Commit graph

51 commits

Author SHA1 Message Date
daoge_cmd d2bc3342dc feat: implement multi-layer texture binding 2026-03-03 21:20:10 +08:00
daoge_cmd f76a6a5e1c deps: update 4JLibs 2026-03-03 17:06:55 +08:00
daoge_cmd a3588c5a6d deps: update 4J_Render.lib 2026-03-03 16:37:51 +08:00
daoge_cmd 323d4ec110 Merge branch 'main' into feat/replace-4jlibs 2026-03-03 16:30:57 +08:00
4win 7ce1fa3452
feat: bind F1 to toggle the HUD settings (#244) 2026-03-03 13:32:26 +08:00
daoge_cmd 64909f236e deps: update 4JLibs 2026-03-03 12:46:47 +08:00
void_17 b42a4a4e4d
Revert "Revert "Win64: configurable username (username.txt) and persistent ga…" (#235)
This reverts commit 7f7d99501c.
2026-03-03 10:31:09 +07:00
void_17 7f7d99501c
Revert "Win64: configurable username (username.txt) and persistent game setti…" (#234)
This reverts commit b8a7f816b5.
2026-03-03 10:23:28 +07:00
daoge_cmd 50d37cdd3c feat: replace the old buggy 4JLibs with the community reimpl (https://github.com/smartcmd/4JLibs) 2026-03-03 10:35:06 +08:00
void_17 a5e3cb04b3 Remove #203 core code before a cleaner implementation 2026-03-03 08:45:26 +07:00
void_17 dea460381f Remove dyn_SetProcessDpiAwareness 2026-03-03 07:00:55 +07:00
dtentiion b8a7f816b5
Win64: configurable username (username.txt) and persistent game settings (settings.dat) (#195) 2026-03-03 07:50:45 +08:00
lspepinho 8b28c20d7a
Fixes for PR #96 (#170)
* Implement basic multiplayer functionality

* Update README.md

---------

Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03 06:30:22 +07:00
DetectivEren f731a68422
TAB key opens up game info instead of host options (#204)
* TAB key opens up game info instead of host options

TAB key opens up game info menu instead of host options menu because the player accesses host options from game info

* Update README.md
2026-03-03 06:23:59 +07:00
void_17 e888735798
Revert "Fix sound not working" (#205) 2026-03-03 06:22:43 +07:00
Fayaz Shaikh 41ded31af8
Add dynamic resolution (#203) 2026-03-03 06:04:53 +07:00
Andrew f917335b13
Fix Windows64 mouse capture and static initialization crashes (#177) 2026-03-03 03:17:10 +07:00
void_17 5a9e512117
Restore Windows 7 compatibility (#160)
* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility

Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table

* Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility"

This reverts commit f1f397fdbe.

* Reapply the fix
2026-03-03 03:20:24 +08:00
daoge b3feddfef3
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
Alex a4691f58e8
Only handle host options when there is no menu on screen (#140) 2026-03-02 23:02:52 +07:00
void_17 7ad6102763
Revert "Revert "fix: fix resolution detection (#133)" (#143)" (#144)
This reverts commit 8c18926d59.
2026-03-02 23:01:57 +07:00
void_17 8c18926d59
Revert "fix: fix resolution detection (#133)" (#143)
This reverts commit afa4efbc85.
2026-03-02 22:56:56 +07:00
daoge afa4efbc85
fix: fix resolution detection (#133)
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection

* fix: fix build in vs2022
2026-03-02 23:52:18 +08:00
Jean 59339a7afc
Bound F3 and F4 to open debug menus (#94)
* feat: Added f3 and f4 keys to open debug stuff

* fix: only open debug overlay when ingame, to avoid crashes

* docs: added keybinds to docs

* docs: moved the keybinds to the bottom, as they are less important

* fix: add missing # ifdef
2026-03-02 20:00:02 +07:00
DFelipeh f9b266e02c
add minecraft icon to windows version (#126) 2026-03-02 19:03:40 +07:00
void_17 b9a2951901 Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f.
2026-03-02 17:39:35 +07:00
void_17 d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
void_17 3033ba58ad
Merge pull request #93 from SleepyLark/fix-sound
Fix sound not working
2026-03-02 13:44:29 +07:00
void_17 df2925a4ed Fix Iggy player crashes on systems with DPI changed
The code that was supposed to make the game DPI-aware was broken. I remove it until a proper implementation.
2026-03-02 13:32:41 +07:00
Vvis 75bf7ee54a
Allow TAB to open host options (#97) 2026-03-02 13:33:18 +08:00
Skylark 2f711d4c22 Actually moved sound to "Windows64" so commit 9691561 works
Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01 16:52:27 -07:00
Izan d1e8418a77 Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB to prevent allocation warnings at high resolutions 2026-03-01 21:00:40 +01:00
rtm516 8c79598b01
Remove GameHDD save data and update .gitignore 2026-03-01 19:32:26 +00:00
void_17 99a8c53bc1
Merge pull request #33 from APAmk2/main
Windows: More proper shutdown
2026-03-02 01:28:47 +07:00
Galen Guyer ec61d19d78 Revert "Merge pull request #25 from NEVARLeVrai/main"
This reverts commit 33e1b5ceb9, reversing
changes made to 44b68333a3.
This is a hacky way of doing it instead of just copying the assets that are needed
2026-03-01 13:14:36 -05:00
APAmk2 3db164d913 Windows: More proper shutdown 2026-03-01 22:13:44 +04:00
void_17 33e1b5ceb9
Merge pull request #25 from NEVARLeVrai/main
Fix for exe not running, not founding the project directory
2026-03-02 00:50:22 +07:00
NΞVΛR e23945a020 Fixed performance issue
thx to @void2012
2026-03-01 18:40:09 +01:00
rtm516 31e993d6ee
Fix game exit 2026-03-01 17:29:59 +00:00
NΞVΛR fa25430694 Fix for exe not running, not founding the project directory
In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
2026-03-01 18:19:38 +01:00
daoge_cmd 47e00f7b62 feat: improve mouse input handling 2026-03-02 00:43:04 +08:00
hehcker e16600a3e6
fix: render issues on release builds (#16) 2026-03-02 00:06:51 +08:00
void_17 754303b327
Fix compilation for Clang-cl (#10)
1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway);

2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility

3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
2026-03-01 23:29:08 +08:00
daoge_cmd 5fa4418adb feat: implement per-frame mouse look for reduced input latency on Windows 2026-03-01 21:50:44 +08:00
daoge_cmd 8b1dafd361 feat: add DPI awareness and auto-detect screen resolution 2026-03-01 21:22:02 +08:00
daoge_cmd 4c81c7960c feat: fullscreen mode 2026-03-01 21:05:16 +08:00
daoge_cmd 52a256562f feat: disable vsync 2026-03-01 20:12:58 +08:00
daoge_cmd 2aee607d6c feat: implement game-tick input handling and per-frame edge detection 2026-03-01 19:59:48 +08:00
daoge_cmd bdef1f9412 feat: add support for keyboard and mouse input 2026-03-01 19:20:41 +08:00
daoge_cmd 9af787692e fix: fix release mode compilation on Windows 2026-03-01 16:04:34 +08:00