) * a);
double xd = (mob->xCloakO + (mob->xCloak - mob->xCloakO) * a) - (mob->xo + (mob->x - mob->xo) * a);
double yd = (mob->yCloakO + (mob->yCloak - mob->yCloakO) * a) - (mob->yo + (mob->y - mob->yo) * a);
double zd = (mob->zCloakO + (mob->zCloak - mob->zCloakO) * a) - (mob->zo + (mob->z - mob->zo) * a);
float yr = mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a;
float yr = mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a;
double xa = Mth::sin(yr * PI / 180);
double za = -Mth::cos(yr * PI / 180);
double xa = Mth::sin(yr * PI / 180);
double za = -Mth::cos(yr * PI / 180);
float flap = static_cast<float>(yd) * 10;
if (flap < -6) flap = -6;
if (flap > 32) flap = 32;
float lean = static_cast<float>(xd * xa + zd * za) * 100;
float lean2 = static_cast<float>(xd * za - zd * xa) * 100;
if (lean < 0) lean = 0;
float flap = static_cast<float>(yd) * 10;
if (flap < -6) flap = -6;
if (flap > 32) flap = 32;
float lean = static_cast<float>(xd * xa + zd * za) * 100;
float lean2 = static_cast<float>(xd * za - zd * xa) * 100;
if (lean < 0) lean = 0;
float pow = mob->oBob + (mob->bob - mob->oBob) * a;
float pow = mob->oBob + (mob->bob - mob->oBob) * a;
flap += sin((mob->walkDistO + (mob->walkDist - mob->walkDistO) * a) * 6) * 32 * pow;
if (mob->isSneaking())
flap += sin((mob->walkDistO + (mob->walkDist - mob->walkDistO) * a) * 6) * 32 * pow;
if (mob->isSneaking())
{
flap += 25;
}
flap += 25;
}
// 4J Stu - Fix for sprint-flying causing the cape to rotate up by 180 degrees or more
float xRot = 6.0f + lean / 2 + flap;
if(xRot > 64.0f) xRot = 64.0f;
if (xRot > 64.0f) xRot = 64.0f;
glRotatef(xRot, 1, 0, 0);
glRotatef(lean2 / 2, 0, 0, 1);
glRotatef(-lean2 / 2, 0, 1, 0);
glRotatef(180, 0, 1, 0);
resModel->renderCloak(1 / 16.0f,true);
glPopMatrix();
}
glRotatef(xRot, 1, 0, 0);
glRotatef(lean2 / 2, 0, 0, 1);
glRotatef(-lean2 / 2, 0, 1, 0);
glRotatef(180, 0, 1, 0);
resModel->renderCloak(1 / 16.0f, true);
glPopMatrix();
}
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
if (item != nullptr)
if (item != nullptr)
{
glPushMatrix();
glPushMatrix();
resModel->arm0->translateTo(1 / 16.0f);
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
if (mob->fishing != nullptr)
if (mob->fishing != nullptr)
{
item = std::make_shared<ItemInstance>(Item::stick);
}
item = std::make_shared<ItemInstance>(Item::stick);
}
UseAnim anim = UseAnim_none;//null;
if (mob->getUseItemDuration() > 0)
@ -524,14 +526,14 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
anim = item->getUseAnimation();
}
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
{
float s = 8 / 16.0f;
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
s *= 0.75f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(-s, -s, s);
float s = 8 / 16.0f;
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
s *= 0.75f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(-s, -s, s);
}
else if (item->id == Item::bow->id)
{
@ -567,19 +569,19 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
}
else
{
float s = 6 / 16.0f;
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
glScalef(s, s, s);
glRotatef(60, 0, 0, 1);
glRotatef(-90, 1, 0, 0);
glRotatef(20, 0, 0, 1);
}
float s = 6 / 16.0f;
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
glScalef(s, s, s);
glRotatef(60, 0, 0, 1);
glRotatef(-90, 1, 0, 0);
glRotatef(20, 0, 0, 1);
}
if (item->getItem()->hasMultipleSpriteLayers())
{
for (int layer = 0; layer <= 1; layer++)
{
int col = item->getItem()->getColor(item,layer);
int col = item->getItem()->getColor(item, layer);
float red = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f;
@ -591,42 +593,42 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
else
{
int col = item->getItem()->getColor(item, 0);
float red = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f;
float red = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f;
glColor4f(red, g, b, 1);
glColor4f(red, g, b, 1);
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
}
glPopMatrix();
glPopMatrix();
}
}
void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, const wstring &msg, float scale, double dist)
void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, const wstring& msg, float scale, double dist)
{
#if 0
if (dist < 10 * 10)
if (dist < 10 * 10)
{
Scoreboard *scoreboard = player->getScoreboard();
Objective *objective = scoreboard->getDisplayObjective(Scoreboard::DISPLAY_SLOT_BELOW_NAME);
Scoreboard* scoreboard = player->getScoreboard();
Objective* objective = scoreboard->getDisplayObjective(Scoreboard::DISPLAY_SLOT_BELOW_NAME);
if (objective != nullptr)
if (objective != nullptr)
{
Score *score = scoreboard->getPlayerScore(player->getAName(), objective);
Score* score = scoreboard->getPlayerScore(player->getAName(), objective);
if (player->isSleeping())
if (player->isSleeping())
{
renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y - 1.5f, z, 64);
}
renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y - 1.5f, z, 64);
}
else
{
renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y, z, 64);
}
renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y, z, 64);
}
y += getFont()->lineHeight * 1.15f * scale;
}
}
y += getFont()->lineHeight * 1.15f * scale;
}
}
#endif
shared_ptr<Player> pPlayer = dynamic_pointer_cast<Player>(player);
@ -644,53 +646,53 @@ void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, d
void PlayerRenderer::scale(shared_ptr<LivingEntity> player, float a)
{
float s = 15 / 16.0f;
glScalef(s, s, s);
float s = 15 / 16.0f;
glScalef(s, s, s);
}
void PlayerRenderer::renderHand()
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
HumanoidModel *resModel = static_cast<HumanoidModel *>(model);
HumanoidModel* resModel = static_cast<HumanoidModel*>(model);
if (player != nullptr)
{
Textures *textures = Minecraft::GetInstance()->textures;
Textures* textures = Minecraft::GetInstance()->textures;
int skinId = player->getPlayerDefaultSkin() - 1;
int defaultSkin = player->getPlayerDefaultSkin() + 35;
if (slim[skinId] == true)
{
if (textures->getHeight(player->customTextureUrl, defaultSkin) == 64)
resModel = static_cast<HumanoidModel *>(newHumanoidModelSlim);
resModel = static_cast<HumanoidModel*>(newHumanoidModelSlim);
else
resModel = static_cast<HumanoidModel *>(humanoidModelSlim);
resModel = static_cast<HumanoidModel*>(humanoidModelSlim);
}
else
{
if (textures->getHeight(player->customTextureUrl, defaultSkin) == 64)
resModel = static_cast<HumanoidModel *>(newHumanoidModel);
resModel = static_cast<HumanoidModel*>(newHumanoidModel);
else
resModel = static_cast<HumanoidModel *>(humanoidModel);
resModel = static_cast<HumanoidModel*>(humanoidModel);
}
}
else
resModel = static_cast<HumanoidModel *>(model);
resModel = static_cast<HumanoidModel*>(model);
/*if (player != nullptr && newHumanoidModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel;*/
float brightness = 1;
glColor3f(brightness, brightness, brightness);
glColor3f(brightness, brightness, brightness);
resModel->m_uiAnimOverrideBitmask = player->getAnimOverrideBitmask();
armorParts1->eating = armorParts2->eating = resModel->eating = resModel->idle = false;
resModel->attackTime = 0;
resModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player);
// 4J-PB - does this skin have its arm0 disabled? (Dalek, etc)
if((resModel->m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DisableRenderArm0))==0)
resModel->arm0->render(1 / 16.0f,true);
if ((resModel->m_uiAnimOverrideBitmask & (1 << HumanoidModel::eAnim_DisableRenderArm0)) == 0)
resModel->arm0->render(1 / 16.0f, true);
//Render custom skin boxes on viewmodel - Botch
vector<ModelPart*>* additionalModelParts = Minecraft::GetInstance()->player->GetAdditionalModelParts();
@ -718,19 +720,19 @@ void PlayerRenderer::setupPosition(shared_ptr<LivingEntity> _mob, double x, doub
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
if (mob->isAlive() && mob->isSleeping())
if (mob->isAlive() && mob->isSleeping())
{
LivingEntityRenderer::setupPosition(mob, x + mob->bedOffsetX, y + mob->bedOffsetY, z + mob->bedOffsetZ);
LivingEntityRenderer::setupPosition(mob, x + mob->bedOffsetX, y + mob->bedOffsetY, z + mob->bedOffsetZ);
}
}
else
{
if(mob->isRiding() && (mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SmallModel))!=0)
if (mob->isRiding() && (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel)) != 0)
{
y += 0.5f;
}
LivingEntityRenderer::setupPosition(mob, x, y, z);
}
LivingEntityRenderer::setupPosition(mob, x, y, z);
}
}
void PlayerRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
@ -738,27 +740,27 @@ void PlayerRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, fl
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
if (mob->isAlive() && mob->isSleeping())
if (mob->isAlive() && mob->isSleeping())
{
glRotatef(mob->getSleepRotation(), 0, 1, 0);
glRotatef(getFlipDegrees(mob), 0, 0, 1);
glRotatef(270, 0, 1, 0);
}
glRotatef(mob->getSleepRotation(), 0, 1, 0);
glRotatef(getFlipDegrees(mob), 0, 0, 1);
glRotatef(270, 0, 1, 0);
}
else
{
LivingEntityRenderer::setupRotations(mob, bob, bodyRot, a);
}
LivingEntityRenderer::setupRotations(mob, bob, bodyRot, a);
}
}
// 4J Added override to stop rendering shadow if player is invisible
void PlayerRenderer::renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a)
{
if(app.GetGameHostOption(eGameHostOption_HostCanBeInvisible) > 0)
if (app.GetGameHostOption(eGameHostOption_HostCanBeInvisible) > 0)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
if(player != nullptr && player->hasInvisiblePrivilege()) return;
if (player != nullptr && player->hasInvisiblePrivilege()) return;
}
EntityRenderer::renderShadow(e,x,y,z,pow,a);
EntityRenderer::renderShadow(e, x, y, z, pow, a);
}
// 4J Added override
@ -768,7 +770,7 @@ void PlayerRenderer::bindTexture(shared_ptr<Entity> entity)
bindTexture(player->customTextureUrl, player->getTexture());
}
ResourceLocation *PlayerRenderer::getTextureLocation(shared_ptr<Entity> entity)
ResourceLocation* PlayerRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
return new ResourceLocation(static_cast<_TEXTURE_NAME>(player->getTexture()));

