Update Windows64_Minecraft.cpp

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AK4K-Coding 2026-03-14 14:23:06 -04:00 committed by GitHub
parent ff2cb7b582
commit 761c368526
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@ -76,11 +76,9 @@ DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
#endif
};
//-------------------------------------------------------------------------------------
// Time Since fAppTime is a float, we need to keep the quadword app time
// as a LARGE_INTEGER so that we don't lose precision after running
// for a long time.
//-------------------------------------------------------------------------------------
// Time Since fAppTime is a float, it doesn't need to keep the quadword app time
// as a LARGE_INTEGER so that it doesn't lose precision after running
// for a while.
BOOL g_bWidescreen = TRUE;
@ -647,9 +645,7 @@ LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam)
return FALSE;
}
//--------------------------------------------------------------------------------------
// Create Direct3D device and swap chain
//--------------------------------------------------------------------------------------
HRESULT InitDevice()
{
HRESULT hr = S_OK;
@ -762,9 +758,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
return S_OK;
}
//--------------------------------------------------------------------------------------
// Render the frame
//--------------------------------------------------------------------------------------
// render the frame
void Render()
{
// Just clear the backbuffer
@ -774,9 +768,7 @@ void Render()
g_pSwapChain->Present( 0, 0 );
}
//--------------------------------------------------------------------------------------
// Clean up the objects we've created
//--------------------------------------------------------------------------------------
// Clean up the objects it's created
void CleanupDevice()
{
extern void Windows64_RestoreGamma();
@ -1047,13 +1039,13 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
}
// Set a callback for the default player options to be set - when there is no profile data for the player
// set a callback for the default player options to be set when there is no profile data for the player
ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
#if 0
// Set a callback to deal with old profile versions needing updated to new versions
// set a callback to deal with old profile versions needing updated to new versions
ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
// Set a callback for when there is a read error on profile data
//sSet a callback for when there is a read error on profile data
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
#endif
@ -1687,4 +1679,4 @@ void MemPixStuff()
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
}
#endif
#endif