LCEMP/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
2026-03-15 23:13:36 -03:00

1097 lines
31 KiB
C++

// Code implemented by LCEMP, credit if used on other repos
#include "stdafx.h"
#ifdef _WINDOWS64
#include "WinsockNetLayer.h"
#include "../../Common/Network/PlatformNetworkManagerStub.h"
#include "../../../Minecraft.World/Socket.h"
SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_acceptThread = NULL;
HANDLE WinsockNetLayer::s_clientRecvThread = NULL;
bool WinsockNetLayer::s_isHost = false;
bool WinsockNetLayer::s_connected = false;
bool WinsockNetLayer::s_active = false;
bool WinsockNetLayer::s_initialized = false;
BYTE WinsockNetLayer::s_localSmallId = 0;
BYTE WinsockNetLayer::s_hostSmallId = 0;
BYTE WinsockNetLayer::s_nextSmallId = 1;
CRITICAL_SECTION WinsockNetLayer::s_sendLock;
CRITICAL_SECTION WinsockNetLayer::s_connectionsLock;
Win64RemoteConnection WinsockNetLayer::s_connections[WIN64_NET_MAX_CLIENTS + 1];
SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_advertiseThread = NULL;
volatile bool WinsockNetLayer::s_advertising = false;
Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
CRITICAL_SECTION WinsockNetLayer::s_advertiseLock;
int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_discoveryThread = NULL;
volatile bool WinsockNetLayer::s_discovering = false;
CRITICAL_SECTION WinsockNetLayer::s_discoveryLock;
std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
CRITICAL_SECTION WinsockNetLayer::s_disconnectLock;
std::vector<BYTE> WinsockNetLayer::s_disconnectedSmallIds;
CRITICAL_SECTION WinsockNetLayer::s_pendingJoinLock;
std::vector<BYTE> WinsockNetLayer::s_pendingJoinSmallIds;
CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock;
std::vector<BYTE> WinsockNetLayer::s_freeSmallIds;
CRITICAL_SECTION WinsockNetLayer::s_earlyDataLock;
std::vector<BYTE> WinsockNetLayer::s_earlyDataBuffers[WIN64_NET_MAX_CLIENTS + 1];
bool g_Win64MultiplayerHost = false;
bool g_Win64MultiplayerJoin = false;
int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
char g_Win64MultiplayerIP[256] = "127.0.0.1";
bool g_ServerAdvertiseLAN = true;
char g_ServerBindAddress[256] = "";
int g_ServerMaxPlayers = MINECRAFT_NET_MAX_PLAYERS;
bool WinsockNetLayer::Initialize()
{
if (s_initialized) return true;
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0)
{
app.DebugPrintf("WSAStartup failed: %d\n", result);
return false;
}
InitializeCriticalSection(&s_sendLock);
InitializeCriticalSection(&s_connectionsLock);
InitializeCriticalSection(&s_advertiseLock);
InitializeCriticalSection(&s_discoveryLock);
InitializeCriticalSection(&s_disconnectLock);
InitializeCriticalSection(&s_pendingJoinLock);
InitializeCriticalSection(&s_freeSmallIdLock);
InitializeCriticalSection(&s_earlyDataLock);
for (int i = 0; i < WIN64_NET_MAX_CLIENTS + 1; i++)
{
s_connections[i].tcpSocket = INVALID_SOCKET;
s_connections[i].smallId = 0;
s_connections[i].recvThread = NULL;
s_connections[i].active = false;
InitializeCriticalSection(&s_connections[i].sendLock);
}
s_initialized = true;
#ifndef WITH_SERVER_CODE
StartDiscovery();
#endif
return true;
}
void WinsockNetLayer::Shutdown()
{
StopAdvertising();
StopDiscovery();
s_active = false;
s_connected = false;
if (s_listenSocket != INVALID_SOCKET)
{
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
}
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
EnterCriticalSection(&s_connectionsLock);
for (int i = 0; i < WIN64_NET_MAX_CLIENTS + 1; i++)
{
s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
}
if (s_connections[i].recvThread != NULL)
{
WaitForSingleObject(s_connections[i].recvThread, 2000);
CloseHandle(s_connections[i].recvThread);
s_connections[i].recvThread = NULL;
}
DeleteCriticalSection(&s_connections[i].sendLock);
}
LeaveCriticalSection(&s_connectionsLock);
if (s_acceptThread != NULL)
{
WaitForSingleObject(s_acceptThread, 2000);
CloseHandle(s_acceptThread);
s_acceptThread = NULL;
}
if (s_clientRecvThread != NULL)
{
WaitForSingleObject(s_clientRecvThread, 2000);
CloseHandle(s_clientRecvThread);
s_clientRecvThread = NULL;
}
if (s_initialized)
{
DeleteCriticalSection(&s_sendLock);
DeleteCriticalSection(&s_connectionsLock);
DeleteCriticalSection(&s_advertiseLock);
DeleteCriticalSection(&s_discoveryLock);
DeleteCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.clear();
DeleteCriticalSection(&s_pendingJoinLock);
s_pendingJoinSmallIds.clear();
DeleteCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
WSACleanup();
s_initialized = false;
}
}
bool WinsockNetLayer::HostGame(int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = true;
s_localSmallId = 0;
s_hostSmallId = 0;
s_nextSmallId = 1;
s_hostGamePort = port;
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
