mirror of
https://github.com/LCEMP/LCEMP.git
synced 2026-04-23 07:24:14 +00:00
765 lines
22 KiB
C++
765 lines
22 KiB
C++
/*
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MIT License
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Copyright (c) 2026 Patoke
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#if !defined(__linux__)
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#include "stdafx.h"
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#endif
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#include "INP_Main.h"
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CInput InternalInputManager;
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CInput::CInput()
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{
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m_ForceFeedback = CForceFeedback();
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m_Keyboard = CKeyboard();
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m_uiSigninJoypadMask = 0;
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for (int i = 0; i < 4; ++i)
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m_bIsMenuDisplayed[i] = 0;
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InitTime();
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m_fRepeatDelaySecs = 0.5f;
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m_fRepeatRateSecs = 0.8f;
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m_sDebugSequenceName = 0;
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m_uiDebugSequenceIndex = 0;
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m_pDebugSequenceFn = 0;
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}
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void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
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{
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assert(iInputStateC > 0);
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assert(ucMapC > 0);
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assert(ucActionC > 0);
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ZeroMemory(m_Joypads, sizeof(m_Joypads));
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m_ucInputStateC = iInputStateC;
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m_iDeadzone = 0x2710;
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m_iMovementRangeMax = 0x7FFF;
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m_iEffectiveRange = m_iMovementRangeMax - m_iDeadzone;
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m_iHalfRange = m_iEffectiveRange / 2;
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m_fEffectiveRange = (float)m_iEffectiveRange;
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for (int i = 0; i < MAX_JOYPADS; i++)
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{
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m_Joypads[i].m_pInputStates = new XINPUT_STATE[m_ucInputStateC];
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m_Joypads[i].m_ucInputStateIndex = -1;
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m_Joypads[i].m_pfLeftThumbXAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbX;
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m_Joypads[i].m_pfLeftThumbYAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbY;
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m_Joypads[i].m_pfRightThumbXAxisMap = &m_Joypads[i].m_fNormalizedRightThumbX;
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m_Joypads[i].m_pfRightThumbYAxisMap = &m_Joypads[i].m_fNormalizedRightThumbY;
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m_Joypads[i].m_pucLeftTriggerAxisMap = &m_Joypads[i].m_ucLeftTriggerState;
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m_Joypads[i].m_pucRightTriggerAxisMap = &m_Joypads[i].m_ucRightTriggerState;
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m_Joypads[i].m_fSensitivity = 1.0f;
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}
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m_JoypadMap = (unsigned int **)operator new[](ucMapC * sizeof(int *));
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for (int i = 0; i < ucMapC; i++)
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{
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m_JoypadMap[i] = (unsigned int *)operator new[](ucActionC * sizeof(int));
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}
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m_ucJoypadMapC = ucMapC;
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m_ucJoypadMapActionC = ucActionC;
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m_ucMenuActionC = ucMenuActionC;
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m_bJoypadMapArrayIsSetup = false;
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m_ForceFeedback.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
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}
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void CInput::Tick(void)
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{
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UpdateJoypads();
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m_ForceFeedback.Tick();
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m_Keyboard.Tick();
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}
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void CInput::SetJoypadValues(JOYPAD *pThisPad)
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{
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XINPUT_GAMEPAD *pGamePad = &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex].Gamepad;
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if (pGamePad->bLeftTrigger > 0x7Fu)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_LT;
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}
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if (pGamePad->bRightTrigger > 0x7Fu)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_RT;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_RB;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_LB;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_A) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_A;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_B) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_B;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_X) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_X;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_Y) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_Y;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_START) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_START;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_BACK) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_BACK;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_RTHUMB;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_LTHUMB;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_UP;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_DOWN;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_LEFT;
