fix: improve net code for player list etc

This commit is contained in:
NOTPIES 2026-03-04 21:47:45 -03:00
parent 8a48e6dcc3
commit ec0146effa
7 changed files with 193 additions and 48 deletions

View file

@ -775,9 +775,13 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
{
NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
IQNetPlayer *qp = npx->GetQNetPlayer();
if (qp != NULL && qp->m_gamertag[0] == 0)
if (qp != NULL)
{
wcsncpy_s(qp->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
if (g_NetworkManager.IsHost())
{
g_NetworkManager.UpdateAndSetGameSessionData();
}
}
}
}

View file

@ -94,7 +94,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
if( m_pIQNet->IsHost() )
{
// 4J-PB - only the host should do this
// g_NetworkManager.UpdateAndSetGameSessionData();
g_NetworkManager.UpdateAndSetGameSessionData();
SystemFlagAddPlayer( networkPlayer );
}
@ -141,6 +141,11 @@ void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer *pQNetPlayer)
g_NetworkManager.PlayerLeaving(networkPlayer);
if (m_pIQNet->IsHost())
{
g_NetworkManager.UpdateAndSetGameSessionData(networkPlayer);
}
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
@ -503,44 +508,50 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame()
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
{
// DWORD playerCount = m_pIQNet->GetPlayerCount();
//
// if( this->m_bLeavingGame )
// return;
//
// if( GetHostPlayer() == NULL )
// return;
//
// for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
// {
// if( i < playerCount )
// {
// INetworkPlayer *pNetworkPlayer = GetPlayerByIndex(i);
//
// // We can call this from NotifyPlayerLeaving but at that point the player is still considered in the session
// if( pNetworkPlayer != pNetworkPlayerLeaving )
// {
// m_hostGameSessionData.players[i] = ((NetworkPlayerXbox *)pNetworkPlayer)->GetUID();
//
// char *temp;
// temp = (char *)wstringtofilename( pNetworkPlayer->GetOnlineName() );
// memcpy(m_hostGameSessionData.szPlayers[i],temp,XUSER_NAME_SIZE);
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
//
// m_hostGameSessionData.hostPlayerUID = ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetXuid();
// m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
#ifdef _WINDOWS64
if (this->m_bLeavingGame)
return;
if (!m_pIQNet->IsHost())
return;
DWORD playerCount = m_pIQNet->GetPlayerCount();
m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
m_hostGameSessionData.playerCount = (unsigned char)playerCount;
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
{
if (i < playerCount)
{
INetworkPlayer *pNetworkPlayer = GetPlayerByIndex(i);
if (pNetworkPlayer != NULL && pNetworkPlayer != pNetworkPlayerLeaving)
{
m_hostGameSessionData.players[i] = (GameSessionUID)(i + 1);
const wchar_t *name = pNetworkPlayer->GetOnlineName();
char nameBuf[XUSER_NAME_SIZE];
memset(nameBuf, 0, sizeof(nameBuf));
WideCharToMultiByte(CP_ACP, 0, name, -1, nameBuf, XUSER_NAME_SIZE - 1, NULL, NULL);
memcpy(m_hostGameSessionData.szPlayers[i], nameBuf, XUSER_NAME_SIZE);
}
else
{
m_hostGameSessionData.players[i] = 0;
memset(m_hostGameSessionData.szPlayers[i], 0, XUSER_NAME_SIZE);
}
}
else
{
m_hostGameSessionData.players[i] = 0;
memset(m_hostGameSessionData.szPlayers[i], 0, XUSER_NAME_SIZE);
}
}
// update the LAN advertiser with current player names and count
WinsockNetLayer::UpdateAdvertisePlayerNames(m_hostGameSessionData.playerCount, m_hostGameSessionData.szPlayers);
#endif
}
int CPlatformNetworkManagerStub::RemovePlayerOnSocketClosedThreadProc( void* lpParam )
@ -757,6 +768,17 @@ void CPlatformNetworkManagerStub::SearchForGames()
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
memset(info->data.players, 0, sizeof(info->data.players));
memset(info->data.szPlayers, 0, sizeof(info->data.szPlayers));
for (int p = 0; p < MINECRAFT_NET_MAX_PLAYERS && p < lanSessions[i].playerCount; p++)
{
if (lanSessions[i].playerNames[p][0] != 0)
{
info->data.players[p] = (GameSessionUID)(p + 1);
memcpy(info->data.szPlayers[p], lanSessions[i].playerNames[p], XUSER_NAME_SIZE);
}
}
info->sessionId = (SessionID)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32));
friendsSessions[0].push_back(info);
@ -790,6 +812,21 @@ vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPa
bool CPlatformNetworkManagerStub::GetGameSessionInfo(int iPad, SessionID sessionId, FriendSessionInfo *foundSessionInfo)
{
#ifdef _WINDOWS64
for (size_t i = 0; i < friendsSessions[0].size(); i++)
{
if (friendsSessions[0][i]->sessionId == sessionId)
{
if (foundSessionInfo != NULL)
{
foundSessionInfo->sessionId = friendsSessions[0][i]->sessionId;
foundSessionInfo->data = friendsSessions[0][i]->data;
foundSessionInfo->hasPartyMember = friendsSessions[0][i]->hasPartyMember;
}
return true;
}
}
#endif
return false;
}

View file

@ -77,6 +77,9 @@ typedef struct _GameSessionData
unsigned char playerCount;
unsigned char maxPlayers;
GameSessionUID players[MINECRAFT_NET_MAX_PLAYERS];
char szPlayers[MINECRAFT_NET_MAX_PLAYERS][XUSER_NAME_SIZE];
_GameSessionData()
{
netVersion = 0;
@ -90,6 +93,8 @@ typedef struct _GameSessionData
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
memset(players, 0, sizeof(players));
memset(szPlayers, 0, sizeof(szPlayers));
}
} GameSessionData;
#endif