LeaveCriticalSection(&s_freeSmallIdLock);
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
char portStr[16];
sprintf_s(portStr, "%d", port);
const char *bindNode = NULL;
extern char g_ServerBindAddress[256];
if (g_ServerBindAddress[0] != '\0')
{
bindNode = g_ServerBindAddress;
hints.ai_flags = 0;
}
int iResult = getaddrinfo(bindNode, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed: %d\n", iResult);
return false;
}
s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_listenSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
}
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
return false;
}
iResult = listen(s_listenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
return false;
}
s_active = true;
s_connected = true;
s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Hosting on port %d\n", port);
return true;
}
bool WinsockNetLayer::JoinGame(const char *ip, int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = false;
s_hostSmallId = 0;
s_connected = false;
s_active = false;
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
char portStr[16];
sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(ip, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult);
return false;
}
bool connected = false;
BYTE assignedSmallId = 0;
const int maxAttempts = 3;
const int connectTimeoutMs = 3000;
for (int attempt = 0; attempt < maxAttempts; ++attempt)
{
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
u_long nonBlocking = 1;
ioctlsocket(s_hostConnectionSocket, FIONBIO, &nonBlocking);
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK)
{
fd_set writeFds, exceptFds;
FD_ZERO(&writeFds);
FD_ZERO(&exceptFds);
FD_SET(s_hostConnectionSocket, &writeFds);
FD_SET(s_hostConnectionSocket, &exceptFds);
struct timeval tv;
tv.tv_sec = connectTimeoutMs / 1000;
tv.tv_usec = (connectTimeoutMs % 1000) * 1000;
int selectResult = select(0, NULL, &writeFds, &exceptFds, &tv);
if (selectResult <= 0 || FD_ISSET(s_hostConnectionSocket, &exceptFds))
{
app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
int sockErr = 0;
int sockErrLen = sizeof(sockErr);
getsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_ERROR, (char *)&sockErr, &sockErrLen);
if (sockErr != 0)
{
app.DebugPrintf("connect() to %s:%d failed with SO_ERROR %d (attempt %d/%d)\n", ip, port, sockErr, attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
}
else
{
app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
}
u_long blocking = 0;
ioctlsocket(s_hostConnectionSocket, FIONBIO, &blocking);
DWORD recvTimeout = 3000;
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&recvTimeout, sizeof(recvTimeout));
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
assignedSmallId = assignBuf[0];
connected = true;
break;
}
freeaddrinfo(result);
if (!connected)
{
return false;
}
s_localSmallId = assignedSmallId;
DWORD noTimeout = 0;
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&noTimeout, sizeof(noTimeout));
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
s_active = true;
s_connected = true;
s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL);
return true;
}
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false;
BYTE header[4];
header[0] = (BYTE)((dataSize >> 24) & 0xFF);
header[1] = (BYTE)((dataSize >> 16) & 0xFF);
header[2] = (BYTE)((dataSize >> 8) & 0xFF);
header[3] = (BYTE)(dataSize & 0xFF);
int totalSent = 0;
int toSend = 4;
while (totalSent < toSend)
{
int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
return false;
totalSent += sent;
}
totalSent = 0;
while (totalSent < dataSize)
{
int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
return false;
totalSent += sent;
}
return true;
}
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
{
if (!s_active) return false;
if (s_isHost)
{
EnterCriticalSection(&s_connectionsLock);
if (targetSmallId >= WIN64_NET_MAX_CLIENTS + 1 || !s_connections[targetSmallId].active)
{
LeaveCriticalSection(&s_connectionsLock);
return false;
}
SOCKET sock = s_connections[targetSmallId].tcpSocket;
CRITICAL_SECTION *pLock = &s_connections[targetSmallId].sendLock;
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(pLock);
bool result = SendOnSocket(sock, data, dataSize);
LeaveCriticalSection(pLock);
return result;
}
else
{
EnterCriticalSection(&s_sendLock);
bool result = SendOnSocket(s_hostConnectionSocket, data, dataSize);
LeaveCriticalSection(&s_sendLock);
return result;
}
}
SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
if (smallId < WIN64_NET_MAX_CLIENTS + 1 && s_connections[smallId].active)
{
SOCKET sock = s_connections[smallId].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
return sock;
}
LeaveCriticalSection(&s_connectionsLock);
return INVALID_SOCKET;
}
