4jcraft/Minecraft.Client/Rendering/Chunk.h
MatthewBeshay 6000900285 Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2
# Conflicts:
#	Minecraft.Client/Level/ServerLevel.cpp
#	Minecraft.Client/Minecraft.cpp
#	Minecraft.Client/MinecraftServer.cpp
#	Minecraft.Client/Network/ClientConnection.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/Network/GameNetworkManager.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyCommerce.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyRemoteStorage.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_CreateWorldMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_EnchantingMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_MainMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Leaderboards.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_MultiGameJoinLoad.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_PauseMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_TransferToXboxOne.cpp
#	Minecraft.Client/Platform/Durango/Durango_Minecraft.cpp
#	Minecraft.Client/Platform/Linux/Linux_Minecraft.cpp
#	Minecraft.Client/Platform/Orbis/Orbis_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/PS3Extras/boost_1_53_0/boost/spirit/home/lex/lexer/lexertl/lexer.hpp
#	Minecraft.Client/Platform/PS3/PS3_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/TileRenderer_SPU.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp
#	Minecraft.Client/Platform/PS3/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/PSVita/PSVita_Minecraft.cpp
#	Minecraft.Client/Platform/Xbox/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/stdafx.h
#	Minecraft.Client/Player/LocalPlayer.cpp
#	Minecraft.Client/Rendering/Chunk.cpp
#	Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp
#	Minecraft.Client/Rendering/GameRenderer.cpp
#	Minecraft.Client/Rendering/LevelRenderer.cpp
#	Minecraft.Client/Textures/BufferedImage.cpp
#	Minecraft.Client/UI/Screens/AchievementScreen.cpp
#	Minecraft.Client/UI/Screens/ContainerScreen.cpp
#	Minecraft.Client/UI/Screens/TrapScreen.cpp
#	Minecraft.World/IO/Files/ConsoleSaveFileOriginal.cpp
#	Minecraft.World/IO/Files/File.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/Util/C4JThread.cpp
2026-03-30 15:21:08 +11:00

91 lines
2.1 KiB
C++

#pragma once
#include "Culling/AllowAllCuller.h"
#include "Tesselator.h"
#include "../../Minecraft.World/Util/ArrayWithLength.h"
#include "LevelRenderer.h"
class Level;
class TileEntity;
class Entity;
class ClipChunk {
public:
Chunk* chunk;
int globalIdx;
bool visible;
float aabb[6];
int xm, ym, zm;
};
class Chunk {
private:
static const int XZSIZE = LevelRenderer::CHUNK_XZSIZE;
static const int SIZE = LevelRenderer::CHUNK_SIZE;
public:
Level* level;
static LevelRenderer* levelRenderer;
private:
#if !defined(_LARGE_WORLDS)
static Tesselator* t;
#else
static thread_local uint8_t* m_tlsTileIds;
public:
static void CreateNewThreadStorage();
static void ReleaseThreadStorage();
static uint8_t* GetTileIdsStorage();
#endif
public:
static int updates;
int x, y, z;
int xRender, yRender, zRender;
int xRenderOffs, yRenderOffs, zRenderOffs;
int xm, ym, zm;
AABB bb;
ClipChunk* clipChunk;
uint64_t computeConnectivity(const uint8_t* tileIds);
int id;
// public:
// std::vector<std::shared_ptr<TileEntity> > renderableTileEntities;
//// 4J - removed
private:
LevelRenderer::rteMap* globalRenderableTileEntities;
CRITICAL_SECTION* globalRenderableTileEntities_cs;
bool assigned;
public:
Chunk(Level* level, LevelRenderer::rteMap& globalRenderableTileEntities,
CRITICAL_SECTION& globalRenderableTileEntities_cs, int x, int y,
int z, ClipChunk* clipChunk);
Chunk();
void setPos(int x, int y, int z);
private:
void translateToPos();
void reconcileRenderableTileEntities(
const std::vector<std::shared_ptr<TileEntity> >& renderableTileEntities);
public:
void makeCopyForRebuild(Chunk* source);
void rebuild();
float distanceToSqr(std::shared_ptr<Entity> player) const;
float squishedDistanceToSqr(std::shared_ptr<Entity> player);
void reset();
void _delete();
int getList(int layer);
void cull(Culler* culler);
void renderBB();
bool isEmpty();
void setDirty();
void clearDirty(); // 4J added
bool emptyFlagSet(int layer);
};