View file

@ -105,6 +105,21 @@ void UIScene_JoinMenu::tick()
break;
}
}
#elif defined(_WINDOWS64)
for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ )
{
if( m_selectedSession->data.players[i] != 0 && m_selectedSession->data.szPlayers[i][0] != 0 )
{
string playerName(m_selectedSession->data.szPlayers[i], XUSER_NAME_SIZE);
size_t end = playerName.find('\0');
if (end != string::npos) playerName.resize(end);
m_buttonListPlayers.addItem(playerName);
}
else
{
break;
}
}
#endif
m_labelLabels[eLabel_Difficulty].init(app.GetString(IDS_LABEL_DIFFICULTY));
@ -579,7 +594,30 @@ void UIScene_JoinMenu::handleTimerComplete(int id)
}
playersList.SetCurSel(selectedIndex);
}
#elif defined(_WINDOWS64)
{
bool success = g_NetworkManager.GetGameSessionInfo(m_iPad, m_selectedSession->sessionId, m_selectedSession);
if (success)
{
m_buttonListPlayers.clearList();
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
{
if (m_selectedSession->data.players[i] != 0 && m_selectedSession->data.szPlayers[i][0] != 0)
{
string playerName(m_selectedSession->data.szPlayers[i], XUSER_NAME_SIZE);
size_t end = playerName.find('\0');
if (end != string::npos) playerName.resize(end);
m_buttonListPlayers.addItem(playerName);
}
else
{
break;
}
}
}
}
#endif
addTimer(UPDATE_PLAYERS_TIMER_ID, UPDATE_PLAYERS_TIMER_TIME);
}
break;
};

View file

@ -106,6 +106,7 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
NetworkPlayerXbox *nxp = (NetworkPlayerXbox *)networkPlayer;
IQNetPlayer *qnp = nxp->GetQNetPlayer();
wcsncpy_s(qnp->m_gamertag, 32, player->name.c_str(), _TRUNCATE);
g_NetworkManager.UpdateAndSetGameSessionData();
}
#endif

View file

@ -243,7 +243,8 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
bool connected = false;
BYTE assignedSmallId = 0;
const int maxAttempts = 12;
const int maxAttempts = 3;
const int connectTimeoutMs = 3000;
for (int attempt = 0; attempt < maxAttempts; ++attempt)
{
@ -257,17 +258,60 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
u_long nonBlocking = 1;
ioctlsocket(s_hostConnectionSocket, FIONBIO, &nonBlocking);
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
int err = WSAGetLastError();
app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
if (err == WSAEWOULDBLOCK)
{
fd_set writeFds, exceptFds;
FD_ZERO(&writeFds);
FD_ZERO(&exceptFds);
FD_SET(s_hostConnectionSocket, &writeFds);
FD_SET(s_hostConnectionSocket, &exceptFds);
struct timeval tv;
tv.tv_sec = connectTimeoutMs / 1000;
tv.tv_usec = (connectTimeoutMs % 1000) * 1000;
int selectResult = select(0, NULL, &writeFds, &exceptFds, &tv);
if (selectResult <= 0 || FD_ISSET(s_hostConnectionSocket, &exceptFds))
{
app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
int sockErr = 0;
int sockErrLen = sizeof(sockErr);
getsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_ERROR, (char *)&sockErr, &sockErrLen);
if (sockErr != 0)
{
app.DebugPrintf("connect() to %s:%d failed with SO_ERROR %d (attempt %d/%d)\n", ip, port, sockErr, attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
}
else
{
app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
}
u_long blocking = 0;
ioctlsocket(s_hostConnectionSocket, FIONBIO, &blocking);
DWORD recvTimeout = 3000;
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&recvTimeout, sizeof(recvTimeout));
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1)
@ -275,7 +319,6 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
@ -714,6 +757,18 @@ void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count)
LeaveCriticalSection(&s_advertiseLock);
}
void WinsockNetLayer::UpdateAdvertisePlayerNames(BYTE count, const char playerNames[][XUSER_NAME_SIZE])
{
EnterCriticalSection(&s_advertiseLock);
memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames));
s_advertiseData.playerCount = count;
for (int i = 0; i < count && i < 8; i++)
{
memcpy(s_advertiseData.playerNames[i], playerNames[i], XUSER_NAME_SIZE);
}
LeaveCriticalSection(&s_advertiseLock);
}
void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
{
EnterCriticalSection(&s_advertiseLock);
@ -821,7 +876,7 @@ std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
{
char recvBuf[512];
char recvBuf[1024];
while (s_discovering)
{
@ -865,6 +920,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
s_discoveredSessions[i].lastSeenTick = now;
memcpy(s_discoveredSessions[i].playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
found = true;
break;
}
@ -885,6 +941,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
session.subTexturePackId = broadcast->subTexturePackId;
session.isJoinable = (broadcast->isJoinable != 0);
session.lastSeenTick = now;
memcpy(session.playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
s_discoveredSessions.push_back(session);
app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n",

View file

@ -31,6 +31,7 @@ struct Win64LANBroadcast
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
char playerNames[8][XUSER_NAME_SIZE];
};
#pragma pack(pop)
@ -47,6 +48,7 @@ struct Win64LANSession
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
char playerNames[8][XUSER_NAME_SIZE];
};
struct Win64RemoteConnection
@ -88,6 +90,7 @@ public:
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);
static void UpdateAdvertisePlayerNames(BYTE count, const char playerNames[][XUSER_NAME_SIZE]);
static bool StartDiscovery();
static void StopDiscovery();