std::string WinsockNetLayer::GetIPForSmallId(BYTE smallId)
{
SOCKET sock = GetSocketForSmallId(smallId);
if (sock == INVALID_SOCKET) return "";
struct sockaddr_in addr;
int addrLen = sizeof(addr);
if (getpeername(sock, (struct sockaddr *)&addr, &addrLen) != 0) return "";
char buf[INET_ADDRSTRLEN];
if (inet_ntop(AF_INET, &addr.sin_addr, buf, sizeof(buf)) == NULL) return "";
return std::string(buf);
}
static bool RecvExact(SOCKET sock, BYTE *buf, int len)
{
int totalRecv = 0;
while (totalRecv < len)
{
int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
if (r <= 0) return false;
totalRecv += r;
}
return true;
}
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
{
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL)
{
if (s_isHost && fromSmallId > 0 && fromSmallId < WIN64_NET_MAX_CLIENTS + 1)
{
EnterCriticalSection(&s_earlyDataLock);
s_earlyDataBuffers[fromSmallId].insert(
s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize);
LeaveCriticalSection(&s_earlyDataLock);
}
return;
}
if (s_isHost)
{
::Socket *pSocket = pPlayerFrom->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false);
else
{
EnterCriticalSection(&s_earlyDataLock);
s_earlyDataBuffers[fromSmallId].insert(
s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize);
LeaveCriticalSection(&s_earlyDataLock);
}
}
else
{
::Socket *pSocket = pPlayerTo->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, true);
}
}
void WinsockNetLayer::FlushPendingData()
{
EnterCriticalSection(&s_earlyDataLock);
for (int i = 1; i < WIN64_NET_MAX_CLIENTS + 1; i++)
{
if (s_earlyDataBuffers[i].empty()) continue;
INetworkPlayer *pPlayer = g_NetworkManager.GetPlayerBySmallId((BYTE)i);
if (pPlayer == NULL) continue;
::Socket *pSocket = pPlayer->GetSocket();
if (pSocket == NULL) continue;
pSocket->pushDataToQueue(s_earlyDataBuffers[i].data(),
(DWORD)s_earlyDataBuffers[i].size(), false);
s_earlyDataBuffers[i].clear();
}
LeaveCriticalSection(&s_earlyDataLock);
}
DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
{
while (s_active)
{
SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
if (clientSocket == INVALID_SOCKET)
{
if (s_active)
app.DebugPrintf("accept() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
{
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
closesocket(clientSocket);
continue;
}
BYTE assignedSmallId;
EnterCriticalSection(&s_freeSmallIdLock);
if (!s_freeSmallIds.empty())
{
assignedSmallId = s_freeSmallIds.back();
s_freeSmallIds.pop_back();
}
else if (s_nextSmallId < g_ServerMaxPlayers)
{
assignedSmallId = s_nextSmallId++;
}
else
{
LeaveCriticalSection(&s_freeSmallIdLock);
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
closesocket(clientSocket);
continue;
}
LeaveCriticalSection(&s_freeSmallIdLock);
BYTE assignBuf[1] = { assignedSmallId };
int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
if (sent != 1)
{
app.DebugPrintf("Failed to send small ID to client\n");
closesocket(clientSocket);
continue;
}
Win64RemoteConnection &conn = s_connections[assignedSmallId];
EnterCriticalSection(&s_connectionsLock);
if (conn.recvThread != NULL)
{
WaitForSingleObject(conn.recvThread, 2000);
CloseHandle(conn.recvThread);
conn.recvThread = NULL;
}
conn.tcpSocket = clientSocket;
conn.smallId = assignedSmallId;
conn.active = true;
LeaveCriticalSection(&s_connectionsLock);
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
EnterCriticalSection(&s_pendingJoinLock);
s_pendingJoinSmallIds.push_back(assignedSmallId);
LeaveCriticalSection(&s_pendingJoinLock);
DWORD *threadParam = new DWORD;
*threadParam = assignedSmallId;
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
EnterCriticalSection(&s_connectionsLock);
s_connections[assignedSmallId].recvThread = hThread;
LeaveCriticalSection(&s_connectionsLock);
}
return 0;
}
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
{
BYTE clientSmallId = (BYTE)*(DWORD *)param;
delete (DWORD *)param;
EnterCriticalSection(&s_connectionsLock);
if (clientSmallId >= WIN64_NET_MAX_CLIENTS + 1 || !s_connections[clientSmallId].active)
{
LeaveCriticalSection(&s_connectionsLock);
return 0;
}
SOCKET sock = s_connections[clientSmallId].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active)
{
BYTE header[4];
if (!RecvExact(sock, header, 4))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId);
break;
}
int packetSize =
((uint32_t)header[0] << 24) |
((uint32_t)header[1] << 16) |
((uint32_t)header[2] << 8) |
((uint32_t)header[3]);
if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
packetSize,
clientSmallId,
(int)WIN64_NET_MAX_PACKET_SIZE);
break;
}
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
}
if (!RecvExact(sock, &recvBuf[0], packetSize))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
break;
}
HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
}
EnterCriticalSection(&s_connectionsLock);
s_connections[clientSmallId].active = false;
if (s_connections[clientSmallId].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[clientSmallId].tcpSocket);
s_connections[clientSmallId].tcpSocket = INVALID_SOCKET;
}
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.push_back(clientSmallId);
LeaveCriticalSection(&s_disconnectLock);
return 0;
}
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
{
bool found = false;
EnterCriticalSection(&s_disconnectLock);
if (!s_disconnectedSmallIds.empty())
{
*outSmallId = s_disconnectedSmallIds.back();
s_disconnectedSmallIds.pop_back();
found = true;
}
LeaveCriticalSection(&s_disconnectLock);
return found;
}
void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
{
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.push_back(smallId);
LeaveCriticalSection(&s_freeSmallIdLock);
}
bool WinsockNetLayer::PopPendingJoinSmallId(BYTE *outSmallId)
{
bool found = false;
EnterCriticalSection(&s_pendingJoinLock);
if (!s_pendingJoinSmallIds.empty())
{
*outSmallId = s_pendingJoinSmallIds.back();
s_pendingJoinSmallIds.pop_back();
found = true;
}
LeaveCriticalSection(&s_pendingJoinLock);
return found;
}
bool WinsockNetLayer::IsSmallIdConnected(BYTE smallId)
{
if (smallId >= WIN64_NET_MAX_CLIENTS + 1) return false;
return s_connections[smallId].active;
}
void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
if (smallId < WIN64_NET_MAX_CLIENTS + 1 && s_connections[smallId].active && s_connections[smallId].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[smallId].tcpSocket);
s_connections[smallId].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
}
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(&s_earlyDataLock);
if (smallId < WIN64_NET_MAX_CLIENTS + 1)
s_earlyDataBuffers[smallId].clear();
LeaveCriticalSection(&s_earlyDataLock);
}
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
{
std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
{
BYTE header[4];
if (!RecvExact(s_hostConnectionSocket, header, 4))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n");
break;
}
int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | (uint32_t)header[3];
if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n",
packetSize,
(int)WIN64_NET_MAX_PACKET_SIZE);
break;
}
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
}
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
break;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
}
s_connected = false;
return 0;
}
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
{
if (s_advertising) return true;
if (!s_initialized) return false;
EnterCriticalSection(&s_advertiseLock);
memset(&s_advertiseData, 0, sizeof(s_advertiseData));
s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
s_advertiseData.netVersion = netVer;
s_advertiseData.gamePort = (WORD)gamePort;
wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE);
s_advertiseData.playerCount = 1;
s_advertiseData.maxPlayers = g_ServerMaxPlayers;
s_advertiseData.gameHostSettings = gameSettings;
s_advertiseData.texturePackParentId = texPackId;
s_advertiseData.subTexturePackId = subTexId;
s_advertiseData.isJoinable = 0;
#ifdef WITH_SERVER_CODE
s_advertiseData.isDedicatedServer = 1;
#else
s_advertiseData.isDedicatedServer = 0;
#endif
s_hostGamePort = gamePort;
LeaveCriticalSection(&s_advertiseLock);
s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_advertiseSock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
return false;
}
BOOL broadcast = TRUE;
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
s_advertising = true;
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopAdvertising()
{
s_advertising = false;
if (s_advertiseSock != INVALID_SOCKET)
{
closesocket(s_advertiseSock);
s_advertiseSock = INVALID_SOCKET;
}
if (s_advertiseThread != NULL)
{
WaitForSingleObject(s_advertiseThread, 2000);
CloseHandle(s_advertiseThread);
s_advertiseThread = NULL;
}
}
void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.playerCount = count;
LeaveCriticalSection(&s_advertiseLock);
}
void WinsockNetLayer::UpdateAdvertisePlayerNames(BYTE count, const char playerNames[][XUSER_NAME_SIZE])
{
EnterCriticalSection(&s_advertiseLock);
memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames));
s_advertiseData.playerCount = count;
for (int i = 0; i < count && i < WIN64_LAN_BROADCAST_PLAYERS; i++)
{
memcpy(s_advertiseData.playerNames[i], playerNames[i], XUSER_NAME_SIZE);
}
LeaveCriticalSection(&s_advertiseLock);
}
void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.isJoinable = joinable ? 1 : 0;
LeaveCriticalSection(&s_advertiseLock);
}
DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
