mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-26 18:33:39 +00:00
format everything
This commit is contained in:
parent
3e813592e4
commit
dd93cfe91e
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@ -660,6 +660,8 @@ void C_4JInput::CancelQueuedVerifyStrings(int (*)(void*,
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void C_4JInput::CancelAllVerifyInProgress() {}
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// Primary pad (moved from Profile)
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namespace { int s_inputPrimaryPad = 0; }
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namespace {
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int s_inputPrimaryPad = 0;
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}
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int C_4JInput::GetPrimaryPad() { return s_inputPrimaryPad; }
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void C_4JInput::SetPrimaryPad(int iPad) { s_inputPrimaryPad = iPad; }
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@ -51,7 +51,6 @@
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class C_4JInput : public IPlatformInput {
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public:
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void Initialise(int iInputStateC, unsigned char ucMapC,
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unsigned char ucActionC, unsigned char ucMenuActionC);
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void Tick(void);
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@ -158,8 +158,9 @@ std::wstring C_4JProfile::GetDisplayName(int iPad) {
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return s_displayNames[p];
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}
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int C_4JProfile::SetDefaultOptionsCallback(
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int (*Func)(void*, PROFILESETTINGS*, const int iPad), void* lpParam) {
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int C_4JProfile::SetDefaultOptionsCallback(int (*Func)(void*, PROFILESETTINGS*,
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const int iPad),
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void* lpParam) {
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s_defaultOptionsCallback = Func;
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s_defaultOptionsCallbackParam = lpParam;
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return 0;
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@ -71,17 +71,25 @@ public:
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void Tick() {}
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unsigned int RequestSignInUI(bool, bool, bool, bool, bool,
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int (*)(void*, const bool, const int),
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void*, int = XUSER_INDEX_ANY) { return 0; }
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int (*)(void*, const bool, const int), void*,
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int = XUSER_INDEX_ANY) {
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return 0;
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}
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unsigned int DisplayOfflineProfile(int (*)(void*, const bool, const int),
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void*, int = XUSER_INDEX_ANY) { return 0; }
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unsigned int RequestConvertOfflineToGuestUI(
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int (*)(void*, const bool, const int), void*,
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int = XUSER_INDEX_ANY) { return 0; }
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void*, int = XUSER_INDEX_ANY) {
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return 0;
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}
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unsigned int RequestConvertOfflineToGuestUI(int (*)(void*, const bool,
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const int),
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void*, int = XUSER_INDEX_ANY) {
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return 0;
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}
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void SetPrimaryPlayerChanged(bool) {}
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void ShowProfileCard(int, PlayerUID) {}
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bool GetProfileAvatar(int, int (*)(void*, std::uint8_t*, unsigned int),
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void*) { return false; }
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void*) {
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return false;
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}
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void CancelProfileAvatarRequest() {}
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void SetSignInChangeCallback(void (*)(void*, bool, unsigned int), void*) {}
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void SetNotificationsCallback(void (*)(void*, std::uint32_t, unsigned int),
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@ -93,13 +101,15 @@ public:
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void SetProfileReadErrorCallback(void (*)(void*), void*) {}
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int SetOldProfileVersionCallback(int (*)(void*, unsigned char*,
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const unsigned short, const int),
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void*) { return 0; }
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void*) {
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return 0;
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}
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void WriteToProfile(int, bool = false, bool = false) {}
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void ForceQueuedProfileWrites(int = XUSER_INDEX_ANY) {}
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void ResetProfileProcessState() {}
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void RegisterAward(int, int, EAwardType, bool = false,
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CXuiStringTable* = nullptr, int = -1, int = -1,
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int = -1, char* = nullptr, unsigned int = 0L) {}
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CXuiStringTable* = nullptr, int = -1, int = -1, int = -1,
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char* = nullptr, unsigned int = 0L) {}
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int GetAwardId(int) { return 0; }
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EAwardType GetAwardType(int) { return eAwardType_Achievement; }
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bool CanBeAwarded(int, int) { return false; }
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@ -66,7 +66,6 @@
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#include <thread>
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#include <chrono>
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// CMinecraftApp app;
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unsigned int CMinecraftApp::m_uiLastSignInData = 0;
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@ -147,7 +146,7 @@ CMinecraftApp::CMinecraftApp() {
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m_xuidNotch = INVALID_XUID;
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memset(&m_InviteData, 0, sizeof(JoinFromInviteData));
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memset(&m_InviteData, 0, sizeof(JoinFromInviteData));
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// m_bRead_TMS_XUIDS_XML=false;
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// m_bRead_TMS_DLCINFO_XML=false;
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@ -164,7 +163,7 @@ CMinecraftApp::CMinecraftApp() {
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m_iTotalDLCInstalled = 0;
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mfTrialPausedTime = 0.0f;
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m_uiAutosaveTimer = 0;
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memset(m_pszUniqueMapName, 0, 14);
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memset(m_pszUniqueMapName, 0, 14);
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m_bNewDLCAvailable = false;
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m_bSeenNewDLCTip = false;
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@ -177,7 +176,7 @@ CMinecraftApp::CMinecraftApp() {
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m_GameNewHellScale = 0;
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#endif
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memset(m_playerColours, 0, MINECRAFT_NET_MAX_PLAYERS);
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memset(m_playerColours, 0, MINECRAFT_NET_MAX_PLAYERS);
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m_iDLCOfferC = 0;
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m_bAllDLCContentRetrieved = true;
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@ -2212,8 +2211,10 @@ void CMinecraftApp::HandleXuiActions(void) {
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// CSocialManager::Instance()
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// ->AreAllUsersAllowedToPostImages()) {
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// // disable character name tags for the shot
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// // m_bwasHidingGui = pMinecraft->options->hideGui;
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// // // 4J Stu - Removed 1.8.2 bug fix (TU6) as don't
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// // m_bwasHidingGui =
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// pMinecraft->options->hideGui;
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// // // 4J Stu - Removed 1.8.2 bug fix (TU6) as
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// don't
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// // need this
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// pMinecraft->options->hideGui = true;
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@ -2577,8 +2578,7 @@ void CMinecraftApp::HandleXuiActions(void) {
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return;
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}
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// flag to capture the save thumbnail
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SetAction(i, eAppAction_ExitWorldCapturedThumbnail,
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param);
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SetAction(i, eAppAction_ExitWorldCapturedThumbnail, param);
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// Change the presence info
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// Are we offline or online, and how many players are there
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@ -2878,7 +2878,8 @@ void CMinecraftApp::HandleXuiActions(void) {
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bool gameStarted = false;
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for (int j = 0; j < pMinecraft->levels.size();
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j++) {
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if (pMinecraft->levels.data()[j] != nullptr) {
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if (pMinecraft->levels.data()[j] !=
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nullptr) {
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gameStarted = true;
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break;
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}
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@ -3078,9 +3079,8 @@ void CMinecraftApp::HandleXuiActions(void) {
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uiIDA[0] = IDS_CONFIRM_CANCEL;
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uiIDA[1] = IDS_CONFIRM_OK;
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ui.RequestAlertMessage(
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IDS_EXIT_GAME, IDS_CONFIRM_LEAVE_VIA_INVITE,
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uiIDA, 2, i,
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&CMinecraftApp::ExitAndJoinFromInvite, this);
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IDS_EXIT_GAME, IDS_CONFIRM_LEAVE_VIA_INVITE, uiIDA,
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2, i, &CMinecraftApp::ExitAndJoinFromInvite, this);
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}
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} break;
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case eAppAction_ExitAndJoinFromInviteConfirmed: {
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@ -3381,7 +3381,6 @@ void CMinecraftApp::HandleXuiActions(void) {
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// can't ban the level at that point
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if (g_NetworkManager.IsInGameplay() &&
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!g_NetworkManager.IsLeavingGame()) {
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// primary player would exit the world, secondary would
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// exit the player
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if (ProfileManager.GetPrimaryPad() == i) {
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@ -3636,7 +3635,8 @@ void CMinecraftApp::loadStringTable() {
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}
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std::wstring localisationFile = L"languages.loc";
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if (m_mediaArchive->hasFile(localisationFile)) {
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std::vector<uint8_t> locFile = m_mediaArchive->getFile(localisationFile);
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std::vector<uint8_t> locFile =
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m_mediaArchive->getFile(localisationFile);
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m_stringTable = new StringTable(locFile.data(), locFile.size());
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} else {
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m_stringTable = nullptr;
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@ -4369,8 +4369,7 @@ void CMinecraftApp::UpdateTime() {
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m_Time.qwAppTime += qwDeltaTime;
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m_Time.qwTime = qwNewTime;
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m_Time.fElapsedTime =
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m_Time.fSecsPerTick * static_cast<float>(qwDeltaTime);
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m_Time.fElapsedTime = m_Time.fSecsPerTick * static_cast<float>(qwDeltaTime);
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m_Time.fAppTime =
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m_Time.fSecsPerTick * static_cast<float>(m_Time.qwAppTime);
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}
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@ -4816,7 +4815,7 @@ int CMinecraftApp::TipsSortFunction(const void* a, const void* b) {
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void CMinecraftApp::InitialiseTips() {
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// We'll randomise the tips at start up based on their priority
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memset(m_TipIDA, 0, sizeof(m_TipIDA));
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memset(m_TipIDA, 0, sizeof(m_TipIDA));
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// Make the first tip tell you that you can play splitscreen in HD modes if
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// you are in SD
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@ -4873,8 +4872,7 @@ void CMinecraftApp::InitialiseTips() {
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int CMinecraftApp::GetNextTip() {
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static bool bShowSkinDLCTip = true;
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if (app.GetNewDLCAvailable() &&
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app.DisplayNewDLCTip()) {
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if (app.GetNewDLCAvailable() && app.DisplayNewDLCTip()) {
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return IDS_TIPS_GAMETIP_NEWDLC;
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} else {
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if (bShowSkinDLCTip) {
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@ -5261,7 +5259,7 @@ int32_t CMinecraftApp::RegisterMojangData(wchar_t* pXuidName, PlayerUID xuid,
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if (eTempXuid != eXUID_Undefined) {
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pMojangData = new MOJANG_DATA;
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memset(pMojangData, 0, sizeof(MOJANG_DATA));
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memset(pMojangData, 0, sizeof(MOJANG_DATA));
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pMojangData->eXuid = eTempXuid;
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wcsncpy(pMojangData->wchSkin, pSkin, MAX_CAPENAME_SIZE);
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@ -5313,7 +5311,7 @@ int32_t CMinecraftApp::RegisterDLCData(wchar_t* pType, wchar_t* pBannerName,
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wchar_t* pDataFile) {
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int32_t hr = 0;
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DLC_INFO* pDLCData = new DLC_INFO;
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memset(pDLCData, 0, sizeof(DLC_INFO));
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memset(pDLCData, 0, sizeof(DLC_INFO));
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pDLCData->ullOfferID_Full = ullOfferID_Full;
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pDLCData->ullOfferID_Trial = ullOfferID_Trial;
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pDLCData->eDLCType = e_DLC_NotDefined;
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@ -5375,7 +5373,7 @@ int32_t CMinecraftApp::RegisterDLCData(char* pchDLCName,
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char chDLCType[3];
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int32_t hr = 0;
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DLC_INFO* pDLCData = new DLC_INFO;
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memset(pDLCData, 0, sizeof(DLC_INFO));
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memset(pDLCData, 0, sizeof(DLC_INFO));
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chDLCType[0] = pchDLCName[0];
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chDLCType[1] = pchDLCName[1];
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@ -5702,7 +5700,6 @@ void CMinecraftApp::RemoveLevelFromBannedLevelList(int iPad, PlayerUID xuid,
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if (pBannedListData != nullptr) {
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if (IsEqualXUID(pBannedListData->xuid, xuid) &&
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(strcmp(pBannedListData->pszLevelName, pszLevelName) == 0)) {
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// match found, so remove this entry
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it = m_vBannedListA[iPad]->erase(it);
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} else {
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@ -6203,7 +6200,7 @@ void CMinecraftApp::GetImageTextData(std::uint8_t* imageData,
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// check that it's the 4J text
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unsigned char* pszKeyword = &ucPtr[uiCount];
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while (pszKeyword < ucPtr + uiCount + uiChunkLen) {
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memset(szKeyword, 0, 80);
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memset(szKeyword, 0, 80);
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unsigned int uiKeywordC = 0;
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while (*pszKeyword != 0) {
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szKeyword[uiKeywordC++] = *pszKeyword;
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@ -6225,7 +6222,7 @@ void CMinecraftApp::GetImageTextData(std::uint8_t* imageData,
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unsigned int uiValueC = 0;
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unsigned char pszHostOptions[9]; // Hex representation of
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// unsigned int
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memset(&pszHostOptions, 0, 9);
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memset(&pszHostOptions, 0, 9);
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while (*pszKeyword != 0 &&
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(pszKeyword < ucPtr + uiCount + uiChunkLen) &&
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uiValueC < 8) {
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@ -6242,7 +6239,7 @@ void CMinecraftApp::GetImageTextData(std::uint8_t* imageData,
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unsigned int uiValueC = 0;
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unsigned char pszTexturePack[9]; // Hex representation of
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// unsigned int
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memset(&pszTexturePack, 0, 9);
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memset(&pszTexturePack, 0, 9);
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while (*pszKeyword != 0 &&
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(pszKeyword < ucPtr + uiCount + uiChunkLen) &&
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uiValueC < 8) {
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@ -6653,7 +6650,7 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType,
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// app.DebugPrintf("Adding a request to the TMSPP
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// download queue - %ls\n",pDLC->wchBanner);
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TMSPPRequest* pTMSPPreq = new TMSPPRequest;
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memset(pTMSPPreq, 0, sizeof(TMSPPRequest));
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memset(pTMSPPreq, 0, sizeof(TMSPPRequest));
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pTMSPPreq->CallbackFunc =
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&CMinecraftApp::TMSPPFileReturned;
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@ -7115,7 +7112,8 @@ bool CMinecraftApp::hasArchiveFile(const std::wstring& filename) {
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return m_mediaArchive->hasFile(filename);
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}
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std::vector<uint8_t> CMinecraftApp::getArchiveFile(const std::wstring& filename) {
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std::vector<uint8_t> CMinecraftApp::getArchiveFile(
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const std::wstring& filename) {
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TexturePack* tPack = nullptr;
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft && pMinecraft->skins)
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@ -491,8 +491,8 @@ public:
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bool m_bChangingSessionType;
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bool m_bReallyChangingSessionType;
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// trial, and trying to unlock full
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// version on an upsell
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// trial, and trying to unlock full
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// version on an upsell
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void loadMediaArchive();
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void loadStringTable();
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@ -184,8 +184,9 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume,
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if (szId[i] == '.') szId[i] = '/';
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std::string base = PathHelper::GetExecutableDirA() + "/";
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const char* roots[] = {"Sound/Minecraft/", "Minecraft.Client/Common/Sound/Minecraft/",
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"Minecraft.Client/Common/res/TitleUpdate/res/Sound/Minecraft/"};
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const char* roots[] = {
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"Sound/Minecraft/", "Minecraft.Client/Common/Sound/Minecraft/",
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"Minecraft.Client/Common/res/TitleUpdate/res/Sound/Minecraft/"};
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char finalPath[512] = {0};
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bool found = false;
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@ -457,7 +458,8 @@ void SoundEngine::playMusicTick() {
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bool found = false;
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m_szStreamName[0] = '\0';
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const char* roots[] = {"Minecraft.Client/Common/music/", "music/", "./"};
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const char* roots[] = {"Minecraft.Client/Common/music/",
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"music/", "./"};
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for (const char* r : roots) {
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for (const char* e : {".ogg", ".mp3", ".wav"}) {
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@ -1135,8 +1137,10 @@ void SoundEngine::tick(std::shared_ptr<Mob>* players, float a) {
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float yRot = players[i]->yRotO +
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(players[i]->yRot - players[i]->yRotO) * a;
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float yCos = (float)cos(-yRot * Mth::DEG_TO_RAD - std::numbers::pi);
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float ySin = (float)sin(-yRot * Mth::DEG_TO_RAD - std::numbers::pi);
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float yCos =
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(float)cos(-yRot * Mth::DEG_TO_RAD - std::numbers::pi);
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float ySin =
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(float)sin(-yRot * Mth::DEG_TO_RAD - std::numbers::pi);
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// store the listener positions for splitscreen
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m_ListenerA[i].vPosition.x = x;
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@ -347,7 +347,7 @@ ColourTable::ColourTable(ColourTable* defaultColours, std::uint8_t* pbData,
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std::uint32_t dataLength) {
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// 4J Stu - Default the colours that of the table passed in
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memcpy((void*)m_colourValues, (void*)defaultColours->m_colourValues,
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sizeof(int) * eMinecraftColour_COUNT);
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sizeof(int) * eMinecraftColour_COUNT);
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loadColoursFromData(pbData, dataLength);
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}
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void ColourTable::loadColoursFromData(std::uint8_t* pbData,
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@ -109,12 +109,11 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type,
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case DLCManager::e_DLCParamType_Box: {
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wchar_t wchBodyPart[10];
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SKIN_BOX* pSkinBox = new SKIN_BOX;
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memset(pSkinBox, 0, sizeof(SKIN_BOX));
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memset(pSkinBox, 0, sizeof(SKIN_BOX));
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swscanf(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f", wchBodyPart, 10,
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&pSkinBox->fX, &pSkinBox->fY, &pSkinBox->fZ,
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&pSkinBox->fW, &pSkinBox->fH, &pSkinBox->fD,
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&pSkinBox->fU, &pSkinBox->fV);
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&pSkinBox->fX, &pSkinBox->fY, &pSkinBox->fZ, &pSkinBox->fW,
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&pSkinBox->fH, &pSkinBox->fD, &pSkinBox->fU, &pSkinBox->fV);
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if (wcscmp(wchBodyPart, L"HEAD") == 0) {
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pSkinBox->ePart = eBodyPart_Head;
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|
|
@ -135,7 +134,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type,
|
|||
} break;
|
||||
case DLCManager::e_DLCParamType_Anim: {
|
||||
swscanf(value.c_str(), L"%X", &m_uiAnimOverrideBitmask,
|
||||
sizeof(unsigned int));
|
||||
sizeof(unsigned int));
|
||||
uint32_t skinId = app.getSkinIdFromPath(m_path);
|
||||
app.SetAnimOverrideBitmask(skinId, m_uiAnimOverrideBitmask);
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -199,7 +199,6 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions* lgo, uint8_t* dIn,
|
|||
dis.close();
|
||||
bais.close();
|
||||
|
||||
|
||||
ByteArrayInputStream bais2(content);
|
||||
DataInputStream dis2(&bais2);
|
||||
|
||||
|
|
@ -228,7 +227,6 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions* lgo, uint8_t* dIn,
|
|||
delete lgo;
|
||||
}
|
||||
|
||||
|
||||
// Close and return.
|
||||
dis2.close();
|
||||
bais2.close();
|
||||
|
|
@ -286,8 +284,8 @@ void GameRuleManager::saveGameRules(uint8_t** dOut, unsigned int* dSize) {
|
|||
// Write string table.