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}
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if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_RIGHT;
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}
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if (pGamePad->sThumbLX > m_iHalfRange + m_iDeadzone)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_RIGHT;
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}
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if (pGamePad->sThumbLX < -m_iDeadzone - m_iHalfRange)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_LEFT;
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}
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if (pGamePad->sThumbRY < -m_iDeadzone - m_iHalfRange)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_DOWN;
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}
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if (pGamePad->sThumbRY > m_iHalfRange + m_iDeadzone)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_UP;
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}
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if (pGamePad->sThumbRX > m_iHalfRange + m_iDeadzone)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_RIGHT;
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}
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if (pGamePad->sThumbRX < -m_iDeadzone - m_iHalfRange)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_LEFT;
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}
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if (pGamePad->sThumbLY < -m_iDeadzone - m_iHalfRange)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_DOWN;
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}
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if (pGamePad->sThumbLY > m_iHalfRange + m_iDeadzone)
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{
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pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_UP;
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}
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pThisPad->m_ucLeftTriggerState = pGamePad->bLeftTrigger;
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pThisPad->m_ucRightTriggerState = pGamePad->bRightTrigger;
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if (pGamePad->sThumbRX <= m_iDeadzone)
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{
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if (pGamePad->sThumbRX >= -m_iDeadzone)
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pThisPad->m_iRightThumbX = 0;
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else
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pThisPad->m_iRightThumbX = m_iDeadzone + pGamePad->sThumbRX;
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}
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else
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{
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pThisPad->m_iRightThumbX = pGamePad->sThumbRX - m_iDeadzone;
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}
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if (pGamePad->sThumbRY <= m_iDeadzone)
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{
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if (pGamePad->sThumbRY >= -m_iDeadzone)
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pThisPad->m_iRightThumbY = 0;
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else
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pThisPad->m_iRightThumbY = m_iDeadzone + pGamePad->sThumbRY;
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}
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else
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{
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pThisPad->m_iRightThumbY = pGamePad->sThumbRY - m_iDeadzone;
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}
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if (pGamePad->sThumbLX <= m_iDeadzone)
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{
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if (pGamePad->sThumbLX >= -m_iDeadzone)
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pThisPad->m_iLeftThumbX = 0;
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else
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pThisPad->m_iLeftThumbX = m_iDeadzone + pGamePad->sThumbLX;
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}
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else
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{
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pThisPad->m_iLeftThumbX = pGamePad->sThumbLX - m_iDeadzone;
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}
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if (pGamePad->sThumbLY <= m_iDeadzone)
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{
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if (pGamePad->sThumbLY >= -m_iDeadzone)
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pThisPad->m_iLeftThumbY = 0;
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else
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pThisPad->m_iLeftThumbY = m_iDeadzone + pGamePad->sThumbLY;
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}
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else
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{
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pThisPad->m_iLeftThumbY = pGamePad->sThumbLY - m_iDeadzone;
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}
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pThisPad->m_iNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_iEffectiveRange;
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pThisPad->m_iNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_iEffectiveRange;
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pThisPad->m_iNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_iEffectiveRange;
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pThisPad->m_iNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_iEffectiveRange;
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pThisPad->m_fNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_fEffectiveRange;
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pThisPad->m_fNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_fEffectiveRange;
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pThisPad->m_fNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_fEffectiveRange;
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pThisPad->m_fNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_fEffectiveRange;
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}
