4jcraft/targets/platform/sdl2
2026-04-03 23:38:52 +02:00
..
shaders move shaders folder inside of sdl2 2026-04-03 10:00:02 -05:00
gl3_loader.h refactor: move 4J implementations into platform/sdl2 2026-04-02 16:03:08 +11:00
Input.cpp refactor: remove backwards-compat enum aliases from PlatformTypes 2026-04-02 16:30:19 +11:00
Input.h refactor: move 4J implementations into platform/sdl2 2026-04-02 16:03:08 +11:00
Profile.cpp refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00
Profile.h refactor: remove backwards-compat enum aliases from PlatformTypes 2026-04-02 16:30:19 +11:00
Render.cpp fix: faster rendering pipeline & introduction to new gl constraints. 2026-04-03 23:38:52 +02:00
Render.h fix: faster rendering pipeline & introduction to new gl constraints. 2026-04-03 23:38:52 +02:00
render_stubs.cpp refactor: move 4J implementations into platform/sdl2 2026-04-02 16:03:08 +11:00
Storage.cpp refactor: move 4J implementations into platform/sdl2 2026-04-02 16:03:08 +11:00
Storage.h refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00