|
||||
uint8_t* stbaPtr = nullptr;
|
||||
unsigned int stbaSize = 0;
|
||||
m_currentGameRuleDefinitions->getStringTable()->getData(
|
||||
&stbaPtr, &stbaSize);
|
||||
m_currentGameRuleDefinitions->getStringTable()->getData(&stbaPtr,
|
||||
&stbaSize);
|
||||
std::vector<uint8_t> stba(stbaPtr, stbaPtr + stbaSize);
|
||||
compr_dos.writeInt(stba.size());
|
||||
compr_dos.write(stba);
|
||||
|
|
@ -313,7 +311,6 @@ void GameRuleManager::saveGameRules(uint8_t** dOut, unsigned int* dSize) {
|
|||
dos.writeInt(compr_baos.buf.size());
|
||||
dos.write(compr_ba);
|
||||
|
||||
|
||||
compr_dos.close();
|
||||
compr_baos.close();
|
||||
// -- END COMPRESSED -- //
|
||||
|
|
@ -416,7 +413,8 @@ bool GameRuleManager::readRuleFile(
|
|||
std::vector<uint8_t> compressedBuffer(compressedSize);
|
||||
dis.read(compressedBuffer);
|
||||
|
||||
std::vector<uint8_t> decompressedBuffer = std::vector<uint8_t>(uncompressedSize);
|
||||
std::vector<uint8_t> decompressedBuffer =
|
||||
std::vector<uint8_t>(uncompressedSize);
|
||||
unsigned int decompressedSize = uncompressedSize;
|
||||
|
||||
switch (compressionType) {
|
||||
|
|
@ -467,7 +465,6 @@ bool GameRuleManager::readRuleFile(
|
|||
*/
|
||||
};
|
||||
|
||||
|
||||
contentBais = new ByteArrayInputStream(decompressedBuffer);
|
||||
contentDis = new DataInputStream(contentBais);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -166,7 +166,7 @@ void ApplySchematicRuleDefinition::processSchematic(AABB* chunkBox,
|
|||
if (m_completed) return;
|
||||
if (chunk->level->dimension->id != m_dimension) return;
|
||||
|
||||
if (m_schematic == nullptr)
|
||||
if (m_schematic == nullptr)
|
||||
m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
|
||||
|
||||
if (!m_locationBox.has_value()) updateLocationBox();
|
||||
|
|
@ -178,14 +178,12 @@ void ApplySchematicRuleDefinition::processSchematic(AABB* chunkBox,
|
|||
app.DebugPrintf("Applying schematic %ls to chunk (%d,%d)\n",
|
||||
m_schematicName.c_str(), chunk->x, chunk->z);
|
||||
#endif
|
||||
m_totalBlocksChanged += m_schematic->applyBlocksAndData(
|
||||
m_totalBlocksChanged += m_schematic->applyBlocksAndData(
|
||||
chunk, chunkBox, &*m_locationBox, m_rotation);
|
||||
|
||||
|
||||
// Add the tileEntities
|
||||
m_schematic->applyTileEntities(chunk, chunkBox, &*m_locationBox,
|
||||
m_schematic->applyTileEntities(chunk, chunkBox, &*m_locationBox,
|
||||
m_rotation);
|
||||
|
||||
|
||||
// TODO This does not take into account things that go outside the
|
||||
// bounds of the world
|
||||
|
|
@ -199,7 +197,6 @@ void ApplySchematicRuleDefinition::processSchematic(AABB* chunkBox,
|
|||
// m_schematic = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ApplySchematicRuleDefinition::processSchematicLighting(AABB* chunkBox,
|
||||
|
|
@ -207,7 +204,7 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB* chunkBox,
|
|||
if (m_completed) return;
|
||||
if (chunk->level->dimension->id != m_dimension) return;
|
||||
|
||||
if (m_schematic == nullptr)
|
||||
if (m_schematic == nullptr)
|
||||
m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
|
||||
|
||||
if (!m_locationBox.has_value()) updateLocationBox();
|
||||
|
|
@ -219,9 +216,8 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB* chunkBox,
|
|||
app.DebugPrintf("Applying schematic %ls to chunk (%d,%d)\n",
|
||||
m_schematicName.c_str(), chunk->x, chunk->z);
|
||||
#endif
|
||||
m_totalBlocksChangedLighting += m_schematic->applyLighting(
|
||||
m_totalBlocksChangedLighting += m_schematic->applyLighting(
|
||||
chunk, chunkBox, &*m_locationBox, m_rotation);
|
||||
|
||||
|
||||
// TODO This does not take into account things that go outside the
|
||||
// bounds of the world
|
||||
|
|
@ -235,7 +231,6 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB* chunkBox,
|
|||
// m_schematic = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool ApplySchematicRuleDefinition::checkIntersects(int x0, int y0, int z0,
|
||||
|
|
|
|||
|
|
@ -62,7 +62,6 @@ void ConsoleSchematicFile::save(DataOutputStream* dos) {
|
|||
dos->write(ba);
|
||||
|
||||
save_tags(dos);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -126,7 +125,6 @@ void ConsoleSchematicFile::load(DataInputStream* dis) {
|
|||
Compression::getCompression()->SetDecompressionType(
|
||||
APPROPRIATE_COMPRESSION_TYPE);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// READ TAGS //
|
||||
|
|
@ -228,12 +226,13 @@ int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk* chunk,
|
|||
int rowBlockCount = getYSize() * getZSize();
|
||||
int totalBlockCount = getXSize() * rowBlockCount;
|
||||
|
||||
std::vector<uint8_t> blockData = std::vector<uint8_t>(Level::CHUNK_TILE_COUNT);
|
||||
chunk->getBlockData(blockData);
|
||||
|
||||
std::vector<uint8_t> dataData = std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
chunk->getDataData(dataData);
|
||||
|
||||
std::vector<uint8_t> blockData =
|
||||
std::vector<uint8_t>(Level::CHUNK_TILE_COUNT);
|
||||
chunk->getBlockData(blockData);
|
||||
|
||||
std::vector<uint8_t> dataData =
|
||||
std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
chunk->getDataData(dataData);
|
||||
|
||||
// Ignore light data
|
||||
int blockLightP = -1;
|
||||
|
|
@ -305,11 +304,10 @@ int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk* chunk,
|
|||
// }
|
||||
//}
|
||||
|
||||
chunk->setBlockData(blockData);
|
||||
|
||||
chunk->setBlockData(blockData);
|
||||
|
||||
chunk->recalcHeightmapOnly();
|
||||
chunk->setDataData(dataData);
|
||||
|
||||
chunk->setDataData(dataData);
|
||||
|
||||
// A basic pass through to roughly do the lighting. At this point of
|
||||
// post-processing, we don't have all the neighbouring chunks loaded in, so
|
||||
|
|
@ -637,8 +635,8 @@ void ConsoleSchematicFile::generateSchematicFile(
|
|||
// Write zSize
|
||||
if (dos != nullptr) dos->writeInt(zSize);
|
||||
|
||||
// std::vector<uint8_t> rawBuffer = level->getBlocksAndData(xStart, yStart, zStart,
|
||||
// xSize, ySize, zSize, false);
|
||||
// std::vector<uint8_t> rawBuffer = level->getBlocksAndData(xStart, yStart,
|
||||
// zStart, xSize, ySize, zSize, false);
|
||||
int xRowSize = ySize * zSize;
|
||||
int blockCount = xSize * xRowSize;
|
||||
std::vector<uint8_t> result(blockCount * 3 / 2);
|
||||
|
|
@ -701,7 +699,8 @@ void ConsoleSchematicFile::generateSchematicFile(
|
|||
break;
|
||||
};
|
||||
|
||||
std::vector<uint8_t> buffer = std::vector<uint8_t>(ucTemp, ucTemp + inputSize);
|
||||
std::vector<uint8_t> buffer =
|
||||
std::vector<uint8_t>(ucTemp, ucTemp + inputSize);
|
||||
delete[] ucTemp;
|
||||
|
||||
if (dos != nullptr) dos->writeInt(inputSize);
|
||||
|
|
@ -794,11 +793,11 @@ void ConsoleSchematicFile::generateSchematicFile(
|
|||
if (dos != nullptr) NbtIo::write(&tag, dos);
|
||||
}
|
||||
|
||||
void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8_t>* data,
|
||||
int x0, int y0, int z0, int x1,
|
||||
int y1, int z1, int& blocksP,
|
||||
int& dataP, int& blockLightP,
|
||||
int& skyLightP) {
|
||||
void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk,
|
||||
std::vector<uint8_t>* data, int x0,
|
||||
int y0, int z0, int x1, int y1,
|
||||
int z1, int& blocksP, int& dataP,
|
||||
int& blockLightP, int& skyLightP) {
|
||||
// 4J Stu - Needs updated to work with higher worlds, should still work with
|
||||
// non-optimised version below
|
||||
// int xs = x1 - x0;
|
||||
|
|
@ -806,22 +805,23 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
// int zs = z1 - z0;
|
||||
// if (xs * ys * zs == LevelChunk::BLOCKS_LENGTH)
|
||||
//{
|
||||
// std::vector<uint8_t> blockData = std::vector<uint8_t>(data->data + blocksP,
|
||||
// std::vector<uint8_t> blockData = std::vector<uint8_t>(data->data +
|
||||
// blocksP,
|
||||
// Level::CHUNK_TILE_COUNT); chunk->getBlockData(blockData);
|
||||
// blocksP += blockData.size();
|
||||
|
||||
// std::vector<uint8_t> dataData = std::vector<uint8_t>(data->data + dataP, 16384);
|
||||
// chunk->getBlockLightData(dataData);
|
||||
// dataP += dataData.size();
|
||||
// std::vector<uint8_t> dataData = std::vector<uint8_t>(data->data + dataP,
|
||||
// 16384); chunk->getBlockLightData(dataData); dataP +=
|
||||
// dataData.size();
|
||||
|
||||
// std::vector<uint8_t> blockLightData = std::vector<uint8_t>(data->data + blockLightP, 16384);
|
||||
// chunk->getBlockLightData(blockLightData);
|
||||
// blockLightP += blockLightData.size();
|
||||
// std::vector<uint8_t> blockLightData = std::vector<uint8_t>(data->data +
|
||||
// blockLightP, 16384); chunk->getBlockLightData(blockLightData);
|
||||
// blockLightP
|
||||
//+= blockLightData.size();
|
||||
|
||||
// std::vector<uint8_t> skyLightData = std::vector<uint8_t>(data->data + skyLightP, 16384);
|
||||
// chunk->getSkyLightData(skyLightData);
|
||||
// skyLightP += skyLightData.size();
|
||||
// return;
|
||||
// std::vector<uint8_t> skyLightData = std::vector<uint8_t>(data->data +
|
||||
// skyLightP, 16384); chunk->getSkyLightData(skyLightData); skyLightP
|
||||
// += skyLightData.size(); return;
|
||||
//}
|
||||
|
||||
bool bHasLower, bHasUpper;
|
||||
|
|
@ -843,7 +843,8 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
bHasUpper = true;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> blockData = std::vector<uint8_t>(Level::CHUNK_TILE_COUNT);
|
||||
std::vector<uint8_t> blockData =
|
||||
std::vector<uint8_t>(Level::CHUNK_TILE_COUNT);
|
||||
chunk->getBlockData(blockData);
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
|
|
@ -851,7 +852,9 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
int slot = x << Level::genDepthBitsPlusFour |
|
||||
z << Level::genDepthBits | lowerY0;
|
||||
int len = lowerY1 - lowerY0;
|
||||
std::copy(blockData.data() + slot, blockData.data() + slot + len, data->data() + blocksP);
|
||||
std::copy(blockData.data() + slot,
|
||||
blockData.data() + slot + len,
|
||||
data->data() + blocksP);
|
||||
blocksP += len;
|
||||
}
|
||||
if (bHasUpper) {
|
||||
|
|
@ -859,12 +862,15 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
z << Level::genDepthBits | upperY0) +
|
||||
Level::COMPRESSED_CHUNK_SECTION_TILES;
|
||||
int len = upperY1 - upperY0;
|
||||
std::copy(blockData.data() + slot, blockData.data() + slot + len, data->data() + blocksP);
|
||||
std::copy(blockData.data() + slot,
|
||||
blockData.data() + slot + len,
|
||||
data->data() + blocksP);
|
||||
blocksP += len;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint8_t> dataData = std::vector<uint8_t>(Level::CHUNK_TILE_COUNT);
|
||||
std::vector<uint8_t> dataData =
|
||||
std::vector<uint8_t>(Level::CHUNK_TILE_COUNT);
|
||||
chunk->getDataData(dataData);
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
|
|
@ -873,7 +879,8 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
z << Level::genDepthBits | lowerY0) >>
|
||||
1;
|
||||
int len = (lowerY1 - lowerY0) / 2;
|
||||
std::copy(dataData.data() + slot, dataData.data() + slot + len, data->data() + dataP);
|
||||
std::copy(dataData.data() + slot, dataData.data() + slot + len,
|
||||
data->data() + dataP);
|
||||
dataP += len;
|
||||
}
|
||||
if (bHasUpper) {
|
||||
|
|
@ -882,14 +889,16 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
Level::COMPRESSED_CHUNK_SECTION_TILES) >>
|
||||
1;
|
||||
int len = (upperY1 - upperY0) / 2;
|
||||
std::copy(dataData.data() + slot, dataData.data() + slot + len, data->data() + dataP);
|
||||
std::copy(dataData.data() + slot, dataData.data() + slot + len,
|
||||
data->data() + dataP);
|
||||
dataP += len;
|
||||
}
|
||||
}
|
||||
|
||||
// 4J Stu - Allow ignoring light data
|
||||
if (blockLightP > -1) {
|
||||
std::vector<uint8_t> blockLightData = std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
std::vector<uint8_t> blockLightData =
|
||||
std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
chunk->getBlockLightData(blockLightData);
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
|
|
@ -898,7 +907,9 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
z << Level::genDepthBits | lowerY0) >>
|
||||
1;
|
||||
int len = (lowerY1 - lowerY0) / 2;
|
||||
std::copy(blockLightData.data() + slot, blockLightData.data() + slot + len, data->data() + blockLightP);
|
||||
std::copy(blockLightData.data() + slot,
|
||||
blockLightData.data() + slot + len,
|
||||
data->data() + blockLightP);
|
||||
blockLightP += len;
|
||||
}
|
||||
if (bHasUpper) {
|
||||
|
|
@ -907,7 +918,9 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
1) +
|
||||
(Level::COMPRESSED_CHUNK_SECTION_TILES / 2);
|
||||
int len = (upperY1 - upperY0) / 2;
|
||||
std::copy(blockLightData.data() + slot, blockLightData.data() + slot + len, data->data() + blockLightP);
|
||||
std::copy(blockLightData.data() + slot,
|
||||
blockLightData.data() + slot + len,
|
||||
data->data() + blockLightP);
|
||||
blockLightP += len;
|
||||
}
|
||||
}
|
||||
|
|
@ -915,7 +928,8 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
|
||||
// 4J Stu - Allow ignoring light data
|
||||
if (skyLightP > -1) {
|
||||
std::vector<uint8_t> skyLightData = std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
std::vector<uint8_t> skyLightData =
|
||||
std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
chunk->getSkyLightData(skyLightData);
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
|
|
@ -924,7 +938,9 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
z << Level::genDepthBits | lowerY0) >>
|
||||
1;
|
||||
int len = (lowerY1 - lowerY0) / 2;
|
||||
std::copy(skyLightData.data() + slot, skyLightData.data() + slot + len, data->data() + skyLightP);
|
||||
std::copy(skyLightData.data() + slot,
|
||||
skyLightData.data() + slot + len,
|
||||
data->data() + skyLightP);
|
||||
skyLightP += len;
|
||||
}
|
||||
if (bHasUpper) {
|
||||
|
|
@ -933,7 +949,9 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
1) +
|
||||
(Level::COMPRESSED_CHUNK_SECTION_TILES / 2);
|
||||
int len = (upperY1 - upperY0) / 2;
|
||||
std::copy(skyLightData.data() + slot, skyLightData.data() + slot + len, data->data() + skyLightP);
|
||||
std::copy(skyLightData.data() + slot,
|
||||
skyLightData.data() + slot + len,
|
||||
data->data() + skyLightP);
|
||||
skyLightP += len;
|
||||
}
|
||||
}
|
||||
|
|
@ -943,9 +961,10 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, std::vector<uint8
|
|||
}
|
||||
|
||||
void ConsoleSchematicFile::setBlocksAndData(
|
||||
LevelChunk* chunk, std::vector<uint8_t>& blockData, std::vector<uint8_t>& dataData,
|
||||
std::vector<uint8_t> inputData, int x0, int y0, int z0, int x1, int y1, int z1,
|
||||
int& blocksP, int& dataP, int& blockLightP, int& skyLightP) {
|
||||
LevelChunk* chunk, std::vector<uint8_t>& blockData,
|
||||
std::vector<uint8_t>& dataData, std::vector<uint8_t> inputData, int x0,
|
||||
int y0, int z0, int x1, int y1, int z1, int& blocksP, int& dataP,
|
||||
int& blockLightP, int& skyLightP) {
|
||||
bool bHasLower, bHasUpper;
|
||||
bHasLower = bHasUpper = false;
|
||||
int lowerY0, lowerY1, upperY0, upperY1;
|
||||
|
|
@ -964,13 +983,15 @@ void ConsoleSchematicFile::setBlocksAndData(
|
|||
upperY1 = y1 - Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
|
||||
bHasUpper = true;
|
||||
}
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
if (bHasLower) {
|
||||
int slot = x << Level::genDepthBitsPlusFour |
|
||||
z << Level::genDepthBits | lowerY0;
|
||||
int len = lowerY1 - lowerY0;
|
||||
std::copy(inputData.data() + blocksP, inputData.data() + blocksP + len, blockData.data() + slot);
|
||||
std::copy(inputData.data() + blocksP,
|
||||
inputData.data() + blocksP + len,
|
||||
blockData.data() + slot);
|
||||
blocksP += len;
|
||||
}
|
||||
if (bHasUpper) {
|
||||
|
|
@ -978,20 +999,23 @@ void ConsoleSchematicFile::setBlocksAndData(
|
|||
z << Level::genDepthBits | upperY0) +
|
||||
Level::COMPRESSED_CHUNK_SECTION_TILES;
|
||||
int len = upperY1 - upperY0;
|
||||
std::copy(inputData.data() + blocksP, inputData.data() + blocksP + len, blockData.data() + slot);
|
||||
std::copy(inputData.data() + blocksP,
|
||||
inputData.data() + blocksP + len,
|
||||
blockData.data() + slot);
|
||||
blocksP += len;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
if (bHasLower) {
|
||||
int slot = (x << Level::genDepthBitsPlusFour |
|
||||
z << Level::genDepthBits | lowerY0) >>
|
||||
1;
|
||||
int len = (lowerY1 - lowerY0) / 2;
|
||||
std::copy(inputData.data() + dataP, inputData.data() + dataP + len, dataData.data() + slot);
|
||||
std::copy(inputData.data() + dataP,
|
||||
inputData.data() + dataP + len,
|
||||
dataData.data() + slot);
|
||||
dataP += len;
|
||||
}
|
||||
if (bHasUpper) {
|
||||
|
|
@ -1000,14 +1024,17 @@ void ConsoleSchematicFile::setBlocksAndData(
|
|||
Level::COMPRESSED_CHUNK_SECTION_TILES) >>
|
||||
1;
|
||||
int len = (upperY1 - upperY0) / 2;
|
||||
std::copy(inputData.data() + dataP, inputData.data() + dataP + len, dataData.data() + slot);
|
||||
std::copy(inputData.data() + dataP,
|
||||
inputData.data() + dataP + len,
|
||||
dataData.data() + slot);
|
||||
dataP += len;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 4J Stu - Allow ignoring light data
|
||||
if (blockLightP > -1) {
|
||||
std::vector<uint8_t> blockLightData = std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
std::vector<uint8_t> blockLightData =
|
||||
std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
chunk->getBlockLightData(blockLightData);
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
|
|
@ -1016,7 +1043,9 @@ void ConsoleSchematicFile::setBlocksAndData(
|
|||
z << Level::genDepthBits | lowerY0) >>
|
||||
1;
|
||||
int len = (lowerY1 - lowerY0) / 2;
|
||||
std::copy(inputData.data() + blockLightP, inputData.data() + blockLightP + len, blockLightData.data() + slot);
|
||||
std::copy(inputData.data() + blockLightP,
|
||||
inputData.data() + blockLightP + len,
|
||||
blockLightData.data() + slot);
|
||||
blockLightP += len;
|
||||
}
|
||||
if (bHasUpper) {
|
||||
|
|
@ -1025,7 +1054,9 @@ void ConsoleSchematicFile::setBlocksAndData(
|
|||
1) +
|
||||
(Level::COMPRESSED_CHUNK_SECTION_TILES / 2);
|
||||
int len = (upperY1 - upperY0) / 2;
|
||||
std::copy(inputData.data() + blockLightP, inputData.data() + blockLightP + len, blockLightData.data() + slot);
|
||||
std::copy(inputData.data() + blockLightP,
|
||||
inputData.data() + blockLightP + len,
|
||||
blockLightData.data() + slot);
|
||||
blockLightP += len;
|
||||
}
|
||||
}
|
||||
|
|
@ -1034,7 +1065,8 @@ void ConsoleSchematicFile::setBlocksAndData(
|
|||
|
||||
// 4J Stu - Allow ignoring light data
|
||||
if (skyLightP > -1) {
|
||||
std::vector<uint8_t> skyLightData = std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
std::vector<uint8_t> skyLightData =
|
||||
std::vector<uint8_t>(Level::HALF_CHUNK_TILE_COUNT);
|
||||
chunk->getSkyLightData(skyLightData);
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
|
|
@ -1043,7 +1075,9 @@ void ConsoleSchematicFile::setBlocksAndData(
|
|||
z << Level::genDepthBits | lowerY0) >>
|
||||
1;
|
||||
int len = (lowerY1 - lowerY0) / 2;
|
||||
std::copy(inputData.data() + skyLightP, inputData.data() + skyLightP + len, skyLightData.data() + slot);
|
||||
std::copy(inputData.data() + skyLightP,
|
||||
inputData.data() + skyLightP + len,
|
||||
skyLightData.data() + slot);
|
||||
skyLightP += len;
|
||||
}
|
||||
if (bHasUpper) {
|
||||
|
|
@ -1051,7 +1085,9 @@ void ConsoleSchematicFile::setBlocksAndData(
|
|||
z << Level::genDepthBits | upperY0) +
|
||||
(Level::COMPRESSED_CHUNK_SECTION_TILES / 2);
|
||||
int len = (upperY1 - upperY0) / 2;
|
||||
std::copy(inputData.data() + skyLightP, inputData.data() + skyLightP + len, skyLightData.data() + slot);
|
||||
std::copy(inputData.data() + skyLightP,
|
||||
inputData.data() + skyLightP + len,
|
||||
skyLightData.data() + slot);
|
||||
skyLightP += len;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ public:
|
|||
Compression::ECompressionTypes compressionType;
|
||||
|
||||
_XboxSchematicInitParam() {
|
||||
memset(name, 0, 64 * (sizeof(wchar_t)));
|
||||
memset(name, 0, 64 * (sizeof(wchar_t)));
|
||||
startX = startY = startZ = endX = endY = endZ = 0;
|
||||
bSaveMobs = false;
|
||||
compressionType = Compression::eCompressionType_None;
|
||||
|
|
@ -92,18 +92,19 @@ public:
|
|||
int xEnd, int yEnd, int zEnd,
|
||||
bool bSaveMobs,
|
||||
Compression::ECompressionTypes);
|
||||
static void setBlocksAndData(LevelChunk* chunk, std::vector<uint8_t>& blockData,
|
||||
std::vector<uint8_t>& dataData, std::vector<uint8_t> data, int x0,
|
||||
int y0, int z0, int x1, int y1, int z1,
|
||||
int& blocksP, int& dataP, int& blockLightP,
|
||||
int& skyLightP);
|
||||
static void setBlocksAndData(LevelChunk* chunk,
|
||||
std::vector<uint8_t>& blockData,
|
||||
std::vector<uint8_t>& dataData,
|
||||
std::vector<uint8_t> data, int x0, int y0,
|
||||
int z0, int x1, int y1, int z1, int& blocksP,
|
||||
int& dataP, int& blockLightP, int& skyLightP);
|
||||
|
||||
private:
|
||||
void save_tags(DataOutputStream* dos);
|
||||
void load_tags(DataInputStream* dis);
|
||||
|
||||
static void getBlocksAndData(LevelChunk* chunk, std::vector<uint8_t>* data, int x0,
|
||||
int y0, int z0, int x1, int y1, int z1,
|
||||
static void getBlocksAndData(LevelChunk* chunk, std::vector<uint8_t>* data,
|
||||
int x0, int y0, int z0, int x1, int y1, int z1,
|
||||
int& blocksP, int& dataP, int& blockLightP,
|
||||
int& skyLightP);
|
||||
static std::vector<std::shared_ptr<TileEntity> >* getTileEntitiesInRegion(
|
||||
|
|
|
|||
|
|
@ -277,7 +277,6 @@ void LevelGenerationOptions::processSchematics(LevelChunk* chunk) {
|
|||
delete bb;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void LevelGenerationOptions::processSchematicsLighting(LevelChunk* chunk) {
|
||||
|
|
@ -288,12 +287,10 @@ void LevelGenerationOptions::processSchematicsLighting(LevelChunk* chunk) {
|
|||
ApplySchematicRuleDefinition* rule = *it;
