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Remove unused vendor & add working directory
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5
.gitignore
vendored
5
.gitignore
vendored
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@ -54,7 +54,8 @@ Minecraft.Client/music/
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*.binka
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# Common Media - UI (SWF), Graphics (PNG), Sound (WAV), Fonts
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Minecraft.Client/Common/Media/
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Assets
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Assets/Common/Media/
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# Game resource textures, art, audio, etc.
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Minecraft.Client/Common/res/
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Minecraft.Client/Common/DummyTexturePack/
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@ -82,7 +83,7 @@ Minecraft.Client/Windows64/GameHDD/
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# Thumbnail / test images
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*.png
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# But allow source code PNG references to be noted
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!Minecraft.Client/Common/Media/Graphics/.gitkeep
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!Assets/Common/Media/Graphics/.gitkeep
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# SWF UI files (Flash-based UI assets)
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*.swf
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@ -1,6 +1,8 @@
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cmake_minimum_required(VERSION 3.10)
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project("LCEMP")
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set(LCEMP_WORKING_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Assets" CACHE STRING "The working directory for MinecraftClient")
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set(CMAKE_CXX_STANDARD 11)
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add_subdirectory(Vendor)
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@ -19,6 +21,8 @@ list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Min
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add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES})
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add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES})
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set_property(TARGET MinecraftClient PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${LCEMP_WORKING_DIR}")
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if(MSVC)
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# /MT and /MTd options set the CRT version to multi-threaded static mode
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# which is what the 4J libs were compiled with
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0
Vendor/CMakeLists.txt
vendored
0
Vendor/CMakeLists.txt
vendored
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