LCEMP/Minecraft.Client/Extrax64Stubs.cpp
NOTPIES d017bfc30a fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
2026-03-07 18:30:53 -03:00

966 lines
38 KiB
C++

#include "stdafx.h"
#ifndef __PS3__
//#include <compressapi.h>
#endif // __PS3__
#ifdef __PS3__
#include "PS3\Sentient\SentientManager.h"
#include "StatsCounter.h"
#include "PS3\Social\SocialManager.h"
#include <libsn.h>
#include <libsntuner.h>
#elif defined _DURANGO
#include "Durango\Sentient\SentientManager.h"
#include "StatsCounter.h"
#include "Durango\Social\SocialManager.h"
#include "Durango\Sentient\DynamicConfigurations.h"
#include "Durango\DurangoExtras\xcompress.h"
#elif defined _WINDOWS64
#include "Windows64\Sentient\SentientManager.h"
#include "StatsCounter.h"
#include "Windows64\Social\SocialManager.h"
#include "Windows64\Sentient\DynamicConfigurations.h"
#elif defined __PSVITA__
#include "PSVita\Sentient\SentientManager.h"
#include "StatsCounter.h"
#include "PSVita\Social\SocialManager.h"
#include "PSVita\Sentient\DynamicConfigurations.h"
#include <libperf.h>
#else
#include "Orbis\Sentient\SentientManager.h"
#include "StatsCounter.h"
#include "Orbis\Social\SocialManager.h"
#include "Orbis\Sentient\DynamicConfigurations.h"
#include <perf.h>
#endif
#if !defined(__PS3__) && !defined(__ORBIS__) && !defined(__PSVITA__)
#ifdef _WINDOWS64
//C4JStorage StorageManager;
C_4JProfile ProfileManager;
#endif
#endif // __PS3__
CSentientManager SentientManager;
CXuiStringTable StringTable;
#ifndef _XBOX_ONE
ATG::XMLParser::XMLParser() {}
ATG::XMLParser::~XMLParser() {}
HRESULT ATG::XMLParser::ParseXMLBuffer( CONST CHAR* strBuffer, UINT uBufferSize ) { return S_OK; }
VOID ATG::XMLParser::RegisterSAXCallbackInterface( ISAXCallback *pISAXCallback ) {}
#endif
bool CSocialManager::IsTitleAllowedToPostAnything() { return false; }
bool CSocialManager::AreAllUsersAllowedToPostImages() { return false; }
bool CSocialManager::IsTitleAllowedToPostImages() { return false; }
bool CSocialManager::PostLinkToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
bool CSocialManager::PostImageToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
CSocialManager *CSocialManager::Instance() { return NULL; }
void CSocialManager::SetSocialPostText(LPCWSTR Title, LPCWSTR Caption, LPCWSTR Desc) {};
DWORD XShowPartyUI(DWORD dwUserIndex) { return 0; }
DWORD XShowFriendsUI(DWORD dwUserIndex) { return 0; }
HRESULT XPartyGetUserList(XPARTY_USER_LIST *pUserList) { return S_OK; }
DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; }
void XShowAchievementsUI(int i) {}
DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
#ifndef _DURANGO
void PIXAddNamedCounter(int a, char *b, ...) {}
//#define PS3_USE_PIX_EVENTS
//#define PS4_USE_PIX_EVENTS
void PIXBeginNamedEvent(int a, char *b, ...)
{
#ifdef PS4_USE_PIX_EVENTS
char buf[512];
va_list args;
va_start(args,b);
vsprintf(buf,b,args);
sceRazorCpuPushMarker(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
#endif
#ifdef PS3_USE_PIX_EVENTS
char buf[256];
wchar_t wbuf[256];
va_list args;
va_start(args,b);
vsprintf(buf,b,args);
snPushMarker(buf);
// mbstowcs(wbuf,buf,256);
// RenderManager.BeginEvent(wbuf);
va_end(args);
#endif
}
#if 0//__PSVITA__
if( PixDepth < 64 )
{
char buf[512];
va_list args;
va_start(args,b);
vsprintf(buf,b,args);
sceRazorCpuPushMarkerWithHud(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
}
PixDepth += 1;
#endif
void PIXEndNamedEvent()
{
#ifdef PS4_USE_PIX_EVENTS
sceRazorCpuPopMarker();
#endif
#ifdef PS3_USE_PIX_EVENTS
snPopMarker();
// RenderManager.EndEvent();
#endif
#if 0//__PSVITA__
if( PixDepth <= 64 )
{
sceRazorCpuPopMarker();
}
PixDepth -= 1;
#endif
}
void PIXSetMarkerDeprecated(int a, char *b, ...) {}
#else
// 4J Stu - Removed this implementation in favour of a macro that will convert our string format
// conversion at compile time rather than at runtime
//void PIXBeginNamedEvent(int a, char *b, ...)