|
||||
rule->processSchematicLighting(&chunkBox, chunk);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1,
|
||||
int y1, int z1) {
|
||||
|
||||
// As an optimisation, we can quickly discard things below a certain y which
|
||||
// makes most ore checks faster due to a) ores generally being below
|
||||
// ground/sea level and b) tutorial world additions generally being above
|
||||
|
|
@ -337,7 +334,7 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1,
|
|||
if (intersects) break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return intersects;
|
||||
}
|
||||
|
||||
|
|
@ -513,7 +510,9 @@ int LevelGenerationOptions::packMounted(void* pParam, int iPad, uint32_t dwErr,
|
|||
if (fileHandle) {
|
||||
uint32_t dwFileSize = grf.length();
|
||||
uint8_t* pbData = (uint8_t*)new uint8_t[dwFileSize];
|
||||
fileHandle.read(reinterpret_cast<char*>(pbData), static_cast<std::streamsize>(dwFileSize));
|
||||
fileHandle.read(
|
||||
reinterpret_cast<char*>(pbData),
|
||||
static_cast<std::streamsize>(dwFileSize));
|
||||
if (!fileHandle) {
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
|
@ -540,7 +539,8 @@ int LevelGenerationOptions::packMounted(void* pParam, int iPad, uint32_t dwErr,
|
|||
if (saveHandle) {
|
||||
auto dwFileSize = std::filesystem::file_size(savePath);
|
||||
uint8_t* pbData = (uint8_t*)new uint8_t[dwFileSize];
|
||||
saveHandle.read(reinterpret_cast<char*>(pbData), static_cast<std::streamsize>(dwFileSize));
|
||||
saveHandle.read(reinterpret_cast<char*>(pbData),
|
||||
static_cast<std::streamsize>(dwFileSize));
|
||||
if (!saveHandle) {
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -144,11 +144,13 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
|
|||
std::ifstream fileHandle(grfPath, std::ios::binary);
|
||||
|
||||
if (fileHandle) {
|
||||
auto dwFileSize = std::filesystem::file_size(grfPath);
|
||||
auto dwFileSize =
|
||||
std::filesystem::file_size(grfPath);
|
||||
uint8_t* pbData =
|
||||
(uint8_t*)new uint8_t[dwFileSize];
|
||||
fileHandle.read(reinterpret_cast<char*>(pbData),
|
||||
static_cast<std::streamsize>(dwFileSize));
|
||||
fileHandle.read(
|
||||
reinterpret_cast<char*>(pbData),
|
||||
static_cast<std::streamsize>(dwFileSize));
|
||||
if (!fileHandle) {
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@
|
|||
#include "NetworkPlayerInterface.h"
|
||||
#include "SessionInfo.h"
|
||||
|
||||
|
||||
class ClientConnection;
|
||||
class Minecraft;
|
||||
class CGameNetworkManager;
|
||||
|
|
|
|||
|
|
@ -451,7 +451,7 @@ std::wstring CPlatformNetworkManagerStub::GatherRTTStats() {
|
|||
((NetworkPlayerQNet*)GetPlayerByIndex(i))->GetQNetPlayer();
|
||||
|
||||
if (!pQNetPlayer->IsLocal()) {
|
||||
memset(stat, 0, 32 * sizeof(wchar_t));
|
||||
memset(stat, 0, 32 * sizeof(wchar_t));
|
||||
swprintf(stat, 32, L"%d: %d/", i, pQNetPlayer->GetCurrentRtt());
|
||||
stats.append(stat);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -81,7 +81,8 @@ Socket::Socket(bool response) {
|
|||
if (s_serverConnection != nullptr) {
|
||||
s_serverConnection->NewIncomingSocket(socket);
|
||||
} else {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"SOCKET: Warning - attempted to notify server of new incoming "
|
||||
"socket but s_serverConnection is nullptr\n");
|
||||
}
|
||||
|
|
@ -142,7 +143,8 @@ void Socket::pushDataToQueue(const std::uint8_t* pbData, std::size_t dataSize,
|
|||
if (!fromHost) queueIdx = SOCKET_SERVER_END;
|
||||
|
||||
if (queueIdx != m_end && !m_hostLocal) {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"SOCKET: Error pushing data to queue. End is %d but queue idx id "
|
||||
"%d\n",
|
||||
m_end, queueIdx);
|
||||
|
|
@ -177,9 +179,9 @@ InputStream* Socket::getInputStream(bool isServerConnection) {
|
|||
} else {
|
||||
if (s_hostInStream[m_end] == nullptr) {
|
||||
fprintf(stderr,
|
||||
"SOCKET: Warning - s_hostInStream[%d] is nullptr in "
|
||||
"getInputStream(); calling EnsureStreamsInitialised()\n",
|
||||
m_end);
|
||||
"SOCKET: Warning - s_hostInStream[%d] is nullptr in "
|
||||
"getInputStream(); calling EnsureStreamsInitialised()\n",
|
||||
m_end);
|
||||
EnsureStreamsInitialised();
|
||||
}
|
||||
return s_hostInStream[m_end];
|
||||
|
|
@ -205,9 +207,9 @@ Socket::SocketOutputStream* Socket::getOutputStream(bool isServerConnection) {
|
|||
int outIdx = 1 - m_end;
|
||||
if (s_hostOutStream[outIdx] == nullptr) {
|
||||
fprintf(stderr,
|
||||
"SOCKET: Warning - s_hostOutStream[%d] is nullptr in "
|
||||
"getOutputStream(); calling EnsureStreamsInitialised()\n",
|
||||
outIdx);
|
||||
"SOCKET: Warning - s_hostOutStream[%d] is nullptr in "
|
||||
"getOutputStream(); calling EnsureStreamsInitialised()\n",
|
||||
outIdx);
|
||||
EnsureStreamsInitialised();
|
||||
}
|
||||
return s_hostOutStream[outIdx];
|
||||
|
|
@ -275,7 +277,8 @@ int Socket::SocketInputStreamLocal::read(std::vector<uint8_t>& b) {
|
|||
|
||||
// Try and get an input range of bytes, blocking until enough bytes are
|
||||
// available
|
||||
int Socket::SocketInputStreamLocal::read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
int Socket::SocketInputStreamLocal::read(std::vector<uint8_t>& b,
|
||||
unsigned int offset,
|
||||
unsigned int length) {
|
||||
while (m_streamOpen) {
|
||||
{
|
||||
|
|
@ -326,7 +329,8 @@ void Socket::SocketOutputStreamLocal::write(const std::vector<uint8_t>& b) {
|
|||
write(b, 0, b.size());
|
||||
}
|
||||
|
||||
void Socket::SocketOutputStreamLocal::write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
void Socket::SocketOutputStreamLocal::write(const std::vector<uint8_t>& b,
|
||||
unsigned int offset,
|
||||
unsigned int length) {
|
||||
if (m_streamOpen != true) {
|
||||
return;
|
||||
|
|
@ -386,7 +390,8 @@ int Socket::SocketInputStreamNetwork::read(std::vector<uint8_t>& b) {
|
|||
|
||||
// Try and get an input range of bytes, blocking until enough bytes are
|
||||
// available
|
||||
int Socket::SocketInputStreamNetwork::read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
int Socket::SocketInputStreamNetwork::read(std::vector<uint8_t>& b,
|
||||
unsigned int offset,
|
||||
unsigned int length) {
|
||||
while (m_streamOpen) {
|
||||
{
|
||||
|
|
@ -431,15 +436,15 @@ void Socket::SocketOutputStreamNetwork::write(const std::vector<uint8_t>& b) {
|
|||
write(b, 0, b.size());
|
||||
}
|
||||
|
||||
void Socket::SocketOutputStreamNetwork::write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
void Socket::SocketOutputStreamNetwork::write(const std::vector<uint8_t>& b,
|
||||
unsigned int offset,
|
||||
unsigned int length) {
|
||||
writeWithFlags(b, offset, length, 0);
|
||||
}
|
||||
|
||||
void Socket::SocketOutputStreamNetwork::writeWithFlags(const std::vector<uint8_t>& b,
|
||||
unsigned int offset,
|
||||
unsigned int length,
|
||||
int flags) {
|
||||
void Socket::SocketOutputStreamNetwork::writeWithFlags(
|
||||
const std::vector<uint8_t>& b, unsigned int offset, unsigned int length,
|
||||
int flags) {
|
||||
if (m_streamOpen != true) return;
|
||||
if (length == 0) return;
|
||||
|
||||
|
|
@ -467,15 +472,16 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(const std::vector<uint8_t
|
|||
|
||||
INetworkPlayer* hostPlayer = g_NetworkManager.GetHostPlayer();
|
||||
if (hostPlayer == nullptr) {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"Trying to write to network, but the hostPlayer is nullptr\n");
|
||||
return;
|
||||
}
|
||||
INetworkPlayer* socketPlayer = m_socket->getPlayer();
|
||||
if (socketPlayer == nullptr) {
|
||||
fprintf(stderr,
|
||||
"Trying to write to network, but the socketPlayer is "
|
||||
"nullptr\n");
|
||||
"Trying to write to network, but the socketPlayer is "
|
||||
"nullptr\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,8 +11,8 @@
|
|||
|
||||
#include "java/InputOutputStream/InputStream.h"
|
||||
#include "java/InputOutputStream/OutputStream.h"
|
||||
#include "console_helpers/C4JThread.h" // 4jcraft TODO
|
||||
#include "console_helpers/ThreadName.h" // 4jcraft TODO
|
||||
#include "console_helpers/C4JThread.h" // 4jcraft TODO
|
||||
#include "console_helpers/ThreadName.h" // 4jcraft TODO
|
||||
#include "Minecraft.Client/Common/src/Network/NetworkPlayerInterface.h"
|
||||
#include "Minecraft.Client/Common/src/Network/GameNetworkManager.h"
|
||||
|
||||
|
|
@ -30,8 +30,9 @@ public:
|
|||
class SocketOutputStream : public OutputStream {
|
||||
public:
|
||||
// The flags are those that can be used for the QNet SendData function
|
||||
virtual void writeWithFlags(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length, int flags) {
|
||||
virtual void writeWithFlags(const std::vector<uint8_t>& b,
|
||||
unsigned int offset, unsigned int length,
|
||||
int flags) {
|
||||
write(b, offset, length);
|
||||
}
|
||||
};
|
||||
|
|
@ -49,7 +50,8 @@ private:
|
|||
|
||||
virtual int read();
|
||||
virtual int read(std::vector<uint8_t>& b);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset, unsigned int length);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void close();
|
||||
virtual int64_t skip(int64_t n) {
|
||||
return n;
|
||||
|
|
@ -85,7 +87,8 @@ private:
|
|||
|
||||
virtual int read();
|
||||
virtual int read(std::vector<uint8_t>& b);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset, unsigned int length);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void close();
|
||||
virtual int64_t skip(int64_t n) {
|
||||
return n;
|
||||
|
|
@ -104,8 +107,9 @@ private:
|
|||
virtual void write(const std::vector<uint8_t>& b);
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void writeWithFlags(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length, int flags);
|
||||
virtual void writeWithFlags(const std::vector<uint8_t>& b,
|
||||
unsigned int offset, unsigned int length,
|
||||
int flags);
|
||||
virtual void close();
|
||||
virtual void flush() {}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -184,11 +184,11 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
|
|||
|
||||
// END OF BASIC TUTORIAL
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay,
|
||||
new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE,
|
||||
IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true,
|
||||
ACTION_MENU_A, ACTION_MENU_B,
|
||||
e_Tutorial_Completion_Jump_To_Last_Task));
|
||||
addTask(
|
||||
e_Tutorial_State_Gameplay,
|
||||
new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE,
|
||||
IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true, ACTION_MENU_A,
|
||||
ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task));
|
||||
|
||||
// START OF FULL TUTORIAL
|
||||
|
||||
|
|
|
|||
|
|
@ -13,9 +13,8 @@
|
|||
#include "Minecraft.Client/Common/src/Tutorial/Tasks/TutorialTask.h"
|
||||
#include "Minecraft.Client/Linux/Linux_UIController.h"
|
||||
|
||||
InfoTask::InfoTask(
|
||||
Tutorial* tutorial, int descriptionId, int promptId /*= -1*/,
|
||||
bool requiresUserInput /*= false*/, int iMapping /*= 0*/)
|
||||
InfoTask::InfoTask(Tutorial* tutorial, int descriptionId, int promptId /*= -1*/,
|
||||
bool requiresUserInput /*= false*/, int iMapping /*= 0*/)
|
||||
: TutorialTask(tutorial, descriptionId, false, nullptr, true, false,
|
||||
false) {
|
||||
if (requiresUserInput == true) {
|
||||
|
|
|
|||
|
|
@ -15,9 +15,8 @@ private:
|
|||
bool CompletionMaskIsValid();
|
||||
|
||||
public:
|
||||
InfoTask(
|
||||
Tutorial* tutorial, int descriptionId, int promptId = -1,
|
||||
bool requiresUserInput = false, int iMapping = 0);
|
||||
InfoTask(Tutorial* tutorial, int descriptionId, int promptId = -1,
|
||||
bool requiresUserInput = false, int iMapping = 0);
|
||||
virtual bool isCompleted();
|
||||
virtual int getPromptId();
|
||||
virtual void setAsCurrentTask(bool active = true);
|
||||
|
|
|
|||
|
|
@ -1944,7 +1944,7 @@ void Tutorial::debugResetPlayerSavedProgress(int iPad) {
|
|||
GAME_SETTINGS* pGameSettings =
|
||||
(GAME_SETTINGS*)ProfileManager.GetGameDefinedProfileData(iPad);
|
||||
memset(pGameSettings->ucTutorialCompletion, 0,
|
||||
TUTORIAL_PROFILE_STORAGE_BYTES);
|
||||
TUTORIAL_PROFILE_STORAGE_BYTES);
|
||||
pGameSettings->uiSpecialTutorialBitmask = 0;
|
||||
}
|
||||
|
||||
|
|
@ -2366,8 +2366,8 @@ void Tutorial::tick() {
|
|||
}
|
||||
}
|
||||
|
||||
if (m_hintDisplayed &&
|
||||
(lastMessageTime + m_iTutorialDisplayMessageTime) < PlatformTime::GetTickCount()) {
|
||||
if (m_hintDisplayed && (lastMessageTime + m_iTutorialDisplayMessageTime) <
|
||||
PlatformTime::GetTickCount()) {
|
||||
m_hintDisplayed = false;
|
||||
}
|
||||
|
||||
|
|
@ -2402,7 +2402,8 @@ bool Tutorial::setMessage(PopupMessageDetails* message) {
|
|||
m_lastMessageState == m_CurrentState &&
|
||||
message->isSameContent(m_lastMessage) &&
|
||||
(!message->m_isReminder ||
|
||||
((lastMessageTime + m_iTutorialReminderTime) > PlatformTime::GetTickCount() &&
|
||||
((lastMessageTime + m_iTutorialReminderTime) >
|
||||
PlatformTime::GetTickCount() &&
|
||||
message->m_isReminder))) {
|
||||
delete message;
|
||||
return false;
|
||||
|
|
@ -2412,7 +2413,8 @@ bool Tutorial::setMessage(PopupMessageDetails* message) {
|
|||
(message->m_messageId > 0 || !message->m_messageString.empty())) {
|
||||
m_lastMessageState = m_CurrentState;
|
||||
|
||||
if (!message->m_replaceCurrent) lastMessageTime = PlatformTime::GetTickCount();
|
||||
if (!message->m_replaceCurrent)
|
||||
lastMessageTime = PlatformTime::GetTickCount();
|
||||
|
||||
std::wstring text;
|
||||
if (!message->m_messageString.empty()) {
|
||||
|
|
|
|||
|
|
@ -145,8 +145,8 @@ std::vector<uint8_t> ArchiveFile::getFile(const std::wstring& filename) {
|
|||
uncompressedBuffer, &decompressedSize, out.data() + 4,
|
||||
out.size() - 4);
|
||||
|
||||
|
||||
out = std::vector<uint8_t>(uncompressedBuffer, uncompressedBuffer + decompressedSize);
|
||||
out = std::vector<uint8_t>(uncompressedBuffer,
|
||||
uncompressedBuffer + decompressedSize);
|
||||
delete[] uncompressedBuffer;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -630,7 +630,8 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable() {
|
|||
}
|
||||
}
|
||||
*/
|
||||
std::vector<Recipy*>* recipes = ((Recipes*)Recipes::getInstance())->getRecipies();
|
||||
std::vector<Recipy*>* recipes =
|
||||
((Recipes*)Recipes::getInstance())->getRecipies();
|
||||
Recipy::INGREDIENTS_REQUIRED* pRecipeIngredientsRequired =
|
||||
Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
int iRecipeC = (int)recipes->size();
|
||||
|
|
@ -871,7 +872,8 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable() {
|
|||
|
||||
// run through the canbemade list and update the icons displayed
|
||||
int iIndex = 0;
|
||||
// std::vector<Recipy*> *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
|
||||
// std::vector<Recipy*> *recipes = ((Recipes
|
||||
// *)Recipes::getInstance())->getRecipies();
|
||||
Recipy::INGREDIENTS_REQUIRED* pRecipeIngredientsRequired =
|
||||
Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
|
||||
|
|
@ -993,7 +995,8 @@ void IUIScene_CraftingMenu::UpdateHighlight() {
|
|||
//
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void IUIScene_CraftingMenu::UpdateVerticalSlots() {
|
||||
// std::vector<Recipy*> *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
|
||||
// std::vector<Recipy*> *recipes = ((Recipes
|
||||
// *)Recipes::getInstance())->getRecipies();
|
||||
Recipy::INGREDIENTS_REQUIRED* pRecipeIngredientsRequired =
|
||||
Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
|
||||
|
|
@ -1064,7 +1067,8 @@ void IUIScene_CraftingMenu::UpdateVerticalSlots() {
|
|||
//
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void IUIScene_CraftingMenu::DisplayIngredients() {
|
||||
// std::vector<Recipy*> *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
|
||||
// std::vector<Recipy*> *recipes = ((Recipes
|
||||
// *)Recipes::getInstance())->getRecipies();
|
||||
Recipy::INGREDIENTS_REQUIRED* pRecipeIngredientsRequired =
|
||||
Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
|
||||
|
|
@ -1231,7 +1235,8 @@ void IUIScene_CraftingMenu::DisplayIngredients() {
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
void IUIScene_CraftingMenu::UpdateDescriptionText(bool bCanBeMade) {
|
||||
int iIDSString = 0;
|
||||
// std::vector<Recipy*> *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
|
||||
// std::vector<Recipy*> *recipes = ((Recipes
|
||||
// *)Recipes::getInstance())->getRecipies();
|
||||
Recipy::INGREDIENTS_REQUIRED* pRecipeIngredientsRequired =
|
||||
Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
|
||||
|
|
@ -1319,7 +1324,8 @@ void IUIScene_CraftingMenu::UpdateDescriptionText(bool bCanBeMade) {
|
|||
//
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void IUIScene_CraftingMenu::UpdateTooltips() {
|
||||
// std::vector<Recipy*> *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
|
||||
// std::vector<Recipy*> *recipes = ((Recipes
|
||||
// *)Recipes::getInstance())->getRecipies();
|
||||
Recipy::INGREDIENTS_REQUIRED* pRecipeIngredientsRequired =
|
||||
Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
// Update tooltips
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include <thread>
|
||||
#include <chrono>
|
||||
|
||||
|
||||
#include "IUIScene_PauseMenu.h"
|
||||
#include "Minecraft.Client/Common/src/UI/UIScene.h"
|
||||
#include "minecraft/client/Minecraft.h"
|
||||
|
|
|
|||
|
|
@ -599,7 +599,7 @@ void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(
|
|||
LeaderboardEntry* leaderboardEntry =
|
||||
&(m_leaderboard.m_entries[leaderboardEntryIndex]);
|
||||
|
||||
memset(leaderboardEntry, 0, sizeof(LeaderboardEntry));
|
||||
memset(leaderboardEntry, 0, sizeof(LeaderboardEntry));
|
||||
leaderboardEntry->m_xuid = statsRow->m_uid;
|
||||
|
||||
// Copy the rank
|
||||
|
|
@ -635,7 +635,7 @@ void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(
|
|||
// Copy the other columns
|
||||
for (unsigned int i = 0; i < statsRow->m_statsSize; i++) {
|
||||
leaderboardEntry->m_columns[i] = statsRow->m_statsData[i];
|
||||
memset(leaderboardEntry->m_wcColumns[i], 0, 12 * sizeof(wchar_t));
|
||||
memset(leaderboardEntry->m_wcColumns[i], 0, 12 * sizeof(wchar_t));
|
||||
if (!isDistanceLeaderboard) {
|
||||
unsigned int displayValue = leaderboardEntry->m_columns[i];
|
||||
if (displayValue > 99999) displayValue = 99999;
|
||||
|
|
|
|||
|
|
@ -270,7 +270,7 @@ void UIScene_LoadMenu::tick() {
|
|||
unsigned int uiHostOptions = 0;
|
||||
|
||||
char szSeed[50];
|
||||
memset(szSeed, 0, 50);
|
||||
memset(szSeed, 0, 50);
|
||||
app.GetImageTextData(
|
||||
m_pbThumbnailData, m_uiThumbnailSize, (unsigned char*)&szSeed,
|
||||
uiHostOptions, bHostOptionsRead, m_MoreOptionsParams.dwTexturePack);
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include <thread>
|
||||
#include <chrono>
|
||||
|
||||
|
||||
#include "Minecraft.Client/Common/src/UI/UI.h"
|
||||
#include "UIScene_LoadOrJoinMenu.h"
|
||||
|
||||
|
|
@ -1099,7 +1098,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList() {
|
|||
}
|
||||
|
||||
SessionID selectedSessionId;
|
||||
memset(&selectedSessionId, 0, sizeof(SessionID));
|
||||
memset(&selectedSessionId, 0, sizeof(SessionID));
|
||||
if (pSelectedSession != nullptr)
|
||||
selectedSessionId = pSelectedSession->sessionId;
|
||||
pSelectedSession = nullptr;
|
||||
|
|
@ -1476,7 +1475,7 @@ int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(
|
|||
// bring up a keyboard
|
||||
wchar_t wSaveName[128];
|
||||
// CD - Fix - We must memset the SaveName
|
||||
memset(wSaveName, 0, 128 * sizeof(wchar_t));
|
||||
memset(wSaveName, 0, 128 * sizeof(wchar_t));
|
||||
mbstowcs(
|
||||
wSaveName,
|
||||
pClass
|
||||
|
|
@ -1722,7 +1721,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc(void* lpParameter) {
|
|||
// on saving games that
|
||||
|
||||
std::uint8_t bTextMetadata[88];
|
||||
memset(bTextMetadata, 0, 88);
|
||||
memset(bTextMetadata, 0, 88);
|
||||
unsigned int hostOptions =
|
||||
app.getRemoteStorage()->getSaveHostOptions();
|
||||
int iTextMetadataBytes = app.CreateImageTextData(
|
||||
|
|
@ -1898,7 +1897,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc(void* lpParameter) {
|
|||
// for use on saving games that
|
||||
|
||||
std::uint8_t bTextMetadata[88];
|
||||
memset(bTextMetadata, 0, 88);
|
||||
memset(bTextMetadata, 0, 88);
|
||||
unsigned int remoteHostOptions =
|
||||
app.getRemoteStorage()->getSaveHostOptions();
|
||||
app.SetGameHostOption(eGameHostOption_All,
|
||||
|
|
|
|||
|
|
@ -10,7 +10,6 @@
|
|||
#include "minecraft/client/Minecraft.h"
|
||||
#include "UIScene_MainMenu.h"
|
||||
|
||||
|
||||
Random* UIScene_MainMenu::random = new Random();
|
||||
|
||||
int UIScene_MainMenu::eNavigateWhenReady = -1;
|
||||
|
|
@ -242,13 +241,13 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId) {
|
|||
&UIScene_MainMenu::UnlockFullGame_SignInReturned;
|
||||
break;
|
||||
case eControl_Exit: {
|
||||
unsigned int uiIDA[2];
|
||||
uiIDA[0] = IDS_CONFIRM_CANCEL;
|
||||
uiIDA[1] = IDS_CONFIRM_OK;
|
||||
ui.RequestErrorMessage(
|
||||
IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2,
|
||||
XUSER_INDEX_ANY, &UIScene_MainMenu::ExitGameReturned, this);
|
||||
} break;
|
||||
unsigned int uiIDA[2];
|
||||
uiIDA[0] = IDS_CONFIRM_CANCEL;
|
||||
uiIDA[1] = IDS_CONFIRM_OK;
|
||||
ui.RequestErrorMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA,
|
||||
2, XUSER_INDEX_ANY,
|
||||
&UIScene_MainMenu::ExitGameReturned, this);
|
||||
} break;
|
||||
|
||||
default:
|
||||
__debugbreak();
|
||||
|
|
@ -303,8 +302,7 @@ void UIScene_MainMenu::RunAction(int iPad) {
|
|||
|
||||
void UIScene_MainMenu::customDraw(IggyCustomDrawCallbackRegion* region) {
|
||||
if (std::char_traits<char16_t>::compare(region->name, u"Splash", 6) == 0) {
|
||||
customDrawSplash(region);
|
||||
|
||||