View file

@ -21,6 +21,7 @@ private:
HumanoidModel *armorParts1;
HumanoidModel *armorParts2;
HumanoidModel *armorParts3;
HumanoidModel *armorParts4;
bool defaultSlimHands;
static ResourceLocation SKELETON_LOCATION;

View file

@ -48,31 +48,13 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face, float r
break;
case SkullTileEntity::TYPE_ZOMBIE:
bindTexture(&ZOMBIE_LOCATION);
//model = zombieModel;
model = skeletonModel;
break;
case SkullTileEntity::TYPE_CHAR:
{
Textures *textures = Minecraft::GetInstance()->textures;
if (getHeight(&PlayerRenderer::DEFAULT_LOCATION) == 64)
{
model = new SkeletonHeadModel(0, 0, 64, 64);
}
//if (!extra.empty())
//{
// wstring url = "http://skins.minecraft.net/MinecraftSkins/" + StringUtil.stripColor(extra) + ".png";
// if (!instance->tileEntityRenderDispatcher->textures->hasHttpTexture(url))
// {
// instance->tileEntityRenderDispatcher->textures->addHttpTexture(url, new MobSkinTextureProcessor());
// }
// bindTexture(url, "/mob/char.png");
//}
//else
{
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
}
model = zombieModel;
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
break;
}
case SkullTileEntity::TYPE_CREEPER:

