..
Culling
wip: removing vec3 tls
2026-03-26 01:10:27 -05:00
EntityRenderers
Restore recursive locking for mutexes converted from CRITICAL_SECTION
2026-03-30 22:14:14 +11:00
Models
chore: format everything
2026-03-30 02:17:54 -05:00
Particles
chore: format everything
2026-03-30 02:17:54 -05:00
Camera.cpp
Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2
2026-03-30 15:21:08 +11:00
Camera.h
chore: format files touched by refactor/remove-vec3-tls
2026-03-26 14:13:45 -05:00
Chunk.cpp
Restore recursive locking for mutexes converted from CRITICAL_SECTION
2026-03-30 22:14:14 +11:00
Chunk.h
Merge dev and resolve formatting conflicts
2026-03-30 19:00:30 +11:00
Cube.cpp
chore: fmt
2026-03-29 18:40:55 -05:00
Cube.h
fix: OOB when iterating over all cube faces
2026-03-28 13:50:35 -05:00
Frustum.cpp
batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
2026-03-29 20:55:56 -05:00
Frustum.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
FrustumCuller.cpp
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
FrustumCuller.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
FrustumData.cpp
fix(linux): restore UI GL state handoff for core renderer
2026-03-29 20:55:57 -05:00
FrustumData.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
GameRenderer.cpp
Refactor C4JThread: modernise API naming and replace Windows constants
2026-03-31 01:06:06 +11:00
GameRenderer.h
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
2026-03-30 18:45:55 +11:00
glWrapper.cpp
chore: format everything
2026-03-30 02:17:54 -05:00
LevelRenderer.cpp
Refactor C4JThread: modernise API naming and replace Windows constants
2026-03-31 01:06:06 +11:00
LevelRenderer.h
Restore recursive locking for mutexes converted from CRITICAL_SECTION
2026-03-30 22:14:14 +11:00
Lighting.cpp
revert unintentional turnOnGui
2026-03-29 20:55:57 -05:00
Lighting.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
Minimap.cpp
chore: format everything
2026-03-30 02:17:54 -05:00
Minimap.h
chore: format everything
2026-03-30 02:17:54 -05:00
OffsettedRenderList.cpp
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
OffsettedRenderList.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
Polygon.cpp
chore: fmt
2026-03-29 18:40:55 -05:00
Polygon.h
chore: fmt
2026-03-29 18:40:55 -05:00
Tesselator.cpp
chore: format everything
2026-03-30 02:17:54 -05:00
Tesselator.h
chore: format everything
2026-03-30 02:17:54 -05:00
TexOffs.cpp
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
TexOffs.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
Vertex.cpp
refactor: remove VertexArray
2026-03-28 12:53:07 -05:00
Vertex.h
chore: fmt
2026-03-29 18:40:55 -05:00