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void CInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
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{
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m_iDeadzone = uiDeadzone;
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m_iMovementRangeMax = uiMovementRangeMax;
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m_iEffectiveRange = uiMovementRangeMax - uiDeadzone;
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m_iHalfRange = m_iEffectiveRange / 2;
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}
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void CInput::SetJoypadSensitivity(int iPad, float fSensitivity)
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{
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m_Joypads[iPad].m_fSensitivity = fSensitivity;
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}
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void CInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal)
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{
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assert(ucMap < m_ucJoypadMapC);
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assert(ucAction < m_ucJoypadMapActionC);
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m_JoypadMap[ucMap][ucAction] = uiActionVal;
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}
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unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction)
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{
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assert(ucMap < m_ucJoypadMapC);
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assert(ucAction < m_ucJoypadMapActionC);
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return m_JoypadMap[ucMap][ucAction];
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}
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void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
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{
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m_bJoypadMapArrayIsSetup = true;
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m_Joypads[iPad].m_ucMappingValue = ucMap;
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}
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unsigned char CInput::GetJoypadMapVal(int iPad)
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{
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return m_Joypads[iPad].m_ucMappingValue;
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}
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void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
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{
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float *pfTo = nullptr;
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switch (uiTo)
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{
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case AXIS_MAP_LX:
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pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbX;
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break;
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case AXIS_MAP_LY:
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pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbY;
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break;
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case AXIS_MAP_RX:
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pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbX;
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break;
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case AXIS_MAP_RY:
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pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbY;
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break;
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}
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switch (uiFrom)
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{
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case AXIS_MAP_LX:
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m_Joypads[iPad].m_pfLeftThumbXAxisMap = pfTo;
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break;
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case AXIS_MAP_LY:
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m_Joypads[iPad].m_pfLeftThumbYAxisMap = pfTo;
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break;
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case AXIS_MAP_RX:
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m_Joypads[iPad].m_pfRightThumbXAxisMap = pfTo;
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break;
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case AXIS_MAP_RY:
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m_Joypads[iPad].m_pfRightThumbYAxisMap = pfTo;
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break;
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}
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}
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void CInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
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{
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unsigned char *pucTo = nullptr;
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switch (uiTo)
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{
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case TRIGGER_MAP_0:
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pucTo = &m_Joypads[iPad].m_ucRightTriggerState;
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break;
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case TRIGGER_MAP_1:
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pucTo = &m_Joypads[iPad].m_ucLeftTriggerState;
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break;
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}
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switch (uiFrom)
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{
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case TRIGGER_MAP_0:
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m_Joypads[iPad].m_pucRightTriggerAxisMap = pucTo;
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break;
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case TRIGGER_MAP_1:
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m_Joypads[iPad].m_pucLeftTriggerAxisMap = pucTo;
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break;
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}
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}
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bool CInput::IsPadConnected(int iPad)
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{