customDrawSplash(region);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -341,7 +339,7 @@ void UIScene_MainMenu::customDrawSplash(IggyCustomDrawCallbackRegion* region) {
|
|||
|
||||
glRotatef(-17, 0, 0, 1);
|
||||
float sss = 1.8f - std::abs(sinf(System::currentTimeMillis() % 1000 /
|
||||
1000.0f * std::numbers::pi * 2) *
|
||||
1000.0f * std::numbers::pi * 2) *
|
||||
0.1f);
|
||||
sss *= (m_fScreenWidth / m_fRawWidth);
|
||||
|
||||
|
|
@ -874,10 +872,10 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad) {
|
|||
// you can't see the store
|
||||
unsigned int uiIDA[1];
|
||||
uiIDA[0] = IDS_CONFIRM_OK;
|
||||
ui.RequestErrorMessage(
|
||||
IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION,
|
||||
uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr,
|
||||
this);
|
||||
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
|
||||
IDS_CONTENT_RESTRICTION, uiIDA, 1,
|
||||
ProfileManager.GetPrimaryPad(),
|
||||
nullptr, this);
|
||||
#endif
|
||||
} else {
|
||||
ProfileManager.SetLockedProfile(iPad);
|
||||
|
|
@ -897,8 +895,8 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad) {
|
|||
} else {
|
||||
unsigned int uiIDA[1];
|
||||
uiIDA[0] = IDS_OK;
|
||||
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
|
||||
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1);
|
||||
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT,
|
||||
uiIDA, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -42,7 +42,6 @@ void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat,
|
|||
if (ProfileManager.IsSignedIn(iPad)) {
|
||||
// CD - Added for audio
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -237,7 +237,7 @@ void UIScene_Credits::tick() {
|
|||
|
||||
wchar_t* creditsString = new wchar_t[128];
|
||||
if (pDef->m_iStringID[0] == NO_TRANSLATED_STRING) {
|
||||
memset(creditsString, 0, 128);
|
||||
memset(creditsString, 0, 128);
|
||||
memcpy(creditsString, sanitisedString.c_str(),
|
||||
sizeof(wchar_t) * sanitisedString.length());
|
||||
} else if (pDef->m_iStringID[1] != NO_TRANSLATED_STRING) {
|
||||
|
|
|
|||
|
|
@ -5,32 +5,31 @@
|
|||
#include "UIScene_LanguageSelector.h"
|
||||
|
||||
// strings for buttons in the list
|
||||
const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[]=
|
||||
{
|
||||
IDS_LANG_SYSTEM,
|
||||
IDS_LANG_ENGLISH,
|
||||
IDS_LANG_GERMAN,
|
||||
IDS_LANG_SPANISH_SPAIN,
|
||||
IDS_LANG_SPANISH_LATIN_AMERICA,
|
||||
IDS_LANG_FRENCH,
|
||||
IDS_LANG_ITALIAN,
|
||||
IDS_LANG_PORTUGUESE_PORTUGAL,
|
||||
IDS_LANG_PORTUGUESE_BRAZIL,
|
||||
IDS_LANG_JAPANESE,
|
||||
IDS_LANG_KOREAN,
|
||||
IDS_LANG_CHINESE_TRADITIONAL,
|
||||
IDS_LANG_CHINESE_SIMPLIFIED,
|
||||
IDS_LANG_DANISH,
|
||||
IDS_LANG_FINISH,
|
||||
IDS_LANG_DUTCH,
|
||||
IDS_LANG_POLISH,
|
||||
IDS_LANG_RUSSIAN,
|
||||
IDS_LANG_SWEDISH,
|
||||
IDS_LANG_NORWEGIAN,
|
||||
// IDS_LANG_SLOVAK,
|
||||
// IDS_LANG_CZECH,
|
||||
IDS_LANG_GREEK,
|
||||
IDS_LANG_TURKISH,
|
||||
const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[] = {
|
||||
IDS_LANG_SYSTEM,
|
||||
IDS_LANG_ENGLISH,
|
||||
IDS_LANG_GERMAN,
|
||||
IDS_LANG_SPANISH_SPAIN,
|
||||
IDS_LANG_SPANISH_LATIN_AMERICA,
|
||||
IDS_LANG_FRENCH,
|
||||
IDS_LANG_ITALIAN,
|
||||
IDS_LANG_PORTUGUESE_PORTUGAL,
|
||||
IDS_LANG_PORTUGUESE_BRAZIL,
|
||||
IDS_LANG_JAPANESE,
|
||||
IDS_LANG_KOREAN,
|
||||
IDS_LANG_CHINESE_TRADITIONAL,
|
||||
IDS_LANG_CHINESE_SIMPLIFIED,
|
||||
IDS_LANG_DANISH,
|
||||
IDS_LANG_FINISH,
|
||||
IDS_LANG_DUTCH,
|
||||
IDS_LANG_POLISH,
|
||||
IDS_LANG_RUSSIAN,
|
||||
IDS_LANG_SWEDISH,
|
||||
IDS_LANG_NORWEGIAN,
|
||||
// IDS_LANG_SLOVAK,
|
||||
// IDS_LANG_CZECH,
|
||||
IDS_LANG_GREEK,
|
||||
IDS_LANG_TURKISH,
|
||||
};
|
||||
|
||||
UIScene_LanguageSelector::UIScene_LanguageSelector(int iPad, void* initData,
|
||||
|
|
|
|||
|
|
@ -8,35 +8,34 @@
|
|||
|
||||
class UIScene_LanguageSelector : public UIScene {
|
||||
public:
|
||||
enum ELangButtons
|
||||
{
|
||||
eLanguageSelector_LabelNone = -1,
|
||||
eLanguageSelector_system,
|
||||
eLanguageSelector_EN_US,
|
||||
eLanguageSelector_DE_DE,
|
||||
eLanguageSelector_ES_ES,
|
||||
eLanguageSelector_ES_MX,
|
||||
eLanguageSelector_FR_FR,
|
||||
eLanguageSelector_IT_IT,
|
||||
eLanguageSelector_PT_PT,
|
||||
eLanguageSelector_PT_BR,
|
||||
eLanguageSelector_JA_JP,
|
||||
eLanguageSelector_KO_KR,
|
||||
eLanguageSelector_CN_TW,
|
||||
eLanguageSelector_CN_CN,
|
||||
eLanguageSelector_DA_DK,
|
||||
eLanguageSelector_FI_FI,
|
||||
eLanguageSelector_NL_NL,
|
||||
eLanguageSelector_PL_PL,
|
||||
eLanguageSelector_RU_RU,
|
||||
eLanguageSelector_SV_SE,
|
||||
eLanguageSelector_NB_NO,
|
||||
eLanguageSelector_SK_SK,
|
||||
eLanguageSelector_CZ_CZ,
|
||||
eLanguageSelector_EL_GR,
|
||||
eLanguageSelector_TR_TR,
|
||||
eLanguageSelector_MAX
|
||||
};
|
||||
enum ELangButtons {
|
||||
eLanguageSelector_LabelNone = -1,
|
||||
eLanguageSelector_system,
|
||||
eLanguageSelector_EN_US,
|
||||
eLanguageSelector_DE_DE,
|
||||
eLanguageSelector_ES_ES,
|
||||
eLanguageSelector_ES_MX,
|
||||
eLanguageSelector_FR_FR,
|
||||
eLanguageSelector_IT_IT,
|
||||
eLanguageSelector_PT_PT,
|
||||
eLanguageSelector_PT_BR,
|
||||
eLanguageSelector_JA_JP,
|
||||
eLanguageSelector_KO_KR,
|
||||
eLanguageSelector_CN_TW,
|
||||
eLanguageSelector_CN_CN,
|
||||
eLanguageSelector_DA_DK,
|
||||
eLanguageSelector_FI_FI,
|
||||
eLanguageSelector_NL_NL,
|
||||
eLanguageSelector_PL_PL,
|
||||
eLanguageSelector_RU_RU,
|
||||
eLanguageSelector_SV_SE,
|
||||
eLanguageSelector_NB_NO,
|
||||
eLanguageSelector_SK_SK,
|
||||
eLanguageSelector_CZ_CZ,
|
||||
eLanguageSelector_EL_GR,
|
||||
eLanguageSelector_TR_TR,
|
||||
eLanguageSelector_MAX
|
||||
};
|
||||
|
||||
private:
|
||||
enum EControls {
|
||||
|
|
@ -73,58 +72,28 @@ protected:
|
|||
void handlePress(F64 controlId, F64 childId);
|
||||
};
|
||||
|
||||
const int uiLangMap[UIScene_LanguageSelector::eLanguageSelector_MAX] =
|
||||
{
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
XC_LANGUAGE_ENGLISH,
|
||||
XC_LANGUAGE_GERMAN,
|
||||
XC_LANGUAGE_SPANISH,
|
||||
XC_LANGUAGE_SPANISH,
|
||||
XC_LANGUAGE_FRENCH,
|
||||
XC_LANGUAGE_ITALIAN,
|
||||
XC_LANGUAGE_PORTUGUESE,
|
||||
XC_LANGUAGE_PORTUGUESE,
|
||||
XC_LANGUAGE_JAPANESE,
|
||||
XC_LANGUAGE_KOREAN,
|
||||
XC_LANGUAGE_TCHINESE,
|
||||
XC_LANGUAGE_SCHINESE,
|
||||
XC_LANGUAGE_DANISH,
|
||||
XC_LANGUAGE_FINISH,
|
||||
XC_LANGUAGE_DUTCH,
|
||||
XC_LANGUAGE_POLISH,
|
||||
XC_LANGUAGE_RUSSIAN,
|
||||
XC_LANGUAGE_SWEDISH,
|
||||
XC_LANGUAGE_BNORWEGIAN,
|
||||
XC_LANGUAGE_SLOVAK,
|
||||
XC_LANGUAGE_CZECH,
|
||||
XC_LANGUAGE_GREEK,
|
||||
XC_LANGUAGE_TURKISH,
|
||||
const int uiLangMap[UIScene_LanguageSelector::eLanguageSelector_MAX] = {
|
||||
MINECRAFT_LANGUAGE_DEFAULT, XC_LANGUAGE_ENGLISH, XC_LANGUAGE_GERMAN,
|
||||
XC_LANGUAGE_SPANISH, XC_LANGUAGE_SPANISH, XC_LANGUAGE_FRENCH,
|
||||
XC_LANGUAGE_ITALIAN, XC_LANGUAGE_PORTUGUESE, XC_LANGUAGE_PORTUGUESE,
|
||||
XC_LANGUAGE_JAPANESE, XC_LANGUAGE_KOREAN, XC_LANGUAGE_TCHINESE,
|
||||
XC_LANGUAGE_SCHINESE, XC_LANGUAGE_DANISH, XC_LANGUAGE_FINISH,
|
||||
XC_LANGUAGE_DUTCH, XC_LANGUAGE_POLISH, XC_LANGUAGE_RUSSIAN,
|
||||
XC_LANGUAGE_SWEDISH, XC_LANGUAGE_BNORWEGIAN, XC_LANGUAGE_SLOVAK,
|
||||
XC_LANGUAGE_CZECH, XC_LANGUAGE_GREEK, XC_LANGUAGE_TURKISH,
|
||||
};
|
||||
|
||||
const int uiLocaleMap[UIScene_LanguageSelector::eLanguageSelector_MAX] =
|
||||
{
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
XC_LOCALE_SPAIN,
|
||||
XC_LOCALE_LATIN_AMERICA,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
XC_LOCALE_PORTUGAL,
|
||||
XC_LOCALE_BRAZIL,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT,
|
||||
const int uiLocaleMap[UIScene_LanguageSelector::eLanguageSelector_MAX] = {
|
||||
MINECRAFT_LANGUAGE_DEFAULT, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT, XC_LOCALE_SPAIN,
|
||||
XC_LOCALE_LATIN_AMERICA, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT, XC_LOCALE_PORTUGAL,
|
||||
XC_LOCALE_BRAZIL, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
MINECRAFT_LANGUAGE_DEFAULT, MINECRAFT_LANGUAGE_DEFAULT,
|
||||
};
|
||||
|
|
@ -117,8 +117,7 @@ void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId) {
|
|||
|
||||
ui.RequestAlertMessage(
|
||||
IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2,
|
||||
m_iPad,
|
||||
&IUIScene_PauseMenu::ExitGameDialogReturned,
|
||||
m_iPad, &IUIScene_PauseMenu::ExitGameDialogReturned,
|
||||
(void*)GetCallbackUniqueId());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -235,7 +235,7 @@ void UIScene_EndPoem::updateNoise() {
|
|||
colour = eHTMLColor_9;
|
||||
else if (randomVal == 2)
|
||||
colour = eHTMLColor_a;
|
||||
memset(replacements, 0, 64 * sizeof(wchar_t));
|
||||
memset(replacements, 0, 64 * sizeof(wchar_t));
|
||||
swprintf(
|
||||
replacements, 64,
|
||||
L"<font color=\"#%08x\" shadowcolor=\"#80000000\">%ls</font>",
|
||||
|
|
|
|||
|
|
@ -91,7 +91,8 @@ void UIScene_PauseMenu::tick() { UIScene::tick(); }
|
|||
void UIScene_PauseMenu::updateTooltips() {
|
||||
// bool bUserisClientSide = ProfileManager.IsSignedInLive(m_iPad);
|
||||
// bool bIsisPrimaryHost =
|
||||
// g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad() == m_iPad);
|
||||
// g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad() ==
|
||||
// m_iPad);
|
||||
|
||||
int iY = -1;
|
||||
int iRB = -1;
|
||||
|
|
@ -333,15 +334,13 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) {
|
|||
IDS_EXIT_GAME,
|
||||
IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE,
|
||||
uiIDA, 3, m_iPad,
|
||||
&UIScene_PauseMenu::
|
||||
ExitGameSaveDialogReturned,
|
||||
&UIScene_PauseMenu::ExitGameSaveDialogReturned,
|
||||
(void*)GetCallbackUniqueId());
|
||||
} else {
|
||||
ui.RequestAlertMessage(
|
||||
IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA,
|
||||
3, m_iPad,
|
||||
&UIScene_PauseMenu::
|
||||
ExitGameSaveDialogReturned,
|
||||
IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3,
|
||||
m_iPad,
|
||||
&UIScene_PauseMenu::ExitGameSaveDialogReturned,
|
||||
(void*)GetCallbackUniqueId());
|
||||
}
|
||||
} else {
|
||||
|
|
@ -350,8 +349,7 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) {
|
|||
|
||||
ui.RequestAlertMessage(
|
||||
IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2,
|
||||
m_iPad,
|
||||
&IUIScene_PauseMenu::ExitGameDialogReturned,
|
||||
m_iPad, &IUIScene_PauseMenu::ExitGameDialogReturned,
|
||||
(void*)GetCallbackUniqueId());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
|
||||
#include "console_helpers/StringHelpers.h"
|
||||
|
||||
|
||||
#define KEYBOARD_DONE_TIMER_ID 0
|
||||
#define KEYBOARD_DONE_TIMER_TIME 100
|
||||
|
||||
|
|
|
|||
|
|
@ -316,17 +316,20 @@ UIController::EFont UIController::getFontForLanguage(int language) {
|
|||
UITTFFont* UIController::createFont(EFont fontLanguage) {
|
||||
switch (fontLanguage) {
|
||||
case eFont_Japanese:
|
||||
return new UITTFFont("Mojangles_TTF_jaJP",
|
||||
"Minecraft.Client/Common/Media/font/JPN/DFGMaruGothic-Md.ttf",
|
||||
0x2022); // JPN
|
||||
return new UITTFFont(
|
||||
"Mojangles_TTF_jaJP",
|
||||
"Minecraft.Client/Common/Media/font/JPN/DFGMaruGothic-Md.ttf",
|
||||
0x2022); // JPN
|
||||
case eFont_TradChinese:
|
||||
return new UITTFFont("Mojangles_TTF_cnTD",
|
||||
"Minecraft.Client/Common/Media/font/CHT/DFHeiMedium-B5.ttf",
|
||||
0x2022); // CHT
|
||||
return new UITTFFont(
|
||||
"Mojangles_TTF_cnTD",
|
||||
"Minecraft.Client/Common/Media/font/CHT/DFHeiMedium-B5.ttf",
|
||||
0x2022); // CHT
|
||||
case eFont_Korean:
|
||||
return new UITTFFont("Mojangles_TTF_koKR",
|
||||
"Minecraft.Client/Common/Media/font/KOR/BOKMSD.ttf",
|
||||
0x2022); // KOR
|
||||
return new UITTFFont(
|
||||
"Mojangles_TTF_koKR",
|
||||
"Minecraft.Client/Common/Media/font/KOR/BOKMSD.ttf",
|
||||
0x2022); // KOR
|
||||
// 4J-JEV, Cyrillic characters have been added to this font now,
|
||||
// (4/July/14) XC_LANGUAGE_RUSSIAN and XC_LANGUAGE_GREEK:
|
||||
default:
|
||||
|
|
@ -795,20 +798,16 @@ UIController::ExternalFunctionCallback(void* user_callback_data, Iggy* player,
|
|||
|
||||
// RENDERING
|
||||
void UIController::renderScenes() {
|
||||
// Only render player scenes if the game is started
|
||||
// Only render player scenes if the game is started
|
||||
if (app.GetGameStarted() &&
|
||||
!m_groups[eUIGroup_Fullscreen]->hidesLowerScenes()) {
|
||||
for (int i = eUIGroup_Player1; i < eUIGroup_COUNT; ++i) {
|
||||
m_groups[i]->render();
|
||||
|
||||
m_groups[i]->render();
|
||||
}
|
||||
}
|
||||
|
||||
// Always render the fullscreen group
|
||||
m_groups[eUIGroup_Fullscreen]->render();
|
||||
|
||||
|
||||
|
||||
m_groups[eUIGroup_Fullscreen]->render();
|
||||
|
||||
#if defined(ENABLE_IGGY_PERFMON)
|
||||
if (m_iggyPerfmonEnabled) {
|
||||
|
|
@ -939,8 +938,8 @@ void UIController::setupCustomDrawGameState() {
|
|||
m_customRenderingClearRect.bottom = LONG_MIN;
|
||||
|
||||
#if defined(_WINDOWS64)
|
||||
RenderManager.StartFrame();
|
||||
|
||||
RenderManager.StartFrame();
|
||||
|
||||
gdraw_D3D11_setViewport_4J();
|
||||
#elif defined(__linux__)
|
||||
RenderManager.StartFrame();
|
||||
|
|
@ -953,7 +952,7 @@ void UIController::setupCustomDrawGameState() {
|
|||
// RenderManager.Clear(GL_DEPTH_BUFFER_BIT, &m_customRenderingClearRect);
|
||||
// glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, m_fScreenWidth, m_fScreenHeight, 0, 1000, 3000);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
|
@ -962,7 +961,6 @@ void UIController::setupCustomDrawGameState() {
|
|||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glDepthMask(true);
|
||||
|
||||
}
|
||||
|
||||
void UIController::setupCustomDrawMatrices(UIScene* scene,
|
||||
|
|
@ -1142,7 +1140,8 @@ void UIController::registerSubstitutionTexture(const std::wstring& textureName,
|
|||
// Remove it if it already exists
|
||||
unregisterSubstitutionTexture(textureName, false);
|
||||
|
||||
m_substitutionTextures[textureName] = std::vector<uint8_t>(pbData, pbData + dwLength);
|
||||
m_substitutionTextures[textureName] =
|
||||
std::vector<uint8_t>(pbData, pbData + dwLength);
|
||||
}
|
||||
|
||||
void UIController::unregisterSubstitutionTexture(
|
||||
|
|
|
|||
|
|
@ -147,7 +147,8 @@ private:
|
|||
|
||||
static std::uint32_t m_dwTrialTimerLimitSecs;
|
||||
|
||||
std::unordered_map<std::wstring, std::vector<uint8_t>> m_substitutionTextures;
|
||||
std::unordered_map<std::wstring, std::vector<uint8_t>>
|
||||
m_substitutionTextures;
|
||||
|
||||
typedef struct _CachedMovieData {
|
||||
std::vector<uint8_t> m_ba;
|
||||
|
|
|
|||
|
|
@ -145,7 +145,6 @@ void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport) {
|
|||
if (itRef != m_componentRefCount.end() && itRef->second.second) {
|
||||
if ((*it)->isVisible()) {
|
||||
(*it)->render(width, height, viewport);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -162,7 +161,6 @@ void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport) {
|
|||
m_sceneStack[lowestRenderable]->getSceneType() ==
|
||||
eUIScene_Timer)) {
|
||||
m_sceneStack[lowestRenderable]->render(width, height, viewport);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -547,7 +547,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion* region,
|
|||
// Setup GDraw, normal game render states and matrices
|
||||
// CustomDrawData *customDrawRegion =
|
||||
// ui.setupCustomDraw(this,region);
|
||||
CustomDrawData* customDrawRegion =
|
||||
CustomDrawData* customDrawRegion =
|
||||
ui.calculateCustomDraw(region);
|
||||
ui.beginIggyCustomDraw4J(region, customDrawRegion);
|
||||
ui.setupCustomDrawGameState();
|
||||
|
|
@ -558,14 +558,13 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion* region,
|
|||
|
||||
if (!useCommandBuffers || m_needsCacheRendered) {
|
||||
if (useCommandBuffers) RenderManager.CBuffStart(list, true);
|
||||
ui.setupCustomDrawMatrices(this, customDrawRegion);
|
||||
ui.setupCustomDrawMatrices(this, customDrawRegion);
|
||||
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha,
|
||||
isFoil, bDecorations,
|
||||
useCommandBuffers);
|
||||
delete customDrawRegion;
|
||||
|
||||
|
||||
// Draw all the cached slots
|
||||
// Draw all the cached slots
|
||||
for (auto it = m_cachedSlotDraw.begin();
|
||||
it != m_cachedSlotDraw.end(); ++it) {
|
||||
CachedSlotDrawData* drawData = *it;
|
||||
|
|
@ -578,7 +577,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion* region,
|
|||
delete drawData->customDrawRegion;
|
||||
delete drawData;
|
||||
}
|
||||
|
||||
|
||||
if (useCommandBuffers) RenderManager.CBuffEnd();
|
||||
}
|
||||
m_cachedSlotDraw.clear();
|
||||
|
|
@ -590,7 +589,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion* region,
|
|||
|
||||
pMinecraft->player = oldPlayer;
|
||||
} else {
|
||||
CachedSlotDrawData* drawData = new CachedSlotDrawData();
|
||||
CachedSlotDrawData* drawData = new CachedSlotDrawData();
|
||||
drawData->item = item;
|
||||
drawData->fAlpha = fAlpha;
|
||||
drawData->isFoil = isFoil;
|
||||
|
|
@ -598,7 +597,6 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion* region,
|
|||
drawData->customDrawRegion = ui.calculateCustomDraw(region);
|
||||
|
||||
m_cachedSlotDraw.push_back(drawData);
|
||||
|
||||
}
|
||||
} else {
|
||||
// Setup GDraw, normal game render states and matrices
|
||||
|
|
@ -676,11 +674,10 @@ void UIScene::_customDrawSlotControl(CustomDrawData* region, int iPad,
|
|||
glTranslatef((float)-(sx + sxoffs), (float)-(sy + syoffs), 0);
|
||||
}
|
||||
|
||||
if (m_pItemRenderer == nullptr) m_pItemRenderer = new ItemRenderer();
|
||||
if (m_pItemRenderer == nullptr) m_pItemRenderer = new ItemRenderer();
|
||||
m_pItemRenderer->renderAndDecorateItem(
|
||||
pMinecraft->font, pMinecraft->textures, item, x, y, scaleX, scaleY,
|
||||
fAlpha, isFoil, false, !usingCommandBuffer);
|
||||
|
||||
|
||||
if (pop > 0) {
|
||||
glPopMatrix();
|
||||
|
|
|
|||
|
|
@ -21,8 +21,7 @@ CConsoleMinecraftApp app;
|
|||
|
||||
CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp() {}
|
||||
|
||||
void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId) {
|
||||
}
|
||||
void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId) {}
|
||||
|
||||
void CConsoleMinecraftApp::StoreLaunchData() {}
|
||||
void CConsoleMinecraftApp::ExitGame() {
|
||||
|
|
|
|||
|
|
@ -547,7 +547,7 @@ int32_t InitDevice() {
|
|||
uint32_t numFeatureLevels = ARRAYSIZE(featureLevels);
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
memset(&sd, 0, sizeof(sd));
|
||||
memset(&sd, 0, sizeof(sd));
|
||||
sd.BufferCount = 1;
|
||||
sd.BufferDesc.Width = width;
|
||||
sd.BufferDesc.Height = height;
|
||||
|
|
@ -763,25 +763,22 @@ int main(int argc, const char* argv[]) {
|
|||
ui.setScreenSize(fbw, fbh);
|
||||
}
|
||||
app.UpdateTime();
|
||||
InputManager.Tick();
|
||||
|
||||
ProfileManager.Tick();
|
||||
|
||||
StorageManager.Tick();
|
||||
|
||||
RenderManager.Tick();
|
||||
|
||||
InputManager.Tick();
|
||||
|
||||
ProfileManager.Tick();
|
||||
|
||||
StorageManager.Tick();
|
||||
|
||||
RenderManager.Tick();
|
||||
|
||||
// Tick the social networking manager.
|
||||
// CSocialManager::Instance()->Tick();
|
||||
|
||||
// CSocialManager::Instance()->Tick();
|
||||
|
||||
// Tick sentient.
|
||||
// SentientManager.Tick();
|
||||
|
||||
// SentientManager.Tick();
|
||||
|
||||
g_NetworkManager.DoWork();
|
||||
|
||||
g_NetworkManager.DoWork();
|
||||
|
||||
// Render game graphics.
|
||||
#if defined(ENABLE_JAVA_GUIS)
|
||||
pMinecraft->run_middle();
|
||||
|
|
@ -824,7 +821,7 @@ int main(int argc, const char* argv[]) {
|
|||
RenderManager.Present();
|
||||
|
||||
ui.CheckMenuDisplayed();
|
||||
// has the game defined profile data been changed (by a profile load)
|
||||
// has the game defined profile data been changed (by a profile load)
|
||||
if (app.uiGameDefinedDataChangedBitmask != 0) {
|
||||
void* pData;
|
||||
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
||||
|
|
@ -855,10 +852,8 @@ int main(int argc, const char* argv[]) {
|
|||
// clear the flag
|
||||
app.uiGameDefinedDataChangedBitmask = 0;
|
||||
}
|
||||
|
||||
|
||||
g_NetworkManager.DoWork();
|
||||
|
||||
g_NetworkManager.DoWork();
|
||||
|
||||
// Any threading type things to deal with from the xui side?
|
||||
app.HandleXuiActions();
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@
|
|||
#include "Minecraft.Client/Linux/Linux_App.h"
|
||||
#include "Minecraft.Client/Linux/Iggy/gdraw/gdraw.h"
|
||||
|
||||
|
||||
ConsoleUIController ui;
|
||||
|
||||
static void restoreFixedFunctionStateAfterIggy() {
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
// Minecraft.cpp : Defines the entry point for the application.
|
||||
//
|
||||
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <mutex>
|
||||
#include "minecraft/server/MinecraftServer.h"
|
||||
|
|
@ -564,7 +562,7 @@ int32_t InitDevice() {
|
|||
uint32_t numFeatureLevels = ARRAYSIZE(featureLevels);
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
memset(&sd, 0, sizeof(sd));
|
||||
memset(&sd, 0, sizeof(sd));
|
||||
sd.BufferCount = 1;
|
||||
sd.BufferDesc.Width = width;
|
||||
sd.BufferDesc.Height = height;
|
||||
|
|
@ -789,25 +787,21 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
// }
|
||||
|
||||
app.UpdateTime();
|
||||
InputManager.Tick();
|
||||
|
||||
// ProfileManager.Tick();
|
||||
|
||||
StorageManager.Tick();
|
||||
|
||||
RenderManager.Tick();
|
||||
|
||||
InputManager.Tick();
|
||||
|
||||
// ProfileManager.Tick();
|
||||
|
||||
StorageManager.Tick();
|
||||
|
||||
RenderManager.Tick();
|
||||
|
||||
// Tick the social networking manager.
|
||||
// CSocialManager::Instance()->Tick();
|
||||
|
||||
// CSocialManager::Instance()->Tick();
|
||||
|
||||
// Tick sentient.
|
||||
// SentientManager.Tick();
|
||||
|
||||
// SentientManager.Tick();
|
||||
|
||||
// g_NetworkManager.DoWork();
|
||||
|
||||
// g_NetworkManager.DoWork();
|
||||
|
||||
// LeaderboardManager::Instance()->Tick();
|
||||
// Render game graphics.
