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chunk fix
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parent
f30619d597
commit
643e6d1646
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@ -1941,7 +1941,12 @@ bool LevelRenderer::updateDirtyChunks()
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{
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{
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if( (!onlyRebuild) ||
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if( (!onlyRebuild) ||
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globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
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globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
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#ifdef _WINDOWS64
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( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
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#else
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( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
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( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
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#endif
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{
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{
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considered++;
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considered++;
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// Is this chunk nearer than our nearest?
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// Is this chunk nearer than our nearest?
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@ -49,6 +49,8 @@ public:
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
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#elif defined __PS3__
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#elif defined __PS3__
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
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#elif defined _WINDOWS64
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // whisper - added (wow)
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#else
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#else
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
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#endif
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#endif
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