//{
// char buf[256];
// wchar_t wbuf[256];
// va_list args;
// va_start(args,b);
// vsprintf(buf,b,args);
//
// mbstowcs(wbuf,buf,256);
// PIXBeginEvent(a,wbuf);
//}
//
//void PIXEndNamedEvent()
//{
// PIXEndEvent();
//}
//
//void PIXSetMarkerDeprecated(int a, char *b, ...)
//{
// char buf[256];
// wchar_t wbuf[256];
// va_list args;
// va_start(args,b);
// vsprintf(buf,b,args);
//
// mbstowcs(wbuf,buf,256);
// PIXSetMarker(a, wbuf);
//}
#endif
// void *D3DXBUFFER::GetBufferPointer() { return NULL; }
// int D3DXBUFFER::GetBufferSize() { return 0; }
// void D3DXBUFFER::Release() {}
// #ifdef _DURANGO
// void GetLocalTime(SYSTEMTIME *time) {}
// #endif
bool IsEqualXUID(PlayerUID a, PlayerUID b)
{
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO) || defined(_WINDOWS64)
return (a == b);
#else
return false;
#endif
}
void XMemCpy(void *a, const void *b, size_t s) { memcpy(a, b, s); }
void XMemSet(void *a, int t, size_t s) { memset(a, t, s); }
void XMemSet128(void *a, int t, size_t s) { memset(a, t, s); }
void *XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d) { return malloc(a); }
void XPhysicalFree(void *a) { free(a); }
D3DXVECTOR3::D3DXVECTOR3() {}
D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; }
#include "Windows64\Network\WinsockNetLayer.h"
BYTE IQNetPlayer::GetSmallId() { return m_smallId; }
void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags)
{
if (WinsockNetLayer::IsActive())
{
WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
}
}
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return (this == player) || (!m_isRemote && !player->m_isRemote); }
DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; }
DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
static void Win64_BuildSplitName(int iPad, char *outName, int outSize);
PlayerUID IQNetPlayer::GetXuid()
{
#ifdef _WINDOWS64
if (!m_isRemote)
{
int idx = (int)(this - &IQNet::m_player[0]);
if (idx == 0)
{
extern char g_Win64Username[17];
return Win64_UsernameToXuid(g_Win64Username);
}
if (idx > 0 && idx < XUSER_MAX_COUNT)
{
char splitName[32];
Win64_BuildSplitName(idx, splitName, sizeof(splitName));
return Win64_UsernameToXuid(splitName);
}
}
#endif
return (PlayerUID)(0xe000d45248242f2e + m_smallId);
}
PlayerUID Win64_UsernameToXuid(const char* username)
{
uint64_t hash = 14695981039346656037ULL;
for (const char* p = username; *p; ++p)
{
hash ^= (uint64_t)(unsigned char)(*p);
hash *= 1099511628211ULL;
}
const uint64_t WIN64_XUID_BASE = 0xe000d45248242f2e;
if (hash >= WIN64_XUID_BASE && hash <= WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
hash = WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS + 1;
if (hash == 0)
hash = 1;
return (PlayerUID)hash;
}
PlayerUID Win64_UsernameToXuid(const wchar_t* username)
{
char narrow[64];
int i = 0;
for (; username[i] && i < 63; ++i)
narrow[i] = (char)(unsigned char)(username[i] & 0xFF);
narrow[i] = 0;
return Win64_UsernameToXuid(narrow);
}
static void Win64_BuildSplitName(int iPad, char *outName, int outSize)
{
extern char g_Win64Username[17];
char candidate[32];
sprintf_s(candidate, sizeof(candidate), "%s_%d", g_Win64Username, iPad);
for (DWORD i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
if (!IQNet::m_player[i].m_isRemote) continue;
if (IQNet::m_player[i].m_gamertag[0] == 0) continue;
char remoteName[64];
int j = 0;
for (; IQNet::m_player[i].m_gamertag[j] && j < 63; ++j)
remoteName[j] = (char)(unsigned char)(IQNet::m_player[i].m_gamertag[j] & 0xFF);
remoteName[j] = 0;
if (_stricmp(candidate, remoteName) == 0)
{
sprintf_s(candidate, sizeof(candidate), "%s_%d_L", g_Win64Username, iPad);
break;
}
}
strncpy_s(outName, outSize, candidate, _TRUNCATE);
}
static void Win64_BuildSplitNameW(int iPad, wchar_t *outName, int outSize)
{
char narrow[32];
Win64_BuildSplitName(iPad, narrow, sizeof(narrow));
for (int i = 0; i < outSize - 1 && narrow[i]; ++i)
{
