mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-24 17:47:03 +00:00
flower pots now tileentity
This commit is contained in:
parent
311503ec46
commit
19e45003ba
|
|
@ -3459,7 +3459,18 @@ void ClientConnection::handleTileEntityData(shared_ptr<TileEntityDataPacket> pac
|
|||
{
|
||||
dynamic_pointer_cast<SkullTileEntity>(te)->load(packet->tag);
|
||||
}
|
||||
else if (packet->type == TileEntityDataPacket::TYPE_FLOWER_POT && dynamic_pointer_cast<FlowerPotTileEntity>(te) != nullptr)
|
||||
{
|
||||
dynamic_pointer_cast<FlowerPotTileEntity>(te)->load(packet->tag);
|
||||
}
|
||||
}
|
||||
else if (packet->type == TileEntityDataPacket::TYPE_FLOWER_POT)
|
||||
{
|
||||
auto newTe = std::make_shared<FlowerPotTileEntity>();
|
||||
newTe->load(packet->tag);
|
||||
newTe->setLevel(minecraft->level);
|
||||
minecraft->level->setTileEntity(packet->x, packet->y, packet->z, newTe);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,23 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "Tile_SPU.h"
|
||||
#include "FlowerPotTileEntity.h"
|
||||
|
||||
class FlowerPotTile_SPU : public Tile_SPU
|
||||
class FlowerPotTile_SPU : public EntityTile_SPU
|
||||
{
|
||||
public:
|
||||
static const int TYPE_FLOWER_RED = 1;
|
||||
static const int TYPE_FLOWER_YELLOW = 2;
|
||||
static const int TYPE_SAPLING_DEFAULT = 3;
|
||||
static const int TYPE_SAPLING_EVERGREEN = 4;
|
||||
static const int TYPE_SAPLING_BIRCH = 5;
|
||||
static const int TYPE_SAPLING_JUNGLE = 6;
|
||||
static const int TYPE_MUSHROOM_RED = 7;
|
||||
static const int TYPE_MUSHROOM_BROWN = 8;
|
||||
static const int TYPE_CACTUS = 9;
|
||||
static const int TYPE_DEAD_BUSH = 10;
|
||||
static const int TYPE_FERN = 11;
|
||||
|
||||
FlowerPotTile_SPU(int id) : Tile_SPU(id) {}
|
||||
FlowerPotTile_SPU(int id) : EntityTile_SPU(id) {}
|
||||
|
||||
void updateDefaultShape()
|
||||
{
|
||||
|
|
@ -25,8 +14,15 @@ public:
|
|||
float half = size / 2;
|
||||
setShape(0.5f - half, 0, 0.5f - half, 0.5f + half, size, 0.5f + half);
|
||||
}
|
||||
|
||||
bool isSolidRender(bool isServerLevel = false) { return false; }
|
||||
int getRenderShape() { return SHAPE_FLOWER_POT; }
|
||||
bool isCubeShaped() { return false; }
|
||||
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr) override
|
||||
{
|
||||
updateDefaultShape();
|
||||
if (forceEntity && forceEntity->GetType() == eTYPE_FLOWERPOTTILEENTITY)
|
||||
{
|
||||
// later
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
@ -12,6 +12,7 @@
|
|||
#include "Tesselator.h"
|
||||
#include "EntityTileRenderer.h"
|
||||
#include "Options.h"
|
||||
#include "../Minecraft.World/FlowerPotTileEntity.h"
|
||||
|
||||
bool TileRenderer::fancy = true;
|
||||
|
||||
|
|
@ -862,136 +863,133 @@ bool TileRenderer::tesselateCauldronInWorld(CauldronTile *tt, int x, int y, int
|
|||
|
||||
bool TileRenderer::tesselateFlowerPotInWorld(FlowerPotTile *tt, int x, int y, int z)
|
||||
{
|
||||
// bounding box first
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
|
||||
Tesselator *t = Tesselator::getInstance();
|
||||
Tesselator *t = Tesselator::getInstance();
|
||||
|
||||
float br;
|
||||
if (SharedConstants::TEXTURE_LIGHTING)
|
||||
{
|
||||
t->tex2(tt->getLightColor(level, x, y, z));
|
||||
br = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
br = tt->getBrightness(level, x, y, z);
|
||||
}
|
||||
int col = tt->getColor(level, x, y, z);
|
||||
Icon *tex = getTexture(tt, 0);
|
||||
float r = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
float br;
|
||||
if (SharedConstants::TEXTURE_LIGHTING)
|
||||
{
|
||||
t->tex2(tt->getLightColor(level, x, y, z));
