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change define name
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6e2afbde93
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@ -242,7 +242,7 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
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vsnprintf(buf, sizeof(buf), szFormat, ap);
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va_end(ap);
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OutputDebugStringA(buf);
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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bool hasContent = false;
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for (const char *p = buf; *p; p++) {
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if (*p != ' ' && *p != '\t' && *p != '\n' && *p != '\r' && *p != '=') {
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@ -324,7 +324,7 @@ LPCWSTR CMinecraftApp::GetString(int iID)
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{
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//return L"Değişiklikler ve Yenilikler";
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//return L"ÕÕÕÕÖÖÖÖ";
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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if (!app.m_stringTable) return L"";
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#endif
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return app.m_stringTable->getString(iID);
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@ -790,7 +790,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
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void CGameNetworkManager::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving)
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{
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#ifndef _DEDICATED_SERVER
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#ifndef WITH_SERVER_CODE
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Minecraft *pMinecraft = Minecraft::GetInstance();
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TexturePack *tPack = pMinecraft->skins->getSelected();
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s_pPlatformNetworkManager->SetSessionTexturePackParentId( tPack->getDLCParentPackId() );
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@ -5046,7 +5046,7 @@ void Minecraft::handleClientTextureReceived(const wstring &textureName)
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unsigned int Minecraft::getCurrentTexturePackId()
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{
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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return 0;
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#else
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return skins->getSelected()->getId();
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@ -5055,7 +5055,7 @@ unsigned int Minecraft::getCurrentTexturePackId()
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ColourTable *Minecraft::getColourTable()
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{
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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return NULL;
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#else
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TexturePack *selected = skins->getSelected();
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@ -50,7 +50,7 @@
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#include "PS3\PS3Extras\ShutdownManager.h"
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#include "ServerCommandDispatcher.h"
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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#include "..\Minecraft.Server\ServerCommands.h"
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#endif
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@ -275,7 +275,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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g_NetworkManager.ServerReady(); // 4J added
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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{
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extern QNET_STATE _iQNetStubState;
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_iQNetStubState = QNET_STATE_GAME_PLAY;
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@ -1087,7 +1087,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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}
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}
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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{
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__int64 doneTime = System::currentTimeMillis();
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app.DebugPrintf("Done! For help, type \"help\" or \"?\"");
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@ -1546,7 +1546,7 @@ void MinecraftServer::tick()
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}
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Entity::tickExtraWandering(); // 4J added
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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g_NetworkManager.DoWork();
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WinsockNetLayer::FlushPendingData();
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#endif
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@ -1584,7 +1584,7 @@ void MinecraftServer::handleConsoleInputs()
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AUTO_VAR(it, consoleInput.begin());
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ConsoleInput *input = *it;
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consoleInput.erase(it);
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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HandleServerCommand(input->msg, input->source, this);
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delete input;
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#else
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@ -130,14 +130,14 @@ void PlayerConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
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if(getWasKicked())
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{
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server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerKickedFromGame) ) );
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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app.DebugPrintf("%ls was kicked from the game", player->name.c_str());
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#endif
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}
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else
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{
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server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerLeftGame) ) );
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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app.DebugPrintf("%ls left the game", player->name.c_str());
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#endif
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}
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@ -236,7 +236,7 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
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//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + playerEntity->name + L" joined the game.") ) );
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broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerJoinedGame) ) );
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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app.DebugPrintf("%ls joined the game", player->name.c_str());
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#endif
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@ -922,7 +922,7 @@ void ServerLevel::saveToDisc(ProgressListener *progressListener, bool autosave)
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// 4J-PB - check that saves are enabled
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if(StorageManager.GetSaveDisabled()) return;
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#ifndef _DEDICATED_SERVER
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#ifndef WITH_SERVER_CODE
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// Check if we are using a trial version of a texture pack (which will be the case for going into the mash-up pack world with a trial version)
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if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin())
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{
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