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https://github.com/LCEMP/LCEMP.git
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fix: major windows64 net fixes
This commit is contained in:
parent
ecaee55892
commit
7c4b30d11e
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@ -52,6 +52,11 @@
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#endif
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#include "DLCTexturePack.h"
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#ifdef _WINDOWS64
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#include "Xbox\Network\NetworkPlayerXbox.h"
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#include "Common\Network\PlatformNetworkManagerStub.h"
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#endif
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#ifdef _DURANGO
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#include "..\Minecraft.World\DurangoStats.h"
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#include "..\Minecraft.World\GenericStats.h"
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@ -758,6 +763,27 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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player->displayName = player->name;
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#endif
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#ifdef _WINDOWS64
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{
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PlayerUID pktXuid = player->getXuid();
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const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
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if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
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{
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BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
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INetworkPlayer *np = g_NetworkManager.GetPlayerBySmallId(smallId);
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if (np != NULL)
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{
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NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
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IQNetPlayer *qp = npx->GetQNetPlayer();
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if (qp != NULL && qp->m_gamertag[0] == 0)
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{
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wcsncpy_s(qp->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
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}
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}
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}
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}
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#endif
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// printf("\t\t\t\t%d: Add player\n",packet->id,packet->yRot);
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int item = packet->carriedItem;
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@ -893,6 +919,39 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
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void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
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{
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#ifdef _WINDOWS64
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if (!g_NetworkManager.IsHost())
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{
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for (int i = 0; i < packet->ids.length; i++)
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{
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shared_ptr<Entity> entity = getEntity(packet->ids[i]);
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if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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if (player != NULL)
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{
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PlayerUID xuid = player->getXuid();
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INetworkPlayer *np = g_NetworkManager.GetPlayerByXuid(xuid);
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if (np != NULL)
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{
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NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
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IQNetPlayer *qp = npx->GetQNetPlayer();
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if (qp != NULL)
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{
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extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
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g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
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qp->m_smallId = 0;
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qp->m_isRemote = false;
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qp->m_isHostPlayer = false;
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qp->m_gamertag[0] = 0;
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qp->SetCustomDataValue(0);
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}
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}
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}
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}
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}
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}
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#endif
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for (int i = 0; i < packet->ids.length; i++)
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{
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level->removeEntity(packet->ids[i]);
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@ -240,6 +240,28 @@ void CPlatformNetworkManagerStub::DoWork()
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IQNet::s_playerCount--;
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}
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}
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for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
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{
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IQNetPlayer *qp = &IQNet::m_player[i];
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if (qp->GetCustomDataValue() == 0)
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continue;
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INetworkPlayer *np = (INetworkPlayer *)qp->GetCustomDataValue();
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Socket *sock = np->GetSocket();
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if (sock != NULL && sock->isClosing())
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{
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WinsockNetLayer::CloseConnectionBySmallId((BYTE)i);
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}
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}
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}
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if (_iQNetStubState == QNET_STATE_GAME_PLAY && !m_pIQNet->IsHost())
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{
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if (!WinsockNetLayer::IsConnected() && !g_NetworkManager.IsLeavingGame())
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{
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if (app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
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app.SetDisconnectReason(DisconnectPacket::eDisconnect_Quitting);
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app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ExitWorld, (void *)TRUE);
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}
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}
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#endif
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}
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@ -811,7 +833,21 @@ INetworkPlayer * CPlatformNetworkManagerStub::GetPlayerByXuid(PlayerUID xuid)
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INetworkPlayer * CPlatformNetworkManagerStub::GetPlayerBySmallId(unsigned char smallId)
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{
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return getNetworkPlayer(m_pIQNet->GetPlayerBySmallId(smallId));
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IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(smallId);
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if (qnetPlayer == NULL)
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return NULL;
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INetworkPlayer *networkPlayer = getNetworkPlayer(qnetPlayer);
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#ifdef _WINDOWS64
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if (networkPlayer == NULL && smallId != 0 && !m_pIQNet->IsHost())
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{
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qnetPlayer->m_isRemote = true;
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qnetPlayer->m_isHostPlayer = false;
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NotifyPlayerJoined(qnetPlayer);
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networkPlayer = getNetworkPlayer(qnetPlayer);
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}
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#endif
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return networkPlayer;
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}
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INetworkPlayer *CPlatformNetworkManagerStub::GetHostPlayer()
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@ -168,7 +168,7 @@ void PIXSetMarkerDeprecated(int a, char *b, ...) {}
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bool IsEqualXUID(PlayerUID a, PlayerUID b)
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{
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#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO)
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#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO) || defined(_WINDOWS64)
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return (a == b);
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#else
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return false;
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@ -232,13 +232,17 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost,
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IQNet::s_playerCount = smallId + 1;
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}
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static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index);
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HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
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IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
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IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
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{
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if (s_isHosting)
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{
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if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
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if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
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!m_player[dwUserIndex].m_isRemote &&
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Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
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return &m_player[dwUserIndex];
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return NULL;
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}
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@ -246,7 +250,7 @@ IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
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return NULL;
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for (DWORD i = 0; i < s_playerCount; i++)
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{
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if (!m_player[i].m_isRemote)
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if (!m_player[i].m_isRemote && Win64_IsActivePlayer(&m_player[i], i))
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return &m_player[i];
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}
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return NULL;
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@ -272,19 +276,21 @@ IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
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}
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IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId)
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{
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for (DWORD i = 0; i < s_playerCount; i++)
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{
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if (m_player[i].m_smallId == SmallId && Win64_IsActivePlayer(&m_player[i], i)) return &m_player[i];
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}
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return NULL;
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if (SmallId >= MINECRAFT_NET_MAX_PLAYERS)
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return NULL;
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m_player[SmallId].m_smallId = SmallId;
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if (SmallId >= s_playerCount)
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s_playerCount = SmallId + 1;
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return &m_player[SmallId];
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}
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IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid)
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{
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for (DWORD i = 0; i < s_playerCount; i++)
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for (DWORD i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