outName[i] = (wchar_t)(unsigned char)narrow[i];
outName[i + 1] = 0;
}
}
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; }
bool IQNetPlayer::HasCamera() { return false; }
int IQNetPlayer::GetUserIndex() { return this - &IQNet::m_player[0]; }
void IQNetPlayer::SetCustomDataValue(ULONG_PTR ulpCustomDataValue) {
m_customData = ulpCustomDataValue;
}
ULONG_PTR IQNetPlayer::GetCustomDataValue() {
return m_customData;
}
IQNetPlayer IQNet::m_player[MINECRAFT_NET_MAX_PLAYERS];
DWORD IQNet::s_playerCount = 1;
bool IQNet::s_isHosting = true;
QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal)
{
player->m_smallId = smallId;
player->m_isRemote = !isLocal;
player->m_isHostPlayer = isHost;
swprintf_s(player->m_gamertag, 32, L"Player%d", smallId);
if (smallId >= IQNet::s_playerCount)
IQNet::s_playerCount = smallId + 1;
}
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index);
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (dwUserIndex >= MINECRAFT_NET_MAX_PLAYERS) return E_FAIL;
m_player[dwUserIndex].m_isRemote = false;
m_player[dwUserIndex].m_smallId = (BYTE)dwUserIndex;
if (dwUserIndex > 0)
{
wchar_t splitNameW[32];
Win64_BuildSplitNameW((int)dwUserIndex, splitNameW, 32);
wcscpy_s(m_player[dwUserIndex].m_gamertag, 32, splitNameW);
}
if (dwUserIndex >= (DWORD)s_playerCount)
s_playerCount = dwUserIndex + 1;
return S_OK;
}
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
!m_player[dwUserIndex].m_isRemote)
return &m_player[dwUserIndex];
return NULL;
}
if (dwUserIndex != 0)
return NULL;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (!m_player[i].m_isRemote && Win64_IsActivePlayer(&m_player[i], i))
return &m_player[i];
}
return NULL;
}
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
{
if (index == 0) return true;
return (p->GetCustomDataValue() != 0);
}
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
{
DWORD found = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i))
{
if (found == dwPlayerIndex) return &m_player[i];
found++;
}
}
return &m_player[0];
}
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId)
{
if (SmallId >= MINECRAFT_NET_MAX_PLAYERS)
return NULL;
m_player[SmallId].m_smallId = SmallId;
if (SmallId >= s_playerCount)
s_playerCount = SmallId + 1;
return &m_player[SmallId];
}
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid)
{
for (DWORD i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
}
return NULL;
}
DWORD IQNet::GetPlayerCount()
{
DWORD count = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i)) count++;
}
return count;
}
QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame()
{
_iQNetStubState = QNET_STATE_SESSION_STARTING;
s_isHosting = false;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = true;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
void IQNet::EndGame()
{
_iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false;
s_playerCount = 1;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
void XSetThreadProcessor(HANDLE a, int b) {}
// #if !(defined __PS3__) && !(defined __ORBIS__)
// BOOL XCloseHandle(HANDLE a) { return CloseHandle(a); }
// #endif // __PS3__
DWORD XUserGetSigninInfo(
DWORD dwUserIndex,
DWORD dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo
)
{
return 0;
}
LPCWSTR CXuiStringTable::Lookup(LPCWSTR szId) { return szId; }
LPCWSTR CXuiStringTable::Lookup(UINT nIndex) { return L"String"; }
void CXuiStringTable::Clear() {}
HRESULT CXuiStringTable::Load(LPCWSTR szId) { return S_OK; }
DWORD XUserAreUsersFriends( DWORD dwUserIndex, PPlayerUID pXuids, DWORD dwXuidCount, PBOOL pfResult, void *pOverlapped) { return 0; }
#if defined __ORBIS__ || defined __PS3__ || defined _XBOX_ONE
#else
HRESULT XMemDecompress(
XMEMDECOMPRESSION_CONTEXT Context,
VOID *pDestination,
SIZE_T *pDestSize,
CONST VOID *pSource,
SIZE_T SrcSize
)
{
memcpy(pDestination, pSource, SrcSize);
*pDestSize = SrcSize;
return S_OK;
/*
DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