|
||||
br = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
br = tt->getBrightness(level, x, y, z);
|
||||
}
|
||||
int col = tt->getColor(level, x, y, z);
|
||||
Icon *tex = getTexture(tt, 0);
|
||||
float r = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
|
||||
if (GameRenderer::anaglyph3d)
|
||||
{
|
||||
float cr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
float cg = (r * 30 + g * 70) / (100);
|
||||
float cb = (r * 30 + b * 70) / (100);
|
||||
if (GameRenderer::anaglyph3d)
|
||||
{
|
||||
float cr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
float cg = (r * 30 + g * 70) / (100);
|
||||
float cb = (r * 30 + b * 70) / (100);
|
||||
r = cr;
|
||||
g = cg;
|
||||
b = cb;
|
||||
}
|
||||
t->color(br * r, br * g, br * b);
|
||||
|
||||
r = cr;
|
||||
g = cg;
|
||||
b = cb;
|
||||
}
|
||||
t->color(br * r, br * g, br * b);
|
||||
float halfWidth = (6.0f / 16.0f) / 2 - 0.001f;
|
||||
renderEast(tt, x - 0.5f + halfWidth, y, z, tex);
|
||||
renderWest(tt, x + 0.5f - halfWidth, y, z, tex);
|
||||
renderSouth(tt, x, y, z - 0.5f + halfWidth, tex);
|
||||
renderNorth(tt, x, y, z + 0.5f - halfWidth, tex);
|
||||
renderFaceUp(tt, x, y - 0.5f + halfWidth + 3.0f / 16.0f, z, getTexture(Tile::dirt));
|
||||
|
||||
// render inside
|
||||
bool hasPlant = false;
|
||||
int plantItemId = 0;
|
||||
int plantAux = 0;
|
||||
|
||||
float halfWidth = (6.0f / 16.0f) / 2 - 0.001f;
|
||||
renderEast(tt, x - 0.5f + halfWidth, y, z, tex);
|
||||
renderWest(tt, x + 0.5f - halfWidth, y, z, tex);
|
||||
renderSouth(tt, x, y, z - 0.5f + halfWidth, tex);
|
||||
renderNorth(tt, x, y, z + 0.5f - halfWidth, tex);
|
||||
shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
|
||||
if (te && te->GetType() == eTYPE_FLOWERPOTTILEENTITY)
|
||||
{
|
||||
FlowerPotTileEntity *potTe = (FlowerPotTileEntity*)te.get();
|
||||
if (potTe->hasFlower())
|
||||
{
|
||||
hasPlant = true;
|
||||
plantItemId = potTe->getItemId();
|
||||
plantAux = potTe->getAux();
|
||||
}
|
||||
}
|
||||
|
||||
renderFaceUp(tt, x, y - 0.5f + halfWidth + 3.0f / 16.0f, z, getTexture(Tile::dirt));
|
||||
if (!hasPlant)
|
||||
{
|
||||
int data = level->getData(x, y, z);
|
||||
if (data != 0)
|
||||
{
|
||||
hasPlant = true;
|
||||
switch (data)
|
||||
{
|
||||
case 1: plantItemId = Tile::rose_Id; plantAux = 0; break;
|
||||
case 2: plantItemId = Tile::flower_Id; plantAux = 0; break;
|
||||
case 3: plantItemId = Tile::sapling_Id; plantAux = Sapling::TYPE_DEFAULT; break;
|
||||
case 4: plantItemId = Tile::sapling_Id; plantAux = Sapling::TYPE_EVERGREEN; break;
|
||||
case 5: plantItemId = Tile::sapling_Id; plantAux = Sapling::TYPE_BIRCH; break;
|
||||
case 6: plantItemId = Tile::sapling_Id; plantAux = Sapling::TYPE_JUNGLE; break;
|
||||
case 7: plantItemId = Tile::mushroom_red_Id; plantAux = 0; break;
|
||||
case 8: plantItemId = Tile::mushroom_brown_Id; plantAux = 0; break;
|
||||
case 9: plantItemId = Tile::cactus_Id; plantAux = 0; break;
|
||||
case 10: plantItemId = Tile::deadBush_Id; plantAux = 0; break;
|
||||
case 11: plantItemId = Tile::tallgrass_Id; plantAux = TallGrass::FERN; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int type = level->getData(x, y, z);
|
||||
if (hasPlant)
|
||||
{
|
||||
float xOff = 0;
|
||||
float yOff = 4;
|
||||
float zOff = 0;
|
||||
t->addOffset(xOff / 16.0f, yOff / 16.0f, zOff / 16.0f);
|
||||
|
||||
if (type != 0)
|
||||
{
|
||||
float xOff = 0;
|
||||
float yOff = 4;
|
||||
float zOff = 0;
|
||||
Tile *plant = nullptr;
|
||||
if (plantItemId == Tile::rose_Id || plantItemId == Tile::flower_Id)
|
||||
{
|
||||