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{
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if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
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}
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return &m_player[0];
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return NULL;
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}
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DWORD IQNet::GetPlayerCount()
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{
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@ -299,15 +305,28 @@ QNET_STATE IQNet::GetState() { return _iQNetStubState; }
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bool IQNet::IsHost() { return s_isHosting; }
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HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
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void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
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void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
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void IQNet::ClientJoinGame()
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{
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_iQNetStubState = QNET_STATE_SESSION_STARTING;
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s_isHosting = false;
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for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
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{
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m_player[i].m_smallId = (BYTE)i;
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m_player[i].m_isRemote = true;
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m_player[i].m_isHostPlayer = false;
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m_player[i].m_gamertag[0] = 0;
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m_player[i].SetCustomDataValue(0);
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}
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}
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void IQNet::EndGame()
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{
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_iQNetStubState = QNET_STATE_IDLE;
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s_isHosting = false;
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s_playerCount = 1;
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for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
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for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
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{
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m_player[i].m_smallId = 0;
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m_player[i].m_smallId = (BYTE)i;
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m_player[i].m_isRemote = false;
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m_player[i].m_isHostPlayer = false;
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m_player[i].m_gamertag[0] = 0;
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@ -213,6 +213,14 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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s_isHost = false;
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s_hostSmallId = 0;
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s_connected = false;
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s_active = false;
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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struct addrinfo hints = {};
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struct addrinfo *result = NULL;
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@ -231,37 +239,55 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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return false;
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}
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s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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bool connected = false;
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BYTE assignedSmallId = 0;
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const int maxAttempts = 12;
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for (int attempt = 0; attempt < maxAttempts; ++attempt)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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freeaddrinfo(result);
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return false;
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s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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break;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
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if (iResult == SOCKET_ERROR)
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{
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int err = WSAGetLastError();
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app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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Sleep(200);
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continue;
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}
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BYTE assignBuf[1];
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int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
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if (bytesRecv != 1)
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{
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app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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Sleep(200);
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continue;
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}
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assignedSmallId = assignBuf[0];
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connected = true;
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break;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
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freeaddrinfo(result);
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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BYTE assignBuf[1];
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int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
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if (bytesRecv != 1)
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if (!connected)
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{
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app.DebugPrintf("Failed to receive small ID assignment from host\n");
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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s_localSmallId = assignBuf[0];
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s_localSmallId = assignedSmallId;
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app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
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@ -479,7 +505,8 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
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BYTE clientSmallId = s_connections[connIdx].smallId;
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LeaveCriticalSection(&s_connectionsLock);
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BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
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std::vector<BYTE> recvBuf;
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recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
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while (s_active)
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{
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@ -490,33 +517,47 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
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break;
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}
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int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
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int packetSize =
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((uint32_t)header[0] << 24) |
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((uint32_t)header[1] << 16) |
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((uint32_t)header[2] << 8) |
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((uint32_t)header[3]);
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if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
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if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
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{
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
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packetSize,
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clientSmallId,
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(int)WIN64_NET_MAX_PACKET_SIZE);
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break;
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}
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if (!RecvExact(sock, recvBuf, packetSize))
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if ((int)recvBuf.size() < packetSize)
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{
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recvBuf.resize(packetSize);
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app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
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}
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if (!RecvExact(sock, &recvBuf[0], packetSize))
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{
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app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
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break;
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}
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HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
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HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
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}
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delete[] recvBuf;
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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if (s_connections[i].smallId == clientSmallId)
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{
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s_connections[i].active = false;
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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if (s_connections[i].tcpSocket != INVALID_SOCKET)
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{
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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}
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break;
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}
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}
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@ -550,9 +591,26 @@ void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
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LeaveCriticalSection(&s_freeSmallIdLock);
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}
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void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
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{
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
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{
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
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break;
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}
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}
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LeaveCriticalSection(&s_connectionsLock);
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}
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DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
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{
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BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
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std::vector<BYTE> recvBuf;
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recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
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while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
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{
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|
|
@ -565,23 +623,29 @@ DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
|
|||
|
||||
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
|
||||
|
||||
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
|
||||
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
|
||||
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n",
|
||||
packetSize,
|
||||
(int)WIN64_NET_MAX_PACKET_SIZE);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
|
||||
if ((int)recvBuf.size() < packetSize)
|
||||
{
|
||||
recvBuf.resize(packetSize);
|
||||
app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
|
||||
}
|
||||
|
||||
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
|
||||
break;
|
||||
}
|
||||
|
||||
HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
|
||||
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
|
||||
}
|
||||
|
||||
delete[] recvBuf;
|
||||
|
||||
s_connected = false;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@
|
|||
#define WIN64_NET_DEFAULT_PORT 25565
|
||||
#define WIN64_NET_MAX_CLIENTS 7
|
||||
#define WIN64_NET_RECV_BUFFER_SIZE 65536
|
||||
#define WIN64_NET_MAX_PACKET_SIZE (4 * 1024 * 1024)
|
||||
#define WIN64_LAN_DISCOVERY_PORT 25566
|
||||
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
|
||||
|
||||
|
|
@ -81,6 +82,7 @@ public:
|
|||
|
||||
static bool PopDisconnectedSmallId(BYTE *outSmallId);
|
||||
static void PushFreeSmallId(BYTE smallId);
|
||||
static void CloseConnectionBySmallId(BYTE smallId);
|
||||
|
||||
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
|
||||
static void StopAdvertising();
|
||||
|
|
|
|||
Loading…
Reference in a new issue