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return m_Joypads[iPad].m_bIsConnected;
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}
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void CInput::SetSigninJoypadMask(unsigned int mask)
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{
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m_uiSigninJoypadMask = mask;
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}
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unsigned int CInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
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{
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if (m_bIsMenuDisplayed[iPad] && ucAction > this->m_ucMenuActionC)
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{
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return 0;
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}
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unsigned char ucMap = this->m_Joypads[iPad].m_ucMappingValue;
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unsigned int uiVal = this->m_JoypadMap[ucMap][ucAction] & this->m_Joypads[iPad].m_uiButtons;
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if (!uiVal || !bRepeat)
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{
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return uiVal;
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}
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int iKeyVal = 0;
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for (int iKey = this->m_JoypadMap[ucMap][ucAction]; (iKey & 1) == 0; iKey >>= 1)
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{
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iKeyVal++;
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}
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if (m_fRepeatDelaySecs <= m_Timers[iPad][iKeyVal].m_fTotalHoldTime || m_Timers[iPad][iKeyVal].m_bInitialPressHandled)
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{
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if (m_Timers[iPad][iKeyVal].m_fTotalHoldTime < m_fRepeatDelaySecs)
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{
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return 0;
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}
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else if (m_Timers[iPad][iKeyVal].m_fLastRepeatTime == 0.0f)
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{
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m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_fRepeatDelaySecs;
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return uiVal;
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}
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else if ((m_Timers[iPad][iKeyVal].m_fTotalHoldTime - m_Timers[iPad][iKeyVal].m_fLastRepeatTime) <= m_fRepeatRateSecs)
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{
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return 0;
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}
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else
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{
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m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_Timers[iPad][iKeyVal].m_fLastRepeatTime + m_fRepeatRateSecs;
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return uiVal;
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}
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}
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else
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{
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m_Timers[iPad][iKeyVal].m_bInitialPressHandled = true;
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return uiVal;
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}
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}
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bool CInput::IsSet(int iPad, unsigned char ucAction)
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{
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return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
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(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
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}
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bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
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{
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if (ucAction == 255)
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{
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return m_Joypads[iPad].m_uiButtonsPressed != 0;
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}
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if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
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{
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return 0;
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}
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return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsPressed) != 0;
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}
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bool CInput::ButtonReleased(int iPad, unsigned char ucAction)
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{
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return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
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(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0;
|
|
}
|
|
|
|
bool CInput::ButtonDown(int iPad, unsigned char ucAction)
|
|
{
|
|
if (ucAction == 255)
|
|
{
|
|
return m_Joypads[iPad].m_uiButtons != 0;
|
|
}
|
|
|
|
if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
|
|
}
|
|
|
|
float CInput::GetJoypadStick_Menu_LX(unsigned char ucPad)
|
|
{
|
|
return m_Joypads[ucPad].m_iNormalizedLeftThumbX;
|
|
}
|
|
|
|
float CInput::GetJoypadStick_Menu_LY(unsigned char ucPad)
|
|
{
|
|
return m_Joypads[ucPad].m_iNormalizedLeftThumbY;
|
|
}
|
|
|
|
float CInput::GetJoypadStick_Menu_RX(unsigned char ucPad)
|
|
{
|
|
return m_Joypads[ucPad].m_iNormalizedRightThumbX;
|
|
}
|
|
|
|
float CInput::GetJoypadStick_Menu_RY(unsigned char ucPad)
|
|
{
|
|
return m_Joypads[ucPad].m_iNormalizedRightThumbY;
|
|
}
|
|
|
|
unsigned char CInput::GetJoypadLTrigger_Menu(unsigned char ucPad)
|
|
{
|
|
return m_Joypads[ucPad].m_ucLeftTriggerState;
|
|
}
|
|
|
|
unsigned char CInput::GetJoypadRTrigger_Menu(unsigned char ucPad)
|
|
{
|
|
return m_Joypads[ucPad].m_ucRightTriggerState;
|
|
}
|
|
|
|
float CInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
|
|
{
|
|
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
return *m_Joypads[iPad].m_pfLeftThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
|
|
}
|
|
|
|
float CInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay)