if( Decompress(
Decompressor, // Decompressor handle
(void *)pSource, // Compressed data
SrcSize, // Compressed data size
pDestination, // Decompressed buffer
*pDestSize, // Decompressed buffer size
pDestSize) ) // Decompressed data size
{
return S_OK;
}
else
*/
{
return E_FAIL;
}
}
HRESULT XMemCompress(
XMEMCOMPRESSION_CONTEXT Context,
VOID *pDestination,
SIZE_T *pDestSize,
CONST VOID *pSource,
SIZE_T SrcSize
)
{
memcpy(pDestination, pSource, SrcSize);
*pDestSize = SrcSize;
return S_OK;
/*
COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
if( Compress(
Compressor, // Compressor Handle
(void *)pSource, // Input buffer, Uncompressed data
SrcSize, // Uncompressed data size
pDestination, // Compressed Buffer
*pDestSize, // Compressed Buffer size
pDestSize) ) // Compressed Data size
{
return S_OK;
}
else
*/
{
return E_FAIL;
}
}
HRESULT XMemCreateCompressionContext(
XMEMCODEC_TYPE CodecType,
CONST VOID *pCodecParams,
DWORD Flags,
XMEMCOMPRESSION_CONTEXT *pContext
)
{
/*
COMPRESSOR_HANDLE Compressor = NULL;
HRESULT hr = CreateCompressor(
COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
NULL, // Optional allocation routine
&Compressor); // Handle
pContext = (XMEMDECOMPRESSION_CONTEXT *)Compressor;
return hr;
*/
return 0;
}
HRESULT XMemCreateDecompressionContext(
XMEMCODEC_TYPE CodecType,
CONST VOID *pCodecParams,
DWORD Flags,
XMEMDECOMPRESSION_CONTEXT *pContext
)
{
/*
DECOMPRESSOR_HANDLE Decompressor = NULL;
HRESULT hr = CreateDecompressor(
COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
NULL, // Optional allocation routine
&Decompressor); // Handle
pContext = (XMEMDECOMPRESSION_CONTEXT *)Decompressor;
return hr;
*/
return 0;
}
void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context)
{
// COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
// CloseCompressor(Compressor);
}
void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context)
{
// DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
// CloseDecompressor(Decompressor);
}
#endif
//#ifndef __PS3__
#if !(defined _DURANGO || defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
DWORD XGetLanguage() { return 1; }
DWORD XGetLocale() { return 0; }
DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
#endif
/////////////////////////////////////////////// Profile library
#ifdef _WINDOWS64
static void *profileData[4];
static int profileDataSizePerPlayer = 0;
static bool s_bProfileIsFullVersion = true;
static bool s_profileLoadedFromDisk[4] = {false, false, false, false};
bool Win64_HasSavedProfile(int iPad)
{
if (iPad >= 0 && iPad < 4) return s_profileLoadedFromDisk[iPad];
return false;
}
static void GetProfileFilePath(int iQuadrant, char *outPath, int maxLen)
{
char curDir[256];
GetCurrentDirectoryA(sizeof(curDir), curDir);
sprintf_s(outPath, maxLen, "%s\\Windows64\\GameHDD\\profile_%d.dat", curDir, iQuadrant);
}
static bool LoadProfileFromDisk(int iQuadrant, void *pData, int dataSize)
{
char path[256];
GetProfileFilePath(iQuadrant, path, sizeof(path));
FILE *f = NULL;
fopen_s(&f, path, "rb");
if (!f) return false;
size_t bytesRead = fread(pData, 1, dataSize, f);
fclose(f);
return (bytesRead == (size_t)dataSize);
}
static void SaveProfileToDisk(int iQuadrant, void *pData, int dataSize)
{
char path[256];
GetProfileFilePath(iQuadrant, path, sizeof(path));
FILE *f = NULL;
fopen_s(&f, path, "wb");
if (!f) return;
fwrite(pData, 1, dataSize, f);
fclose(f);
}
void C_4JProfile::Initialise( DWORD dwTitleID,
DWORD dwOfferID,
unsigned short usProfileVersion,
UINT uiProfileValuesC,
UINT uiProfileSettingsC,
DWORD *pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int *puiGameDefinedDataChangedBitmask)
{
profileDataSizePerPlayer = iGameDefinedDataSizeX4/4;
for( int i = 0; i < 4; i++ )
{
profileData[i] = new byte[profileDataSizePerPlayer];
ZeroMemory(profileData[i],sizeof(byte)*profileDataSizePerPlayer);
// Set some sane initial values!