|
||||
|
|
|
|||
|
|
@ -97,11 +97,9 @@ void ConsoleUIController::render() {
|
|||
|
||||
void ConsoleUIController::beginIggyCustomDraw4J(
|
||||
IggyCustomDrawCallbackRegion* region, CustomDrawData* customDrawRegion) {
|
||||
|
||||
// get the correct object-to-world matrix from GDraw, and set the render
|
||||
// get the correct object-to-world matrix from GDraw, and set the render
|
||||
// state to a normal state
|
||||
gdraw_D3D11_BeginCustomDraw_4J(region, customDrawRegion->mat);
|
||||
|
||||
}
|
||||
|
||||
CustomDrawData* ConsoleUIController::setupCustomDraw(
|
||||
|
|
@ -112,7 +110,7 @@ CustomDrawData* ConsoleUIController::setupCustomDraw(
|
|||
customDrawRegion->y0 = region->y0;
|
||||
customDrawRegion->y1 = region->y1;
|
||||
|
||||
// get the correct object-to-world matrix from GDraw, and set the render
|
||||
// get the correct object-to-world matrix from GDraw, and set the render
|
||||
// state to a normal state
|
||||
gdraw_D3D11_BeginCustomDraw_4J(region, customDrawRegion->mat);
|
||||
|
||||
|
|
@ -138,7 +136,6 @@ void ConsoleUIController::endCustomDraw(IggyCustomDrawCallbackRegion* region) {
|
|||
endCustomDrawGameStateAndMatrices();
|
||||
|
||||
gdraw_D3D11_EndCustomDraw(region);
|
||||
|
||||
}
|
||||
|
||||
void ConsoleUIController::setTileOrigin(S32 xPos, S32 yPos) {
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ public:
|
|||
pAttributes[i].ValueLen);
|
||||
} else if (_wcsicmp(wAttName, L"xuid") == 0) {
|
||||
if (pAttributes[i].ValueLen <= 32) {
|
||||
memset(wTemp, 0, sizeof(wchar_t) * 35);
|
||||
memset(wTemp, 0, sizeof(wchar_t) * 35);
|
||||
wcsncpy_s(wTemp, pAttributes[i].strValue,
|
||||
pAttributes[i].ValueLen);
|
||||
xuid = _wcstoui64(wTemp, nullptr, 10);
|
||||
|
|
@ -203,7 +203,7 @@ public:
|
|||
pAttributes[i].NameLen);
|
||||
if (_wcsicmp(wAttName, L"SortIndex") == 0) {
|
||||
if (pAttributes[i].ValueLen <= 32) {
|
||||
memset(wTemp, 0, sizeof(wchar_t) * 35);
|
||||
memset(wTemp, 0, sizeof(wchar_t) * 35);
|
||||
wcsncpy_s(wTemp, pAttributes[i].strValue,
|
||||
pAttributes[i].ValueLen);
|
||||
uiSortIndex = wcstoul(wTemp, nullptr, 16);
|
||||
|
|
@ -215,14 +215,14 @@ public:
|
|||
}
|
||||
} else if (_wcsicmp(wAttName, L"Full") == 0) {
|
||||
if (pAttributes[i].ValueLen <= 32) {
|
||||
memset(wTemp, 0, sizeof(wchar_t) * 35);
|
||||
memset(wTemp, 0, sizeof(wchar_t) * 35);
|
||||
wcsncpy_s(wTemp, pAttributes[i].strValue,
|
||||
pAttributes[i].ValueLen);
|
||||
ullFull = _wcstoui64(wTemp, nullptr, 16);
|
||||
}
|
||||
} else if (_wcsicmp(wAttName, L"Trial") == 0) {
|
||||
if (pAttributes[i].ValueLen <= 32) {
|
||||
memset(wTemp, 0, sizeof(wchar_t) * 35);
|
||||
memset(wTemp, 0, sizeof(wchar_t) * 35);
|
||||
wcsncpy_s(wTemp, pAttributes[i].strValue,
|
||||
pAttributes[i].ValueLen);
|
||||
ullTrial = _wcstoui64(wTemp, nullptr, 16);
|
||||
|
|
|
|||
|
|
@ -26,10 +26,11 @@ public:
|
|||
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
void getRGB(int startX, int startY, int w, int h, std::vector<int>& out, int offset,
|
||||
int scansize, int level = 0); // 4J Added level param
|
||||
int* getData(); // 4J added
|
||||
int* getData(int level); // 4J added
|
||||
void getRGB(int startX, int startY, int w, int h, std::vector<int>& out,
|
||||
int offset, int scansize,
|
||||
int level = 0); // 4J Added level param
|
||||
int* getData(); // 4J added
|
||||
int* getData(int level); // 4J added
|
||||
Graphics* getGraphics();
|
||||
int getTransparency();
|
||||
BufferedImage* getSubimage(int x, int y, int w, int h);
|
||||
|
|
|
|||
|
|
@ -68,10 +68,7 @@ public:
|
|||
typedef void* XMEMDECOMPRESSION_CONTEXT;
|
||||
typedef void* XMEMCOMPRESSION_CONTEXT;
|
||||
|
||||
enum XMEMCODEC_TYPE {
|
||||
XMEMCODEC_DEFAULT = 0,
|
||||
XMEMCODEC_LZX = 1
|
||||
};
|
||||
enum XMEMCODEC_TYPE { XMEMCODEC_DEFAULT = 0, XMEMCODEC_LZX = 1 };
|
||||
|
||||
int32_t XMemDecompress(XMEMDECOMPRESSION_CONTEXT Context, void* pDestination,
|
||||
size_t* pDestSize, void* pSource, size_t SrcSize);
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ BufferedImage::BufferedImage(const std::wstring& File,
|
|||
}
|
||||
|
||||
D3DXIMAGE_INFO ImageInfo;
|
||||
memset(&ImageInfo, 0, sizeof(D3DXIMAGE_INFO));
|
||||
memset(&ImageInfo, 0, sizeof(D3DXIMAGE_INFO));
|
||||
|
||||
if (foundOnDisk) {
|
||||
hr = RenderManager.LoadTextureData(wstringtofilename(finalPath),
|
||||
|
|
@ -164,7 +164,7 @@ BufferedImage::BufferedImage(std::uint8_t* pbData, std::uint32_t dataBytes) {
|
|||
}
|
||||
|
||||
D3DXIMAGE_INFO ImageInfo;
|
||||
memset(&ImageInfo, 0, sizeof(D3DXIMAGE_INFO));
|
||||
memset(&ImageInfo, 0, sizeof(D3DXIMAGE_INFO));
|
||||
int32_t hr =
|
||||
RenderManager.LoadTextureData(pbData, dataBytes, &ImageInfo, &data[0]);
|
||||
|
||||
|
|
@ -186,8 +186,9 @@ int BufferedImage::getWidth() { return width; }
|
|||
|
||||
int BufferedImage::getHeight() { return height; }
|
||||
|
||||
void BufferedImage::getRGB(int startX, int startY, int w, int h, std::vector<int>& out,
|
||||
int offset, int scansize, int level) {
|
||||
void BufferedImage::getRGB(int startX, int startY, int w, int h,
|
||||
std::vector<int>& out, int offset, int scansize,
|
||||
int level) {
|
||||
int ww = width >> level;
|
||||
for (int y = 0; y < h; y++) {
|
||||
for (int x = 0; x < w; x++) {
|
||||
|
|
@ -225,13 +226,12 @@ BufferedImage* BufferedImage::getSubimage(int x, int y, int w, int h) {
|
|||
BufferedImage* img = new BufferedImage(w, h, 0);
|
||||
|
||||
// 4jcraft: Copy pixel data directly into img->data[0].
|
||||
// The old arrayWithLength.h (custom vector impl) was a non-owning wrapper, std::vector copies
|
||||
// so we write to the raw array directly instead.
|
||||
// The old arrayWithLength.h (custom vector impl) was a non-owning wrapper,
|
||||
// std::vector copies so we write to the raw array directly instead.
|
||||
int srcW = width;
|
||||
for (int row = 0; row < h; row++) {
|
||||
for (int col = 0; col < w; col++) {
|
||||
img->data[0][row * w + col] =
|
||||
data[0][(y + row) * srcW + (x + col)];
|
||||
img->data[0][row * w + col] = data[0][(y + row) * srcW + (x + col)];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -25,14 +25,14 @@ inline std::int64_t QueryPerformanceCounter() {
|
|||
|
||||
// Ticks per second for the high-resolution counter.
|
||||
inline std::int64_t QueryPerformanceFrequency() {
|
||||
return static_cast<std::int64_t>(std::chrono::steady_clock::period::den)
|
||||
/ static_cast<std::int64_t>(std::chrono::steady_clock::period::num);
|
||||
return static_cast<std::int64_t>(std::chrono::steady_clock::period::den) /
|
||||
static_cast<std::int64_t>(std::chrono::steady_clock::period::num);
|
||||
}
|
||||
|
||||
// Elapsed seconds between two counter values.
|
||||
inline double ElapsedSeconds(std::int64_t start, std::int64_t end) {
|
||||
return static_cast<double>(end - start)
|
||||
/ static_cast<double>(QueryPerformanceFrequency());
|
||||
return static_cast<double>(end - start) /
|
||||
static_cast<double>(QueryPerformanceFrequency());
|
||||
}
|
||||
|
||||
} // namespace PlatformTime
|
||||
|
|
|
|||
|
|
@ -15,5 +15,5 @@ void PerformanceTimer::PrintElapsedTime(const std::wstring& description) {
|
|||
std::chrono::steady_clock::now() - m_startTime;
|
||||
|
||||
fprintf(stderr, "TIMER: %ls: Elapsed time %f\n", description.c_str(),
|
||||
elapsedTime.count());
|
||||
elapsedTime.count());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ int32_t Compression::CompressLZXRLE(void* pDestination, unsigned int* pDestSize,
|
|||
// 0 - 254 - encodes a single byte
|
||||
// 255 followed by 0, 1, 2 - encodes a 1, 2, or 3 255s
|
||||
// 255 followed by 3-255, followed by a byte - encodes a run of n + 1 bytes
|
||||
do {
|
||||
do {
|
||||
unsigned char thisOne = *pucIn++;
|
||||
|
||||
unsigned int count = 1;
|
||||
|
|
@ -89,10 +89,9 @@ int32_t Compression::CompressLZXRLE(void* pDestination, unsigned int* pDestSize,
|
|||
}
|
||||
} while (pucIn != pucEnd);
|
||||
unsigned int rleSize = (unsigned int)(pucOut - rleCompressBuf);
|
||||
|
||||
|
||||
Compress(pDestination, pDestSize, rleCompressBuf, rleSize);
|
||||
|
||||
Compress(pDestination, pDestSize, rleCompressBuf, rleSize);
|
||||
|
||||
// printf("Compressed from %d to %d to %d\n",SrcSize,rleSize,*pDestSize);
|
||||
|
||||
return 0;
|
||||
|
|
@ -114,7 +113,7 @@ int32_t Compression::CompressRLE(void* pDestination, unsigned int* pDestSize,
|
|||
// 255 followed by 0, 1, 2 - encodes a 1, 2, or 3 255s
|
||||
// 255 followed by 3-255, followed by a byte - encodes a run of n + 1
|
||||
// bytes
|
||||
do {
|
||||
do {
|
||||
unsigned char thisOne = *pucIn++;
|
||||
|
||||
unsigned int count = 1;
|
||||
|
|
@ -139,7 +138,6 @@ int32_t Compression::CompressRLE(void* pDestination, unsigned int* pDestSize,
|
|||
}
|
||||
} while (pucIn != pucEnd);
|
||||
rleSize = (unsigned int)(pucOut - rleCompressBuf);
|
||||
|
||||
}
|
||||
|
||||
// Return
|
||||
|
|
|
|||
|
|
@ -8,32 +8,32 @@ class Biome;
|
|||
|
||||
class Arrays {
|
||||
public:
|
||||
static void fill(std::vector<double>& arr, unsigned int from, unsigned int to,
|
||||
double value) {
|
||||
static void fill(std::vector<double>& arr, unsigned int from,
|
||||
unsigned int to, double value) {
|
||||
assert(from >= 0);
|
||||
assert(from <= to);
|
||||
assert(to <= arr.size());
|
||||
std::fill(arr.data() + from, arr.data() + to, value);
|
||||
}
|
||||
|
||||
static void fill(std::vector<float>& arr, unsigned int from, unsigned int to,
|
||||
float value) {
|
||||
static void fill(std::vector<float>& arr, unsigned int from,
|
||||
unsigned int to, float value) {
|
||||
assert(from >= 0);
|
||||
assert(from <= to);
|
||||
assert(to <= arr.size());
|
||||
std::fill(arr.data() + from, arr.data() + to, value);
|
||||
}
|
||||
|
||||
static void fill(std::vector<Biome*>& arr, unsigned int from, unsigned int to,
|
||||
Biome* value) {
|
||||
static void fill(std::vector<Biome*>& arr, unsigned int from,
|
||||
unsigned int to, Biome* value) {
|
||||
assert(from >= 0);
|
||||
assert(from <= to);
|
||||
assert(to <= arr.size());
|
||||
std::fill(arr.data() + from, arr.data() + to, value);
|
||||
}
|
||||
|
||||
static void fill(std::vector<uint8_t>& arr, unsigned int from, unsigned int to,
|
||||
uint8_t value) {
|
||||
static void fill(std::vector<uint8_t>& arr, unsigned int from,
|
||||
unsigned int to, uint8_t value) {
|
||||
assert(from >= 0);
|
||||
assert(from <= to);
|
||||
assert(to <= arr.size());
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "Buffer.h"
|
||||
#include "console_helpers/Definitions.h" // 4jcraft TODO
|
||||
#include "console_helpers/Definitions.h" // 4jcraft TODO
|
||||
|
||||
class IntBuffer;
|
||||
class FloatBuffer;
|
||||
|
|
|
|||
|
|
@ -12,8 +12,8 @@ private:
|
|||
OutputStream* stream;
|
||||
|
||||
protected:
|
||||
std::vector<uint8_t> buf; // The internal buffer where data is stored.
|
||||
unsigned int count; // The number of valid bytes in the buffer.
|
||||
std::vector<uint8_t> buf; // The internal buffer where data is stored.
|
||||
unsigned int count; // The number of valid bytes in the buffer.
|
||||
|
||||
public:
|
||||
BufferedOutputStream(OutputStream* out, int size);
|
||||
|
|
@ -21,7 +21,8 @@ public:
|
|||
|
||||
virtual void flush();
|
||||
virtual void close();
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset, unsigned int length);
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void write(const std::vector<uint8_t>& b);
|
||||
virtual void write(unsigned int b);
|
||||
};
|
||||
|
|
@ -8,8 +8,8 @@
|
|||
|
||||
class ByteArrayInputStream : public InputStream {
|
||||
protected:
|
||||
std::vector<uint8_t> buf; // An array of bytes that was provided by the creator of the
|
||||
// stream.
|
||||
std::vector<uint8_t> buf; // An array of bytes that was provided by the
|
||||
// creator of the stream.
|
||||
unsigned int count; // The index one greater than the last valid character
|
||||
// in the input stream buffer.
|
||||
unsigned int mark; // The currently marked position in the stream.
|
||||
|
|
@ -23,7 +23,8 @@ public:
|
|||
virtual ~ByteArrayInputStream();
|
||||
virtual int read();
|
||||
virtual int read(std::vector<uint8_t>& b);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset, unsigned int length);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void close();
|
||||
virtual int64_t skip(int64_t n);
|
||||
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
#include <cstdint>
|
||||
|
||||
class ByteArrayOutputStream : public OutputStream {
|
||||
// Note - when actually implementing, std::vector<uint8_t> will need to grow as data is
|
||||
// written
|
||||
// Note - when actually implementing, std::vector<uint8_t> will need to grow
|
||||
// as data is written
|
||||
public:
|
||||
std::vector<uint8_t> buf; // The buffer where data is stored.
|
||||
|
||||
|
|
@ -22,7 +22,8 @@ public:
|
|||
virtual void flush() {}
|
||||
virtual void write(unsigned int b);
|
||||
virtual void write(const std::vector<uint8_t>& b);
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset, unsigned int length);
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void close();
|
||||
virtual std::vector<uint8_t> toByteArray();
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,8 @@ class DataInput {
|
|||
public:
|
||||
virtual int read() = 0;
|
||||
virtual int read(std::vector<uint8_t>& b) = 0;
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset, unsigned int length) = 0;
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length) = 0;
|
||||
virtual bool readBoolean() = 0;
|
||||
virtual uint8_t readByte() = 0;
|
||||
virtual unsigned char readUnsignedByte() = 0;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,8 @@ public:
|
|||
DataInputStream(InputStream* in);
|
||||
virtual int read();
|
||||
virtual int read(std::vector<uint8_t>& b);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset, unsigned int length);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void close();
|
||||
virtual bool readBoolean();
|
||||
virtual uint8_t readByte();
|
||||
|
|
|
|||
|
|
@ -23,7 +23,8 @@ public:
|
|||
|
||||
virtual void write(unsigned int b);
|
||||
virtual void write(const std::vector<uint8_t>& b);
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset, unsigned int length);
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void close();
|
||||
virtual void writeByte(uint8_t a);
|
||||
virtual void writeDouble(double a);
|
||||
|
|
|
|||
|
|
@ -14,7 +14,8 @@ public:
|
|||
virtual ~FileInputStream();
|
||||
virtual int read();
|
||||
virtual int read(std::vector<uint8_t>& b);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset, unsigned int length);
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void close();
|
||||
virtual int64_t skip(int64_t n);
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,8 @@ public:
|
|||
virtual ~FileOutputStream();
|
||||
virtual void write(unsigned int b);
|
||||
virtual void write(const std::vector<uint8_t>& b);
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset, unsigned int length);
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length);
|
||||
virtual void close();
|
||||
virtual void flush();
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,8 @@ public:
|
|||
GZIPInputStream(InputStream* out) : stream(out) {};
|
||||
virtual int read() { return stream->read(); };
|
||||
virtual int read(std::vector<uint8_t>& b) { return stream->read(b); };
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset, unsigned int length) {
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length) {
|
||||
return stream->read(b, offset, length);
|
||||
};
|
||||
virtual void close() { return stream->close(); };
|
||||
|
|
|
|||
|
|
@ -12,7 +12,8 @@ public:
|
|||
GZIPOutputStream(OutputStream* out) : stream(out) {};
|
||||
virtual void write(unsigned int b) { stream->write(b); };
|
||||
virtual void write(const std::vector<uint8_t>& b) { stream->write(b); };
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset, unsigned int length) {
|
||||
virtual void write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length) {
|
||||
stream->write(b, offset, length);
|
||||
};
|
||||
virtual void close() { stream->close(); };
|
||||
|
|
|
|||
|
|
@ -12,7 +12,8 @@ public:
|
|||
|
||||
virtual int read() = 0;
|
||||
virtual int read(std::vector<uint8_t>& b) = 0;
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset, unsigned int length) = 0;
|
||||
virtual int read(std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length) = 0;
|
||||
virtual void close() = 0;
|
||||
virtual int64_t skip(int64_t n) = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -10,15 +10,15 @@ class Biome;
|
|||
class Node;
|
||||
|
||||
// 4J Jev, just thought it would be easier this way.
|
||||
#define ArrayCopyFunctionDeclaration(x) \
|
||||
static void arraycopy(const std::vector<x>& src, unsigned int srcPos, \
|
||||
std::vector<x>* dst, unsigned int dstPos, \
|
||||
#define ArrayCopyFunctionDeclaration(x) \
|
||||
static void arraycopy(const std::vector<x>& src, unsigned int srcPos, \
|
||||
std::vector<x>* dst, unsigned int dstPos, \
|
||||
unsigned int length);
|
||||
#define ArrayCopyFunctionDefinition(x) \
|
||||
void System::arraycopy(const std::vector<x>& src, unsigned int srcPos, \
|
||||
std::vector<x>* dst, unsigned int dstPos, \
|
||||
unsigned int length) { \
|
||||
arraycopy<x>(src, srcPos, dst, dstPos, length); \
|
||||
#define ArrayCopyFunctionDefinition(x) \
|
||||
void System::arraycopy(const std::vector<x>& src, unsigned int srcPos, \
|
||||
std::vector<x>* dst, unsigned int dstPos, \
|
||||
unsigned int length) { \
|
||||
arraycopy<x>(src, srcPos, dst, dstPos, length); \
|
||||
}
|
||||
|
||||
class System {
|
||||
|
|
|
|||
|
|
@ -393,7 +393,9 @@ ByteBuffer* ByteBuffer::put(std::vector<uint8_t>& inputArray) {
|
|||
return this;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> ByteBuffer::array() { return std::vector<uint8_t>(buffer, buffer + m_capacity); }
|
||||
std::vector<uint8_t> ByteBuffer::array() {
|
||||
return std::vector<uint8_t>(buffer, buffer + m_capacity);
|
||||
}
|
||||
|
||||
// Creates a view of this byte buffer as an int buffer.
|
||||
// The content of the new buffer will start at this buffer's current position.
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@
|
|||
|
||||
#include "java/FileFilter.h"
|
||||
#include "java/File.h"
|
||||
#include "console_helpers/PathHelper.h" // 4jcraft TODO
|
||||
#include "console_helpers/StringHelpers.h" // 4jcraft TODO
|
||||
#include "console_helpers/PathHelper.h" // 4jcraft TODO
|
||||
#include "console_helpers/StringHelpers.h" // 4jcraft TODO
|
||||
|
||||
const wchar_t File::pathSeparator = L'/';
|
||||
|
||||
|
|
|
|||
|
|
@ -25,8 +25,8 @@ BufferedOutputStream::~BufferedOutputStream() {
|
|||
void BufferedOutputStream::flush() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"BufferedOutputStream::flush() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
"BufferedOutputStream::flush() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -43,8 +43,8 @@ void BufferedOutputStream::close() {
|
|||
flush();
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"BufferedOutputStream::close() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
"BufferedOutputStream::close() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
return;
|
||||
}
|
||||
stream->close();
|
||||
|
|
@ -64,8 +64,8 @@ void BufferedOutputStream::close() {
|
|||
// b - the data.
|
||||
// off - the start offset in the data.
|
||||
// len - the number of bytes to write.
|
||||
void BufferedOutputStream::write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length) {
|
||||
void BufferedOutputStream::write(const std::vector<uint8_t>& b,
|
||||
unsigned int offset, unsigned int length) {
|
||||
// Over the length of what we can store in our buffer - just flush the
|
||||
// buffer and output directly
|
||||
if (length >= buf.size()) {
|
||||
|
|
@ -84,7 +84,9 @@ void BufferedOutputStream::write(const std::vector<uint8_t>& b, unsigned int off
|
|||
//
|
||||
// Note that this method does not call the one-argument write method of its
|
||||
// underlying stream with the single argument b.
|
||||
void BufferedOutputStream::write(const std::vector<uint8_t>& b) { write(b, 0, b.size()); }
|
||||
void BufferedOutputStream::write(const std::vector<uint8_t>& b) {
|
||||
write(b, 0, b.size());
|
||||
}
|
||||
|
||||
// Writes the specified byte to this buffered output stream.
|
||||
// Overrides:
|
||||
|
|
|
|||
|
|
@ -12,9 +12,12 @@
|
|||
|
||||
#include "java/InputOutputStream/ByteArrayInputStream.h"
|
||||
|
||||
ByteArrayInputStream::ByteArrayInputStream(std::vector<uint8_t>& buf, unsigned int offset,
|
||||
ByteArrayInputStream::ByteArrayInputStream(std::vector<uint8_t>& buf,
|
||||
unsigned int offset,
|
||||
unsigned int length)
|
||||
: pos(offset), count(std::min(offset + length, (unsigned int)buf.size())), mark(offset) {
|
||||
: pos(offset),
|
||||
count(std::min(offset + length, (unsigned int)buf.size())),
|
||||
mark(offset) {
|
||||
this->buf = buf;
|
||||
}
|
||||
|
||||
|
|
@ -59,7 +62,9 @@ int ByteArrayInputStream::read() {
|
|||
// Returns:
|
||||
// the total number of bytes read into the buffer, or -1 is there is no more
|
||||
// data because the end of the stream has been reached.
|
||||
int ByteArrayInputStream::read(std::vector<uint8_t>& b) { return read(b, 0, b.size()); }
|
||||
int ByteArrayInputStream::read(std::vector<uint8_t>& b) {
|
||||
return read(b, 0, b.size());
|
||||
}
|
||||
|
||||
// Reads up to len bytes of data into an array of bytes from this input stream.
|
||||
// If pos equals count, then -1 is returned to indicate end of file. Otherwise,
|
||||
|
|
@ -110,5 +115,4 @@ int64_t ByteArrayInputStream::skip(int64_t n) {
|
|||
return k;
|
||||
}
|
||||
|
||||
ByteArrayInputStream::~ByteArrayInputStream() {
|
||||
}
|
||||
ByteArrayInputStream::~ByteArrayInputStream() {}
|
||||
|
|
|
|||
|
|
@ -18,8 +18,7 @@ ByteArrayOutputStream::ByteArrayOutputStream(unsigned int size) {
|
|||
buf = std::vector<uint8_t>(size);
|
||||
}
|
||||
|
||||
ByteArrayOutputStream::~ByteArrayOutputStream() {
|
||||
}
|
||||
ByteArrayOutputStream::~ByteArrayOutputStream() {}
|
||||
|
||||
// Writes the specified byte to this byte array output stream.
|
||||
// Parameters:
|
||||
|
|
@ -35,18 +34,21 @@ void ByteArrayOutputStream::write(unsigned int b) {
|
|||
// Writes b.size() bytes from the specified byte array to this output stream.
|
||||
// The general contract for write(b) is that it should have exactly the same
|
||||
// effect as the call write(b, 0, b.size()).