|
|
{
|
|
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
return *m_Joypads[iPad].m_pfLeftThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
|
|
}
|
|
|
|
float CInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay)
|
|
{
|
|
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
return *m_Joypads[iPad].m_pfRightThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
|
|
}
|
|
|
|
float CInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay)
|
|
{
|
|
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
return *m_Joypads[iPad].m_pfRightThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
|
|
}
|
|
|
|
unsigned char CInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay)
|
|
{
|
|
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return *m_Joypads[iPad].m_pucLeftTriggerAxisMap;
|
|
}
|
|
|
|
unsigned char CInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay)
|
|
{
|
|
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return *m_Joypads[iPad].m_pucRightTriggerAxisMap;
|
|
}
|
|
|
|
void CInput::SetMenuDisplayed(int iPad, bool bVal)
|
|
{
|
|
m_bIsMenuDisplayed[iPad] = bVal;
|
|
}
|
|
|
|
void CInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
|
|
{
|
|
m_fRepeatDelaySecs = fRepeatDelaySecs;
|
|
m_fRepeatRateSecs = fRepeatRateSecs;
|
|
}
|
|
|
|
void CInput::SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam)
|
|
{
|
|
int iLen = strlen(chSequenceA);
|
|
|
|
m_sDebugSequenceName = (char *)operator new[](iLen);
|
|
strcpy(m_sDebugSequenceName, chSequenceA);
|
|
|
|
m_pDebugSequenceFn = Func;
|
|
m_pDebugSequenceParam = lpParam;
|
|
}
|
|
|
|
FLOAT CInput::GetIdleSeconds(int iPad)
|
|
{
|
|
LARGE_INTEGER qwDeltaTime;
|
|
QueryPerformanceCounter(&qwDeltaTime);
|
|
|
|
LARGE_INTEGER fElapsedTime = this->m_LastActivityTime[iPad];
|
|
uint64_t qwNewTime = qwDeltaTime.QuadPart - fElapsedTime.QuadPart;
|
|
|
|
return this->m_fTickToSeconds * (qwDeltaTime.LowPart - fElapsedTime.LowPart);
|
|
}
|
|
|
|
bool CInput::UpdateJoypads()
|
|
{
|
|
assert(m_bJoypadMapArrayIsSetup);
|
|
|
|
for (int i = 0; i < MAX_JOYPADS; i++)
|
|
{
|
|
JOYPAD *pThisPad = &m_Joypads[i];
|
|
|
|
pThisPad->m_uiOldButtons = pThisPad->m_uiButtons;
|
|
pThisPad->m_uiButtons = 0;
|
|
pThisPad->m_iRightThumbY = 0;
|
|
pThisPad->m_iRightThumbX = 0;
|
|
pThisPad->m_iLeftThumbY = 0;
|
|
pThisPad->m_iLeftThumbX = 0;
|
|
pThisPad->m_ucLeftTriggerState = 0;
|
|
pThisPad->m_ucRightTriggerState = 0;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_JOYPADS; i++)
|
|
{
|
|
if (!m_Joypads[i].m_bIsDisabled)
|
|
{
|
|
JOYPAD *pThisPad = &m_Joypads[i];
|
|
|
|
bool bOldIsConnected = pThisPad->m_bIsConnected;
|
|
|
|
pThisPad->m_ucInputStateIndex = pThisPad->m_ucInputStateIndex++;
|
|
if (pThisPad->m_ucInputStateIndex == m_ucInputStateC)
|
|
{
|
|
pThisPad->m_ucInputStateIndex = 0;
|
|
}
|
|
|
|
pThisPad->m_bIsConnected = XInputGetState(i, &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex]) == 0;
|
|
|
|
bool bWasConnected = bOldIsConnected && !pThisPad->m_bIsConnected;
|
|
pThisPad->m_bWasConnected = bWasConnected;
|
|
|
|
bool bHasConnected = !bOldIsConnected && pThisPad->m_bIsConnected;
|
|
pThisPad->m_bHasConnected = bHasConnected;
|
|
|
|
if (pThisPad->m_bIsConnected)
|
|
{
|
|
SetJoypadValues(pThisPad);
|
|
|
|
pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons;
|
|
pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons;
|
|
|
|
for (int bit = 0; bit < 24; ++bit)
|
|
{
|
|
if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0)
|
|
{
|
|
GetStartTime(i, bit);
|
|
}
|
|
else if ((pThisPad->m_uiButtons & (1 << bit)) != 0)
|
|
{
|
|
UpdateTime(i, bit);
|
|
}
|
|
}
|
|
}
|
|
else if (pThisPad->m_bWasConnected)
|
|
{
|
|
ClearJoypadValues(pThisPad);
|
|
}
|
|
|
|
if (m_pDebugSequenceFn && (pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y |
|
|
_360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
|
|
{
|
|
char chSeq;
|
|
|
|
if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_A) == _360_JOY_BUTTON_A)
|
|
{
|
|
chSeq = 'A';
|
|
}
|
|
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_B) == _360_JOY_BUTTON_B)
|
|
{
|
|
chSeq = 'B';
|
|
}
|
|
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_X) == _360_JOY_BUTTON_X)
|
|
{
|
|
chSeq = 'X';
|
|
}
|
|
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_Y) == _360_JOY_BUTTON_Y)
|
|
{
|
|
chSeq = 'Y';
|
|
}
|
|
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_LB) == _360_JOY_BUTTON_LB)
|
|
{
|
|
chSeq = 'L';
|
|
}
|
|
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_RB) == _360_JOY_BUTTON_RB)
|
|
{
|
|
chSeq = 'R';
|
|
}
|
|
|
|
if (m_sDebugSequenceName[m_uiDebugSequenceIndex] == chSeq)
|
|
{
|
|
if (!m_sDebugSequenceName[m_uiDebugSequenceIndex++])
|
|
{
|
|
m_uiDebugSequenceIndex = 0;
|
|
(m_pDebugSequenceFn)(m_pDebugSequenceParam);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_uiDebugSequenceIndex = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CInput::ClearJoypadValues(JOYPAD *pThisPad)
|
|
{
|
|
pThisPad->m_uiButtonsPressed = 0;
|
|
pThisPad->m_uiButtonsReleased = 0;
|
|
pThisPad->m_uiButtons = 0;
|
|
pThisPad->m_ucLeftTriggerState = 0;
|
|
pThisPad->m_ucRightTriggerState = 0;
|
|
pThisPad->m_iRightThumbX = 0;
|
|
pThisPad->m_iRightThumbY = 0;
|
|
pThisPad->m_iLeftThumbX = 0;
|
|
pThisPad->m_iLeftThumbY = 0;
|
|
pThisPad->m_iNormalizedLeftThumbX = 0;
|
|
pThisPad->m_iNormalizedLeftThumbY = 0;
|
|
pThisPad->m_iNormalizedRightThumbX = 0;
|
|
pThisPad->m_iNormalizedRightThumbY = 0;
|
|
pThisPad->m_fNormalizedLeftThumbX = 0.0f;
|
|
pThisPad->m_fNormalizedLeftThumbY = 0.0f;
|
|
pThisPad->m_fNormalizedRightThumbX = 0.0f;
|
|
pThisPad->m_fNormalizedRightThumbY = 0.0f;
|
|
}
|
|
|
|
void CInput::InitTime(void)
|
|
{
|
|
LARGE_INTEGER qwTicksPerSec;
|
|
QueryPerformanceFrequency(&qwTicksPerSec);
|
|
|
|
m_fTickToSeconds = 1.0 / (float)(int)qwTicksPerSec.LowPart;
|
|
for (int i = 0; i < MAX_JOYPADS; i++)
|
|
{
|
|
m_LastActivityTime[i].QuadPart = 0;
|
|
}
|
|
}
|
|
|
|
void CInput::GetStartTime(int iPad, int iKey)
|
|
{
|
|
QueryPerformanceCounter(&m_Timers[iPad][iKey].m_qwStartTime);
|
|
|
|
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart = 0;
|
|
m_Timers[iPad][iKey].m_fTotalHoldTime = 0;
|
|
m_Timers[iPad][iKey].m_fLastRepeatTime = 0;
|
|
m_Timers[iPad][iKey].m_bInitialPressHandled = false;
|
|
|
|
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
|
|
}
|
|
|
|
void CInput::UpdateTime(int iPad, int iKey)
|
|
{
|
|
LARGE_INTEGER qwDeltaTime;
|
|
QueryPerformanceCounter(&qwDeltaTime);
|
|
|
|
uint64_t qwNewTime = qwDeltaTime.QuadPart - m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
|
|
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart += qwNewTime;
|
|
|
|
m_Timers[iPad][iKey].m_qwStartTime = qwDeltaTime;
|
|
m_Timers[iPad][iKey].m_fTotalHoldTime = m_Timers[iPad][iKey].m_fTotalHoldTime + (m_fTickToSeconds * qwNewTime);
|
|
|
|
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
|
|
} |