tesselateCrossTexture(Tile::tiles[plantItemId], plantAux, x, y, z, 0.75f);
|
||||
}
|
||||
else if (plantItemId == Tile::sapling_Id)
|
||||
{
|
||||
tesselateCrossTexture(Tile::sapling, plantAux, x, y, z, 0.75f);
|
||||
}
|
||||
else if (plantItemId == Tile::mushroom_red_Id || plantItemId == Tile::mushroom_brown_Id)
|
||||
{
|
||||
tesselateCrossTexture(Tile::tiles[plantItemId], 0, x, y, z, 0.75f);
|
||||
}
|
||||
else if (plantItemId == Tile::tallgrass_Id && plantAux == TallGrass::FERN)
|
||||
{
|
||||
col = Tile::tallgrass->getColor(level, x, y, z);
|
||||
r = ((col >> 16) & 0xff) / 255.0f;
|
||||
g = ((col >> 8) & 0xff) / 255.0f;
|
||||
b = ((col) & 0xff) / 255.0f;
|
||||
t->color(br * r, br * g, br * b);
|
||||
tesselateCrossTexture(Tile::tallgrass, TallGrass::FERN, x, y, z, 0.75f);
|
||||
}
|
||||
else if (plantItemId == Tile::deadBush_Id)
|
||||
{
|
||||
tesselateCrossTexture(Tile::deadBush, 0, x, y, z, 0.75f);
|
||||
}
|
||||
else if (plantItemId == Tile::cactus_Id)
|
||||
{
|
||||
noCulling = true;
|
||||
float halfSize = 0.25f / 2;
|
||||
setShape(0.5f - halfSize, 0.0f, 0.5f - halfSize, 0.5f + halfSize, 0.25f, 0.5f + halfSize);
|
||||
tesselateBlockInWorld(Tile::cactus, x, y, z);
|
||||
setShape(0.5f - halfSize, 0.25f, 0.5f - halfSize, 0.5f + halfSize, 0.5f, 0.5f + halfSize);
|
||||
tesselateBlockInWorld(Tile::cactus, x, y, z);
|
||||
setShape(0.5f - halfSize, 0.5f, 0.5f - halfSize, 0.5f + halfSize, 0.75f, 0.5f + halfSize);
|
||||
tesselateBlockInWorld(Tile::cactus, x, y, z);
|
||||
noCulling = false;
|
||||
setShape(0, 0, 0, 1, 1, 1);
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case FlowerPotTile::TYPE_FLOWER_RED:
|
||||
plant = Tile::rose;
|
||||
break;
|
||||
case FlowerPotTile::TYPE_FLOWER_YELLOW:
|
||||
plant = Tile::flower;
|
||||
break;
|
||||
case FlowerPotTile::TYPE_MUSHROOM_BROWN:
|
||||
plant = Tile::mushroom_brown;
|
||||
break;
|
||||
case FlowerPotTile::TYPE_MUSHROOM_RED:
|
||||
plant = Tile::mushroom_red;
|
||||
break;
|
||||
}
|
||||
t->addOffset(-xOff / 16.0f, -yOff / 16.0f, -zOff / 16.0f);
|
||||
}
|
||||
|
||||
t->addOffset(xOff / 16.0f, yOff / 16.0f, zOff / 16.0f);
|
||||
|
||||
if (plant != nullptr)
|
||||
{
|
||||
tesselateInWorld(plant, x, y, z);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (type == FlowerPotTile::TYPE_CACTUS)
|
||||
{
|
||||
|
||||
// Force drawing of all faces else the cactus misses faces
|
||||
// when a block is adjacent
|
||||
noCulling = true;
|
||||
|
||||
float halfSize = 0.25f / 2;
|
||||
setShape(0.5f - halfSize, 0.0f, 0.5f - halfSize, 0.5f + halfSize, 0.25f, 0.5f + halfSize);
|
||||
tesselateBlockInWorld(Tile::cactus, x, y, z);
|
||||
setShape(0.5f - halfSize, 0.25f, 0.5f - halfSize, 0.5f + halfSize, 0.5f, 0.5f + halfSize);
|
||||
tesselateBlockInWorld(Tile::cactus, x, y, z);
|
||||
setShape(0.5f - halfSize, 0.5f, 0.5f - halfSize, 0.5f + halfSize, 0.75f, 0.5f + halfSize);
|
||||
tesselateBlockInWorld(Tile::cactus, x, y, z);
|
||||
|
||||
noCulling = false;
|
||||
|
||||
setShape(0, 0, 0, 1, 1, 1);
|
||||
}
|
||||
else if (type == FlowerPotTile::TYPE_SAPLING_DEFAULT)
|
||||
{
|
||||
tesselateCrossTexture(Tile::sapling, Sapling::TYPE_DEFAULT, x, y, z, 0.75f);
|
||||
}
|
||||
else if (type == FlowerPotTile::TYPE_SAPLING_BIRCH)
|
||||
{
|
||||
tesselateCrossTexture(Tile::sapling, Sapling::TYPE_BIRCH, x, y, z, 0.75f);
|
||||
}
|
||||
else if (type == FlowerPotTile::TYPE_SAPLING_EVERGREEN)
|
||||
{
|
||||
tesselateCrossTexture(Tile::sapling, Sapling::TYPE_EVERGREEN, x, y, z, 0.75f);
|
||||
}
|
||||
else if (type == FlowerPotTile::TYPE_SAPLING_JUNGLE)
|
||||
{
|
||||
tesselateCrossTexture(Tile::sapling, Sapling::TYPE_JUNGLE, x, y, z, 0.75f);