|
||||
void ByteArrayOutputStream::write(const std::vector<uint8_t>& b) { write(b, 0, b.size()); }
|
||||
void ByteArrayOutputStream::write(const std::vector<uint8_t>& b) {
|
||||
write(b, 0, b.size());
|
||||
}
|
||||
|
||||
// Writes len bytes from the specified byte array starting at offset off to this
|
||||
// byte array output stream. Parameters: b - the data. off - the start offset in
|
||||
// the data. len - the number of bytes to write.
|
||||
void ByteArrayOutputStream::write(const std::vector<uint8_t>& b, unsigned int offset,
|
||||
unsigned int length) {
|
||||
void ByteArrayOutputStream::write(const std::vector<uint8_t>& b,
|
||||
unsigned int offset, unsigned int length) {
|
||||
assert(b.size() >= offset + length);
|
||||
|
||||
// If we will fill the buffer we need to make it bigger
|
||||
if (count + length >= buf.size())
|
||||
buf.resize(std::max(count + length + 1, (unsigned int)(buf.size() * 2)));
|
||||
buf.resize(
|
||||
std::max(count + length + 1, (unsigned int)(buf.size() * 2)));
|
||||
|
||||
std::memcpy(&buf[count], &b[offset], length);
|
||||
// std::copy( b->data+offset, b->data+offset+length, buf->data + count ); //
|
||||
|
|
|
|||
|
|
@ -21,8 +21,8 @@ DataInputStream::DataInputStream(InputStream* in) : stream(in) {}
|
|||
int DataInputStream::read() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::read() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataInputStream::read() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
return -1;
|
||||
}
|
||||
return stream->read();
|
||||
|
|
@ -56,8 +56,9 @@ int DataInputStream::read() {
|
|||
int DataInputStream::read(std::vector<uint8_t>& b) {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::read(std::vector<uint8_t>) called but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataInputStream::read(std::vector<uint8_t>) called but "
|
||||
"underlying stream is "
|
||||
"nullptr\n");
|
||||
return -1;
|
||||
}
|
||||
return read(b, 0, b.size());
|
||||
|
|
@ -96,8 +97,9 @@ int DataInputStream::read(std::vector<uint8_t>& b, unsigned int offset,
|
|||
unsigned int length) {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::read(std::vector<uint8_t>,offset,length) called but "
|
||||
"underlying stream is nullptr\n");
|
||||
"DataInputStream::read(std::vector<uint8_t>,offset,length) "
|
||||
"called but "
|
||||
"underlying stream is nullptr\n");
|
||||
return -1;
|
||||
}
|
||||
return stream->read(b, offset, length);
|
||||
|
|
@ -108,8 +110,8 @@ int DataInputStream::read(std::vector<uint8_t>& b, unsigned int offset,
|
|||
void DataInputStream::close() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::close() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataInputStream::close() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
return;
|
||||
}
|
||||
stream->close();
|
||||
|
|
@ -121,8 +123,8 @@ void DataInputStream::close() {
|
|||
bool DataInputStream::readBoolean() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::readBoolean() but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataInputStream::readBoolean() but underlying stream is "
|
||||
"nullptr\n");
|
||||
return false;
|
||||
}
|
||||
return stream->read() != 0;
|
||||
|
|
@ -134,7 +136,8 @@ bool DataInputStream::readBoolean() {
|
|||
// the 8-bit value read.
|
||||
uint8_t DataInputStream::readByte() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"DataInputStream::readByte() but underlying stream is nullptr\n");
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -144,8 +147,8 @@ uint8_t DataInputStream::readByte() {
|
|||
unsigned char DataInputStream::readUnsignedByte() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::readUnsignedByte() but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataInputStream::readUnsignedByte() but underlying stream is "
|
||||
"nullptr\n");
|
||||
return 0;
|
||||
}
|
||||
return (unsigned char)stream->read();
|
||||
|
|
@ -159,7 +162,8 @@ unsigned char DataInputStream::readUnsignedByte() {
|
|||
// interface DataOutput. Returns: the char value read.
|
||||
wchar_t DataInputStream::readChar() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"DataInputStream::readChar() but underlying stream is nullptr\n");
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -190,8 +194,9 @@ bool DataInputStream::readFully(std::vector<uint8_t>& b) {
|
|||
// InputStreams
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::readFully(std::vector<uint8_t>) but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataInputStream::readFully(std::vector<uint8_t>) but "
|
||||
"underlying stream is "
|
||||
"nullptr\n");
|
||||
return false;
|
||||
}
|
||||
for (unsigned int i = 0; i < b.size(); i++) {
|
||||
|
|
@ -212,8 +217,9 @@ bool DataInputStream::readFully(std::vector<char>& b) {
|
|||
// InputStreams
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::readFully(std::vector<char>) but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataInputStream::readFully(std::vector<char>) but underlying "
|
||||
"stream is "
|
||||
"nullptr\n");
|
||||
return false;
|
||||
}
|
||||
for (unsigned int i = 0; i < b.size(); i++) {
|
||||
|
|
@ -260,7 +266,8 @@ float DataInputStream::readFloat() {
|
|||
// interface DataOutput. Returns: the int value read.
|
||||
int DataInputStream::readInt() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"DataInputStream::readInt() but underlying stream is nullptr\n");
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -292,7 +299,8 @@ int DataInputStream::readInt() {
|
|||
// the long value read.
|
||||
int64_t DataInputStream::readLong() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"DataInputStream::readLong() but underlying stream is nullptr\n");
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -321,7 +329,8 @@ int64_t DataInputStream::readLong() {
|
|||
// method of interface DataOutput. Returns: the 16-bit value read.
|
||||
short DataInputStream::readShort() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"DataInputStream::readShort() but underlying stream is nullptr\n");
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -333,8 +342,8 @@ short DataInputStream::readShort() {
|
|||
unsigned short DataInputStream::readUnsignedShort() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::readUnsignedShort() but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataInputStream::readUnsignedShort() but underlying stream is "
|
||||
"nullptr\n");
|
||||
return 0;
|
||||
}
|
||||
int a = stream->read();
|
||||
|
|
@ -391,7 +400,8 @@ unsigned short DataInputStream::readUnsignedShort() {
|
|||
std::wstring DataInputStream::readUTF() {
|
||||
std::wstring outputString;
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"DataInputStream::readUTF() but underlying stream is nullptr\n");
|
||||
return outputString;
|
||||
}
|
||||
|
|
@ -519,8 +529,8 @@ int DataInputStream::readUTFChar() {
|
|||
int returnValue = -1;
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataInputStream::readUTFChar() but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataInputStream::readUTFChar() but underlying stream is "
|
||||
"nullptr\n");
|
||||
return returnValue;
|
||||
}
|
||||
int firstByte = stream->read();
|
||||
|
|
|
|||
|
|
@ -25,8 +25,8 @@ void DataOutputStream::deleteChildStream() { delete stream; }
|
|||
void DataOutputStream::write(unsigned int b) {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataOutputStream::write(unsigned int) called but underlying "
|
||||
"stream is nullptr\n");
|
||||
"DataOutputStream::write(unsigned int) called but underlying "
|
||||
"stream is nullptr\n");
|
||||
return;
|
||||
}
|
||||
stream->write(b);
|
||||
|
|
@ -37,8 +37,8 @@ void DataOutputStream::write(unsigned int b) {
|
|||
void DataOutputStream::flush() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataOutputStream::flush() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataOutputStream::flush() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
return;
|
||||
}
|
||||
stream->flush();
|
||||
|
|
@ -47,7 +47,9 @@ void DataOutputStream::flush() {
|
|||
// Writes b.size() bytes from the specified byte array to this output stream.
|
||||
// The general contract for write(b) is that it should have exactly the same
|
||||
// effect as the call write(b, 0, b.size()). Parameters: b - the data.
|
||||
void DataOutputStream::write(const std::vector<uint8_t>& b) { write(b, 0, b.size()); }
|
||||
void DataOutputStream::write(const std::vector<uint8_t>& b) {
|
||||
write(b, 0, b.size());
|
||||
}
|
||||
|
||||
// Writes len bytes from the specified byte array starting at offset off to the
|
||||
// underlying output stream. If no exception is thrown, the counter written is
|
||||
|
|
@ -57,8 +59,9 @@ void DataOutputStream::write(const std::vector<uint8_t>& b, unsigned int offset,
|
|||
unsigned int length) {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataOutputStream::write(std::vector<uint8_t>,...) called but underlying "
|
||||
"stream is nullptr\n");
|
||||
"DataOutputStream::write(std::vector<uint8_t>,...) called but "
|
||||
"underlying "
|
||||
"stream is nullptr\n");
|
||||
return;
|
||||
}
|
||||
stream->write(b, offset, length);
|
||||
|
|
@ -72,8 +75,8 @@ void DataOutputStream::write(const std::vector<uint8_t>& b, unsigned int offset,
|
|||
void DataOutputStream::close() {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
"DataOutputStream::close() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
"DataOutputStream::close() called but underlying stream is "
|
||||
"nullptr\n");
|
||||
return;
|
||||
}
|
||||
stream->close();
|
||||
|
|
@ -154,7 +157,8 @@ void DataOutputStream::writeShort(short a) {
|
|||
|
||||
void DataOutputStream::writeUnsignedShort(unsigned short a) {
|
||||
if (stream == nullptr) {
|
||||
fprintf(stderr,
|
||||
fprintf(
|
||||
stderr,
|
||||
"DataOutputStream::writeUnsignedShort() but underlying stream is "
|
||||
"nullptr\n");
|
||||
return;
|
||||
|
|
@ -258,4 +262,6 @@ void DataOutputStream::writeUTF(const std::wstring& str) {
|
|||
}
|
||||
|
||||
// 4J Added
|
||||
void DataOutputStream::writePlayerUID(unsigned long long player) { writeLong(player); }
|
||||
void DataOutputStream::writePlayerUID(unsigned long long player) {
|
||||
writeLong(player);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
#include "java/File.h"
|
||||
#include "java/InputOutputStream/FileOutputStream.h"
|
||||
|
||||
#include "console_helpers/StringHelpers.h" // 4jcraft TODO
|
||||
#include "console_helpers/StringHelpers.h" // 4jcraft TODO
|
||||
|
||||
// Creates a file output stream to write to the file represented by the
|
||||
// specified File object. A new FileDescriptor object is created to represent
|
||||
|
|
|
|||
|
|
@ -1017,8 +1017,7 @@ void Minecraft::run_middle() {
|
|||
// }
|
||||
|
||||
// 4J-PB - AUTOSAVE TIMER - if the player is the host
|
||||
if (level != nullptr &&
|
||||
g_NetworkManager.IsHost()) {
|
||||
if (level != nullptr && g_NetworkManager.IsHost()) {
|
||||
/*if(!bAutosaveTimerSet)
|
||||
{
|
||||
// set the timer
|
||||
|
|
@ -1086,8 +1085,10 @@ void Minecraft::run_middle() {
|
|||
#if !defined(_CONTENT_PACKAGE)
|
||||
{
|
||||
// print the time
|
||||
auto now_tp = std::chrono::system_clock::now();
|
||||
std::time_t now_tt = std::chrono::system_clock::to_time_t(now_tp);
|
||||
auto now_tp = std::chrono::
|
||||
system_clock::now();
|
||||
std::time_t now_tt = std::chrono::
|
||||
system_clock::to_time_t(now_tp);
|
||||
std::tm utcTime{};
|
||||
#if defined(_WIN32)
|
||||
gmtime_s(&utcTime, &now_tt);
|
||||
|
|
@ -1577,16 +1578,12 @@ void Minecraft::run_middle() {
|
|||
|
||||
// if (pause) timer.a = 1;
|
||||
|
||||
soundEngine->tick((std::shared_ptr<Mob>*)localplayers,
|
||||
soundEngine->tick((std::shared_ptr<Mob>*)localplayers,
|
||||
timer->a);
|
||||
|
||||
|
||||
|
||||
// if (level != nullptr) level->updateLights();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
|
||||
// if (!Keyboard::isKeyDown(Keyboard.KEY_F7))
|
||||
// Display.update(); // 4J - removed
|
||||
|
||||
|
|
@ -1606,7 +1603,6 @@ void Minecraft::run_middle() {
|
|||
player->m_iScreenSection);
|
||||
gameRenderer->render(timer->a, bFirst);
|
||||
bFirst = false;
|
||||
|
||||
|
||||
if (i == iPrimaryPad) {
|
||||
// check to see if we need to capture a
|
||||
|
|
@ -1694,17 +1690,15 @@ void Minecraft::run_middle() {
|
|||
|
||||
achievementPopup->render();
|
||||
|
||||
std::this_thread::yield(); // 4jcraft added now that we have
|
||||
std::this_thread::yield(); // 4jcraft added now that we have
|
||||
// portable thread yield.
|
||||
// std::this_thread::sleep_for(
|
||||
// std::this_thread::sleep_for(
|
||||
// std::chrono::milliseconds(0)); // 4J - was
|
||||
// Thread.yield())
|
||||
|
||||
|
||||
// if (Keyboard::isKeyDown(Keyboard::KEY_F7))
|
||||
// Display.update(); // 4J - removed condition
|
||||
Display::update();
|
||||
|
||||
Display::update();
|
||||
|
||||
// checkScreenshot(); // 4J - removed
|
||||
|
||||
|
|
@ -1980,8 +1974,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
|
|||
glBindTexture(GL_TEXTURE_2D,
|
||||
textures->loadTexture(TN_TERRAIN)); // L"/terrain.png"));
|
||||
if (bFirst) {
|
||||
if (!pause) textures->tick(bUpdateTextures);
|
||||
|
||||
if (!pause) textures->tick(bUpdateTextures);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -3521,8 +3514,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
|
|||
level->difficulty = options->difficulty;
|
||||
}
|
||||
|
||||
if (!pause) gameRenderer->tick(bFirst);
|
||||
|
||||
if (!pause) gameRenderer->tick(bFirst);
|
||||
|
||||
// 4J - we want to tick each level once only per frame, and do it when a
|
||||
// player that is actually in that level happens to be active. This is
|
||||
|
|
@ -3535,8 +3527,8 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
|
|||
levelsTickedFlags = 0;
|
||||
|
||||
#if !defined(DISABLE_LEVELTICK_THREAD)
|
||||
levelTickEventQueue->waitForFinish();
|
||||
|
||||
levelTickEventQueue->waitForFinish();
|
||||
|
||||
#endif
|
||||
SparseLightStorage::tick(); // 4J added
|
||||
CompressedTileStorage::tick(); // 4J added
|
||||
|
|
@ -3562,8 +3554,8 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
|
|||
// level this frame
|
||||
levelsTickedFlags |= (1 << i);
|
||||
|
||||
if (!pause) levelRenderer->tick();
|
||||
|
||||
if (!pause) levelRenderer->tick();
|
||||
|
||||
// if (!pause && player!=null) {
|
||||
// if (player != null && !level.entities.contains(player)) {
|
||||
// level.addEntity(player);
|
||||
|
|
@ -3572,8 +3564,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
|
|||
if (levels[i] != nullptr) {
|
||||
if (!pause) {
|
||||
if (levels[i]->skyFlashTime > 0) levels[i]->skyFlashTime--;
|
||||
levels[i]->tickEntities();
|
||||
|
||||
levels[i]->tickEntities();
|
||||
}
|
||||
|
||||
// optimisation to set the culling off early, in parallel with
|
||||
|
|
@ -3585,19 +3576,17 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
|
|||
// app.DebugPrintf("Minecraft::tick spawn settings -
|
||||
// Difficulty = %d",options->difficulty);
|
||||
levels[i]->setSpawnSettings(level->difficulty > 0, true);
|
||||
#if defined(DISABLE_LEVELTICK_THREAD)
|
||||
#if defined(DISABLE_LEVELTICK_THREAD)
|
||||
levels[i]->tick();
|
||||
#else
|
||||
levelTickEventQueue->sendEvent(levels[i]);
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bFirst) {
|
||||
if (!pause) particleEngine->tick();
|
||||
|
||||
if (!pause) particleEngine->tick();
|
||||
}
|
||||
|
||||
// 4J Stu - Keep ticking the connections if paused so that they don't
|
||||
|
|
|
|||
|
|
@ -252,7 +252,7 @@ void Minimap::render(std::shared_ptr<Player> player, Textures* textures,
|
|||
// DCR: Render the players current position here instead
|
||||
if (player != nullptr) {
|
||||
wchar_t playerPosText[32];
|
||||
memset(&playerPosText, 0, sizeof(wchar_t) * 32);
|
||||
memset(&playerPosText, 0, sizeof(wchar_t) * 32);
|
||||
int posx = floor(player->x);
|
||||
int posy = floor(player->y);
|
||||
int posz = floor(player->z);
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@
|
|||
|
||||
#include <memory>
|
||||
|
||||
|
||||
#include "minecraft/client/gui/inventory/AbstractContainerScreen.h"
|
||||
#include "minecraft/world/inventory/AnvilMenu.h"
|
||||
#include "minecraft/world/inventory/net.minecraft.world.inventory.ContainerListener.h"
|
||||
|
|
|
|||
|
|
@ -170,12 +170,12 @@ void BeaconScreen::renderBg(float a) {
|
|||
// Render payment item icons
|
||||
itemRenderer->renderGuiItem(
|
||||
font, minecraft->textures,
|
||||
std::make_shared<ItemInstance>(Item::emerald_Id, 1, 0),
|
||||
xo + 42, yo + 109);
|
||||
std::make_shared<ItemInstance>(Item::emerald_Id, 1, 0), xo + 42,
|
||||
yo + 109);
|
||||
itemRenderer->renderGuiItem(
|
||||
font, minecraft->textures,
|
||||
std::make_shared<ItemInstance>(Item::diamond_Id, 1, 0),
|
||||
xo + 42 + 22, yo + 109);
|
||||
std::make_shared<ItemInstance>(Item::diamond_Id, 1, 0), xo + 42 + 22,
|
||||
yo + 109);
|
||||
itemRenderer->renderGuiItem(font, minecraft->textures,
|
||||
std::shared_ptr<ItemInstance>(
|
||||
new ItemInstance(Item::goldIngot_Id, 1, 0)),
|
||||
|
|
|
|||
|
|
@ -77,9 +77,9 @@ void BatModel::render(std::shared_ptr<Entity> entity, float time, float r,
|
|||
|
||||
body->xRot = std::numbers::pi;
|
||||
|
||||
rightWing->xRot = -std::numbers::pi * .05f;
|
||||
rightWing->yRot = -std::numbers::pi * .40f;
|
||||
rightWingTip->yRot = -std::numbers::pi * .55f;
|
||||
rightWing->xRot = -std::numbers::pi * .05f;
|
||||
rightWing->yRot = -std::numbers::pi * .40f;
|
||||
rightWingTip->yRot = -std::numbers::pi * .55f;
|
||||
leftWing->xRot = rightWing->xRot;
|
||||
leftWing->yRot = -rightWing->yRot;
|
||||
leftWingTip->yRot = -rightWingTip->yRot;
|
||||
|
|
|
|||
|
|
@ -223,8 +223,10 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
arm0->zRot = 0.0f;
|
||||
arm1->zRot = 0.0f;
|
||||
} else if (uiBitmaskOverrideAnim & (1 << eAnim_SingleArms)) {
|
||||
arm0->xRot = (cosf(time * 0.6662f + std::numbers::pi) * 2.0f) * r * 0.5f;
|
||||
arm1->xRot = (cosf(time * 0.6662f + std::numbers::pi) * 2.0f) * r * 0.5f;
|
||||
arm0->xRot =
|
||||
(cosf(time * 0.6662f + std::numbers::pi) * 2.0f) * r * 0.5f;
|
||||
arm1->xRot =
|
||||
(cosf(time * 0.6662f + std::numbers::pi) * 2.0f) * r * 0.5f;
|
||||
arm0->zRot = 0.0f;
|
||||
arm1->zRot = 0.0f;
|
||||
}
|
||||
|
|
@ -232,12 +234,13 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
// that's up
|
||||
else if ((uiBitmaskOverrideAnim & (1 << eAnim_StatueOfLiberty)) &&
|
||||
(holdingRightHand == 0) && (attackTime == 0.0f)) {
|
||||
arm0->xRot = -std::numbers::pi ;
|
||||
arm0->xRot = -std::numbers::pi;
|
||||
arm0->zRot = -0.3f;
|
||||
arm1->xRot = (cosf(time * 0.6662f) * 2.0f) * r * 0.5f;
|
||||
arm1->zRot = 0.0f;
|
||||
} else {
|
||||
arm0->xRot = (cosf(time * 0.6662f + std::numbers::pi) * 2.0f) * r * 0.5f;
|
||||
arm0->xRot =
|
||||
(cosf(time * 0.6662f + std::numbers::pi) * 2.0f) * r * 0.5f;
|
||||
arm1->xRot = (cosf(time * 0.6662f) * 2.0f) * r * 0.5f;
|
||||
arm0->zRot = 0.0f;
|
||||
arm1->zRot = 0.0f;
|
||||
|
|
@ -310,7 +313,8 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
swing *= swing;
|
||||
swing = 1.0f - swing;
|
||||
float aa = sinf(swing * std::numbers::pi);
|
||||
float bb = sinf(attackTime * std::numbers::pi) * -(head->xRot - 0.7f) * 0.75f;
|
||||
float bb = sinf(attackTime * std::numbers::pi) *
|
||||
-(head->xRot - 0.7f) * 0.75f;
|
||||
arm0->xRot -= aa * 1.2f + bb; // 4J - changed 1.2 -> 1.2f
|
||||
arm0->yRot += body->yRot * 2.0f;
|
||||
|
||||
|
|
@ -331,11 +335,12 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
is = is * is * is;
|
||||
is = is * is * is;
|
||||
float iss = 1 - is;
|
||||
arm0->xRot = -std::abs(cosf(eating_t / 4.0f * std::numbers::pi) * 0.1f) *
|
||||
(eating_swing > 0.2 ? 1.0f : 0.0f) *
|
||||
2.0f; // This factor is the chomping bit (conditional
|
||||
// factor is so that he doesn't eat whilst the
|
||||
// food is being pulled away at the end)
|
||||
arm0->xRot =
|
||||
-std::abs(cosf(eating_t / 4.0f * std::numbers::pi) * 0.1f) *
|
||||
(eating_swing > 0.2 ? 1.0f : 0.0f) *
|
||||
2.0f; // This factor is the chomping bit (conditional
|
||||
// factor is so that he doesn't eat whilst the
|
||||
// food is being pulled away at the end)
|
||||
arm0->yRot -=
|
||||
iss * 0.5f; // This factor and the following to the general arm
|
||||
// movement through the life of the swing
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ MinecartModel::MinecartModel() : Model() {
|
|||
cubes[1]->yRot = std::numbers::pi / 2 * 3;
|
||||
