4jcraft/targets/platform
Sally Knight 3c3a5759b8 fix(render): clamp combined diffuse lighting to prevent overlighting
SPECIFICALLY on the top face where both lights add up to >1, causing the issue in the first place
2026-04-03 04:07:48 +03:00
..
sdl2 refactor: remove backwards-compat enum aliases from PlatformTypes 2026-04-02 16:30:19 +11:00
shaders fix(render): clamp combined diffuse lighting to prevent overlighting 2026-04-03 04:07:48 +03:00
InputActions.h refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00
IPlatformInput.h format everything 2026-04-01 13:48:29 -05:00
IPlatformLeaderboard.h refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00
IPlatformNetwork.h refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00
IPlatformProfile.h refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00
IPlatformRenderer.h rename IPlatformRender to IPlatformRenderer 2026-04-01 20:16:33 -05:00
IPlatformSound.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
IPlatformStorage.h refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00
IPlatformUIController.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
meson.build nuke DirectXMath 2026-04-02 12:34:24 -05:00
Platform.h refactor: extract IPlatformLeaderboard from LeaderboardManager 2026-04-02 15:36:42 +11:00
PlatformServices.cpp refactor: move 4J implementations into platform/sdl2 2026-04-02 16:03:08 +11:00
PlatformServices.h rename IPlatformRender to IPlatformRenderer 2026-04-01 20:16:33 -05:00
PlatformTypes.h refactor: remove backwards-compat enum aliases from PlatformTypes 2026-04-02 16:30:19 +11:00
ProfileConstants.h refactor: fold 4J.Common into platform types, eliminate last 4J directory 2026-04-02 16:27:06 +11:00