{
struct sockaddr_in broadcastAddr;
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
broadcastAddr.sin_family = AF_INET;
broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
while (s_advertising)
{
EnterCriticalSection(&s_advertiseLock);
Win64LANBroadcast data = s_advertiseData;
LeaveCriticalSection(&s_advertiseLock);
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
if (sent == SOCKET_ERROR && s_advertising)
{
app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError());
}
Sleep(1000);
}
return 0;
}
bool WinsockNetLayer::StartDiscovery()
{
if (s_discovering) return true;
if (!s_initialized) return false;
s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_discoverySock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
return false;
}
BOOL reuseAddr = TRUE;
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
struct sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr));
bindAddr.sin_family = AF_INET;
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
{
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
return false;
}
DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
s_discovering = true;
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopDiscovery()
{
s_discovering = false;
if (s_discoverySock != INVALID_SOCKET)
{
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
}
if (s_discoveryThread != NULL)
{
WaitForSingleObject(s_discoveryThread, 2000);
CloseHandle(s_discoveryThread);
s_discoveryThread = NULL;
}
EnterCriticalSection(&s_discoveryLock);
s_discoveredSessions.clear();
LeaveCriticalSection(&s_discoveryLock);
}
std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
{
std::vector<Win64LANSession> result;
EnterCriticalSection(&s_discoveryLock);
result = s_discoveredSessions;
LeaveCriticalSection(&s_discoveryLock);
return result;
}
DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
{
char recvBuf[1024];
const size_t MAX_DISCOVERED_SESSIONS = 64;
while (s_discovering)
{
struct sockaddr_in senderAddr;
int senderLen = sizeof(senderAddr);
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
(struct sockaddr *)&senderAddr, &senderLen);
if (recvLen == SOCKET_ERROR)
{
continue;
}
if (recvLen < (int)sizeof(Win64LANBroadcast))
continue;
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
continue;
broadcast->hostName[31] = L'\0';
for (int pn = 0; pn < WIN64_LAN_BROADCAST_PLAYERS; pn++)
broadcast->playerNames[pn][XUSER_NAME_SIZE - 1] = '\0';
char senderIP[64];
inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
DWORD now = GetTickCount();
EnterCriticalSection(&s_discoveryLock);
bool found = false;
for (size_t i = 0; i < s_discoveredSessions.size(); i++)
{
if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
{
s_discoveredSessions[i].netVersion = broadcast->netVersion;
wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE);
s_discoveredSessions[i].playerCount = broadcast->playerCount;
s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers;
s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings;
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
s_discoveredSessions[i].isDedicatedServer = (broadcast->isDedicatedServer != 0);
s_discoveredSessions[i].lastSeenTick = now;
memcpy(s_discoveredSessions[i].playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
found = true;
break;
}
}
if (!found)
{
if (s_discoveredSessions.size() >= MAX_DISCOVERED_SESSIONS)
{
LeaveCriticalSection(&s_discoveryLock);
continue;
}
Win64LANSession session;
memset(&session, 0, sizeof(session));
strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE);
session.hostPort = (int)broadcast->gamePort;
session.netVersion = broadcast->netVersion;
wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE);
session.playerCount = broadcast->playerCount;
session.maxPlayers = broadcast->maxPlayers;
session.gameHostSettings = broadcast->gameHostSettings;
session.texturePackParentId = broadcast->texturePackParentId;
session.subTexturePackId = broadcast->subTexturePackId;
session.isJoinable = (broadcast->isJoinable != 0);
session.isDedicatedServer = (broadcast->isDedicatedServer != 0);
session.lastSeenTick = now;
memcpy(session.playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
s_discoveredSessions.push_back(session);
app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n",
session.hostName, session.hostIP, session.hostPort);
}
for (size_t i = s_discoveredSessions.size(); i > 0; i--)
{
if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000)
{
app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n",
s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP);
s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1));
}
}
LeaveCriticalSection(&s_discoveryLock);
}
return 0;
}
#endif