cubes[2]->yRot = std::numbers::pi / 2 * 1;
|
||||
cubes[3]->yRot = std::numbers::pi / 2 * 2;
|
||||
cubes[5]->xRot = -std::numbers::pi / 2;
|
||||
cubes[5]->xRot = -std::numbers::pi / 2;
|
||||
|
||||
// 4J added - compile now to avoid random performance hit first time cubes
|
||||
// are rendered
|
||||
|
|
|
|||
|
|
@ -544,8 +544,7 @@ void ModelHorse::prepareMobModel(std::shared_ptr<LivingEntity> mob, float wp,
|
|||
|
||||
Leg2B->y =
|
||||
Leg2A->y +
|
||||
(sinf(r90 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) *
|
||||
7.f);
|
||||
(sinf(r90 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) * 7.f);
|
||||
Leg2B->z =
|
||||
Leg2A->z +
|
||||
(cosf(r270 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) *
|
||||
|
|
@ -576,14 +575,16 @@ void ModelHorse::prepareMobModel(std::shared_ptr<LivingEntity> mob, float wp,
|
|||
|
||||
Leg3A->xRot = rlegRot;
|
||||
Leg3B->xRot =
|
||||
(Leg3A->xRot + std::numbers::pi * std::max(0.0f, (.2f + bobValue * .2f))) *
|
||||
(Leg3A->xRot +
|
||||
std::numbers::pi * std::max(0.0f, (.2f + bobValue * .2f))) *
|
||||
standing +
|
||||
(legXRotAnim + std::max(0.0f, legAnim1 * 0.5f * ws)) * iStanding;
|
||||
Leg3C->xRot = Leg3B->xRot;
|
||||
|
||||
Leg4A->xRot = llegRot;
|
||||
Leg4B->xRot =
|
||||
(Leg4A->xRot + std::numbers::pi * std::max(0.0f, (.2f - bobValue * .2f))) *
|
||||
(Leg4A->xRot +
|
||||
std::numbers::pi * std::max(0.0f, (.2f - bobValue * .2f))) *
|
||||
standing +
|
||||
(-legXRotAnim + std::max(0.0f, -legAnim1 * 0.5f * ws)) * iStanding;
|
||||
Leg4C->xRot = Leg4B->xRot;
|
||||
|
|
|
|||
|
|
@ -162,19 +162,26 @@ void OcelotModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
backLegL->xRot = ((float)cosf(time * 0.6662f) * 1.f) * r;
|
||||
backLegR->xRot = ((float)cosf(time * 0.6662f + 0.3f) * 1.f) * r;
|
||||
frontLegL->xRot =
|
||||
((float)cosf(time * 0.6662f + std::numbers::pi + 0.3f) * 1.f) * r;
|
||||
frontLegR->xRot = ((float)cosf(time * 0.6662f + std::numbers::pi) * 1.f) * r;
|
||||
tail2->xRot = 0.55f * std::numbers::pi + 0.1f * std::numbers::pi * cosf(time) * r;
|
||||
((float)cosf(time * 0.6662f + std::numbers::pi + 0.3f) * 1.f) *
|
||||
r;
|
||||
frontLegR->xRot =
|
||||
((float)cosf(time * 0.6662f + std::numbers::pi) * 1.f) * r;
|
||||
tail2->xRot = 0.55f * std::numbers::pi +
|
||||
0.1f * std::numbers::pi * cosf(time) * r;
|
||||
} else {
|
||||
backLegL->xRot = ((float)cosf(time * 0.6662f) * 1.f) * r;
|
||||
backLegR->xRot = ((float)cosf(time * 0.6662f + std::numbers::pi) * 1.f) * r;
|
||||
frontLegL->xRot = ((float)cosf(time * 0.6662f + std::numbers::pi) * 1.f) * r;
|
||||
backLegR->xRot =
|
||||
((float)cosf(time * 0.6662f + std::numbers::pi) * 1.f) * r;
|
||||
frontLegL->xRot =
|
||||
((float)cosf(time * 0.6662f + std::numbers::pi) * 1.f) * r;
|
||||
frontLegR->xRot = ((float)cosf(time * 0.6662f) * 1.f) * r;
|
||||
|
||||
if (state == WALK_STATE)
|
||||
tail2->xRot = 0.55f * std::numbers::pi + 0.25f * std::numbers::pi * cosf(time) * r;
|
||||
tail2->xRot = 0.55f * std::numbers::pi +
|
||||
0.25f * std::numbers::pi * cosf(time) * r;
|
||||
else
|
||||
tail2->xRot = 0.55f * std::numbers::pi + 0.15f * std::numbers::pi * cosf(time) * r;
|
||||
tail2->xRot = 0.55f * std::numbers::pi +
|
||||
0.15f * std::numbers::pi * cosf(time) * r;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -226,11 +233,11 @@ void OcelotModel::prepareMobModel(std::shared_ptr<LivingEntity> mob, float time,
|
|||
tail1->xRot = std::numbers::pi * 0.55f;
|
||||
tail2->xRot = std::numbers::pi * 0.85f;
|
||||
|
||||
frontLegL->xRot = frontLegR->xRot = -std::numbers::pi * 0.05f;
|
||||
frontLegL->xRot = frontLegR->xRot = -std::numbers::pi * 0.05f;
|
||||
frontLegL->y = frontLegR->y = frontLegY + 2;
|
||||
frontLegL->z = frontLegR->z = -7;
|
||||
|
||||
backLegL->xRot = backLegR->xRot = -std::numbers::pi * 0.5f;
|
||||
backLegL->xRot = backLegR->xRot = -std::numbers::pi * 0.5f;
|
||||
backLegL->y = backLegR->y = backLegY + 3;
|
||||
backLegL->z = backLegR->z = backLegZ - 4;
|
||||
state = SITTING_STATE;
|
||||
|
|
|
|||
|
|
@ -73,10 +73,10 @@ void SilverfishModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
std::shared_ptr<Entity> entity,
|
||||
unsigned int uiBitmaskOverrideAnim) {
|
||||
for (unsigned int i = 0; i < bodyParts.size(); i++) {
|
||||
bodyParts[i]->yRot = cosf(bob * .9f + i * .15f * std::numbers::pi) * std::numbers::pi * .05f *
|
||||
(1 + abs((int)i - 2));
|
||||
bodyParts[i]->x =
|
||||
sinf(bob * .9f + i * .15f * std::numbers::pi) * std::numbers::pi * .2f * abs((int)i - 2);
|
||||
bodyParts[i]->yRot = cosf(bob * .9f + i * .15f * std::numbers::pi) *
|
||||
std::numbers::pi * .05f * (1 + abs((int)i - 2));
|
||||
bodyParts[i]->x = sinf(bob * .9f + i * .15f * std::numbers::pi) *
|
||||
std::numbers::pi * .2f * abs((int)i - 2);
|
||||
}
|
||||
|
||||
bodyLayers[0]->yRot = bodyParts[2]->yRot;
|
||||
|
|
|
|||
|
|
@ -120,22 +120,38 @@ void SpiderModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
leg7->yRot = +ur * 2.0f - ro;
|
||||
|
||||
float c0 =
|
||||
-((float)cosf(time * 0.6662f * 2 + std::numbers::pi * 2 * 0 / 4.0f) * 0.4f) * r;
|
||||
-((float)cosf(time * 0.6662f * 2 + std::numbers::pi * 2 * 0 / 4.0f) *
|
||||
0.4f) *
|
||||
r;
|
||||
float c1 =
|
||||
-((float)cosf(time * 0.6662f * 2 + std::numbers::pi * 2 * 2 / 4.0f) * 0.4f) * r;
|
||||
-((float)cosf(time * 0.6662f * 2 + std::numbers::pi * 2 * 2 / 4.0f) *
|
||||
0.4f) *
|
||||
r;
|
||||
float c2 =
|
||||
-((float)cosf(time * 0.6662f * 2 + std::numbers::pi * 2 * 1 / 4.0f) * 0.4f) * r;
|
||||
-((float)cosf(time * 0.6662f * 2 + std::numbers::pi * 2 * 1 / 4.0f) *
|
||||
0.4f) *
|
||||
r;
|
||||
float c3 =
|
||||
-((float)cosf(time * 0.6662f * 2 + std::numbers::pi * 2 * 3 / 4.0f) * 0.4f) * r;
|
||||
-((float)cosf(time * 0.6662f * 2 + std::numbers::pi * 2 * 3 / 4.0f) *
|
||||
0.4f) *
|
||||
r;
|
||||
|
||||
float s0 =
|
||||
std::abs((float)sinf(time * 0.6662f + std::numbers::pi * 2 * 0 / 4.0f) * 0.4f) * r;
|
||||
std::abs((float)sinf(time * 0.6662f + std::numbers::pi * 2 * 0 / 4.0f) *
|
||||
0.4f) *
|
||||
r;
|
||||
float s1 =
|
||||
std::abs((float)sinf(time * 0.6662f + std::numbers::pi * 2 * 2 / 4.0f) * 0.4f) * r;
|
||||
std::abs((float)sinf(time * 0.6662f + std::numbers::pi * 2 * 2 / 4.0f) *
|
||||
0.4f) *
|
||||
r;
|
||||
float s2 =
|
||||
std::abs((float)sinf(time * 0.6662f + std::numbers::pi * 2 * 1 / 4.0f) * 0.4f) * r;
|
||||
std::abs((float)sinf(time * 0.6662f + std::numbers::pi * 2 * 1 / 4.0f) *
|
||||
0.4f) *
|
||||
r;
|
||||
float s3 =
|
||||
std::abs((float)sinf(time * 0.6662f + std::numbers::pi * 2 * 3 / 4.0f) * 0.4f) * r;
|
||||
std::abs((float)sinf(time * 0.6662f + std::numbers::pi * 2 * 3 / 4.0f) *
|
||||
0.4f) *
|
||||
r;
|
||||
|
||||
leg0->yRot += +c0;
|
||||
leg1->yRot += -c0;
|
||||
|
|
|
|||
|
|
@ -78,7 +78,8 @@ void VillagerModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
arms->xRot = -0.75f;
|
||||
|
||||
leg0->xRot = ((float)cosf(time * 0.6662f) * 1.4f) * r * 0.5f;
|
||||
leg1->xRot = ((float)cosf(time * 0.6662f + std::numbers::pi) * 1.4f) * r * 0.5f;
|
||||
leg1->xRot =
|
||||
((float)cosf(time * 0.6662f + std::numbers::pi) * 1.4f) * r * 0.5f;
|
||||
leg0->yRot = 0;
|
||||
leg1->yRot = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,13 +43,14 @@ void VillagerZombieModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
uiBitmaskOverrideAnim);
|
||||
|
||||
float attack2 = sinf(attackTime * std::numbers::pi);
|
||||
float attack = sinf((1 - (1 - attackTime) * (1 - attackTime)) * std::numbers::pi);
|
||||
float attack =
|
||||
sinf((1 - (1 - attackTime) * (1 - attackTime)) * std::numbers::pi);
|
||||
arm0->zRot = 0;
|
||||
arm1->zRot = 0;
|
||||
arm0->yRot = -(0.1f - attack2 * 0.6f);
|
||||
arm1->yRot = +(0.1f - attack2 * 0.6f);
|
||||
arm0->xRot = -std::numbers::pi / 2.0f;
|
||||
arm1->xRot = -std::numbers::pi / 2.0f;
|
||||
arm0->xRot = -std::numbers::pi / 2.0f;
|
||||
arm1->xRot = -std::numbers::pi / 2.0f;
|
||||
arm0->xRot -= attack2 * 1.2f - attack * 0.4f;
|
||||
arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
|
||||
|
||||
|
|
|
|||
|
|
@ -62,9 +62,11 @@ void WitchModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
nose->translateX = nose->translateY = nose->translateZ = 0;
|
||||
|
||||
float speed = 0.01f * (entity->entityId % 10);
|
||||
nose->xRot = (sin(entity->tickCount * speed) * 4.5f) * std::numbers::pi / 180;
|
||||
nose->xRot =
|
||||
(sin(entity->tickCount * speed) * 4.5f) * std::numbers::pi / 180;
|
||||
nose->yRot = 0;
|
||||
nose->zRot = (cos(entity->tickCount * speed) * 2.5f) * std::numbers::pi / 180;
|
||||
nose->zRot =
|
||||
(cos(entity->tickCount * speed) * 2.5f) * std::numbers::pi / 180;
|
||||
|
||||
if (holdingItem) {
|
||||
nose->xRot = -0.9f;
|
||||
|
|
|
|||
|
|
@ -73,8 +73,8 @@ void WitherBossModel::prepareMobModel(std::shared_ptr<LivingEntity> mob,
|
|||
std::dynamic_pointer_cast<WitherBoss>(mob);
|
||||
|
||||
for (int i = 1; i < 3; i++) {
|
||||
heads[i]->yRot =
|
||||
(boss->getHeadYRot(i - 1) - mob->yBodyRot) / (180 / std::numbers::pi);
|
||||
heads[i]->yRot = (boss->getHeadYRot(i - 1) - mob->yBodyRot) /
|
||||
(180 / std::numbers::pi);
|
||||
heads[i]->xRot = boss->getHeadXRot(i - 1) / (180 / std::numbers::pi);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,7 +22,8 @@ void ZombieModel::setupAnim(float time, float r, float bob, float yRot,
|
|||
uiBitmaskOverrideAnim);
|
||||
|
||||
float attack2 = sinf(attackTime * std::numbers::pi);
|
||||
float attack = sinf((1 - (1 - attackTime) * (1 - attackTime)) * std::numbers::pi);
|
||||
float attack =
|
||||
sinf((1 - (1 - attackTime) * (1 - attackTime)) * std::numbers::pi);
|
||||
arm0->zRot = 0;
|
||||
arm1->zRot = 0;
|
||||
arm0->yRot = -(0.1f - attack2 * 0.6f);
|
||||
|
|
|
|||
|
|
@ -135,12 +135,15 @@ void DragonModel::render(std::shared_ptr<Entity> entity, float time, float r,
|
|||
float rotScale = 1.5f;
|
||||
|
||||
double startComponents[3];
|
||||
std::vector<double> start = std::vector<double>(startComponents, startComponents + 3);
|
||||
std::vector<double> start =
|
||||
std::vector<double>(startComponents, startComponents + 3);
|
||||
dragon->getLatencyPos(start, 6, a);
|
||||
|
||||
double latencyPosAComponents[3], latencyPosBComponents[3];
|
||||
std::vector<double> latencyPosA = std::vector<double>(latencyPosAComponents, latencyPosAComponents + 3);
|
||||
std::vector<double> latencyPosB = std::vector<double>(latencyPosBComponents, latencyPosBComponents + 3);
|
||||
std::vector<double> latencyPosA =
|
||||
std::vector<double>(latencyPosAComponents, latencyPosAComponents + 3);
|
||||
std::vector<double> latencyPosB =
|
||||
std::vector<double>(latencyPosBComponents, latencyPosBComponents + 3);
|
||||
dragon->getLatencyPos(latencyPosA, 5, a);
|
||||
dragon->getLatencyPos(latencyPosB, 10, a);
|
||||
float rot2 = rotWrap(latencyPosA[0] - latencyPosB[0]);
|
||||
|
|
@ -159,14 +162,16 @@ void DragonModel::render(std::shared_ptr<Entity> entity, float time, float r,
|
|||
dragon->getLatencyPos(p, 5 - i, a);
|
||||
|
||||
rr = (float)cosf(i * 0.45f + roff) * 0.15f;
|
||||
neck->yRot = rotWrap(dragon->getHeadPartYRotDiff(i, start, p)) * std::numbers::pi /
|
||||
180.0f * rotScale; // 4J replaced "p[0] - start[0] with
|
||||
// call to getHeadPartYRotDiff
|
||||
neck->yRot = rotWrap(dragon->getHeadPartYRotDiff(i, start, p)) *
|
||||
std::numbers::pi / 180.0f *
|
||||
rotScale; // 4J replaced "p[0] - start[0] with
|
||||
// call to getHeadPartYRotDiff
|
||||
neck->xRot = rr + (float)(dragon->getHeadPartYOffset(i, start, p)) *
|
||||
std::numbers::pi / 180.0f * rotScale *
|
||||
5.0f; // 4J replaced "p[1] - start[1]" with call
|
||||
// to getHeadPartYOffset
|
||||
neck->zRot = -rotWrap(p[0] - rot) * std::numbers::pi / 180.0f * rotScale;
|
||||
neck->zRot =
|
||||
-rotWrap(p[0] - rot) * std::numbers::pi / 180.0f * rotScale;
|
||||
|
||||
neck->y = yy;
|
||||
neck->z = zz;
|
||||
|
|
@ -182,10 +187,11 @@ void DragonModel::render(std::shared_ptr<Entity> entity, float time, float r,
|
|||
head->x = xx;
|
||||
dragon->getLatencyPos(p, 0, a);
|
||||
head->yRot =
|
||||
rotWrap(dragon->getHeadPartYRotDiff(6, start, p)) * std::numbers::pi / 180.0f *
|
||||
rotWrap(dragon->getHeadPartYRotDiff(6, start, p)) * std::numbers::pi /
|
||||
180.0f *
|
||||
1; // 4J replaced "p[0] - start[0] with call to getHeadPartYRotDiff
|
||||
head->xRot = (float)(dragon->getHeadPartYOffset(6, start, p)) * std::numbers::pi /
|
||||
180.0f * rotScale * 5.0f; // 4J Added
|
||||
head->xRot = (float)(dragon->getHeadPartYOffset(6, start, p)) *
|
||||
std::numbers::pi / 180.0f * rotScale * 5.0f; // 4J Added
|
||||
head->zRot = -rotWrap(p[0] - rot) * std::numbers::pi / 180 * 1;
|
||||
head->render(scale, usecompiled);
|
||||
glPushMatrix();
|
||||
|
|
@ -231,8 +237,10 @@ void DragonModel::render(std::shared_ptr<Entity> entity, float time, float r,
|
|||
for (int i = 0; i < 12; i++) {
|
||||
dragon->getLatencyPos(p, 12 + i, a);
|
||||
rr += sinf(i * 0.45f + roff) * 0.05f;
|
||||
neck->yRot = (rotWrap(p[0] - start[0]) * rotScale + 180) * std::numbers::pi / 180;
|
||||
neck->xRot = rr + (float)(p[1] - start[1]) * std::numbers::pi / 180 * rotScale * 5;
|
||||
neck->yRot = (rotWrap(p[0] - start[0]) * rotScale + 180) *
|
||||
std::numbers::pi / 180;
|
||||
neck->xRot = rr + (float)(p[1] - start[1]) * std::numbers::pi / 180 *
|
||||
rotScale * 5;
|
||||
neck->zRot = rotWrap(p[0] - rot) * std::numbers::pi / 180 * rotScale;
|
||||
neck->y = yy;
|
||||
neck->z = zz;
|
||||
|
|
|
|||
|
|
@ -990,7 +990,7 @@ void ClientConnection::handleChunkTilesUpdate(
|
|||
MultiPlayerLevel* dimensionLevel =
|
||||
(MultiPlayerLevel*)minecraft->levels[packet->levelIdx];
|
||||
if (dimensionLevel) {
|
||||
LevelChunk* lc = dimensionLevel->getChunk(packet->xc, packet->zc);
|
||||
LevelChunk* lc = dimensionLevel->getChunk(packet->xc, packet->zc);
|
||||
int xo = packet->xc * 16;
|
||||
int zo = packet->zc * 16;
|
||||
// 4J Stu - Unshare before we make any changes incase the server is
|
||||
|
|
@ -1011,8 +1011,8 @@ void ClientConnection::handleChunkTilesUpdate(
|
|||
// If this is going to actually change a tile, we'll need to unshare
|
||||
int prevTile = lc->getTile(x, y, z);
|
||||
if ((tile != prevTile && !forcedUnshare)) {
|
||||
dimensionLevel->unshareChunkAt(xo, zo);
|
||||
|
||||
dimensionLevel->unshareChunkAt(xo, zo);
|
||||
|
||||
forcedUnshare = true;
|
||||
}
|
||||
|
||||
|
|
@ -1056,12 +1056,9 @@ void ClientConnection::handleChunkTilesUpdate(
|
|||
dimensionLevel->removeUnusedTileEntitiesInRegion(
|
||||
xo + x, y, zo + z, xo + x + 1, y + 1, zo + z + 1);
|
||||
}
|
||||
dimensionLevel->shareChunkAt(xo,
|
||||
dimensionLevel->shareChunkAt(xo,
|
||||
zo); // 4J - added - only shares if chunks
|
||||
// are same on server & client
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1071,32 +1068,28 @@ void ClientConnection::handleBlockRegionUpdate(
|
|||
MultiPlayerLevel* dimensionLevel =
|
||||
(MultiPlayerLevel*)minecraft->levels[packet->levelIdx];
|
||||
if (dimensionLevel) {
|
||||
|
||||
int y1 = packet->y + packet->ys;
|
||||
if (packet->bIsFullChunk) {
|
||||
y1 = Level::maxBuildHeight;
|
||||
if (packet->buffer.size() > 0) {
|
||||
LevelChunk::reorderBlocksAndDataToXZY(packet->y, packet->xs,
|
||||
LevelChunk::reorderBlocksAndDataToXZY(packet->y, packet->xs,
|
||||
packet->ys, packet->zs,
|
||||
&packet->buffer);
|
||||
|
||||
}
|
||||
}
|
||||
dimensionLevel->clearResetRegion(packet->x, packet->y, packet->z,
|
||||
dimensionLevel->clearResetRegion(packet->x, packet->y, packet->z,
|
||||
packet->x + packet->xs - 1, y1 - 1,
|
||||
packet->z + packet->zs - 1);
|
||||
|
||||
|
||||
// Only full chunks send lighting information now - added flag to end of
|
||||
// Only full chunks send lighting information now - added flag to end of
|
||||
// this call
|
||||
dimensionLevel->setBlocksAndData(packet->x, packet->y, packet->z,
|
||||
packet->xs, packet->ys, packet->zs,
|
||||
packet->buffer, packet->bIsFullChunk);
|
||||
|
||||
|
||||
// OutputDebugString("END BRU\n");
|
||||
|
||||
// 4J - remove any tite entities in this region which are associated
|
||||
// 4J - remove any tite entities in this region which are associated
|
||||
// with a tile that is now no longer a tile entity. Without doing this
|
||||
// we end up with stray tile entities kicking round, which leads to a
|
||||
// bug where chests can't be properly placed again in a location after
|
||||
|
|
@ -1104,18 +1097,15 @@ void ClientConnection::handleBlockRegionUpdate(
|
|||
dimensionLevel->removeUnusedTileEntitiesInRegion(
|
||||
packet->x, packet->y, packet->z, packet->x + packet->xs, y1,
|
||||
packet->z + packet->zs);
|
||||
|
||||
|
||||
// If this is a full packet for a chunk, make sure that the cache now
|
||||
// considers that it has data for this chunk - this is used to determine
|
||||
// whether to bother rendering mobs or not, so we don't have them in
|
||||
// crazy positions before the data is there
|
||||
if (packet->bIsFullChunk) {
|
||||
dimensionLevel->dataReceivedForChunk(packet->x >> 4,
|
||||
dimensionLevel->dataReceivedForChunk(packet->x >> 4,
|
||||
packet->z >> 4);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1135,7 +1125,6 @@ void ClientConnection::handleTileUpdate(
|
|||
MultiPlayerLevel* dimensionLevel =
|
||||
(MultiPlayerLevel*)minecraft->levels[packet->levelIdx];
|
||||
if (dimensionLevel) {
|
||||
|
||||
if (g_NetworkManager.IsHost()) {
|
||||
// 4J Stu - Unshare before we make any changes incase the server is
|
||||
// already another step ahead of us Fix for #7904 - Gameplay:
|
||||
|
|
@ -1147,8 +1136,7 @@ void ClientConnection::handleTileUpdate(
|
|||
int prevData =
|
||||
dimensionLevel->getData(packet->x, packet->y, packet->z);
|
||||
if (packet->block != prevTile || packet->data != prevData) {
|
||||
dimensionLevel->unshareChunkAt(packet->x, packet->z);
|
||||
|
||||
dimensionLevel->unshareChunkAt(packet->x, packet->z);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1161,11 +1149,9 @@ void ClientConnection::handleTileUpdate(
|
|||
dimensionLevel, packet->x, packet->y, packet->z);
|
||||
}
|
||||
|
||||
bool tileWasSet = dimensionLevel->doSetTileAndData(
|
||||
bool tileWasSet = dimensionLevel->doSetTileAndData(
|
||||
packet->x, packet->y, packet->z, packet->block, packet->data);
|
||||
|
||||
|
||||
|
||||
// 4J - remove any tite entities in this region which are associated
|
||||
// with a tile that is now no longer a tile entity. Without doing this
|
||||
// we end up with stray tile entities kicking round, which leads to a
|
||||
|
|
@ -1175,12 +1161,9 @@ void ClientConnection::handleTileUpdate(
|
|||
packet->x, packet->y, packet->z, packet->x + 1, packet->y + 1,
|
||||
packet->z + 1);
|
||||
|
||||
dimensionLevel->shareChunkAt(
|
||||
dimensionLevel->shareChunkAt(
|
||||
packet->x, packet->z); // 4J - added - only shares if chunks are
|
||||
// same on server & client
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2438,9 +2421,9 @@ void ClientConnection::handleRespawn(std::shared_ptr<RespawnPacket> packet) {
|
|||
void ClientConnection::handleExplosion(std::shared_ptr<ExplodePacket> packet) {
|
||||
if (!packet->m_bKnockbackOnly) {
|
||||
// app.DebugPrintf("Received ExplodePacket with explosion data\n");
|
||||
Explosion* e = new Explosion(minecraft->level, nullptr, packet->x,
|
||||
Explosion* e = new Explosion(minecraft->level, nullptr, packet->x,
|
||||
packet->y, packet->z, packet->r);
|
||||
|
||||
|
||||
// Fix for #81758 - TCR 006 BAS Non-Interactive Pause: TU9: Performance:
|
||||
// Gameplay: After detonating bunch of TNT, game enters unresponsive
|
||||
// state for couple of seconds. The changes we are making here have been
|
||||
|
|
@ -2453,8 +2436,7 @@ void ClientConnection::handleExplosion(std::shared_ptr<ExplodePacket> packet) {
|
|||
// rather than copying around
|
||||
e->finalizeExplosion(true, &packet->toBlow);
|
||||
mpLevel->enableResetChanges(true);
|
||||
|
||||
|
||||
|
||||
delete e;
|
||||
} else {
|
||||
// app.DebugPrintf("Received ExplodePacket with knockback only data\n");
|
||||
|
|
@ -2708,8 +2690,8 @@ void ClientConnection::handleContainerAck(
|
|||
}
|
||||
if (menu != nullptr) {
|
||||
if (!packet->accepted) {
|
||||
send(std::make_shared<ContainerAckPacket>(
|
||||
packet->containerId, packet->uid, true));
|
||||
send(std::make_shared<ContainerAckPacket>(packet->containerId,
|
||||
packet->uid, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2833,9 +2815,8 @@ void ClientConnection::handleContainerClose(
|
|||
|
||||
void ClientConnection::handleTileEvent(
|
||||
std::shared_ptr<TileEventPacket> packet) {