View file

@ -33,6 +33,7 @@
#include "../Minecraft.World/SetHealthPacket.h"
#include "../Minecraft.World/LevelSoundPacket.h"
#include "../Minecraft.World/LevelParticlesPacket.h"
#include "../Minecraft.Client/ParticleType.h"
#include "../Minecraft.World/SetEntityLinkPacket.h"
#include "../Minecraft.World/SimpleContainer.h"
#include "../Minecraft.World/Slot.h"
@ -633,9 +634,6 @@ int __cdecl NativeSendRaw(int entityId, unsigned char *bufferData, int bufferSiz
void WriteInventoryItemData(std::shared_ptr<ItemInstance> item, int index, int* outBuffer) {
if (item) {
//ItemFlags Key:
// 0x1 = hasMetadata (has data that needs to be gotten from "ReadMetaFromNative")
uint8_t itemFlags = 0;
if (item->getTag() == nullptr) goto doneWithMetadataFlag;
CompoundTag* itemTag = item->getTag();
@ -644,7 +642,7 @@ void WriteInventoryItemData(std::shared_ptr<ItemInstance> item, int index, int*
itemFlags |= 0x1;
goto doneWithMetadataFlag;
}
else { //we just want to check one tag for metadata and return for this flag, not all of them
else {
CompoundTag* displayTag = itemTag->getCompound(L"display");
if (displayTag->contains(L"Name") || displayTag->contains(L"Lore")) {
itemFlags |= 0x1;
@ -652,9 +650,7 @@ void WriteInventoryItemData(std::shared_ptr<ItemInstance> item, int index, int*
}
}
doneWithMetadataFlag:
outBuffer[(index * 3) + 0] = item->id;
outBuffer[(index * 3) + 1] = item->getAuxValue();
outBuffer[(index * 3) + 2] = (((int)itemFlags << 24) | ((int)item->count << 8));
@ -663,9 +659,6 @@ void WriteInventoryItemData(std::shared_ptr<ItemInstance> item, int index, int*
void __cdecl NativeGetPlayerInventory(int entityId, int *outData)
{
// 9 slots per row, 3 slots in the inventory and the hotbar, 4 armor slots, 1 hand slot
// (((slotsPerRow * Rows) + ArmorSlots) * AmountOfIntsPerSlot) + hand slot
// (((9 * 4) + 4) * 3) + 1 = 121
memset(outData, 0, 121 * sizeof(int));
auto player = FindPlayer(entityId);
@ -806,8 +799,7 @@ void __cdecl NativeOpenVirtualContainer(int entityId, int nativeType, const char
player->openContainer(container);
}
//didnt update this for enchants
// [nameLen:int32][nameUTF8:bytes][loreCount:int32][lore0Len:int32][lore0UTF8:bytes]
int __cdecl NativeGetItemMeta(int entityId, int slot, char *outBuf, int bufSize)
{
auto player = FindPlayer(entityId);
@ -829,7 +821,6 @@ int __cdecl NativeGetItemMeta(int entityId, int slot, char *outBuf, int bufSize)
CompoundTag *display = tag->getCompound(L"display");
bool hasName = display->contains(L"Name");
bool hasLore = display->contains(L"Lore");
bool hasEnchantments = item->isEnchanted();
if (!hasName && !hasLore)
@ -888,18 +879,14 @@ int __cdecl NativeGetItemMeta(int entityId, int slot, char *outBuf, int bufSize)
ListTag<CompoundTag>* list = item->getEnchantmentTags();
if (list != nullptr) {
int listSize = list->size();
if ((offset + 4 + (listSize * (4 + 4))) > bufSize) return 0;
memcpy(outBuf + offset, &listSize, 4);
offset += 4;
for (int i = 0; i < listSize; i++) {
int type = list->get(i)->getShort((wchar_t*)ItemInstance::TAG_ENCH_ID);
int level = list->get(i)->getShort((wchar_t*)ItemInstance::TAG_ENCH_LEVEL);
memcpy(outBuf + offset, &type, 4);
offset += 4;
memcpy(outBuf + offset, &level, 4);
offset += 4;
}
@ -946,11 +933,8 @@ void __cdecl NativeSetItemMeta(int entityId, int slot, const char *inBuf, int bu
item->setTag(nullptr);
}
}
if (tag && tag->contains(L"ench"))
{
tag->remove(L"ench");
}
}
return;
}
@ -1030,15 +1014,12 @@ void __cdecl NativeSetItemMeta(int entityId, int slot, const char *inBuf, int bu
for (int i = 0; i < enchantCount; i++) {
if (offset + (4 + 4) > bufSize) break;
int type = 0;
memcpy(&type, inBuf + offset, 4);
offset += 4;
int level = 0;
memcpy(&level, inBuf + offset, 4);
offset += 4;
CompoundTag* ench = new CompoundTag();
ench->putShort((wchar_t*)ItemInstance::TAG_ENCH_ID, static_cast<short>(type));
ench->putShort((wchar_t*)ItemInstance::TAG_ENCH_LEVEL, static_cast<byte>(level));
@ -1051,9 +1032,7 @@ void __cdecl NativeSetItemMeta(int entityId, int slot, const char *inBuf, int bu
{
CompoundTag* tag = item->getTag();
if (tag && tag->contains(L"ench"))
{
tag->remove(L"ench");
}
}
}
}
@ -1190,13 +1169,15 @@ void __cdecl NativeSetExhaustion(int entityId, float exhaustion)
fd->setExhaustion(exhaustion);
}
void __cdecl NativeSpawnParticle(int entityId, int particleId, float x, float y, float z, float offsetX, float offsetY, float offsetZ, float speed, int count)
{
auto player = FindPlayer(entityId);
if (!player || !player->connection) return;
wchar_t buf[32];
swprintf_s(buf, L"%d", particleId);
player->connection->send(std::make_shared<LevelParticlesPacket>(std::wstring(buf), x, y, z, offsetX, offsetY, offsetZ, speed, count));
const ParticleType* type = ParticleType::byId(particleId);
if (!type) type = ParticleType::getDefault();
arrayWithLength<int> noParams = { nullptr, 0 };
player->connection->send(std::make_shared<LevelParticlesPacket>(type, false, x, y, z, offsetX, offsetY, offsetZ, speed, count, noParams));
}
int __cdecl NativeSetPassenger(int entityId, int passengerEntityId)
@ -1268,4 +1249,4 @@ void __cdecl NativeGetEntityInfo(int entityId, double *outData)
outData[4] = (double)entity->dimension;
}
} // namespace FourKitBridge
} // namespace FourKitBridge

