mirror of
https://github.com/LCEMP/LCEMP.git
synced 2026-04-28 09:53:47 +00:00
apply smallId leak fixes
This commit is contained in:
parent
60f8613efb
commit
0667907862
|
|
@ -168,7 +168,7 @@ void PIXSetMarkerDeprecated(int a, char *b, ...) {}
|
|||
|
||||
bool IsEqualXUID(PlayerUID a, PlayerUID b)
|
||||
{
|
||||
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO)
|
||||
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO) || defined(_WINDOWS64)
|
||||
return (a == b);
|
||||
#else
|
||||
return false;
|
||||
|
|
@ -232,13 +232,17 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost,
|
|||
IQNet::s_playerCount = smallId + 1;
|
||||
}
|
||||
|
||||
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index);
|
||||
|
||||
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
|
||||
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
|
||||
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
|
||||
{
|
||||
if (s_isHosting)
|
||||
{
|
||||
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
|
||||
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
|
||||
!m_player[dwUserIndex].m_isRemote &&
|
||||
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
|
||||
return &m_player[dwUserIndex];
|
||||
return NULL;
|
||||
}
|
||||
|
|
@ -246,22 +250,15 @@ IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
|
|||
return NULL;
|
||||
for (DWORD i = 0; i < s_playerCount; i++)
|
||||
{
|
||||
if (!m_player[i].m_isRemote)
|
||||
{
|
||||
// Require a valid smallId and attached network player to avoid
|
||||
// returning unused slots on the client.
|
||||
if (m_player[i].m_smallId == i && m_player[i].GetCustomDataValue() != 0)
|
||||
return &m_player[i];
|
||||
}
|
||||
if (!m_player[i].m_isRemote && Win64_IsActivePlayer(&m_player[i], i))
|
||||
return &m_player[i];
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
|
||||
{
|
||||
if (index == 0) return true;
|
||||
// Use smallId as the source of truth for activity; custom data can be cleared
|
||||
// while the socket still needs to resolve the player.
|
||||
return (p->m_smallId == index);
|
||||
return (p->GetCustomDataValue() != 0);
|
||||
}
|
||||
|
||||
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
|
||||
|
|
@ -279,21 +276,21 @@ IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
|
|||
}
|
||||
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId)
|
||||
{
|
||||
if (SmallId < MINECRAFT_NET_MAX_PLAYERS && m_player[SmallId].m_smallId == SmallId)
|
||||
return &m_player[SmallId];
|
||||
for (DWORD i = 0; i < s_playerCount; i++)
|
||||
{
|
||||
if (m_player[i].m_smallId == SmallId && Win64_IsActivePlayer(&m_player[i], i)) return &m_player[i];
|
||||
}
|
||||
return NULL;
|
||||
if (SmallId >= MINECRAFT_NET_MAX_PLAYERS)
|
||||
return NULL;
|
||||
|
||||
m_player[SmallId].m_smallId = SmallId;
|
||||
if (SmallId >= s_playerCount)
|
||||
s_playerCount = SmallId + 1;
|
||||
return &m_player[SmallId];
|
||||
}
|
||||
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid)
|
||||
{
|
||||
for (DWORD i = 0; i < s_playerCount; i++)
|
||||
for (DWORD i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
{
|
||||
if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
|
||||
}
|
||||
return &m_player[0];
|
||||
return NULL;
|
||||
}
|
||||
DWORD IQNet::GetPlayerCount()
|
||||
{
|
||||
|
|
@ -308,15 +305,28 @@ QNET_STATE IQNet::GetState() { return _iQNetStubState; }
|
|||
bool IQNet::IsHost() { return s_isHosting; }
|
||||
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
|
||||
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
|
||||
void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
|
||||
void IQNet::ClientJoinGame()
|
||||
{
|
||||
_iQNetStubState = QNET_STATE_SESSION_STARTING;
|
||||
s_isHosting = false;
|
||||
|
||||
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
{
|
||||
m_player[i].m_smallId = (BYTE)i;
|
||||
m_player[i].m_isRemote = true;
|
||||
m_player[i].m_isHostPlayer = false;
|
||||
m_player[i].m_gamertag[0] = 0;
|
||||
m_player[i].SetCustomDataValue(0);
|
||||
}
|
||||
}
|
||||
void IQNet::EndGame()
|
||||
{
|
||||
_iQNetStubState = QNET_STATE_IDLE;
|
||||
s_isHosting = false;
|
||||
s_playerCount = 1;
|
||||
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
{
|
||||
m_player[i].m_smallId = 0;
|
||||
m_player[i].m_smallId = (BYTE)i;
|
||||
m_player[i].m_isRemote = false;
|
||||
m_player[i].m_isHostPlayer = false;
|
||||
m_player[i].m_gamertag[0] = 0;
|
||||
|
|
|
|||
Loading…
Reference in a new issue