|
||||
}
|
||||
else if (type == FlowerPotTile::TYPE_FERN)
|
||||
{
|
||||
col = Tile::tallgrass->getColor(level, x, y, z);
|
||||
r = ((col >> 16) & 0xff) / 255.0f;
|
||||
g = ((col >> 8) & 0xff) / 255.0f;
|
||||
b = ((col) & 0xff) / 255.0f;
|
||||
t->color(br * r, br * g, br * b);
|
||||
tesselateCrossTexture(Tile::tallgrass, TallGrass::FERN, x, y, z, 0.75f);
|
||||
}
|
||||
else if (type == FlowerPotTile::TYPE_DEAD_BUSH)
|
||||
{
|
||||
tesselateCrossTexture(Tile::deadBush, TallGrass::FERN, x, y, z, 0.75f);
|
||||
}
|
||||
}
|
||||
|
||||
t->addOffset(-xOff / 16.0f, -yOff / 16.0f, -zOff / 16.0f);
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateAnvilInWorld(AnvilTile *tt, int x, int y, int z)
|
||||
|
|
|
|||
|
|
@ -318,6 +318,7 @@ enum eINSTANCEOF
|
|||
eTYPE_COMPARATORTILEENTITY = eTYPE_TILEENTITY | 0x0F,
|
||||
eTYPE_DAYLIGHTDETECTORTILEENTITY = eTYPE_TILEENTITY | 0x10,
|
||||
eTYPE_HOPPERTILEENTITY = eTYPE_TILEENTITY | 0x11,
|
||||
eTYPE_FLOWERPOTTILEENTITY = eTYPE_TILEENTITY | 0x12,
|
||||
|
||||
eTYPE_DISPENSERTILEENTITY = eTYPE_TILEENTITY | BIT_DISPENSERTILEENTITY,
|
||||
eTYPE_DROPPERTILEENTITY = eTYPE_DISPENSERTILEENTITY | 0x1,
|
||||
|
|
|
|||
|
|
@ -4,11 +4,12 @@
|
|||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.level.tile.h"
|
||||
#include "FlowerPotTile.h"
|
||||
#include "FlowerPotTileEntity.h"
|
||||
|
||||
FlowerPotTile::FlowerPotTile(int id) : Tile(id, Material::decoration, isSolidRender() )
|
||||
FlowerPotTile::FlowerPotTile(int id) : BaseEntityTile(id, Material::decoration, isSolidRender())
|
||||
{
|
||||
updateDefaultShape();
|
||||
sendTileData();
|
||||
updateDefaultShape();
|
||||
sendTileData();
|
||||
}
|
||||
|
||||
void FlowerPotTile::updateDefaultShape()
|
||||
|
|
@ -33,57 +34,74 @@ bool FlowerPotTile::isCubeShaped()
|
|||
return false;
|
||||
}
|
||||
|
||||
bool FlowerPotTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
|
||||
bool FlowerPotTile::isValidPlant(int itemId, int aux)
|
||||
{
|
||||
shared_ptr<ItemInstance> item = player->inventory->getSelected();
|
||||
if (item == nullptr) return false;
|
||||
if (level->getData(x, y, z) != 0) return false;
|
||||
int type = getTypeFromItem(item);
|
||||
|
||||
if (type > 0)
|
||||
{
|
||||
level->setData(x, y, z, type, Tile::UPDATE_CLIENTS);
|
||||
|
||||
if (!player->abilities.instabuild)
|
||||
{
|
||||
if (--item->count <= 0)
|
||||
{
|
||||
player->inventory->setItem(player->inventory->selected, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
if (itemId == Tile::rose_Id || itemId == Tile::flower_Id)
|
||||
return true;
|
||||
if (itemId == Tile::sapling_Id && aux >= 0 && aux <= 6) return true;
|
||||
if (itemId == Tile::mushroom_brown_Id || itemId == Tile::mushroom_red_Id) return true;
|
||||
if (itemId == Tile::cactus_Id || itemId == Tile::deadBush_Id ||
|
||||
(itemId == Tile::tallgrass_Id && aux == TallGrass::FERN))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
int FlowerPotTile::cloneTileId(Level *level, int x, int y, int z)
|
||||
bool FlowerPotTile::use(Level* level, int x, int y, int z, shared_ptr<Player> player,
|
||||
int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
|
||||
{
|
||||
shared_ptr<ItemInstance> item = getItemFromType(level->getData(x, y, z));
|
||||
auto held = player->inventory->getSelected();
|
||||
if (!held) return false;
|
||||
if (level->getData(x, y, z) != 0) return false;
|
||||
int itemId = held->getItem()->id;
|
||||
int aux = held->getAuxValue();
|
||||
if (!isValidPlant(itemId, aux)) return false;
|
||||
|
||||
if (item == nullptr)
|
||||
{
|
