4jcraft/targets/minecraft
MatthewBeshay 3304b2e3db refactor: replace XuiActionPayload polling with server-owned typed action queue
Drops the polymorphic XuiActionPayload variant and the per-pad
setXuiServerAction/getXuiServerAction polling on IGameServices in
favour of a std::variant of typed action structs in
minecraft/server/ServerAction.h. MinecraftServer owns the queue,
drains it from the tick loop via std::visit, and exposes
queueServerAction() that any thread can call. Eliminates the
dynamic_cast across the minecraft<-app boundary, the per-pad slot,
and two busy-wait-for-Idle loops.
2026-04-09 15:24:13 +10:00
..
client refactor: replace XuiActionPayload polling with server-owned typed action queue 2026-04-09 15:24:13 +10:00
commands style: clang-format the entire project 2026-04-09 15:24:13 +10:00
core style: clang-format the entire project 2026-04-09 15:24:13 +10:00
locale refactor: move StringTable.h into minecraft (impl stays for now) 2026-04-09 15:24:13 +10:00
network style: clang-format the entire project 2026-04-09 15:24:13 +10:00
server refactor: replace XuiActionPayload polling with server-owned typed action queue 2026-04-09 15:24:13 +10:00
sounds refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
stats style: clang-format the entire project 2026-04-09 15:24:13 +10:00
util style: clang-format the entire project 2026-04-09 15:24:13 +10:00
world perf: stop heap-allocating mob restriction state and Path nodes 2026-04-09 15:24:13 +10:00
BuildVer.h style: clang-format the entire project 2026-04-09 15:24:13 +10:00
Console_Debug_enum.h refactor: move Console_Debug_enum.h into minecraft 2026-04-09 15:24:13 +10:00
Direction.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Direction.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Facing.cpp style: clang-format the entire project 2026-04-09 15:24:13 +10:00
Facing.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
GameEnums.h refactor: replace XuiActionPayload polling with server-owned typed action queue 2026-04-09 15:24:13 +10:00
GameHostOptions.cpp style: clang-format the entire project 2026-04-09 15:24:13 +10:00
GameHostOptions.h refactor: split App_Defines.h up by concern and drop the umbrella 2026-04-09 15:24:12 +10:00
GameTypes.h refactor: split App_Defines.h up by concern and drop the umbrella 2026-04-09 15:24:12 +10:00
IGameServices.cpp style: clang-format the entire project 2026-04-09 15:24:13 +10:00
IGameServices.h refactor: replace XuiActionPayload polling with server-owned typed action queue 2026-04-09 15:24:13 +10:00
meson.build refactor: carve out a proper sound interface with miniaudio behind it 2026-04-09 15:24:13 +10:00
Minecraft_Macros.h refactor: move Minecraft_Macros.h into minecraft 2026-04-09 15:24:13 +10:00
Pos.cpp run IWYU on entire codebase 2026-04-01 18:02:06 -05:00
Pos.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
SharedConstants.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
SharedConstants.h style: clang-format the entire project 2026-04-09 15:24:13 +10:00
sources.txt refactor: move WstringLookup into minecraft 2026-04-09 15:24:13 +10:00
StaticConstructors.cpp run clang-format to order includes, fix include ordering errors 2026-04-01 15:59:19 -05:00
StaticConstructors.h rename minecraft folder to `targets 2026-04-01 13:27:58 -05:00
stdafx.h refactor: eliminate app. calls from minecraft via Log, Strings, GameHostOptions, and service wiring 2026-04-06 20:32:24 -05:00