|
||||
minecraft->level->tileEvent(packet->x, packet->y, packet->z, packet->tile,
|
||||
minecraft->level->tileEvent(packet->x, packet->y, packet->z, packet->tile,
|
||||
packet->b0, packet->b1);
|
||||
|
||||
}
|
||||
|
||||
void ClientConnection::handleTileDestruction(
|
||||
|
|
@ -2877,8 +2858,7 @@ void ClientConnection::handleGameEvent(
|
|||
app.DebugPrintf("handleGameEvent packet for WIN_GAME - %d\n",
|
||||
m_userIndex);
|
||||
// This just allows it to be shown
|
||||
if (minecraft->localgameModes[InputManager.GetPrimaryPad()] !=
|
||||
nullptr)
|
||||
if (minecraft->localgameModes[InputManager.GetPrimaryPad()] != nullptr)
|
||||
minecraft->localgameModes[InputManager.GetPrimaryPad()]
|
||||
->getTutorial()
|
||||
->showTutorialPopup(false);
|
||||
|
|
@ -3446,7 +3426,8 @@ void ClientConnection::checkDeferredEntityLinkPackets(int newEntityId) {
|
|||
bool remove = false;
|
||||
|
||||
// Only consider recently deferred packets
|
||||
int tickInterval = PlatformTime::GetTickCount() - deferred->m_recievedTick;
|
||||
int tickInterval =
|
||||
PlatformTime::GetTickCount() - deferred->m_recievedTick;
|
||||
if (tickInterval < MAX_ENTITY_LINK_DEFERRAL_INTERVAL) {
|
||||
// Note: we assume it's the destination entity
|
||||
if (deferred->m_packet->destId == newEntityId) {
|
||||
|
|
|
|||
|
|
@ -26,8 +26,7 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level* level) {
|
|||
memset(hasData, 0, sizeof(bool) * XZSIZE * XZSIZE);
|
||||
|
||||
std::vector<uint8_t> emptyBlocks(16 * 16 * Level::maxBuildHeight);
|
||||
emptyChunk = new EmptyLevelChunk(
|
||||
level, emptyBlocks, 0, 0);
|
||||
emptyChunk = new EmptyLevelChunk(level, emptyBlocks, 0, 0);
|
||||
|
||||
// For normal world dimension, create a chunk that can be used to create the
|
||||
// illusion of infinite water at the edge of the world
|
||||
|
|
@ -63,7 +62,6 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level* level) {
|
|||
|
||||
waterChunk = new WaterLevelChunk(level, bytes, 0, 0);
|
||||
|
||||
|
||||
if (level->getLevelData()->getGenerator() == LevelType::lvl_flat) {
|
||||
for (int x = 0; x < 16; x++)
|
||||
for (int y = 0; y < 128; y++)
|
||||
|
|
|
|||
|
|
@ -129,21 +129,18 @@ void MultiPlayerGameMode::startDestroyBlock(int x, int y, int z, int face) {
|
|||
}
|
||||
|
||||
if (localPlayerMode->isCreative()) {
|
||||
connection->send(
|
||||
std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face));
|
||||
connection->send(std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face));
|
||||
creativeDestroyBlock(minecraft, this, x, y, z, face);
|
||||
destroyDelay = 5;
|
||||
} else if (!isDestroying || !sameDestroyTarget(x, y, z)) {
|
||||
if (isDestroying) {
|
||||
connection->send(
|
||||
std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::ABORT_DESTROY_BLOCK, xDestroyBlock,
|
||||
yDestroyBlock, zDestroyBlock, face));
|
||||
connection->send(std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::ABORT_DESTROY_BLOCK, xDestroyBlock,
|
||||
yDestroyBlock, zDestroyBlock, face));
|
||||
}
|
||||
connection->send(
|
||||
std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face));
|
||||
connection->send(std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face));
|
||||
int t = minecraft->level->getTile(x, y, z);
|
||||
if (t > 0 && destroyProgress == 0)
|
||||
Tile::tiles[t]->attack(minecraft->level, x, y, z,
|
||||
|
|
@ -172,10 +169,9 @@ void MultiPlayerGameMode::startDestroyBlock(int x, int y, int z, int face) {
|
|||
|
||||
void MultiPlayerGameMode::stopDestroyBlock() {
|
||||
if (isDestroying) {
|
||||
connection->send(
|
||||
std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::ABORT_DESTROY_BLOCK, xDestroyBlock,
|
||||
yDestroyBlock, zDestroyBlock, -1));
|
||||
connection->send(std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::ABORT_DESTROY_BLOCK, xDestroyBlock,
|
||||
yDestroyBlock, zDestroyBlock, -1));
|
||||
}
|
||||
|
||||
isDestroying = false;
|
||||
|
|
@ -199,9 +195,8 @@ void MultiPlayerGameMode::continueDestroyBlock(int x, int y, int z, int face) {
|
|||
|
||||
if (localPlayerMode->isCreative()) {
|
||||
destroyDelay = 5;
|
||||
connection->send(
|
||||
std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face));
|
||||
connection->send(std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face));
|
||||
creativeDestroyBlock(minecraft, this, x, y, z, face);
|
||||
return;
|
||||
}
|
||||
|
|
@ -232,9 +227,8 @@ void MultiPlayerGameMode::continueDestroyBlock(int x, int y, int z, int face) {
|
|||
|
||||
if (destroyProgress >= 1) {
|
||||
isDestroying = false;
|
||||
connection->send(
|
||||
std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::STOP_DESTROY_BLOCK, x, y, z, face));
|
||||
connection->send(std::make_shared<PlayerActionPacket>(
|
||||
PlayerActionPacket::STOP_DESTROY_BLOCK, x, y, z, face));
|
||||
destroyBlock(x, y, z, face);
|
||||
destroyProgress = 0;
|
||||
destroyTicks = 0;
|
||||
|
|
@ -533,6 +527,5 @@ bool MultiPlayerGameMode::handleCraftItem(int recipe,
|
|||
void MultiPlayerGameMode::handleDebugOptions(unsigned int uiVal,
|
||||
std::shared_ptr<Player> player) {
|
||||
player->SetDebugOptions(uiVal);
|
||||
connection->send(
|
||||
std::make_shared<DebugOptionsPacket>(uiVal));
|
||||
connection->send(std::make_shared<DebugOptionsPacket>(uiVal));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,8 +55,8 @@ MultiPlayerLevel::ResetInfo::ResetInfo(int x, int y, int z, int tile,
|
|||
MultiPlayerLevel::MultiPlayerLevel(ClientConnection* connection,
|
||||
LevelSettings* levelSettings, int dimension,
|
||||
int difficulty)
|
||||
: Level(std::make_shared<MockedLevelStorage>(),
|
||||
L"MpServer", Dimension::getNew(dimension), levelSettings, false) {
|
||||
: Level(std::make_shared<MockedLevelStorage>(), L"MpServer",
|
||||
Dimension::getNew(dimension), levelSettings, false) {
|
||||
minecraft = Minecraft::GetInstance();
|
||||
|
||||
// 4J - this this used to be called in parent ctor via a virtual fn
|
||||
|
|
@ -116,7 +116,7 @@ void MultiPlayerLevel::shareChunkAt(int x, int z) {
|
|||
}
|
||||
|
||||
void MultiPlayerLevel::tick() {
|
||||
setGameTime(getGameTime() + 1);
|
||||
setGameTime(getGameTime() + 1);
|
||||
if (getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT)) {
|
||||
// 4J: Debug setting added to keep it at day time
|
||||
#if !defined(_FINAL_BUILD)
|
||||
|
|
@ -140,9 +140,8 @@ void MultiPlayerLevel::tick() {
|
|||
listeners[i]->skyColorChanged();
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_entitiesCS);
|
||||
for (int i = 0; i < 10 && !reEntries.empty(); i++) {
|
||||
std::shared_ptr<Entity> e = *(reEntries.begin());
|
||||
|
|
@ -151,18 +150,16 @@ void MultiPlayerLevel::tick() {
|
|||
addEntity(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 4J HEG - Copy the connections vector to prevent crash when moving to
|
||||
// 4J HEG - Copy the connections vector to prevent crash when moving to
|
||||
// Nether
|
||||
std::vector<ClientConnection*> connectionsTemp = connections;
|
||||
for (auto connection = connectionsTemp.begin();
|
||||
connection < connectionsTemp.end(); ++connection) {
|
||||
(*connection)->tick();
|
||||
}
|
||||
|
||||
|
||||
unsigned int lastIndexToRemove = 0;
|
||||
unsigned int lastIndexToRemove = 0;
|
||||
bool eraseElements = false;
|
||||
for (unsigned int i = 0; i < updatesToReset.size(); i++) {
|
||||
ResetInfo& r = updatesToReset[i];
|
||||
|
|
@ -185,7 +182,6 @@ void MultiPlayerLevel::tick() {
|
|||
updatesToReset.erase(updatesToReset.begin(),
|
||||
updatesToReset.begin() + lastIndexToRemove);
|
||||
}
|
||||
|
||||
|
||||
chunkCache->tick();
|
||||
tickTiles();
|
||||
|
|
@ -409,10 +405,9 @@ void MultiPlayerLevel::tickTiles() {
|
|||
// resets in buildAndPrepareChunksToPoll rather than
|
||||
// the calling functions
|
||||
|
||||
Level::tickTiles();
|
||||
|
||||
Level::tickTiles();
|
||||
|
||||
auto itEndCtp = chunksToPoll.end();
|
||||
auto itEndCtp = chunksToPoll.end();
|
||||
for (auto it = chunksToPoll.begin(); it != itEndCtp; it++) {
|
||||
ChunkPos cp = *it;
|
||||
int xo = cp.x * 16;
|
||||
|
|
@ -422,8 +417,6 @@ void MultiPlayerLevel::tickTiles() {
|
|||
|
||||
tickClientSideTiles(xo, zo, lc);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void MultiPlayerLevel::setChunkVisible(int x, int z, bool visible) {
|
||||
|
|
@ -912,10 +905,9 @@ void MultiPlayerLevel::removeClientConnection(ClientConnection* c,
|
|||
}
|
||||
|
||||
void MultiPlayerLevel::tickAllConnections() {
|
||||
for (auto it = connections.begin(); it < connections.end(); ++it) {
|
||||
for (auto it = connections.begin(); it < connections.end(); ++it) {
|
||||
(*it)->tick();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void MultiPlayerLevel::dataReceivedForChunk(int x, int z) {
|
||||
|
|
|
|||
|
|
@ -99,12 +99,10 @@ void MultiplayerLocalPlayer::tick() {
|
|||
if (minecraft->localgameModes[m_iPad]->getTutorial()->canMoveToPosition(
|
||||
tempX, tempY, tempZ, x, y, z)) {
|
||||
if (isRiding()) {
|
||||
connection->send(
|
||||
std::make_shared<MovePlayerPacket::Rot>(
|
||||
yRot, xRot, onGround, abilities.flying));
|
||||
connection->send(
|
||||
std::make_shared<PlayerInputPacket>(
|
||||
xxa, yya, input->jumping, input->sneaking));
|
||||
connection->send(std::make_shared<MovePlayerPacket::Rot>(
|
||||
yRot, xRot, onGround, abilities.flying));
|
||||
connection->send(std::make_shared<PlayerInputPacket>(
|
||||
xxa, yya, input->jumping, input->sneaking));
|
||||
} else {
|
||||
sendPosition();
|
||||
}
|
||||
|
|
@ -119,13 +117,11 @@ void MultiplayerLocalPlayer::sendPosition() {
|
|||
bool sprinting = isSprinting();
|
||||
if (sprinting != lastSprinting) {
|
||||
if (sprinting)
|
||||
connection->send(
|
||||
std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::START_SPRINTING));
|
||||
connection->send(std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::START_SPRINTING));
|
||||
else
|
||||
connection->send(
|
||||
std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::STOP_SPRINTING));
|
||||
connection->send(std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::STOP_SPRINTING));
|
||||
|
||||
lastSprinting = sprinting;
|
||||
}
|
||||
|
|
@ -133,13 +129,11 @@ void MultiplayerLocalPlayer::sendPosition() {
|
|||
bool sneaking = isSneaking();
|
||||
if (sneaking != lastSneaked) {
|
||||
if (sneaking)
|
||||
connection->send(
|
||||
std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::START_SNEAKING));
|
||||
connection->send(std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::START_SNEAKING));
|
||||
else
|
||||
connection->send(
|
||||
std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::STOP_SNEAKING));
|
||||
connection->send(std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::STOP_SNEAKING));
|
||||
|
||||
lastSneaked = sneaking;
|
||||
}
|
||||
|
|
@ -147,13 +141,11 @@ void MultiplayerLocalPlayer::sendPosition() {
|
|||
bool idle = isIdle();
|
||||
if (idle != lastIdle) {
|
||||
if (idle)
|
||||
connection->send(
|
||||
std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::START_IDLEANIM));
|
||||
connection->send(std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::START_IDLEANIM));
|
||||
else
|
||||
connection->send(
|
||||
std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::STOP_IDLEANIM));
|
||||
connection->send(std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::STOP_IDLEANIM));
|
||||
|
||||
lastIdle = idle;
|
||||
}
|
||||
|
|
@ -169,23 +161,19 @@ void MultiplayerLocalPlayer::sendPosition() {
|
|||
positionReminder >= POSITION_REMINDER_INTERVAL;
|
||||
bool rot = rydd != 0 || rxdd != 0;
|
||||
if (riding != nullptr) {
|
||||
connection->send(
|
||||
std::make_shared<MovePlayerPacket::PosRot>(
|
||||
xd, -999, -999, zd, yRot, xRot, onGround, abilities.flying));
|
||||
connection->send(std::make_shared<MovePlayerPacket::PosRot>(
|
||||
xd, -999, -999, zd, yRot, xRot, onGround, abilities.flying));
|
||||
move = false;
|
||||
} else {
|
||||
if (move && rot) {
|
||||
connection->send(
|
||||
std::make_shared<MovePlayerPacket::PosRot>(
|
||||
x, bb.y0, y, z, yRot, xRot, onGround, abilities.flying));
|
||||
connection->send(std::make_shared<MovePlayerPacket::PosRot>(
|
||||
x, bb.y0, y, z, yRot, xRot, onGround, abilities.flying));
|
||||
} else if (move) {
|
||||
connection->send(
|
||||
std::make_shared<MovePlayerPacket::Pos>(
|
||||
x, bb.y0, y, z, onGround, abilities.flying));
|
||||
connection->send(std::make_shared<MovePlayerPacket::Pos>(
|
||||
x, bb.y0, y, z, onGround, abilities.flying));
|
||||
} else if (rot) {
|
||||
connection->send(
|
||||
std::make_shared<MovePlayerPacket::Rot>(
|
||||
yRot, xRot, onGround, abilities.flying));
|
||||
connection->send(std::make_shared<MovePlayerPacket::Rot>(
|
||||
yRot, xRot, onGround, abilities.flying));
|
||||
} else {
|
||||
connection->send(std::shared_ptr<MovePlayerPacket>(
|
||||
new MovePlayerPacket(onGround, abilities.flying)));
|
||||
|
|
@ -295,8 +283,7 @@ void MultiplayerLocalPlayer::clientSideCloseContainer() {
|
|||
LocalPlayer::closeContainer();
|
||||
}
|
||||
|
||||
void MultiplayerLocalPlayer::hurtTo(float newHealth,
|
||||
uint8_t damageSource) {
|
||||
void MultiplayerLocalPlayer::hurtTo(float newHealth, uint8_t damageSource) {
|
||||
if (flashOnSetHealth) {
|
||||
LocalPlayer::hurtTo(newHealth, damageSource);
|
||||
} else {
|
||||
|
|
@ -305,7 +292,8 @@ void MultiplayerLocalPlayer::hurtTo(float newHealth,
|
|||
}
|
||||
}
|
||||
|
||||
void MultiplayerLocalPlayer::awardStat(Stat* stat, const std::vector<uint8_t>& param) {
|
||||
void MultiplayerLocalPlayer::awardStat(Stat* stat,
|
||||
const std::vector<uint8_t>& param) {
|
||||
if (stat == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -317,7 +305,8 @@ void MultiplayerLocalPlayer::awardStat(Stat* stat, const std::vector<uint8_t>& p
|
|||
}
|
||||
}
|
||||
|
||||
void MultiplayerLocalPlayer::awardStatFromServer(Stat* stat, std::vector<uint8_t>& param) {
|
||||
void MultiplayerLocalPlayer::awardStatFromServer(Stat* stat,
|
||||
std::vector<uint8_t>& param) {
|
||||
if (stat != nullptr && !stat->awardLocallyOnly) {
|
||||
LocalPlayer::awardStat(stat, param);
|
||||
}
|
||||
|
|
@ -331,16 +320,14 @@ void MultiplayerLocalPlayer::onUpdateAbilities() {
|
|||
bool MultiplayerLocalPlayer::isLocalPlayer() { return true; }
|
||||
|
||||
void MultiplayerLocalPlayer::sendRidingJump() {
|
||||
connection->send(
|
||||
std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::RIDING_JUMP,
|
||||
(int)(getJumpRidingScale() * 100.0f)));
|
||||
connection->send(std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::RIDING_JUMP,
|
||||
(int)(getJumpRidingScale() * 100.0f)));
|
||||
}
|
||||
|
||||
void MultiplayerLocalPlayer::sendOpenInventory() {
|
||||
connection->send(
|
||||
std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::OPEN_INVENTORY));
|
||||
connection->send(std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::OPEN_INVENTORY));
|
||||
}
|
||||
|
||||
void MultiplayerLocalPlayer::ride(std::shared_ptr<Entity> e) {
|
||||
|
|
@ -371,9 +358,8 @@ void MultiplayerLocalPlayer::ride(std::shared_ptr<Entity> e) {
|
|||
}
|
||||
|
||||
void MultiplayerLocalPlayer::StopSleeping() {
|
||||
connection->send(
|
||||
std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::STOP_SLEEPING));
|
||||
connection->send(std::make_shared<PlayerCommandPacket>(
|
||||
shared_from_this(), PlayerCommandPacket::STOP_SLEEPING));
|
||||
}
|
||||
|
||||
// 4J Added
|
||||
|
|
@ -398,10 +384,9 @@ void MultiplayerLocalPlayer::setAndBroadcastCustomCape(std::uint32_t capeId) {
|
|||
customTextureUrl2.c_str());
|
||||
#endif
|
||||
if (getCustomCape() != oldCapeIndex)
|
||||
connection->send(
|
||||
std::make_shared<TextureChangePacket>(
|
||||
shared_from_this(), TextureChangePacket::e_TextureChange_Cape,
|
||||
app.GetPlayerCapeName(GetXboxPad())));
|
||||
connection->send(std::make_shared<TextureChangePacket>(
|
||||
shared_from_this(), TextureChangePacket::e_TextureChange_Cape,
|
||||
app.GetPlayerCapeName(GetXboxPad())));
|
||||
}
|
||||
|
||||
// 4J added for testing. This moves the player in a repeated sequence of 2
|
||||
|
|
|
|||
|
|
@ -20,8 +20,7 @@ void ReceivingLevelScreen::init() { buttons.clear(); }
|
|||
void ReceivingLevelScreen::tick() {
|
||||
tickCount++;
|
||||
if (tickCount % 20 == 0) {
|
||||
connection->send(
|
||||
std::make_shared<KeepAlivePacket>());
|
||||
connection->send(std::make_shared<KeepAlivePacket>());
|
||||
}
|
||||
if (connection != nullptr) {
|
||||
connection->tick();
|
||||
|
|
|
|||
|
|
@ -104,7 +104,8 @@ void FireworksParticles::FireworksStarter::tick() {
|
|||
int type = compoundTag->getByte(FireworksItem::TAG_E_TYPE);
|
||||
bool trail = compoundTag->getBoolean(FireworksItem::TAG_E_TRAIL);
|
||||
bool flicker = compoundTag->getBoolean(FireworksItem::TAG_E_FLICKER);
|
||||
std::vector<int> colors = compoundTag->getIntArray(FireworksItem::TAG_E_COLORS);
|
||||
std::vector<int> colors =
|
||||
compoundTag->getIntArray(FireworksItem::TAG_E_COLORS);
|
||||
std::vector<int> fadeColors =
|
||||
compoundTag->getIntArray(FireworksItem::TAG_E_FADECOLORS);
|
||||
|
||||
|
|
@ -120,7 +121,8 @@ void FireworksParticles::FireworksStarter::tick() {
|
|||
150.0 / 245.0, -197.0 / 245.0,
|
||||
0.0, -88.0 / 245.0,
|
||||
};
|
||||
std::vector<std::vector<double>> coordsArray(6, std::vector<double>(2));
|
||||
std::vector<std::vector<double>> coordsArray(
|
||||
6, std::vector<double>(2));
|
||||
for (unsigned int i = 0; i < coordsArray.size(); ++i) {
|
||||
for (unsigned int j = 0; j < coordsArray[i].size(); ++j) {
|
||||
coordsArray[i][j] = coords[i][j];
|
||||
|
|
@ -137,7 +139,8 @@ void FireworksParticles::FireworksStarter::tick() {
|
|||
0.0, 0.2, 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.6, 0.2, 0.2, 0.2,
|
||||
0.2, 0.0, 0.4, 0.0, 0.4, -0.6, 0.2, -0.6, 0.2, -0.4, 0.0, -0.4,
|
||||
};
|
||||
std::vector<std::vector<double>> coordsArray(12, std::vector<double>(2));
|
||||
std::vector<std::vector<double>> coordsArray(
|
||||
12, std::vector<double>(2));
|
||||
for (unsigned int i = 0; i < coordsArray.size(); ++i) {
|
||||
for (unsigned int j = 0; j < coordsArray[i].size(); ++j) {
|
||||
coordsArray[i][j] = coords[i][j];
|
||||
|
|
@ -195,7 +198,8 @@ bool FireworksParticles::FireworksStarter::isFarAwayFromCamera() {
|
|||
|
||||
void FireworksParticles::FireworksStarter::createParticle(
|
||||
double x, double y, double z, double xa, double ya, double za,
|
||||
const std::vector<int>& rgbColors, const std::vector<int>& fadeColors, bool trail, bool flicker) {
|
||||
const std::vector<int>& rgbColors, const std::vector<int>& fadeColors,
|
||||
bool trail, bool flicker) {
|
||||
std::shared_ptr<FireworksSparkParticle> fireworksSparkParticle =
|
||||
std::shared_ptr<FireworksSparkParticle>(
|
||||
new FireworksSparkParticle(level, x, y, z, xa, ya, za, engine));
|
||||
|
|
@ -213,8 +217,8 @@ void FireworksParticles::FireworksStarter::createParticle(
|
|||
}
|
||||
|
||||
void FireworksParticles::FireworksStarter::createParticleBall(
|
||||
double baseSpeed, int steps, const std::vector<int>& rgbColors, const std::vector<int>& fadeColors,
|
||||
bool trail, bool flicker) {
|
||||
double baseSpeed, int steps, const std::vector<int>& rgbColors,
|
||||
const std::vector<int>& fadeColors, bool trail, bool flicker) {
|
||||
double xx = x;
|
||||
double yy = y;
|
||||
double zz = z;
|
||||
|
|
@ -244,8 +248,9 @@ void FireworksParticles::FireworksStarter::createParticleBall(
|
|||
}
|
||||
|
||||
void FireworksParticles::FireworksStarter::createParticleShape(
|
||||
double baseSpeed, std::vector<std::vector<double>> coords, const std::vector<int>& rgbColors,
|
||||
const std::vector<int>& fadeColors, bool trail, bool flicker, bool flat) {
|
||||
double baseSpeed, std::vector<std::vector<double>> coords,
|
||||
const std::vector<int>& rgbColors, const std::vector<int>& fadeColors,
|
||||
bool trail, bool flicker, bool flat) {
|
||||
double sx = coords[0][0];
|
||||
double sy = coords[0][1];
|
||||
|
||||
|
|
@ -285,7 +290,8 @@ void FireworksParticles::FireworksStarter::createParticleShape(
|
|||
}
|
||||
|
||||
void FireworksParticles::FireworksStarter::createParticleBurst(
|
||||
const std::vector<int>& rgbColors, const std::vector<int>& fadeColors, bool trail, bool flicker) {
|
||||
const std::vector<int>& rgbColors, const std::vector<int>& fadeColors,
|
||||
bool trail, bool flicker) {
|
||||
double baseOffX = random->nextGaussian() * .05;
|
||||
double baseOffZ = random->nextGaussian() * .05;
|
||||
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue