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https://github.com/neoStudiosLCE/neoLegacy.git
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ps3 spu flowerpot rendering
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19e45003ba
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@ -20,9 +20,118 @@ public:
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr) override
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{
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updateDefaultShape();
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int plantItemId = 0;
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int plantAux = 0;
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if (forceEntity && forceEntity->GetType() == eTYPE_FLOWERPOTTILEENTITY)
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{
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// later
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FlowerPotTileEntity *potTe = (FlowerPotTileEntity*)forceEntity;
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if (potTe->hasFlower())
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{
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plantItemId = potTe->getItemId();
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plantAux = potTe->getAux();
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}
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}
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if (plantItemId == 0)
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{
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int data = level->getData(x, y, z);
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if (data != 0)
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{
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switch (data)
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{
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case 1: plantItemId = Tile_SPU::rose_Id; plantAux = 0; break;
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case 2: plantItemId = Tile_SPU::flower_Id; plantAux = 0; break;
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case 3: plantItemId = Tile_SPU::sapling_Id; plantAux = Sapling_SPU::TYPE_DEFAULT; break;
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case 4: plantItemId = Tile_SPU::sapling_Id; plantAux = Sapling_SPU::TYPE_EVERGREEN; break;
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case 5: plantItemId = Tile_SPU::sapling_Id; plantAux = Sapling_SPU::TYPE_BIRCH; break;
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case 6: plantItemId = Tile_SPU::sapling_Id; plantAux = Sapling_SPU::TYPE_JUNGLE; break;
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case 7: plantItemId = Tile_SPU::sapling_Id; plantAux = Sapling_SPU::TYPE_ACACIA; break;
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case 8: plantItemId = Tile_SPU::sapling_Id; plantAux = Sapling_SPU::TYPE_DARK_OAK; break;
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case 9: plantItemId = Tile_SPU::mushroom_red_Id; plantAux = 0; break;
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case 10: plantItemId = Tile_SPU::mushroom_brown_Id; plantAux = 0; break;
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case 11: plantItemId = Tile_SPU::cactus_Id; plantAux = 0; break;
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case 12: plantItemId = Tile_SPU::deadBush_Id; plantAux = 0; break;
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case 13: plantItemId = Tile_SPU::tallgrass_Id; plantAux = TallGrass_SPU::FERN; break;
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}
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}
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if (plantItemId == 0) return;
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}
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TileRenderer_SPU renderer(level);
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Tesselator_SPU *t = &level->m_tesselator;
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float yOff = 4.0f / 16.0f;
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t->addOffset(0, yOff, 0);
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if (plantItemId != 0)
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{
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float yOff = 4.0f / 16.0f;
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level->addOffset(0, yOff, 0);
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if (plantItemId == Tile_SPU::rose_Id || plantItemId == Tile_SPU::flower_Id)
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{
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Tile_SPU *plantTile = Tile_SPU::tiles[plantItemId];
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if (plantTile)
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{
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plantTile->updateShape(level, x, y, z, plantAux, nullptr);
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renderer.tesselateCrossTexture(plantTile, plantAux, x, y, z, 0.75f);
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}
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}
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else if (plantItemId == Tile_SPU::sapling_Id)
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{
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Tile_SPU *saplingTile = Tile_SPU::tiles[Tile_SPU::sapling_Id];
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if (saplingTile)
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{
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saplingTile->updateShape(level, x, y, z, plantAux, nullptr);
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renderer.tesselateCrossTexture(saplingTile, plantAux, x, y, z, 0.75f);
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}
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}
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else if (plantItemId == Tile_SPU::mushroom_red_Id || plantItemId == Tile_SPU::mushroom_brown_Id)
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{
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Tile_SPU *mushroomTile = Tile_SPU::tiles[plantItemId];
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if (mushroomTile)
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{
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mushroomTile->updateShape(level, x, y, z, 0, nullptr);
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renderer.tesselateCrossTexture(mushroomTile, 0, x, y, z, 0.75f);
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}
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}
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else if (plantItemId == Tile_SPU::tallgrass_Id && plantAux == TallGrass_SPU::FERN)
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{
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Tile_SPU *grassTile = Tile_SPU::tiles[Tile_SPU::tallgrass_Id];
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if (grassTile)
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{
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grassTile->updateShape(level, x, y, z, TallGrass_SPU::FERN, nullptr);
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renderer.tesselateCrossTexture(grassTile, TallGrass_SPU::FERN, x, y, z, 0.75f);
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}
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}
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else if (plantItemId == Tile_SPU::deadBush_Id)
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{
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Tile_SPU *deadBushTile = Tile_SPU::tiles[Tile_SPU::deadBush_Id];
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if (deadBushTile)
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{
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deadBushTile->updateShape(level, x, y, z, 0, nullptr);
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renderer.tesselateCrossTexture(deadBushTile, 0, x, y, z, 0.75f);
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}
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}
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else if (plantItemId == Tile_SPU::cactus_Id)
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{
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Tile_SPU *cactusTile = Tile_SPU::tiles[Tile_SPU::cactus_Id];
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if (cactusTile)
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{
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float halfSize = 0.25f / 2;
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renderer.setShape(0.5f - halfSize, 0.0f, 0.5f - halfSize, 0.5f + halfSize, 0.25f, 0.5f + halfSize);
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renderer.renderBlock(cactusTile, level, x, y, z);
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renderer.setShape(0.5f - halfSize, 0.25f, 0.5f - halfSize, 0.5f + halfSize, 0.5f, 0.5f + halfSize);
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renderer.renderBlock(cactusTile, level, x, y, z);
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renderer.setShape(0.5f - halfSize, 0.5f, 0.5f - halfSize, 0.5f + halfSize, 0.75f, 0.5f + halfSize);
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renderer.renderBlock(cactusTile, level, x, y, z);
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renderer.setShape(0, 0, 0, 1, 1, 1);
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}
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}
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level->addOffset(0, -yOff, 0);
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}
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}
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};
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