View file

@ -547,6 +547,17 @@ set(_MINECRAFT_SERVER_COMMON_ROOT
"${_MS_SRC}/../include/lce_filesystem/lce_filesystem.cpp"
"${_MS_SRC}/Console/ServerCliInput.cpp"
"${_MS_SRC}/Console/ServerCliInput.h"
"${_MS_SRC}/../Minecraft.Client/AbstractArmorLayer.h"
"${_MS_SRC}/../Minecraft.Client/AbstractArmorLayer.cpp"
"${_MS_SRC}/../Minecraft.Client/HumanoidArmorLayer.h"
"${_MS_SRC}/../Minecraft.Client/HumanoidArmorLayer.cpp"
"${_MS_SRC}/../Minecraft.Client/ArmorStandArmorModel.h"
"${_MS_SRC}/../Minecraft.Client/ArmorStandArmorModel.cpp"
"${_MS_SRC}/../Minecraft.Client/ItemInHandLayer.h"
"${_MS_SRC}/../Minecraft.Client/ItemInHandLayer.cpp"
"${_MS_SRC}/../Minecraft.Client/CustomHeadLayer.h"
"${_MS_SRC}/../Minecraft.Client/CustomHeadLayer.cpp"
"${_MS_SRC}/../Minecraft.Client/RenderLayer.h"
)
source_group("" FILES ${_MINECRAFT_SERVER_COMMON_ROOT})

View file

@ -35,11 +35,13 @@ void ArmorStand::init()
registerAttributes();
defineSynchedData();
lastHit = 0;
lastHit = -100LL;
standDamage = 0.0f;
hurtDir = 1;
disabledSlots = 0;
invisible = false;
isMarkerFlag = false;
heightOffset = 0.0f;
for (int i = 0; i < equipmentCount; i++)
equipment[i] = nullptr;
@ -56,7 +58,6 @@ void ArmorStand::init()
setSize(0.5f, 1.975f);
}
void ArmorStand::registerAttributes()
{
LivingEntity::registerAttributes();
@ -68,8 +69,7 @@ void ArmorStand::registerAttributes()
void ArmorStand::defineSynchedData()
{
LivingEntity::defineSynchedData();
// ArmorStand doesn't inherit from Mob, so we must register
// the custom-name fields that Mob::defineSynchedData() normally provides.
entityData->define(3, static_cast<byte>(0)); // DATA_CUSTOM_NAME_VISIBLE
entityData->define(2, wstring(L"")); // DATA_CUSTOM_NAME
entityData->define(DATA_CLIENT_FLAGS, static_cast<byte>(0));
@ -193,13 +193,27 @@ void ArmorStand::tick()
{
float lockedRot = this->yRot;
LivingEntity::tick();
this->yRot = lockedRot;
this->yRotO = lockedRot;
this->yBodyRot = lockedRot;
if (onGround)
{
BlockPos pos((int)floorf(x), (int)floorf(y) - 1, (int)floorf(z));
int blockId = level->getTile(pos.getX(), pos.getY(), pos.getZ());
if (blockId == Tile::topSnow->id)
{
int meta = level->getData(pos.getX(), pos.getY(), pos.getZ());
float snowHeight = ((meta & 0x7) + 1) * 0.125f;
moveTo(x, floorf(y) + snowHeight, z, yRot, xRot);
}
}
this->yRot = lockedRot;
this->yRotO = lockedRot;
this->yBodyRot = lockedRot;
this->yBodyRotO = lockedRot;
this->yHeadRot = lockedRot;
this->yHeadRot = lockedRot;
this->yHeadRotO = lockedRot;
if ((long long)tickCount - lastHit > 20)
standDamage = 0.0f;
auto syncPose = [&](int slot, Rotations& local)
{
Rotations net = entityData->getRotations(slot);
@ -254,6 +268,7 @@ void ArmorStand::causeDamage(float damage)
h -= damage;
if (h <= 0.5f)
{
spawnAtLocation(Item::armor_stand_Id, 1);
brokenByAnything();
remove();
}
@ -266,59 +281,63 @@ void ArmorStand::causeDamage(float damage)
bool ArmorStand::hurt(DamageSource* source, float damage)
{
if (isInvulnerable() || level->isClientSide || removed || isMarker()) return false;
if (source != nullptr && source->getMsgId() == eEntityDamageType_Suffocate) return false;
if (source->isExplosion())
{
brokenByAnything();
remove();
return true;
}
bool isFireDamage = source->isFire();
if (source->getMsgId() == eEntityDamageType_Suffocate) return false;
if (dynamic_cast<EntityDamageSource*>(source) != nullptr)
{
shared_ptr<Entity> attacker = source->getEntity();
if (attacker != nullptr && attacker->instanceof(eTYPE_PLAYER))
{
if (dynamic_pointer_cast<Player>(attacker)->abilities.instabuild)
{
level->broadcastEntityEvent(shared_from_this(), (byte)31);
remove();
return true;
}
}
shared_ptr<Entity> attacker = source->getDirectEntity();
if (attacker && attacker->instanceof(eTYPE_PLAYER) &&
!dynamic_pointer_cast<Player>(attacker)->isAllowedToHurtEntity(shared_from_this()))
return false;
}
if (isFireDamage)
if (source->isExplosion())
{
float currentHealth = this->getHealth() - 0.15f;
this->setHealth(currentHealth);
if (currentHealth <= 0.5f)
{
brokenByAnything();
remove();
return true;
}
return false;
}
long long now = (long long)tickCount;
if (now - lastHit > 5)
{
level->broadcastEntityEvent(shared_from_this(), (byte)32);
lastHit = now;
return true;
}
else
{
level->broadcastEntityEvent(shared_from_this(), (byte)31);
spawnAtLocation(Item::armor_stand_Id, 1);
brokenByAnything();
remove();
return true;
}
if (dynamic_cast<EntityDamageSource*>(source) != nullptr)
{
shared_ptr<Entity> attacker = source->getEntity();
if (attacker && attacker->instanceof(eTYPE_PLAYER) &&
dynamic_pointer_cast<Player>(attacker)->abilities.instabuild)
{
level->broadcastEntityEvent(shared_from_this(), (byte)31);
remove();
return true;
}
}
if (source->isFire())
{
if (isInWater()) return false;
float h = getHealth() - 0.15f;
setHealth(h);
if (h <= 0.5f)
{
brokenByAnything();
remove();
}
return false;
}
hurtDir = -hurtDir;
standDamage += damage * 10.0f;
lastHit = (long long)tickCount;
level->broadcastEntityEvent(shared_from_this(), (byte)32);
if (standDamage >= 40.0f)
{
spawnAtLocation(Item::armor_stand_Id, 1);
brokenByAnything();
remove();
}
return true;
}

View file

@ -55,9 +55,11 @@ private:
bool invisible;
bool isMarkerFlag;
bool noPhysics;
float standDamage;
public:
long long lastHit;
int hurtDir;
explicit ArmorStand(Level* level);
virtual ~ArmorStand();

View file

@ -433,6 +433,8 @@ set(_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_NETWORK_PACKET
"${CMAKE_CURRENT_SOURCE_DIR}/XZPacket.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XZPacket.h"
"${CMAKE_CURRENT_SOURCE_DIR}/net.minecraft.network.packet.h"
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/ParticleType.h"
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/ParticleType.cpp"
)
source_group("net/minecraft/network/packet" FILES ${_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_NETWORK_PACKET})