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucGamma=100; //eGameSetting_Gamma
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
pGameSettings->usBitmaskValues|=0x8000; //eGameSetting_Tooltips - on
pGameSettings->uiBitmaskValues=0L; // reset
pGameSettings->uiBitmaskValues|=GAMESETTING_CLOUDS; //eGameSetting_Clouds - on
pGameSettings->uiBitmaskValues|=GAMESETTING_ONLINE; //eGameSetting_GameSetting_Online - on
pGameSettings->uiBitmaskValues|=GAMESETTING_FRIENDSOFFRIENDS; //eGameSetting_GameSetting_FriendsOfFriends - on
pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYUPDATEMSG; //eGameSetting_DisplayUpdateMessage (counter)
pGameSettings->uiBitmaskValues&=~GAMESETTING_BEDROCKFOG; //eGameSetting_BedrockFog - off
pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHUD; //eGameSetting_DisplayHUD - on
pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHAND; //eGameSetting_DisplayHand - on
pGameSettings->uiBitmaskValues|=GAMESETTING_CUSTOMSKINANIM; //eGameSetting_CustomSkinAnim - on
pGameSettings->uiBitmaskValues|=GAMESETTING_DEATHMESSAGES; //eGameSetting_DeathMessages - on
pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE&0x00000800); // uisize 2
pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE_SPLITSCREEN&0x00004000); // splitscreen ui size 3
pGameSettings->uiBitmaskValues|=GAMESETTING_ANIMATEDCHARACTER; //eGameSetting_AnimatedCharacter - on
// TU12
// favorite skins added, but only set in TU12 - set to FFs
for(int i=0;i<MAX_FAVORITE_SKINS;i++)
{
pGameSettings->uiFavoriteSkinA[i]=0xFFFFFFFF;
}
pGameSettings->ucCurrentFavoriteSkinPos=0;
// Added a bitmask in TU13 to enable/disable display of the Mash-up pack worlds in the saves list
pGameSettings->uiMashUpPackWorldsDisplay = 0xFFFFFFFF;
// PS3DEC13
pGameSettings->uiBitmaskValues&=~GAMESETTING_PS3EULAREAD; //eGameSetting_PS3_EULA_Read - off
// PS3 1.05 - added Greek
pGameSettings->ucLanguage = MINECRAFT_LANGUAGE_DEFAULT; // use the system language
// PS Vita - network mode added
pGameSettings->uiBitmaskValues&=~GAMESETTING_PSVITANETWORKMODEADHOC; //eGameSetting_PSVita_NetworkModeAdhoc - off
// Tutorials for most menus, and a few other things
pGameSettings->ucTutorialCompletion[0] = 0xFF;
pGameSettings->ucTutorialCompletion[1] = 0xFF;
pGameSettings->ucTutorialCompletion[2] = 0xF;
// Has gone halfway through the tutorial
pGameSettings->ucTutorialCompletion[28] |= 1<<0;
s_profileLoadedFromDisk[i] = LoadProfileFromDisk(i, profileData[i], profileDataSizePerPlayer);
pGameSettings->bSettingsChanged = false;
}
}
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
void C_4JProfile::SetLockedProfile(int iProf) {}
bool C_4JProfile::IsSignedIn(int iQuadrant) { return (iQuadrant >= 0 && iQuadrant < XUSER_MAX_COUNT); }
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
UINT C_4JProfile::DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
UINT C_4JProfile::RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
{
#ifdef _WINDOWS64
if (iPad == 0)
{
extern char g_Win64Username[17];
*pXuid = Win64_UsernameToXuid(g_Win64Username);
}
else if (iPad > 0 && iPad < XUSER_MAX_COUNT)
{
char splitName[32];
Win64_BuildSplitName(iPad, splitName, sizeof(splitName));
*pXuid = Win64_UsernameToXuid(splitName);
}
else
{
*pXuid = INVALID_XUID;
}
#else
*pXuid = 0xe000d45248242f2e + iPad;
#endif
}
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
#if defined(__ORBIS__)
bool C_4JProfile::GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly, bool *pbChatRestricted,bool *pbContentRestricted,int *piAge)
{
if(pbChatRestricted) *pbChatRestricted = false;
if(pbContentRestricted) *pbContentRestricted = false;
if(piAge) *piAge = 100;
return true;
}
#endif
void C_4JProfile::StartTrialGame() {}
void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed) {}
BOOL C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ) { return true; }
bool C_4JProfile::GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam) { return false; }
void C_4JProfile::CancelProfileAvatarRequest() {}
int C_4JProfile::GetPrimaryPad() { return 0; }
void C_4JProfile::SetPrimaryPad(int iPad) {}
#ifdef _DURANGO
char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
#else
static char s_win64SplitNames[4][32];
char* C_4JProfile::GetGamertag(int iPad)
{
extern char g_Win64Username[17];
if (iPad == 0) return g_Win64Username;
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
{
Win64_BuildSplitName(iPad, s_win64SplitNames[iPad], sizeof(s_win64SplitNames[iPad]));
return s_win64SplitNames[iPad];
}
return g_Win64Username;
}
wstring C_4JProfile::GetDisplayName(int iPad)
{
extern wchar_t g_Win64UsernameW[17];
if (iPad == 0) return g_Win64UsernameW;
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
{
wchar_t buf[32];
Win64_BuildSplitNameW(iPad, buf, 32);
return buf;
}
return g_Win64UsernameW;
}
#endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
void C_4JProfile::SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam) {}
bool C_4JProfile::RegionIsNorthAmerica(void) { return false; }
bool C_4JProfile::LocaleIsUSorCanada(void) { return false; }
HRESULT C_4JProfile::GetLiveConnectionStatus() { return S_OK; }
bool C_4JProfile::IsSystemUIDisplayed() { return false; }
void C_4JProfile::SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam) {}
int( *defaultOptionsCallback)(LPVOID,C_4JProfile::PROFILESETTINGS *, const int iPad) = NULL;
LPVOID lpProfileParam = NULL;
int C_4JProfile::SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam)
{
defaultOptionsCallback = Func;
lpProfileParam = lpParam;
return 0;
}
int C_4JProfile::SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam) { return 0; }
// To store the dashboard preferences for controller flipped, etc.
C_4JProfile::PROFILESETTINGS ProfileSettingsA[XUSER_MAX_COUNT];
C_4JProfile::PROFILESETTINGS * C_4JProfile::GetDashboardProfileSettings(int iPad) { return &ProfileSettingsA[iPad]; }
void C_4JProfile::WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged, bool bOverride5MinuteLimitOnProfileWrites)
{
if (iQuadrant >= 0 && iQuadrant < 4 && profileData[iQuadrant] && profileDataSizePerPlayer > 0)
{
SaveProfileToDisk(iQuadrant, profileData[iQuadrant], profileDataSizePerPlayer);
}
}
void C_4JProfile::ForceQueuedProfileWrites(int iPad)
{
if (iPad == XUSER_INDEX_ANY)
{
for (int i = 0; i < 4; i++)
{
if (profileData[i] && profileDataSizePerPlayer > 0)
SaveProfileToDisk(i, profileData[i], profileDataSizePerPlayer);
}
}
else if (iPad >= 0 && iPad < 4 && profileData[iPad] && profileDataSizePerPlayer > 0)
{
SaveProfileToDisk(iPad, profileData[iPad], profileDataSizePerPlayer);
}
}
void *C_4JProfile::GetGameDefinedProfileData(int iQuadrant)
{
// 4J Stu - Don't reset the options when we call this!!
//defaultOptionsCallback(lpProfileParam, (C_4JProfile::PROFILESETTINGS *)profileData[iQuadrant], iQuadrant);
//pApp->SetDefaultOptions(pSettings,iPad);
return profileData[iQuadrant];
}
void C_4JProfile::ResetProfileProcessState() {}
void C_4JProfile::Tick( void ) {}
void C_4JProfile::RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected,
CXuiStringTable*pStringTable, int iTitleStr, int iTextStr, int iAcceptStr, char *pszThemeName, unsigned int ulThemeSize) {}
int C_4JProfile::GetAwardId(int iAwardNumber) { return 0; }
eAwardType C_4JProfile::GetAwardType(int iAwardNumber) { return eAwardType_Achievement; }
bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber) { return false; }
void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce) {}
bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward) { return false; }
void C_4JProfile::RichPresenceInit(int iPresenceCount, int iContextCount) {}
void C_4JProfile::RegisterRichPresenceContext(int iGameConfigContextID) {}
void C_4JProfile::SetRichPresenceContextValue(int iPad,int iContextID, int iVal) {}
void C_4JProfile::SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle) {}
void C_4JProfile::DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam) {}
void C_4JProfile::SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam) {}
void C_4JProfile::SetDebugFullOverride(bool bVal) {s_bProfileIsFullVersion = bVal;}
void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {}
/////////////////////////////////////////////// Storage library
//#ifdef _WINDOWS64
#if 0
C4JStorage::C4JStorage() {}
void C4JStorage::Tick() {}
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, C4JStringTable *pStringTable, WCHAR *pwchFormatString,DWORD dwFocusButton) { return C4JStorage::EMessage_Undefined; }
C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() { return C4JStorage::EMessage_Undefined; }
bool C4JStorage::SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice) { return true; }
void C4JStorage::Init(LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize, int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam) {}
void C4JStorage::ResetSaveData() {}
void C4JStorage::SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName) {}
void C4JStorage::SetSaveTitle(LPCWSTR pwchDefaultSaveName) {}
LPCWSTR C4JStorage::GetSaveTitle() { return L""; }
bool C4JStorage::GetSaveUniqueNumber(INT *piVal) { return true; }
bool C4JStorage::GetSaveUniqueFilename(char *pszName) { return true; }
void C4JStorage::SetSaveUniqueFilename(char *szFilename) { }
void C4JStorage::SetState(ESaveGameControlState eControlState,int( *Func)(LPVOID,const bool),LPVOID lpParam) {}
void C4JStorage::SetSaveDisabled(bool bDisable) {}
bool C4JStorage::GetSaveDisabled(void) { return false; }
unsigned int C4JStorage::GetSaveSize() { return 0; }
void C4JStorage::GetSaveData(void *pvData,unsigned int *pulBytes) {}
PVOID C4JStorage::AllocateSaveData(unsigned int ulBytes) { return new char[ulBytes]; }
void C4JStorage::SaveSaveData(unsigned int ulBytes,PBYTE pbThumbnail,DWORD cbThumbnail,PBYTE pbTextData, DWORD dwTextLen) {}
void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam) {}
void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad,bool bSelected) {}
bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad) { return true; }
C4JStorage::ELoadGameStatus C4JStorage::DoesSaveExist(bool *pbExists) { return C4JStorage::ELoadGame_Idle; }
bool C4JStorage::EnoughSpaceForAMinSaveGame() { return true; }
void C4JStorage::SetSaveMessageVPosition(float fY) {}
//C4JStorage::ESGIStatus C4JStorage::GetSavesInfo(int iPad,bool ( *Func)(LPVOID, int, CACHEINFOSTRUCT *, int, HRESULT),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESGIStatus_Idle; }
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESaveGame_Idle; }
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile,XCONTENT_DATA &xContentData) {}
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes) {}
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam) {return C4JStorage::ESaveGame_Idle;}
C4JStorage::EDeleteGameStatus C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam) { return C4JStorage::EDeleteGame_Idle; }
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() {return NULL;}
void C4JStorage::RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam ) {}
void C4JStorage::SetDLCPackageRoot(char *pszDLCRoot) {}
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; }
DWORD C4JStorage::CancelGetDLCOffers() { return 0; }
void C4JStorage::ClearDLCOffers() {}
XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(DWORD dw) { static XMARKETPLACE_CONTENTOFFER_INFO retval = {0}; return retval; }
int C4JStorage::GetOfferCount() { return 0; }
DWORD C4JStorage::InstallOffer(int iOfferIDC,ULONGLONG *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial) { return 0; }
DWORD C4JStorage::GetAvailableDLCCount( int iPad) { return 0; }
XCONTENT_DATA& C4JStorage::GetDLC(DWORD dw) { static XCONTENT_DATA retval = {0}; return retval; }
C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam) { return C4JStorage::EDLC_Idle; }
DWORD C4JStorage::MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive) { return 0; }
DWORD C4JStorage::UnmountInstalledDLC(LPCSTR szMountDrive) { return 0; }
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; }
bool C4JStorage::WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; }
bool C4JStorage::DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; }
void C4JStorage::StoreTMSPathName(WCHAR *pwchName) {}
unsigned int C4JStorage::CRC(unsigned char *buf, int len) { return 0; }
struct PTMSPP_FILEDATA;
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)/*=NULL*/,LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) {return C4JStorage::ETMSStatus_Idle;}
#endif // _WINDOWS64
#endif // __PS3__
/////////////////////////////////////////////////////// Sentient manager
HRESULT CSentientManager::Init() { return S_OK; }
HRESULT CSentientManager::Tick() { return S_OK; }
HRESULT CSentientManager::Flush() { return S_OK; }
BOOL CSentientManager::RecordPlayerSessionStart(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordPlayerSessionExit(DWORD dwUserId, int exitStatus) { return true; }
BOOL CSentientManager::RecordHeartBeat(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers) { return true; }
BOOL CSentientManager::RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus) { return true; }
BOOL CSentientManager::RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes) { return true; }
BOOL CSentientManager::RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID) { return true; }
BOOL CSentientManager::RecordPauseOrInactive(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordUnpauseOrActive(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID) { return true; }
BOOL CSentientManager::RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore) { return true; }
BOOL CSentientManager::RecordMediaShareUpload(DWORD dwUserId, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType) { return true; }
BOOL CSentientManager::RecordUpsellPresented(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID) { return true; }
BOOL CSentientManager::RecordUpsellResponded(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID, ESen_UpsellOutcome upsellOutcome) { return true; }
BOOL CSentientManager::RecordPlayerDiedOrFailed(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID) { return true; }
BOOL CSentientManager::RecordEnemyKilledOrOvercome(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID) { return true; }
BOOL CSentientManager::RecordSkinChanged(DWORD dwUserId, DWORD dwSkinId) { return true; }
BOOL CSentientManager::RecordBanLevel(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordUnBanLevel(DWORD dwUserId) { return true; }
INT CSentientManager::GetMultiplayerInstanceID() { return 0; }
INT CSentientManager::GenerateMultiplayerInstanceId() { return 0; }
void CSentientManager::SetMultiplayerInstanceId(INT value) {}
//////////////////////////////////////////////////////// Stats counter
/*
StatsCounter::StatsCounter() {}
void StatsCounter::award(Stat *stat, unsigned int difficulty, unsigned int count) {}
bool StatsCounter::hasTaken(Achievement *ach) { return true; }
bool StatsCounter::canTake(Achievement *ach) { return true; }
unsigned int StatsCounter::getValue(Stat *stat, unsigned int difficulty) { return 0; }
unsigned int StatsCounter::getTotalValue(Stat *stat) { return 0; }
void StatsCounter::tick(int player) {}
void StatsCounter::parse(void* data) {}
void StatsCounter::clear() {}
void StatsCounter::save(int player, bool force) {}
void StatsCounter::flushLeaderboards() {}
void StatsCounter::saveLeaderboards() {}
void StatsCounter::setupStatBoards() {}
#ifdef _DEBUG
void StatsCounter::WipeLeaderboards() {}
#endif
*/