4jcraft/Minecraft.Client/Rendering
2026-03-29 20:56:00 -05:00
..
Culling wip: removing vec3 tls 2026-03-26 01:10:27 -05:00
EntityRenderers perf(render): improve chunk scheduling and refine rebuild profiling 2026-03-29 20:55:59 -05:00
Models fix: resolve all build warnings and notes 2026-03-23 18:53:18 +11:00
Particles refactor: remove heap-allocated AABBs 2026-03-28 02:58:56 -05:00
Camera.cpp clean up the diff further 2026-03-29 20:55:57 -05:00
Camera.h chore: format files touched by refactor/remove-vec3-tls 2026-03-26 14:13:45 -05:00
Chunk.cpp perf(render): optimise tile entity cleanup and profiling 2026-03-29 20:56:00 -05:00
Chunk.h perf(render): optimise tile entity cleanup and profiling 2026-03-29 20:56:00 -05:00
Cube.cpp chore: fmt 2026-03-29 18:40:55 -05:00
Cube.h fix: OOB when iterating over all cube faces 2026-03-28 13:50:35 -05:00
Frustum.cpp batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt 2026-03-29 20:55:56 -05:00
Frustum.h chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
FrustumCuller.cpp chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
FrustumCuller.h chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
FrustumData.cpp fix(linux): restore UI GL state handoff for core renderer 2026-03-29 20:55:57 -05:00
FrustumData.h chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
GameRenderer.cpp feat(profiling): add low-overhead in-engine frame profiler 2026-03-29 20:55:59 -05:00
GameRenderer.h refactor: remove new Vec3 2026-03-26 14:01:14 -05:00
glWrapper.cpp chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
LevelRenderer.cpp slight optimizations 2026-03-29 20:56:00 -05:00
LevelRenderer.h slight optimizations 2026-03-29 20:56:00 -05:00
Lighting.cpp revert unintentional turnOnGui 2026-03-29 20:55:57 -05:00
Lighting.h chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
Minimap.cpp chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
Minimap.h chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
OffsettedRenderList.cpp chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
OffsettedRenderList.h chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
Polygon.cpp chore: fmt 2026-03-29 18:40:55 -05:00
Polygon.h chore: fmt 2026-03-29 18:40:55 -05:00
Tesselator.cpp batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt 2026-03-29 20:55:56 -05:00
Tesselator.h adjust naming scheme of private TLS members 2026-03-25 14:46:16 -05:00
TexOffs.cpp chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
TexOffs.h chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
Vertex.cpp refactor: remove VertexArray 2026-03-28 12:53:07 -05:00
Vertex.h chore: fmt 2026-03-29 18:40:55 -05:00