||||
return Item::flowerPot_Id;
|
||||
}
|
||||
else
|
||||
{
|
||||
return item->id;
|
||||
}
|
||||
auto te = level->getTileEntity(x, y, z);
|
||||
if (!te)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
auto potTe = std::dynamic_pointer_cast<FlowerPotTileEntity>(te);
|
||||
if (!potTe) return false;
|
||||
potTe->setFlower(itemId, aux);
|
||||
level->setData(x, y, z, 1, Tile::UPDATE_CLIENTS);
|
||||
|
||||
if (!player->abilities.instabuild)
|
||||
{
|
||||
if (--held->count <= 0)
|
||||
player->inventory->setItem(player->inventory->selected, nullptr);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int FlowerPotTile::cloneTileData(Level *level, int x, int y, int z)
|
||||
int FlowerPotTile::cloneTileId(Level* level, int x, int y, int z)
|
||||
{
|
||||
shared_ptr<ItemInstance> item = getItemFromType(level->getData(x, y, z));
|
||||
auto te = level->getTileEntity(x, y, z);
|
||||
if (te)
|
||||
{
|
||||
auto potTe = std::dynamic_pointer_cast<FlowerPotTileEntity>(te);
|
||||
if (potTe && potTe->hasFlower())
|
||||
{
|
||||
auto item = potTe->getFlowerItem();
|
||||
if (item) return item->id;
|
||||
}
|
||||
}
|
||||
return Item::flowerPot_Id;
|
||||
}
|
||||
|
||||
if (item == nullptr)
|
||||
{
|
||||
return Item::flowerPot_Id;
|
||||
}
|
||||
else
|
||||
{
|
||||
return item->getAuxValue();
|
||||
}
|
||||
int FlowerPotTile::cloneTileData(Level* level, int x, int y, int z)
|
||||
{
|
||||
auto te = level->getTileEntity(x, y, z);
|
||||
if (te)
|
||||
{
|
||||
auto potTe = std::dynamic_pointer_cast<FlowerPotTileEntity>(te);
|
||||
if (potTe && potTe->hasFlower())
|
||||
{
|
||||
auto item = potTe->getFlowerItem();
|
||||
if (item) return item->getAuxValue();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool FlowerPotTile::useOwnCloneData()
|
||||
|
|
@ -106,15 +124,19 @@ void FlowerPotTile::neighborChanged(Level *level, int x, int y, int z, int type)
|
|||
}
|
||||
}
|
||||
|
||||
void FlowerPotTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
|
||||
void FlowerPotTile::spawnResources(Level* level, int x, int y, int z, int data, float odds, int playerBonusLevel)
|
||||
{
|
||||
Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
|
||||
|
||||
if (data > 0)
|
||||
{
|
||||
shared_ptr<ItemInstance> item = getItemFromType(data);
|
||||
if (item != nullptr) popResource(level, x, y, z, item);
|
||||
}
|
||||
Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
|
||||
auto te = level->getTileEntity(x, y, z);
|
||||
if (te)
|
||||
{
|
||||
auto potTe = std::dynamic_pointer_cast<FlowerPotTileEntity>(te);
|
||||
if (potTe && potTe->hasFlower())
|
||||
{
|
||||
auto flowerItem = potTe->getFlowerItem();
|
||||
if (flowerItem) popResource(level, x, y, z, flowerItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int FlowerPotTile::getResource(int data, Random *random, int playerBonusLevel)
|
||||
|
|
@ -122,71 +144,7 @@ int FlowerPotTile::getResource(int data, Random *random, int playerBonusLevel)
|
|||
return Item::flowerPot_Id;
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> FlowerPotTile::getItemFromType(int type)
|
||||
shared_ptr<TileEntity> FlowerPotTile::newTileEntity(Level *level)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TYPE_FLOWER_RED:
|
||||
return std::make_shared<ItemInstance>(Tile::rose);
|
||||
case TYPE_FLOWER_YELLOW:
|
||||
return std::make_shared<ItemInstance>(Tile::flower);
|
||||
case TYPE_CACTUS:
|
||||
return std::make_shared<ItemInstance>(Tile::cactus);
|
||||
case TYPE_MUSHROOM_BROWN:
|
||||
return std::make_shared<ItemInstance>(Tile::mushroom_brown);
|
||||
case TYPE_MUSHROOM_RED:
|
||||
return std::make_shared<ItemInstance>(Tile::mushroom_red);
|
||||
case TYPE_DEAD_BUSH:
|
||||
return std::make_shared<ItemInstance>(Tile::deadBush);
|
||||
case TYPE_SAPLING_DEFAULT:
|
||||
return std::make_shared<ItemInstance>(Tile::sapling, 1, Sapling::TYPE_DEFAULT);
|
||||
case TYPE_SAPLING_BIRCH:
|
||||
return std::make_shared<ItemInstance>(Tile::sapling, 1, Sapling::TYPE_BIRCH);
|
||||
case TYPE_SAPLING_EVERGREEN:
|
||||
return std::make_shared<ItemInstance>(Tile::sapling, 1, Sapling::TYPE_EVERGREEN);
|
||||
case TYPE_SAPLING_JUNGLE:
|
||||
return std::make_shared<ItemInstance>(Tile::sapling, 1, Sapling::TYPE_JUNGLE);
|
||||
case TYPE_FERN:
|
||||
return std::make_shared<ItemInstance>(Tile::tallgrass, 1, TallGrass::FERN);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int FlowerPotTile::getTypeFromItem(shared_ptr<ItemInstance> item)
|
||||
{
|
||||
int id = item->getItem()->id;
|
||||
|
||||
if (id == Tile::rose_Id) return TYPE_FLOWER_RED;
|
||||
if (id == Tile::flower_Id) return TYPE_FLOWER_YELLOW;
|
||||
if (id == Tile::cactus_Id) return TYPE_CACTUS;
|
||||
if (id == Tile::mushroom_brown_Id) return TYPE_MUSHROOM_BROWN;
|
||||
if (id == Tile::mushroom_red_Id) return TYPE_MUSHROOM_RED;
|
||||
if (id == Tile::deadBush_Id) return TYPE_DEAD_BUSH;
|
||||
|
||||
if (id == Tile::sapling_Id)
|
||||
{
|
||||
switch (item->getAuxValue())
|
||||
{
|
||||
case Sapling::TYPE_DEFAULT:
|
||||
return TYPE_SAPLING_DEFAULT;
|
||||
case Sapling::TYPE_BIRCH:
|
||||
return TYPE_SAPLING_BIRCH;
|
||||
case Sapling::TYPE_EVERGREEN:
|
||||
return TYPE_SAPLING_EVERGREEN;
|
||||
case Sapling::TYPE_JUNGLE:
|
||||
return TYPE_SAPLING_JUNGLE;
|
||||
}
|
||||
}
|
||||
|
||||
if (id == Tile::tallgrass_Id)
|
||||
{
|
||||
switch (item->getAuxValue())
|
||||
{
|
||||
case TallGrass::FERN:
|
||||
return TYPE_FERN;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return std::make_shared<FlowerPotTileEntity>();
|
||||
}
|
||||
|
|
@ -1,28 +1,17 @@
|
|||
#pragma once
|
||||
|
||||
#include "Tile.h"
|
||||
#include "BaseEntityTile.h"
|
||||
|
||||
class FlowerPotTile : public Tile
|
||||
class FlowerPotTile : public BaseEntityTile
|
||||
{
|
||||
public:
|
||||
static const int TYPE_FLOWER_RED = 1;
|
||||
static const int TYPE_FLOWER_YELLOW = 2;
|
||||
static const int TYPE_SAPLING_DEFAULT = 3;
|
||||
static const int TYPE_SAPLING_EVERGREEN = 4;
|
||||
static const int TYPE_SAPLING_BIRCH = 5;
|
||||
static const int TYPE_SAPLING_JUNGLE = 6;
|
||||
static const int TYPE_MUSHROOM_RED = 7;
|
||||
static const int TYPE_MUSHROOM_BROWN = 8;
|
||||
static const int TYPE_CACTUS = 9;
|
||||
static const int TYPE_DEAD_BUSH = 10;
|
||||
static const int TYPE_FERN = 11;
|
||||
|
||||
FlowerPotTile(int id);
|
||||
|
||||
void updateDefaultShape();
|
||||
bool isSolidRender(bool isServerLevel = false);
|
||||
int getRenderShape();
|
||||
bool isCubeShaped();
|
||||
bool isValidPlant(int itemId, int aux);
|
||||
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
|
||||
int cloneTileId(Level *level, int x, int y, int z);
|
||||
int cloneTileData(Level *level, int x, int y, int z);
|
||||
|
|
@ -32,6 +21,6 @@ public:
|
|||
using Tile::spawnResources;
|
||||
void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
|
||||
int getResource(int data, Random *random, int playerBonusLevel);
|
||||
static shared_ptr<ItemInstance> getItemFromType(int type);
|
||||
static int getTypeFromItem(shared_ptr<ItemInstance> item);
|
||||
|
||||
virtual shared_ptr<TileEntity> newTileEntity(Level *level) override;
|
||||
};
|
||||
70
Minecraft.World/FlowerPotTileEntity.cpp
Normal file
70
Minecraft.World/FlowerPotTileEntity.cpp
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
#include "stdafx.h"
|
||||
#include "FlowerPotTileEntity.h"
|
||||
#include "com.mojang.nbt.h"
|
||||
#include "TileEntityDataPacket.h"
|
||||
|
||||
FlowerPotTileEntity::FlowerPotTileEntity()
|
||||
{
|
||||
m_itemId = 0;
|
||||
m_aux = 0;
|
||||
}
|
||||
|
||||
void FlowerPotTileEntity::setFlower(int itemId, int aux)
|
||||
{
|
||||
m_itemId = itemId;
|
||||
m_aux = aux;
|
||||
setChanged();
|
||||
}
|
||||
|
||||
bool FlowerPotTileEntity::hasFlower() const
|
||||
{
|
||||
return m_itemId != 0;
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> FlowerPotTileEntity::getFlowerItem() const
|
||||
{
|
||||
if (!hasFlower()) return nullptr;
|
||||
return std::make_shared<ItemInstance>(m_itemId, 1, m_aux);
|
||||
}
|
||||
|
||||
void FlowerPotTileEntity::clearFlower()
|
||||
{
|
||||
m_itemId = 0;
|
||||
m_aux = 0;
|
||||
setChanged();
|
||||
}
|
||||
|
||||
void FlowerPotTileEntity::load(CompoundTag* tag)
|
||||
{
|
||||
TileEntity::load(tag);
|
||||
m_itemId = tag->getInt(L"ItemId");
|
||||
m_aux = tag->getInt(L"Aux");
|
||||
}
|
||||
|
||||
void FlowerPotTileEntity::save(CompoundTag* tag)
|
||||
{
|
||||
TileEntity::save(tag);
|
||||
tag->putInt(L"ItemId", m_itemId);
|
||||
tag->putInt(L"Aux", m_aux);
|
||||
}
|
||||
|
||||
shared_ptr<TileEntity> FlowerPotTileEntity::clone()
|
||||
{
|
||||
auto result = std::make_shared<FlowerPotTileEntity>();
|
||||
TileEntity::clone(result);
|
||||
result->m_itemId = m_itemId;
|
||||
result->m_aux = m_aux;
|
||||
return result;
|
||||
}
|
||||
|
||||
shared_ptr<Packet> FlowerPotTileEntity::getUpdatePacket()
|
||||
{
|
||||
CompoundTag* tag = new CompoundTag();
|
||||
save(tag);
|
||||
return std::make_shared<TileEntityDataPacket>(x, y, z, TileEntityDataPacket::TYPE_FLOWER_POT, tag);
|
||||
}
|
||||
|
||||
void FlowerPotTileEntity::handleUpdateTag(CompoundTag* tag)
|
||||
{
|
||||
load(tag);
|
||||
}
|
||||
25
Minecraft.World/FlowerPotTileEntity.h
Normal file
25
Minecraft.World/FlowerPotTileEntity.h
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
#include "TileEntity.h"
|
||||
|
||||
class FlowerPotTileEntity : public TileEntity
|
||||
{
|
||||
public:
|
||||
eINSTANCEOF GetType() { return eTYPE_FLOWERPOTTILEENTITY; }
|
||||
static TileEntity* create() { return new FlowerPotTileEntity(); }
|
||||
|
||||
FlowerPotTileEntity();
|
||||
void setFlower(int itemId, int aux);
|
||||
bool hasFlower() const;
|
||||
shared_ptr<ItemInstance> getFlowerItem() const;
|
||||
int getItemId() const { return m_itemId; }
|
||||
int getAux() const { return m_aux; }
|
||||
void clearFlower();
|
||||
virtual void load(CompoundTag* tag) override;
|
||||
virtual void save(CompoundTag* tag) override;
|
||||
virtual shared_ptr<TileEntity> clone() override;
|
||||
virtual shared_ptr<Packet> getUpdatePacket();
|
||||
virtual void handleUpdateTag(CompoundTag* tag);
|
||||
private:
|
||||
int m_itemId;
|
||||
int m_aux;
|
||||
};
|
||||
|
|
@ -8,6 +8,7 @@
|
|||
#include "net.minecraft.world.level.levelgen.structure.h"
|
||||
#include "WeighedTreasure.h"
|
||||
#include "ScatteredFeaturePieces.h"
|
||||
#include "FlowerPotTileEntity.h"
|
||||
|
||||
void ScatteredFeaturePieces::loadStatic()
|
||||
{
|
||||
|
|
@ -695,7 +696,7 @@ bool ScatteredFeaturePieces::SwamplandHut::postProcess(Level *level, Random *ran
|
|||
placeBlock(level, 0, 0, 1, 3, 4, chunkBB);
|
||||
placeBlock(level, 0, 0, 5, 3, 4, chunkBB);
|
||||
placeBlock(level, 0, 0, 5, 3, 5, chunkBB);
|
||||
placeBlock(level, Tile::flowerPot_Id, FlowerPotTile::TYPE_MUSHROOM_RED, 1, 3, 5, chunkBB);
|
||||
placeFlowerPot(level, chunkBB, 1, 3, 5, Tile::mushroom_red_Id, 0);
|
||||
|
||||
// decoration
|
||||
placeBlock(level, Tile::workBench_Id, 0, 3, 2, 6, chunkBB);
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@
|
|||
#include "JavaMath.h"
|
||||
#include "Facing.h"
|
||||
#include "DoorItem.h"
|
||||
#include "FlowerPotTileEntity.h"
|
||||
|
||||
/**
|
||||
*
|
||||
|
|
@ -553,6 +554,21 @@ void StructurePiece::placeBlock( Level* level, int block, int data, int x, int y
|
|||
level->setTileAndData( worldX, worldY, worldZ, block, data, Tile::UPDATE_CLIENTS);
|
||||
}
|
||||
|
||||
void StructurePiece::placeFlowerPot(Level *level, BoundingBox *chunkBB, int x, int y, int z, int flowerItemId, int aux)
|
||||
{
|
||||
int worldX = getWorldX(x, z);
|
||||
int worldY = getWorldY(y);
|
||||
int worldZ = getWorldZ(x, z);
|
||||
if (!chunkBB->isInside(worldX, worldY, worldZ)) return;
|
||||
|
||||
placeBlock(level, Tile::flowerPot_Id, 0, worldX, worldY, worldZ, chunkBB);
|
||||
auto te = std::make_shared<FlowerPotTileEntity>();
|
||||
te->setLevel(level);
|
||||
te->x = worldX; te->y = worldY; te->z = worldZ;
|
||||
te->setFlower(flowerItemId, aux);
|
||||
level->setTileEntity(worldX, worldY, worldZ, te);
|
||||
level->setData(worldX, worldY, worldZ, 1, Tile::UPDATE_CLIENTS);
|
||||
}
|
||||
|
||||
/**
|
||||
* The purpose of this method is to wrap the getTile call on Level, in order
|
||||
|
|
|
|||
|
|
@ -105,6 +105,7 @@ public:
|
|||
int getWorldZ(int x, int z);
|
||||
int getOrientationData(int tile, int data);
|
||||
virtual void placeBlock(Level *level, int block, int data, int x, int y, int z, BoundingBox *chunkBB);
|
||||
void placeFlowerPot(Level *level, BoundingBox *chunkBB, int x, int y, int z, int flowerItemId, int aux);
|
||||
|
||||
/**
|
||||
* The purpose of this method is to wrap the getTile call on Level, in order
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@ void TileEntity::staticCtor()
|
|||
TileEntity::setId(DaylightDetectorTileEntity::create, eTYPE_DAYLIGHTDETECTORTILEENTITY, L"DLDetector");
|
||||
TileEntity::setId(HopperTileEntity::create, eTYPE_HOPPERTILEENTITY, L"Hopper");
|
||||
TileEntity::setId(ComparatorTileEntity::create, eTYPE_COMPARATORTILEENTITY, L"Comparator");
|
||||
TileEntity::setId(FlowerPotTileEntity::create, eTYPE_FLOWERPOTTILEENTITY, L"FlowerPot");
|
||||
}
|
||||
|
||||
void TileEntity::setId(tileEntityCreateFn createFn, eINSTANCEOF clas, wstring id)
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ public:
|
|||
static const int TYPE_ADV_COMMAND = 2;
|
||||
static const int TYPE_BEACON = 3;
|
||||
static const int TYPE_SKULL = 4;
|
||||
static const int TYPE_FLOWER_POT = 5;
|
||||
|
||||
int x, y, z;
|
||||
int type;
|
||||
|
|
|
|||
|
|
@ -2092,6 +2092,8 @@ set(_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_WORLD_LEVEL_TILE_ENTITY
|
|||
"${CMAKE_CURRENT_SOURCE_DIR}/TileEntity.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/TileEntity.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/net.minecraft.world.level.tile.entity.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/FlowerPotTileEntity.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/FlowerPotTileEntity.h"
|
||||
)
|
||||
source_group("net/minecraft/world/level/tile/entity" FILES ${_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_WORLD_LEVEL_TILE_ENTITY})
|
||||
|
||||
|
|
|
|||
|
|
@ -21,3 +21,4 @@
|
|||
#include "SkullTileEntity.h"
|
||||
#include "EnderChestTileEntity.h"
|
||||
#include "ItemFrame.h"
|
||||
#include "FlowerPotTileEntity.h"
|
||||
|
|
|
|||
Loading…
Reference in a new issue