mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-27 04:43:36 +00:00
refactor: replace XuiActionPayload polling with server-owned typed action queue
Drops the polymorphic XuiActionPayload variant and the per-pad setXuiServerAction/getXuiServerAction polling on IGameServices in favour of a std::variant of typed action structs in minecraft/server/ServerAction.h. MinecraftServer owns the queue, drains it from the tick loop via std::visit, and exposes queueServerAction() that any thread can call. Eliminates the dynamic_cast across the minecraft<-app boundary, the per-pad slot, and two busy-wait-for-Idle loops.
This commit is contained in:
parent
45c85fcf79
commit
3304b2e3db
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@ -173,23 +173,10 @@ void AppGameServices::setAction(int iPad, eXuiAction action, void* param) {
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game_.SetAction(iPad, action, param);
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}
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void AppGameServices::setXuiServerAction(int iPad, eXuiServerAction action,
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XuiActionPayload param) {
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game_.SetXuiServerAction(iPad, action, std::move(param));
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}
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eXuiAction AppGameServices::getXuiAction(int iPad) {
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return game_.GetXuiAction(iPad);
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}
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eXuiServerAction AppGameServices::getXuiServerAction(int iPad) {
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return game_.GetXuiServerAction(iPad);
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}
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const XuiActionPayload& AppGameServices::getXuiServerActionParam(int iPad) {
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return game_.GetXuiServerActionParam(iPad);
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}
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void AppGameServices::setGlobalXuiAction(eXuiAction action) {
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game_.SetGlobalXuiAction(action);
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}
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@ -75,11 +75,7 @@ public:
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// -- UI dispatch --
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void setAction(int iPad, eXuiAction action, void* param) override;
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void setXuiServerAction(int iPad, eXuiServerAction action,
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XuiActionPayload param) override;
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eXuiAction getXuiAction(int iPad) override;
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eXuiServerAction getXuiServerAction(int iPad) override;
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const XuiActionPayload& getXuiServerActionParam(int iPad) override;
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void setGlobalXuiAction(eXuiAction action) override;
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void handleButtonPresses() override;
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void setTMSAction(int iPad, eTMSAction action) override;
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@ -273,23 +273,6 @@ public:
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eTMSAction GetTMSAction(int iPad) {
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return m_menuController.getTMSAction(iPad);
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}
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eXuiServerAction GetXuiServerAction(int iPad) {
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return m_menuController.getXuiServerAction(iPad);
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}
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const XuiActionPayload& GetXuiServerActionParam(int iPad) {
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return m_menuController.getXuiServerActionParam(iPad);
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}
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void SetXuiServerAction(int iPad, eXuiServerAction action,
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XuiActionPayload param = {}) {
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m_menuController.setXuiServerAction(iPad, action, std::move(param));
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}
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eXuiServerAction GetGlobalXuiServerAction() {
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return m_menuController.getGlobalXuiServerAction();
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}
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void SetGlobalXuiServerAction(eXuiServerAction action) {
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m_menuController.setGlobalXuiServerAction(action);
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}
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DisconnectPacket::eDisconnectReason GetDisconnectReason() {
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return m_networkController.getDisconnectReason();
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}
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@ -931,7 +914,7 @@ public:
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// void OverrideFontRenderer(bool set, bool immediate = true);
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// void ToggleFontRenderer() {
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// OverrideFontRenderer(!m_bFontRendererOverridden,false); }
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BANNEDLIST (&BannedListA)
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BANNEDLIST(&BannedListA)
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[XUSER_MAX_COUNT] = m_bannedListManager.BannedListA;
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public:
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@ -13,7 +13,6 @@
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#include <utility>
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#include <vector>
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#include "minecraft/XuiActionPayload.h"
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#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
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#include "minecraft/world/phys/Vec3.h"
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@ -43,26 +42,6 @@ public:
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void decrementRefCount() { --m_refCount; }
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bool shouldDelete() { return m_refCount <= 0; }
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struct XboxSchematicInitParam : minecraft::XuiActionOwnedPayload {
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char name[64];
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int startX;
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int startY;
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int startZ;
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int endX;
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int endY;
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int endZ;
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bool bSaveMobs;
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Compression::ECompressionTypes compressionType;
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XboxSchematicInitParam() {
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memset(name, 0, 64 * (sizeof(char)));
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startX = startY = startZ = endX = endY = endZ = 0;
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bSaveMobs = false;
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compressionType = Compression::eCompressionType_None;
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}
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};
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private:
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int m_xSize, m_ySize, m_zSize;
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std::vector<std::shared_ptr<TileEntity> > m_tileEntities;
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@ -1,14 +1,16 @@
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#include "app/common/GameSettingsManager.h"
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#include <cstring>
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#include "app/common/Audio/SoundEngine.h"
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#include "app/common/Game.h"
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#include "minecraft/GameHostOptions.h"
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#include "minecraft/GameTypes.h"
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#include "platform/profile/ProfileConstants.h"
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#include "minecraft/GameEnums.h"
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#include "minecraft/Console_Debug_enum.h"
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#include "app/common/Network/GameNetworkManager.h"
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#include "app/linux/LinuxGame.h"
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#include "app/linux/Linux_UIController.h"
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#include "minecraft/Console_Debug_enum.h"
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#include "minecraft/GameEnums.h"
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#include "minecraft/GameHostOptions.h"
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#include "minecraft/GameTypes.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/client/Options.h"
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#include "minecraft/client/gui/Gui.h"
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@ -19,15 +21,14 @@
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#include "minecraft/client/skins/TexturePackRepository.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/server/PlayerList.h"
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#include "minecraft/server/ServerAction.h"
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#include "minecraft/server/level/ServerPlayer.h"
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#include "minecraft/world/entity/player/Player.h"
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#include "minecraft/world/level/tile/Tile.h"
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#include "platform/input/input.h"
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#include "platform/profile/ProfileConstants.h"
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#include "platform/renderer/renderer.h"
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#include "platform/storage/storage.h"
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#include "app/common/Audio/SoundEngine.h"
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#include <cstring>
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GameSettingsManager::GameSettingsManager() {
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memset(GameSettingsA, 0, sizeof(GameSettingsA));
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@ -125,17 +126,16 @@ int GameSettingsManager::setDefaultOptions(
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setGameSettings(iPad, eGameSetting_PS3_EULA_Read, 0);
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if (!app.GetGameStarted()) {
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GameSettingsA[iPad]->ucLanguage =
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MINECRAFT_LANGUAGE_DEFAULT;
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GameSettingsA[iPad]->ucLocale =
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MINECRAFT_LANGUAGE_DEFAULT;
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GameSettingsA[iPad]->ucLanguage = MINECRAFT_LANGUAGE_DEFAULT;
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GameSettingsA[iPad]->ucLocale = MINECRAFT_LANGUAGE_DEFAULT;
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}
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return 0;
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}
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int GameSettingsManager::defaultOptionsCallback(
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void* pParam, IPlatformProfile::PROFILESETTINGS* pSettings, const int iPad) {
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void* pParam, IPlatformProfile::PROFILESETTINGS* pSettings,
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const int iPad) {
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Game* pApp = (Game*)pParam;
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pApp->DebugPrintf("Setting default options for player %d", iPad);
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@ -196,8 +196,7 @@ int GameSettingsManager::oldProfileVersionCallback(
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pGameSettings->uiBitmaskValues |= GAMESETTING_DISPLAYHAND;
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pGameSettings->uiBitmaskValues |= GAMESETTING_CUSTOMSKINANIM;
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pGameSettings->uiBitmaskValues |= GAMESETTING_DEATHMESSAGES;
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pGameSettings->uiBitmaskValues |=
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(GAMESETTING_UISIZE & 0x00000800);
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pGameSettings->uiBitmaskValues |= (GAMESETTING_UISIZE & 0x00000800);
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pGameSettings->uiBitmaskValues |=
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(GAMESETTING_UISIZE_SPLITSCREEN & 0x00004000);
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pGameSettings->uiBitmaskValues |= GAMESETTING_ANIMATEDCHARACTER;
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@ -285,8 +284,10 @@ void GameSettingsManager::actionGameSettings(int iPad, eGameSetting eVal) {
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if (bInGame && g_NetworkManager.IsHost() &&
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(iPad == PlatformProfile.GetPrimaryPad())) {
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app.SetXuiServerAction(
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iPad, eXuiServerAction_ServerSettingChanged_Difficulty);
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MinecraftServer::getInstance()->queueServerAction(
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minecraft::server::BroadcastSettingChanged{
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minecraft::server::BroadcastSettingChanged::Kind::
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Difficulty});
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}
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} else {
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app.DebugPrintf(
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@ -311,30 +312,30 @@ void GameSettingsManager::actionGameSettings(int iPad, eGameSetting eVal) {
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case eGameSetting_ControlSouthPaw:
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if (GameSettingsA[iPad]->usBitmaskValues & 0x80) {
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PlatformInput.SetJoypadStickAxisMap(iPad, AXIS_MAP_LX,
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AXIS_MAP_RX);
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AXIS_MAP_RX);
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PlatformInput.SetJoypadStickAxisMap(iPad, AXIS_MAP_LY,
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AXIS_MAP_RY);
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AXIS_MAP_RY);
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PlatformInput.SetJoypadStickAxisMap(iPad, AXIS_MAP_RX,
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AXIS_MAP_LX);
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AXIS_MAP_LX);
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PlatformInput.SetJoypadStickAxisMap(iPad, AXIS_MAP_RY,
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AXIS_MAP_LY);
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AXIS_MAP_LY);
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PlatformInput.SetJoypadStickTriggerMap(iPad, TRIGGER_MAP_0,
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TRIGGER_MAP_1);
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TRIGGER_MAP_1);
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PlatformInput.SetJoypadStickTriggerMap(iPad, TRIGGER_MAP_1,
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TRIGGER_MAP_0);
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TRIGGER_MAP_0);
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} else {
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PlatformInput.SetJoypadStickAxisMap(iPad, AXIS_MAP_LX,
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AXIS_MAP_LX);
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AXIS_MAP_LX);
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PlatformInput.SetJoypadStickAxisMap(iPad, AXIS_MAP_LY,
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AXIS_MAP_LY);
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AXIS_MAP_LY);
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PlatformInput.SetJoypadStickAxisMap(iPad, AXIS_MAP_RX,
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AXIS_MAP_RX);
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AXIS_MAP_RX);
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PlatformInput.SetJoypadStickAxisMap(iPad, AXIS_MAP_RY,
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AXIS_MAP_RY);
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AXIS_MAP_RY);
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PlatformInput.SetJoypadStickTriggerMap(iPad, TRIGGER_MAP_0,
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TRIGGER_MAP_0);
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TRIGGER_MAP_0);
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PlatformInput.SetJoypadStickTriggerMap(iPad, TRIGGER_MAP_1,
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TRIGGER_MAP_1);
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TRIGGER_MAP_1);
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}
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break;
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case eGameSetting_SplitScreenVertical:
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@ -352,8 +353,10 @@ void GameSettingsManager::actionGameSettings(int iPad, eGameSetting eVal) {
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eGameHostOption_Gamertags,
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((GameSettingsA[iPad]->usBitmaskValues & 0x0008) != 0) ? 1
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: 0);
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app.SetXuiServerAction(
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iPad, eXuiServerAction_ServerSettingChanged_Gamertags);
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MinecraftServer::getInstance()->queueServerAction(
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minecraft::server::BroadcastSettingChanged{
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minecraft::server::BroadcastSettingChanged::Kind::
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Gamertags});
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PlayerList* players =
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MinecraftServer::getInstance()->getPlayerList();
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@ -409,8 +412,10 @@ void GameSettingsManager::actionGameSettings(int iPad, eGameSetting eVal) {
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app.SetGameHostOption(
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eGameHostOption_BedrockFog,
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getGameSettings(iPad, eGameSetting_BedrockFog) ? 1 : 0);
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app.SetXuiServerAction(
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iPad, eXuiServerAction_ServerSettingChanged_BedrockFog);
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MinecraftServer::getInstance()->queueServerAction(
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minecraft::server::BroadcastSettingChanged{
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minecraft::server::BroadcastSettingChanged::Kind::
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BedrockFog});
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}
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} break;
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case eGameSetting_DisplayHUD:
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@ -466,8 +471,7 @@ unsigned char GameSettingsManager::getMinecraftLanguage(int iPad) {
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}
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}
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void GameSettingsManager::setMinecraftLocale(int iPad,
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unsigned char ucLocale) {
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void GameSettingsManager::setMinecraftLocale(int iPad, unsigned char ucLocale) {
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GameSettingsA[iPad]->ucLocale = ucLocale;
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GameSettingsA[iPad]->bSettingsChanged = true;
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}
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@ -1347,8 +1351,8 @@ void GameSettingsManager::setGameHostOption(unsigned int& uiHostSettings,
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}
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}
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unsigned int GameSettingsManager::getGameHostOption(
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unsigned int uiHostSettings, eGameHostOption eVal) {
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unsigned int GameSettingsManager::getGameHostOption(unsigned int uiHostSettings,
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eGameHostOption eVal) {
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switch (eVal) {
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case eGameHostOption_FriendsOfFriends:
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return (uiHostSettings & GAME_HOST_OPTION_BITMASK_FRIENDSOFFRIENDS);
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@ -36,7 +36,6 @@ MenuController::MenuController() {
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m_uiOpacityCountDown[i] = 0;
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}
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m_eGlobalXuiAction = eAppAction_Idle;
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m_eGlobalXuiServerAction = eXuiServerAction_Idle;
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}
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void MenuController::setAction(int iPad, eXuiAction action, void* param) {
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@ -5,7 +5,6 @@
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#include <string>
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#include "app/common/App_structs.h"
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#include "minecraft/XuiActionPayload.h"
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#include "platform/XboxStubs.h"
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#include "platform/storage/storage.h"
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@ -70,25 +69,8 @@ public:
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// Action management
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void setAction(int iPad, eXuiAction action, void* param = nullptr);
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eXuiAction getXuiAction(int iPad) { return m_eXuiAction[iPad]; }
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void setXuiServerAction(int iPad, eXuiServerAction action,
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XuiActionPayload param = {}) {
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m_eXuiServerAction[iPad] = action;
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m_eXuiServerActionParam[iPad] = std::move(param);
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}
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eXuiServerAction getXuiServerAction(int iPad) {
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return m_eXuiServerAction[iPad];
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}
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const XuiActionPayload& getXuiServerActionParam(int iPad) {
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return m_eXuiServerActionParam[iPad];
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}
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eXuiAction getGlobalXuiAction() { return m_eGlobalXuiAction; }
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void setGlobalXuiAction(eXuiAction action) { m_eGlobalXuiAction = action; }
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eXuiServerAction getGlobalXuiServerAction() {
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return m_eGlobalXuiServerAction;
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}
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void setGlobalXuiServerAction(eXuiServerAction action) {
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m_eGlobalXuiServerAction = action;
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}
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// TMS action
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void setTMSAction(int iPad, eTMSAction action) {
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@ -141,9 +123,6 @@ private:
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eTMSAction m_eTMSAction[XUSER_MAX_COUNT];
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void* m_eXuiActionParam[XUSER_MAX_COUNT];
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eXuiAction m_eGlobalXuiAction;
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eXuiServerAction m_eXuiServerAction[XUSER_MAX_COUNT];
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XuiActionPayload m_eXuiServerActionParam[XUSER_MAX_COUNT];
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eXuiServerAction m_eGlobalXuiServerAction;
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unsigned int m_uiOpacityCountDown[XUSER_MAX_COUNT];
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@ -35,6 +35,7 @@
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#include "minecraft/network/platform/NetworkPlayerInterface.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/server/PlayerList.h"
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#include "minecraft/server/ServerAction.h"
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#include "minecraft/server/level/ServerPlayer.h"
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#include "minecraft/server/network/PlayerConnection.h"
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#include "minecraft/world/entity/Entity.h"
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@ -883,13 +884,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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pMinecraft->progressRenderer->progressStage(
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IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME);
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while (app.GetXuiServerAction(PlatformProfile.GetPrimaryPad()) !=
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eXuiServerAction_Idle &&
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!MinecraftServer::serverHalted()) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
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eXuiServerAction_PauseServer, true);
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pServer->queueServerAction(minecraft::server::PauseServer{true});
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// wait for the server to be in a non-ticking state
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pServer->m_serverPausedEvent->waitForSignal(C4JThread::kInfiniteTimeout);
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@ -1016,8 +1011,8 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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// Start the game again
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app.SetGameStarted(true);
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app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
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eXuiServerAction_PauseServer, false);
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MinecraftServer::getInstance()->queueServerAction(
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minecraft::server::PauseServer{false});
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app.SetChangingSessionType(false);
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app.SetReallyChangingSessionType(false);
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@ -6,6 +6,7 @@
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#include "app/common/Network/GameNetworkManager.h"
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#include "app/linux/LinuxGame.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/server/ServerAction.h"
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#include "platform/profile/profile.h"
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void SaveManager::setAutosaveTimerTime(int settingValue) {
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@ -34,8 +35,8 @@ void SaveManager::lock() {
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if (g_NetworkManager.IsLocalGame() &&
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g_NetworkManager.GetPlayerCount() == 1) {
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app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
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eXuiServerAction_PauseServer, true);
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MinecraftServer::getInstance()->queueServerAction(
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minecraft::server::PauseServer{true});
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}
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}
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}
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@ -52,8 +53,8 @@ void SaveManager::unlock() {
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if (g_NetworkManager.IsLocalGame() &&
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g_NetworkManager.GetPlayerCount() == 1) {
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app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
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eXuiServerAction_PauseServer, false);
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MinecraftServer::getInstance()->queueServerAction(
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minecraft::server::PauseServer{false});
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}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,8 +9,6 @@
|
|||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include "platform/profile/profile.h"
|
||||
#include "minecraft/GameEnums.h"
|
||||
#include "app/common/DLC/DLCManager.h"
|
||||
#include "app/common/DLC/DLCPack.h"
|
||||
#include "app/common/GameRules/GameRuleManager.h"
|
||||
|
|
@ -18,7 +16,7 @@
|
|||
#include "app/common/UI/UIScene.h"
|
||||
#include "app/linux/LinuxGame.h"
|
||||
#include "app/linux/Linux_UIController.h"
|
||||
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
|
||||
#include "minecraft/GameEnums.h"
|
||||
#include "minecraft/client/Minecraft.h"
|
||||
#include "minecraft/client/ProgressRenderer.h"
|
||||
#include "minecraft/client/multiplayer/MultiPlayerLevel.h"
|
||||
|
|
@ -26,6 +24,9 @@
|
|||
#include "minecraft/client/skins/TexturePackRepository.h"
|
||||
#include "minecraft/network/packet/DisconnectPacket.h"
|
||||
#include "minecraft/server/MinecraftServer.h"
|
||||
#include "minecraft/server/ServerAction.h"
|
||||
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
|
||||
#include "platform/profile/profile.h"
|
||||
#include "strings.h"
|
||||
|
||||
class TexturePack;
|
||||
|
|
@ -211,13 +212,8 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(
|
|||
|
||||
int IUIScene_PauseMenu::SaveWorldThreadProc(void* lpParameter) {
|
||||
bool bAutosave = (bool)lpParameter;
|
||||
if (bAutosave) {
|
||||
app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
|
||||
eXuiServerAction_AutoSaveGame);
|
||||
} else {
|
||||
app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
|
||||
eXuiServerAction_SaveGame);
|
||||
}
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::SaveGame{bAutosave});
|
||||
|
||||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
|
||||
// as we don't tick the main thread whilst this thread is running
|
||||
|
|
@ -229,12 +225,6 @@ int IUIScene_PauseMenu::SaveWorldThreadProc(void* lpParameter) {
|
|||
|
||||
app.SetGameStarted(false);
|
||||
|
||||
while (app.GetXuiServerAction(PlatformProfile.GetPrimaryPad()) !=
|
||||
eXuiServerAction_Idle &&
|
||||
!MinecraftServer::serverHalted()) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
}
|
||||
|
||||
if (!MinecraftServer::serverHalted() && !app.GetChangingSessionType())
|
||||
app.SetGameStarted(true);
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@
|
|||
|
||||
#include "UIEnums.h"
|
||||
#include "minecraft/GameHostOptions.h"
|
||||
#include "minecraft/XuiActionPayload.h"
|
||||
#include "platform/C4JThread.h"
|
||||
#include "platform/storage/storage.h"
|
||||
|
||||
|
|
@ -418,11 +417,6 @@ typedef struct _InGamePlayerOptionsInitData {
|
|||
unsigned int playerPrivileges;
|
||||
} InGamePlayerOptionsInitData;
|
||||
|
||||
struct DebugSetCameraPosition : minecraft::XuiActionOwnedPayload {
|
||||
int player;
|
||||
double m_camX, m_camY, m_camZ, m_yRot, m_elev;
|
||||
};
|
||||
|
||||
typedef struct _TeleportMenuInitData {
|
||||
int iPad;
|
||||
bool teleportToPlayer;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
#include <wchar.h>
|
||||
|
||||
#include "app/common/GameRules/LevelGeneration/ConsoleSchematicFile.h"
|
||||
#include "app/common/UI/Controls/UIControl_Button.h"
|
||||
#include "app/common/UI/Controls/UIControl_CheckBox.h"
|
||||
#include "app/common/UI/Controls/UIControl_Label.h"
|
||||
|
|
@ -13,6 +12,8 @@
|
|||
#include "app/linux/LinuxGame.h"
|
||||
#include "app/linux/Linux_UIController.h"
|
||||
#include "minecraft/GameEnums.h"
|
||||
#include "minecraft/server/MinecraftServer.h"
|
||||
#include "minecraft/server/ServerAction.h"
|
||||
#include "minecraft/world/level/Level.h"
|
||||
#include "minecraft/world/level/chunk/ChunkSource.h"
|
||||
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
|
||||
|
|
@ -52,7 +53,8 @@ UIScene_DebugCreateSchematic::UIScene_DebugCreateSchematic(int iPad,
|
|||
|
||||
m_buttonCreate.init("Create", eControl_Create);
|
||||
|
||||
m_data = new ConsoleSchematicFile::XboxSchematicInitParam();
|
||||
m_data = {};
|
||||
m_data.compressionType = Compression::eCompressionType_None;
|
||||
}
|
||||
|
||||
std::string UIScene_DebugCreateSchematic::getMoviePath() {
|
||||
|
|
@ -86,40 +88,36 @@ void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId) {
|
|||
switch ((int)controlId) {
|
||||
case eControl_Create: {
|
||||
// We want the start to be even
|
||||
if (m_data->startX > 0 && m_data->startX % 2 != 0)
|
||||
m_data->startX -= 1;
|
||||
else if (m_data->startX < 0 && m_data->startX % 2 != 0)
|
||||
m_data->startX -= 1;
|
||||
if (m_data->startY < 0)
|
||||
m_data->startY = 0;
|
||||
else if (m_data->startY > 0 && m_data->startY % 2 != 0)
|
||||
m_data->startY -= 1;
|
||||
if (m_data->startZ > 0 && m_data->startZ % 2 != 0)
|
||||
m_data->startZ -= 1;
|
||||
else if (m_data->startZ < 0 && m_data->startZ % 2 != 0)
|
||||
m_data->startZ -= 1;
|
||||
if (m_data.startX > 0 && m_data.startX % 2 != 0)
|
||||
m_data.startX -= 1;
|
||||
else if (m_data.startX < 0 && m_data.startX % 2 != 0)
|
||||
m_data.startX -= 1;
|
||||
if (m_data.startY < 0)
|
||||
m_data.startY = 0;
|
||||
else if (m_data.startY > 0 && m_data.startY % 2 != 0)
|
||||
m_data.startY -= 1;
|
||||
if (m_data.startZ > 0 && m_data.startZ % 2 != 0)
|
||||
m_data.startZ -= 1;
|
||||
else if (m_data.startZ < 0 && m_data.startZ % 2 != 0)
|
||||
m_data.startZ -= 1;
|
||||
|
||||
// We want the end to be odd to have a total size that is even
|
||||
if (m_data->endX > 0 && m_data->endX % 2 == 0)
|
||||
m_data->endX += 1;
|
||||
else if (m_data->endX < 0 && m_data->endX % 2 == 0)
|
||||
m_data->endX += 1;
|
||||
if (m_data->endY > Level::maxBuildHeight)
|
||||
m_data->endY = Level::maxBuildHeight;
|
||||
else if (m_data->endY > 0 && m_data->endY % 2 == 0)
|
||||
m_data->endY += 1;
|
||||
else if (m_data->endY < 0 && m_data->endY % 2 == 0)
|
||||
m_data->endY += 1;
|
||||
if (m_data->endZ > 0 && m_data->endZ % 2 == 0)
|
||||
m_data->endZ += 1;
|
||||
else if (m_data->endZ < 0 && m_data->endZ % 2 == 0)
|
||||
m_data->endZ += 1;
|
||||
if (m_data.endX > 0 && m_data.endX % 2 == 0)
|
||||
m_data.endX += 1;
|
||||
else if (m_data.endX < 0 && m_data.endX % 2 == 0)
|
||||
m_data.endX += 1;
|
||||
if (m_data.endY > Level::maxBuildHeight)
|
||||
m_data.endY = Level::maxBuildHeight;
|
||||
else if (m_data.endY > 0 && m_data.endY % 2 == 0)
|
||||
m_data.endY += 1;
|
||||
else if (m_data.endY < 0 && m_data.endY % 2 == 0)
|
||||
m_data.endY += 1;
|
||||
if (m_data.endZ > 0 && m_data.endZ % 2 == 0)
|
||||
m_data.endZ += 1;
|
||||
else if (m_data.endZ < 0 && m_data.endZ % 2 == 0)
|
||||
m_data.endZ += 1;
|
||||
|
||||
std::unique_ptr<minecraft::XuiActionOwnedPayload> payload(m_data);
|
||||
m_data = nullptr; // ownership transferred to the action
|
||||
app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
|
||||
eXuiServerAction_ExportSchematic,
|
||||
std::move(payload));
|
||||
MinecraftServer::getInstance()->queueServerAction(m_data);
|
||||
|
||||
navigateBack();
|
||||
} break;
|
||||
|
|
@ -145,13 +143,13 @@ void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId,
|
|||
bool selected) {
|
||||
switch ((int)controlId) {
|
||||
case eControl_SaveMobs:
|
||||
m_data->bSaveMobs = selected;
|
||||
m_data.saveMobs = selected;
|
||||
break;
|
||||
case eControl_UseCompression:
|
||||
if (selected)
|
||||
m_data->compressionType = APPROPRIATE_COMPRESSION_TYPE;
|
||||
m_data.compressionType = APPROPRIATE_COMPRESSION_TYPE;
|
||||
else
|
||||
m_data->compressionType = Compression::eCompressionType_RLE;
|
||||
m_data.compressionType = Compression::eCompressionType_RLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -166,9 +164,9 @@ int UIScene_DebugCreateSchematic::handleKeyboardComplete(bool bRes) {
|
|||
case eControl_Name:
|
||||
m_textInputName.setLabel(value);
|
||||
if (!value.empty()) {
|
||||
snprintf(m_data->name, 64, "%s", value.c_str());
|
||||
snprintf(m_data.name, 64, "%s", value.c_str());
|
||||
} else {
|
||||
snprintf(m_data->name, 64, "schematic");
|
||||
snprintf(m_data.name, 64, "schematic");
|
||||
}
|
||||
break;
|
||||
case eControl_StartX:
|
||||
|
|
@ -176,7 +174,7 @@ int UIScene_DebugCreateSchematic::handleKeyboardComplete(bool bRes) {
|
|||
|
||||
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
|
||||
iVal < (LEVEL_MAX_WIDTH * 16)) {
|
||||
m_data->startX = iVal;
|
||||
m_data.startX = iVal;
|
||||
}
|
||||
break;
|
||||
case eControl_StartY:
|
||||
|
|
@ -184,7 +182,7 @@ int UIScene_DebugCreateSchematic::handleKeyboardComplete(bool bRes) {
|
|||
|
||||
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
|
||||
iVal < (LEVEL_MAX_WIDTH * 16)) {
|
||||
m_data->startY = iVal;
|
||||
m_data.startY = iVal;
|
||||
}
|
||||
break;
|
||||
case eControl_StartZ:
|
||||
|
|
@ -192,7 +190,7 @@ int UIScene_DebugCreateSchematic::handleKeyboardComplete(bool bRes) {
|
|||
|
||||
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
|
||||
iVal < (LEVEL_MAX_WIDTH * 16)) {
|
||||
m_data->startZ = iVal;
|
||||
m_data.startZ = iVal;
|
||||
}
|
||||
break;
|
||||
case eControl_EndX:
|
||||
|
|
@ -200,7 +198,7 @@ int UIScene_DebugCreateSchematic::handleKeyboardComplete(bool bRes) {
|
|||
|
||||
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
|
||||
iVal < (LEVEL_MAX_WIDTH * 16)) {
|
||||
m_data->endX = iVal;
|
||||
m_data.endX = iVal;
|
||||
}
|
||||
break;
|
||||
case eControl_EndY:
|
||||
|
|
@ -208,7 +206,7 @@ int UIScene_DebugCreateSchematic::handleKeyboardComplete(bool bRes) {
|
|||
|
||||
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
|
||||
iVal < (LEVEL_MAX_WIDTH * 16)) {
|
||||
m_data->endY = iVal;
|
||||
m_data.endY = iVal;
|
||||
}
|
||||
break;
|
||||
case eControl_EndZ:
|
||||
|
|
@ -216,7 +214,7 @@ int UIScene_DebugCreateSchematic::handleKeyboardComplete(bool bRes) {
|
|||
|
||||
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
|
||||
iVal < (LEVEL_MAX_WIDTH * 16)) {
|
||||
m_data->endZ = iVal;
|
||||
m_data.endZ = iVal;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@
|
|||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
#include <string>
|
||||
|
||||
#include "app/common/GameRules/LevelGeneration/ConsoleSchematicFile.h"
|
||||
#include "app/common/UI/All Platforms/UIEnums.h"
|
||||
#include "app/common/UI/Controls/UIControl_Button.h"
|
||||
#include "app/common/UI/Controls/UIControl_CheckBox.h"
|
||||
|
|
@ -10,6 +9,7 @@
|
|||
#include "app/common/UI/Controls/UIControl_TextInput.h"
|
||||
#include "app/common/UI/UIScene.h"
|
||||
#include "app/linux/Iggy/include/rrCore.h"
|
||||
#include "minecraft/server/ServerAction.h"
|
||||
|
||||
class UILayer;
|
||||
|
||||
|
|
@ -30,7 +30,9 @@ private:
|
|||
|
||||
eControls m_keyboardCallbackControl;
|
||||
|
||||
ConsoleSchematicFile::XboxSchematicInitParam* m_data;
|
||||
// Local UI state collected from the form. Sent to the server as an
|
||||
// ExportSchematic action when the user hits Create.
|
||||
minecraft::server::ExportSchematic m_data;
|
||||
|
||||
public:
|
||||
UIScene_DebugCreateSchematic(int iPad, void* initData,
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ class UILayer;
|
|||
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
|
||||
#include "minecraft/client/renderer/GameRenderer.h"
|
||||
#include "minecraft/server/MinecraftServer.h"
|
||||
#include "minecraft/server/ServerAction.h"
|
||||
#include "util/StringHelpers.h"
|
||||
|
||||
UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void* initData,
|
||||
|
|
@ -208,9 +209,9 @@ void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId) {
|
|||
case eControl_Mobs: {
|
||||
int id = childId;
|
||||
if (id < m_mobFactories.size()) {
|
||||
app.SetXuiServerAction(
|
||||
PlatformProfile.GetPrimaryPad(), eXuiServerAction_SpawnMob,
|
||||
static_cast<std::int64_t>(m_mobFactories[id]));
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::SpawnDebugMob{
|
||||
0, static_cast<int>(m_mobFactories[id])});
|
||||
}
|
||||
} break;
|
||||
case eControl_Enchantments: {
|
||||
|
|
@ -245,8 +246,8 @@ void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId) {
|
|||
conn->send(ToggleDownfallCommand::preparePacket());
|
||||
} break;
|
||||
case eControl_Thunder:
|
||||
app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
|
||||
eXuiServerAction_ToggleThunder);
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::ToggleThunder{});
|
||||
break;
|
||||
case eControl_ResetTutorial:
|
||||
Tutorial::debugResetPlayerSavedProgress(
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
|
||||
#include <memory>
|
||||
|
||||
#include "app/common/UI/All Platforms/UIStructs.h"
|
||||
#include "app/common/UI/Controls/UIControl_Button.h"
|
||||
#include "app/common/UI/Controls/UIControl_CheckBox.h"
|
||||
#include "app/common/UI/Controls/UIControl_Label.h"
|
||||
|
|
@ -23,6 +22,8 @@ class UILayer;
|
|||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
#include "minecraft/client/Minecraft.h"
|
||||
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
|
||||
#include "minecraft/server/MinecraftServer.h"
|
||||
#include "minecraft/server/ServerAction.h"
|
||||
#include "util/StringHelpers.h"
|
||||
|
||||
UIScene_DebugSetCamera::UIScene_DebugSetCamera(int iPad, void* initData,
|
||||
|
|
@ -32,38 +33,38 @@ UIScene_DebugSetCamera::UIScene_DebugSetCamera(int iPad, void* initData,
|
|||
initialiseMovie();
|
||||
|
||||
int playerNo = 0;
|
||||
currentPosition = new DebugSetCameraPosition();
|
||||
currentPosition->player = playerNo;
|
||||
currentPosition = {};
|
||||
currentPosition.player = playerNo;
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
if (pMinecraft != nullptr) {
|
||||
Vec3 vec = pMinecraft->localplayers[playerNo]->getPos(1.0);
|
||||
|
||||
currentPosition->m_camX = vec.x;
|
||||
currentPosition->m_camY =
|
||||
currentPosition.m_camX = vec.x;
|
||||
currentPosition.m_camY =
|
||||
vec.y -
|
||||
1.62; // pMinecraft->localplayers[playerNo]->getHeadHeight();
|
||||
currentPosition->m_camZ = vec.z;
|
||||
currentPosition.m_camZ = vec.z;
|
||||
|
||||
currentPosition->m_yRot = pMinecraft->localplayers[playerNo]->yRot;
|
||||
currentPosition->m_elev = pMinecraft->localplayers[playerNo]->xRot;
|
||||
currentPosition.m_yRot = pMinecraft->localplayers[playerNo]->yRot;
|
||||
currentPosition.m_elev = pMinecraft->localplayers[playerNo]->xRot;
|
||||
}
|
||||
|
||||
char TempString[256];
|
||||
|
||||
snprintf(TempString, 256, "%f", currentPosition->m_camX);
|
||||
snprintf(TempString, 256, "%f", currentPosition.m_camX);
|
||||
m_textInputX.init(TempString, eControl_CamX);
|
||||
|
||||
snprintf(TempString, 256, "%f", currentPosition->m_camY);
|
||||
snprintf(TempString, 256, "%f", currentPosition.m_camY);
|
||||
m_textInputY.init(TempString, eControl_CamY);
|
||||
|
||||
snprintf(TempString, 256, "%f", currentPosition->m_camZ);
|
||||
snprintf(TempString, 256, "%f", currentPosition.m_camZ);
|
||||
m_textInputZ.init(TempString, eControl_CamZ);
|
||||
|
||||
snprintf(TempString, 256, "%f", currentPosition->m_yRot);
|
||||
snprintf(TempString, 256, "%f", currentPosition.m_yRot);
|
||||
m_textInputYRot.init(TempString, eControl_YRot);
|
||||
|
||||
snprintf(TempString, 256, "%f", currentPosition->m_elev);
|
||||
snprintf(TempString, 256, "%f", currentPosition.m_elev);
|
||||
m_textInputElevation.init(TempString, eControl_Elevation);
|
||||
|
||||
m_checkboxLockPlayer.init("Lock Player", eControl_LockPlayer,
|
||||
|
|
@ -106,12 +107,11 @@ void UIScene_DebugSetCamera::handleInput(int iPad, int key, bool repeat,
|
|||
void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId) {
|
||||
switch ((int)controlId) {
|
||||
case eControl_Teleport: {
|
||||
std::unique_ptr<minecraft::XuiActionOwnedPayload> payload(
|
||||
currentPosition);
|
||||
currentPosition = nullptr; // ownership transferred
|
||||
app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
|
||||
eXuiServerAction_SetCameraLocation,
|
||||
std::move(payload));
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::SetCameraLocation{
|
||||
currentPosition.player, currentPosition.m_camX,
|
||||
currentPosition.m_camY, currentPosition.m_camZ,
|
||||
currentPosition.m_yRot, currentPosition.m_elev});
|
||||
} break;
|
||||
case eControl_CamX:
|
||||
case eControl_CamY:
|
||||
|
|
@ -147,23 +147,23 @@ int UIScene_DebugSetCamera::handleKeyboardComplete(bool bRes) {
|
|||
switch (m_keyboardCallbackControl) {
|
||||
case eControl_CamX:
|
||||
m_textInputX.setLabel(value);
|
||||
currentPosition->m_camX = val;
|
||||
currentPosition.m_camX = val;
|
||||
break;
|
||||
case eControl_CamY:
|
||||
m_textInputY.setLabel(value);
|
||||
currentPosition->m_camY = val;
|
||||
currentPosition.m_camY = val;
|
||||
break;
|
||||
case eControl_CamZ:
|
||||
m_textInputZ.setLabel(value);
|
||||
currentPosition->m_camZ = val;
|
||||
currentPosition.m_camZ = val;
|
||||
break;
|
||||
case eControl_YRot:
|
||||
m_textInputYRot.setLabel(value);
|
||||
currentPosition->m_yRot = val;
|
||||
currentPosition.m_yRot = val;
|
||||
break;
|
||||
case eControl_Elevation:
|
||||
m_textInputElevation.setLabel(value);
|
||||
currentPosition->m_elev = val;
|
||||
currentPosition.m_elev = val;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@
|
|||
#include <string>
|
||||
|
||||
#include "app/common/UI/All Platforms/UIEnums.h"
|
||||
#include "app/common/UI/All Platforms/UIStructs.h"
|
||||
#include "app/common/UI/Controls/UIControl_Button.h"
|
||||
#include "app/common/UI/Controls/UIControl_CheckBox.h"
|
||||
#include "app/common/UI/Controls/UIControl_Label.h"
|
||||
|
|
@ -30,7 +29,18 @@ private:
|
|||
bool freeze;
|
||||
} FreezePlayerParam;
|
||||
|
||||
DebugSetCameraPosition* currentPosition;
|
||||
// Local UI state collected from the form. Sent to the server as a
|
||||
// SetCameraLocation action when the user hits Teleport.
|
||||
struct CameraFormState {
|
||||
int player = 0;
|
||||
double m_camX = 0.0;
|
||||
double m_camY = 0.0;
|
||||
double m_camZ = 0.0;
|
||||
double m_yRot = 0.0;
|
||||
double m_elev = 0.0;
|
||||
};
|
||||
|
||||
CameraFormState currentPosition;
|
||||
FreezePlayerParam* fpp;
|
||||
|
||||
eControls m_keyboardCallbackControl;
|
||||
|
|
|
|||
|
|
@ -21,6 +21,8 @@
|
|||
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
|
||||
#include "minecraft/client/skins/DLCTexturePack.h"
|
||||
#include "minecraft/client/skins/TexturePackRepository.h"
|
||||
#include "minecraft/server/MinecraftServer.h"
|
||||
#include "minecraft/server/ServerAction.h"
|
||||
#include "minecraft/sounds/SoundTypes.h"
|
||||
#include "platform/profile/profile.h"
|
||||
#include "strings.h"
|
||||
|
|
@ -64,8 +66,8 @@ UIScene_PauseMenu::UIScene_PauseMenu(int iPad, void* initData,
|
|||
// IsLocalGame() issues on Iggy
|
||||
if (/*g_NetworkManager.IsLocalGame() &&*/ g_NetworkManager
|
||||
.GetPlayerCount() == 1) {
|
||||
app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
|
||||
eXuiServerAction_PauseServer, true);
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::PauseServer{true});
|
||||
}
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
|
|
@ -194,8 +196,8 @@ void UIScene_PauseMenu::handleInput(int iPad, int key, bool repeat,
|
|||
if (iPad == PlatformProfile.GetPrimaryPad() &&
|
||||
/*g_NetworkManager.IsLocalGame()*/ g_NetworkManager
|
||||
.GetPlayerCount() == 1) {
|
||||
app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
|
||||
eXuiServerAction_PauseServer, false);
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::PauseServer{false});
|
||||
}
|
||||
|
||||
ui.PlayUISFX(eSFX_Back);
|
||||
|
|
@ -262,8 +264,8 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) {
|
|||
if (m_iPad == PlatformProfile.GetPrimaryPad() &&
|
||||
/*g_NetworkManager.IsLocalGame()*/ g_NetworkManager
|
||||
.GetPlayerCount() == 1) {
|
||||
app.SetXuiServerAction(PlatformProfile.GetPrimaryPad(),
|
||||
eXuiServerAction_PauseServer, false);
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::PauseServer{false});
|
||||
}
|
||||
navigateBack();
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -100,25 +100,6 @@ enum eTMSAction {
|
|||
eTMSAction_TMSPP_RetrieveUserFilelist_DLCFileOnly,
|
||||
};
|
||||
|
||||
// The server runs on its own thread, so we need to call its actions there
|
||||
// rather than where all other Xui actions are performed In general these are
|
||||
// debugging options
|
||||
enum eXuiServerAction {
|
||||
eXuiServerAction_Idle = 0,
|
||||
eXuiServerAction_DropItem, // Debug
|
||||
eXuiServerAction_SaveGame,
|
||||
eXuiServerAction_AutoSaveGame,
|
||||
eXuiServerAction_SpawnMob, // Debug
|
||||
eXuiServerAction_PauseServer,
|
||||
eXuiServerAction_ToggleRain, // Debug
|
||||
eXuiServerAction_ToggleThunder, // Debug
|
||||
eXuiServerAction_ServerSettingChanged_Gamertags,
|
||||
eXuiServerAction_ServerSettingChanged_Difficulty,
|
||||
eXuiServerAction_ExportSchematic, // Debug
|
||||
eXuiServerAction_ServerSettingChanged_BedrockFog,
|
||||
eXuiServerAction_SetCameraLocation, // Debug
|
||||
};
|
||||
|
||||
enum eGameSetting {
|
||||
eGameSetting_MusicVolume = 0,
|
||||
eGameSetting_SoundFXVolume,
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@ class DLCPack;
|
|||
|
||||
#include "minecraft/GameEnums.h"
|
||||
#include "minecraft/GameTypes.h"
|
||||
#include "minecraft/XuiActionPayload.h"
|
||||
#include "minecraft/client/IMenuService.h"
|
||||
#include "minecraft/client/model/SkinBox.h"
|
||||
#include "minecraft/network/packet/DisconnectPacket.h"
|
||||
|
|
@ -112,12 +111,7 @@ public:
|
|||
|
||||
virtual void setAction(int iPad, eXuiAction action,
|
||||
void* param = nullptr) = 0;
|
||||
virtual void setXuiServerAction(int iPad, eXuiServerAction action,
|
||||
XuiActionPayload param = {}) = 0;
|
||||
[[nodiscard]] virtual eXuiAction getXuiAction(int iPad) = 0;
|
||||
[[nodiscard]] virtual eXuiServerAction getXuiServerAction(int iPad) = 0;
|
||||
[[nodiscard]] virtual const XuiActionPayload& getXuiServerActionParam(
|
||||
int iPad) = 0;
|
||||
virtual void setGlobalXuiAction(eXuiAction action) = 0;
|
||||
virtual void handleButtonPresses() = 0;
|
||||
virtual void setTMSAction(int iPad, eTMSAction action) = 0;
|
||||
|
|
|
|||
|
|
@ -1,25 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <variant>
|
||||
|
||||
// Type-safe payload carried by IGameServices::setAction /
|
||||
// setXuiServerAction. Replaces the old `void* param` which mixed
|
||||
// integers, booleans, and heap-allocated pointers without ownership
|
||||
// tracking. Concrete heap-allocated payload types (e.g.
|
||||
// _DebugSetCameraPosition, _XboxSchematicInitParam) inherit from
|
||||
// XuiActionOwnedPayload so they can be destroyed polymorphically through
|
||||
// the unique_ptr alternative inside the variant.
|
||||
|
||||
namespace minecraft {
|
||||
|
||||
struct XuiActionOwnedPayload {
|
||||
virtual ~XuiActionOwnedPayload() = default;
|
||||
};
|
||||
|
||||
} // namespace minecraft
|
||||
|
||||
using XuiActionPayload =
|
||||
std::variant<std::monostate, bool, std::int64_t,
|
||||
std::unique_ptr<minecraft::XuiActionOwnedPayload>>;
|
||||
|
|
@ -18,6 +18,7 @@
|
|||
#include "minecraft/locale/I18n.h"
|
||||
#include "minecraft/network/INetworkService.h"
|
||||
#include "minecraft/server/MinecraftServer.h"
|
||||
#include "minecraft/server/ServerAction.h"
|
||||
#include "platform/input/input.h"
|
||||
|
||||
PauseScreen::PauseScreen() {
|
||||
|
|
@ -31,8 +32,8 @@ void PauseScreen::init() {
|
|||
int yo = -16;
|
||||
// 4jcraft: solves the issue of client-side only pausing in the java gui
|
||||
if (NetworkService.IsLocalGame() && NetworkService.GetPlayerCount() == 1)
|
||||
gameServices().setXuiServerAction(PlatformInput.GetPrimaryPad(),
|
||||
eXuiServerAction_PauseServer, true);
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::PauseServer{true});
|
||||
buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 5 + yo,
|
||||
I18n::get("menu.returnToMenu")));
|
||||
if (!NetworkService.IsHost()) {
|
||||
|
|
@ -90,8 +91,8 @@ void PauseScreen::buttonClicked(Button* button) {
|
|||
exitWorld(minecraft, true);
|
||||
}
|
||||
if (button->id == 4) {
|
||||
gameServices().setXuiServerAction(PlatformInput.GetPrimaryPad(),
|
||||
eXuiServerAction_PauseServer, false);
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::PauseServer{false});
|
||||
minecraft->setScreen(nullptr);
|
||||
// minecraft->grabMouse(); // 4J - removed
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,8 @@
|
|||
#include "minecraft/client/gui/particle/GuiParticles.h"
|
||||
#include "minecraft/client/renderer/Tesselator.h"
|
||||
#include "minecraft/network/INetworkService.h"
|
||||
#include "minecraft/server/MinecraftServer.h"
|
||||
#include "minecraft/server/ServerAction.h"
|
||||
#include "minecraft/sounds/SoundTypes.h"
|
||||
#include "platform/input/input.h"
|
||||
#include "platform/profile/profile.h"
|
||||
|
|
@ -42,9 +44,8 @@ void Screen::keyPressed(char eventCharacter, int eventKey) {
|
|||
// unpausing is done in all scenarios
|
||||
if (NetworkService.IsLocalGame() &&
|
||||
NetworkService.GetPlayerCount() == 1)
|
||||
gameServices().setXuiServerAction(PlatformInput.GetPrimaryPad(),
|
||||
eXuiServerAction_PauseServer,
|
||||
false);
|
||||
MinecraftServer::getInstance()->queueServerAction(
|
||||
minecraft::server::PauseServer{false});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -67,7 +67,6 @@
|
|||
#endif
|
||||
#include "app/common/GameRules/LevelGeneration/ConsoleSchematicFile.h"
|
||||
#include "app/common/Network/Socket.h"
|
||||
#include "app/common/UI/All Platforms/UIStructs.h"
|
||||
#include "minecraft/Console_Debug_enum.h"
|
||||
#include "minecraft/client/Minecraft.h"
|
||||
#include "minecraft/client/ProgressRenderer.h"
|
||||
|
|
@ -1183,218 +1182,9 @@ void MinecraftServer::run(int64_t seed, void* lpParameter) {
|
|||
}
|
||||
}
|
||||
|
||||
// Process delayed actions
|
||||
eXuiServerAction eAction;
|
||||
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
||||
eAction = gameServices().getXuiServerAction(i);
|
||||
const XuiActionPayload& param =
|
||||
gameServices().getXuiServerActionParam(i);
|
||||
|
||||
switch (eAction) {
|
||||
case eXuiServerAction_AutoSaveGame:
|
||||
case eXuiServerAction_SaveGame:
|
||||
gameServices().lockSaveNotification();
|
||||
if (players != nullptr) {
|
||||
players->saveAll(
|
||||
Minecraft::GetInstance()->progressRenderer);
|
||||
}
|
||||
|
||||
players->broadcastAll(
|
||||
std::shared_ptr<UpdateProgressPacket>(
|
||||
new UpdateProgressPacket(20)));
|
||||
|
||||
for (unsigned int j = 0; j < levels.size(); j++) {
|
||||
if (s_bServerHalted) break;
|
||||
// 4J Stu - Save the levels in reverse order so we
|
||||
// don't overwrite the level.dat with the data from
|
||||
// the nethers leveldata. Fix for #7418 -
|
||||
// Functional: Gameplay: Saving after sleeping in a
|
||||
// bed will place player at nighttime when
|
||||
// restarting.
|
||||
ServerLevel* level = levels[levels.size() - 1 - j];
|
||||
level->save(
|
||||
true,
|
||||
Minecraft::GetInstance()->progressRenderer,
|
||||
(eAction == eXuiServerAction_AutoSaveGame));
|
||||
|
||||
players->broadcastAll(
|
||||
std::shared_ptr<UpdateProgressPacket>(
|
||||
new UpdateProgressPacket(33 + (j * 33))));
|
||||
}
|
||||
if (!s_bServerHalted) {
|
||||
saveGameRules();
|
||||
|
||||
levels[0]->saveToDisc(
|
||||
Minecraft::GetInstance()->progressRenderer,
|
||||
(eAction == eXuiServerAction_AutoSaveGame));
|
||||
}
|
||||
gameServices().unlockSaveNotification();
|
||||
break;
|
||||
case eXuiServerAction_DropItem:
|
||||
// Find the player, and drop the id at their feet
|
||||
if (auto* id = std::get_if<std::int64_t>(¶m)) {
|
||||
std::shared_ptr<ServerPlayer> player =
|
||||
players->players.at(0);
|
||||
player->drop(std::shared_ptr<ItemInstance>(
|
||||
new ItemInstance(static_cast<int>(*id), 1, 0)));
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_SpawnMob: {
|
||||
auto* id = std::get_if<std::int64_t>(¶m);
|
||||
if (!id) break;
|
||||
std::shared_ptr<ServerPlayer> player =
|
||||
players->players.at(0);
|
||||
eINSTANCEOF factory = static_cast<eINSTANCEOF>(*id);
|
||||
std::shared_ptr<Mob> mob =
|
||||
std::dynamic_pointer_cast<Mob>(
|
||||
EntityIO::newByEnumType(factory,
|
||||
player->level));
|
||||
mob->moveTo(player->x + 1, player->y, player->z + 1,
|
||||
player->level->random->nextFloat() * 360,
|
||||
0);
|
||||
mob->setDespawnProtected(); // 4J added, default to
|
||||
// being protected against
|
||||
// despawning (has to be
|
||||
// done after initial
|
||||
// position is set)
|
||||
player->level->addEntity(mob);
|
||||
} break;
|
||||
case eXuiServerAction_PauseServer:
|
||||
if (auto* val = std::get_if<bool>(¶m)) {
|
||||
m_isServerPaused = *val;
|
||||
if (m_isServerPaused) {
|
||||
m_serverPausedEvent->set();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_ToggleRain: {
|
||||
bool isRaining = levels[0]->getLevelData()->isRaining();
|
||||
levels[0]->getLevelData()->setRaining(!isRaining);
|
||||
levels[0]->getLevelData()->setRainTime(
|
||||
levels[0]->random->nextInt(Level::TICKS_PER_DAY *
|
||||
7) +
|
||||
Level::TICKS_PER_DAY / 2);
|
||||
} break;
|
||||
case eXuiServerAction_ToggleThunder: {
|
||||
bool isThundering =
|
||||
levels[0]->getLevelData()->isThundering();
|
||||
levels[0]->getLevelData()->setThundering(!isThundering);
|
||||
levels[0]->getLevelData()->setThunderTime(
|
||||
levels[0]->random->nextInt(Level::TICKS_PER_DAY *
|
||||
7) +
|
||||
Level::TICKS_PER_DAY / 2);
|
||||
} break;
|
||||
case eXuiServerAction_ServerSettingChanged_Gamertags:
|
||||
players->broadcastAll(
|
||||
std::shared_ptr<ServerSettingsChangedPacket>(
|
||||
new ServerSettingsChangedPacket(
|
||||
ServerSettingsChangedPacket::HOST_OPTIONS,
|
||||
gameServices().getGameHostOption(
|
||||
eGameHostOption_Gamertags))));
|
||||
break;
|
||||
case eXuiServerAction_ServerSettingChanged_BedrockFog:
|
||||
players->broadcastAll(
|
||||
std::shared_ptr<ServerSettingsChangedPacket>(
|
||||
new ServerSettingsChangedPacket(
|
||||
ServerSettingsChangedPacket::
|
||||
HOST_IN_GAME_SETTINGS,
|
||||
gameServices().getGameHostOption(
|
||||
eGameHostOption_All))));
|
||||
break;
|
||||
|
||||
case eXuiServerAction_ServerSettingChanged_Difficulty:
|
||||
players->broadcastAll(std::shared_ptr<
|
||||
ServerSettingsChangedPacket>(
|
||||
new ServerSettingsChangedPacket(
|
||||
ServerSettingsChangedPacket::HOST_DIFFICULTY,
|
||||
Minecraft::GetInstance()
|
||||
->options->difficulty)));
|
||||
break;
|
||||
case eXuiServerAction_ExportSchematic:
|
||||
#if !defined(_CONTENT_PACKAGE)
|
||||
gameServices().lockSaveNotification();
|
||||
|
||||
// players->broadcastAll(
|
||||
// shared_ptr<UpdateProgressPacket>( new
|
||||
// UpdateProgressPacket(20) ) );
|
||||
|
||||
if (!s_bServerHalted) {
|
||||
auto* owned = std::get_if<std::unique_ptr<
|
||||
minecraft::XuiActionOwnedPayload>>(¶m);
|
||||
ConsoleSchematicFile::XboxSchematicInitParam*
|
||||
initData =
|
||||
owned ? dynamic_cast<
|
||||
ConsoleSchematicFile::
|
||||
XboxSchematicInitParam*>(
|
||||
owned->get())
|
||||
: nullptr;
|
||||
if (initData) {
|
||||
File targetFileDir("Schematics");
|
||||
if (!targetFileDir.exists())
|
||||
targetFileDir.mkdir();
|
||||
|
||||
char filename[128];
|
||||
snprintf(
|
||||
filename, 128, "%s%dx%dx%d.sch",
|
||||
initData->name,
|
||||
(initData->endX - initData->startX + 1),
|
||||
(initData->endY - initData->startY + 1),
|
||||
(initData->endZ - initData->startZ + 1));
|
||||
|
||||
File dataFile =
|
||||
File(targetFileDir, std::string(filename));
|
||||
if (dataFile.exists()) dataFile._delete();
|
||||
FileOutputStream fos =
|
||||
FileOutputStream(dataFile);
|
||||
DataOutputStream dos = DataOutputStream(&fos);
|
||||
ConsoleSchematicFile::generateSchematicFile(
|
||||
&dos, levels[0], initData->startX,
|
||||
initData->startY, initData->startZ,
|
||||
initData->endX, initData->endY,
|
||||
initData->endZ, initData->bSaveMobs,
|
||||
initData->compressionType);
|
||||
dos.close();
|
||||
// owned unique_ptr is destroyed when the
|
||||
// payload is overwritten on the next
|
||||
// setXuiServerAction
|
||||
}
|
||||
}
|
||||
gameServices().unlockSaveNotification();
|
||||
#endif
|
||||
break;
|
||||
case eXuiServerAction_SetCameraLocation:
|
||||
#if !defined(_CONTENT_PACKAGE)
|
||||
{
|
||||
auto* owned = std::get_if<
|
||||
std::unique_ptr<minecraft::XuiActionOwnedPayload>>(
|
||||
¶m);
|
||||
DebugSetCameraPosition* pos =
|
||||
owned ? dynamic_cast<DebugSetCameraPosition*>(
|
||||
owned->get())
|
||||
: nullptr;
|
||||
if (pos) {
|
||||
Log::info("DEBUG: Player=%i\n", pos->player);
|
||||
Log::info(
|
||||
"DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), "
|
||||
"looking at=(%f.2,%f.2)\n",
|
||||
pos->m_camX, pos->m_camY, pos->m_camZ,
|
||||
pos->m_yRot, pos->m_elev);
|
||||
|
||||
std::shared_ptr<ServerPlayer> player =
|
||||
players->players.at(pos->player);
|
||||
player->debug_setPosition(pos->m_camX, pos->m_camY,
|
||||
pos->m_camZ, pos->m_yRot,
|
||||
pos->m_elev);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
gameServices().setXuiServerAction(i, eXuiServerAction_Idle);
|
||||
}
|
||||
// Drain typed action queue (queued by app/server consumers
|
||||
// via MinecraftServer::queueServerAction).
|
||||
drainServerActions();
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
|
|
@ -1746,3 +1536,173 @@ bool MinecraftServer::flagEntitiesToBeRemoved(unsigned int* flags) {
|
|||
}
|
||||
return removedFound;
|
||||
}
|
||||
|
||||
void MinecraftServer::queueServerAction(
|
||||
minecraft::server::ServerAction action) {
|
||||
std::lock_guard<std::mutex> lock(m_actionQueueMutex);
|
||||
m_actionQueue.push_back(std::move(action));
|
||||
}
|
||||
|
||||
void MinecraftServer::drainServerActions() {
|
||||
std::vector<minecraft::server::ServerAction> queue;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_actionQueueMutex);
|
||||
if (m_actionQueue.empty()) return;
|
||||
queue.swap(m_actionQueue);
|
||||
}
|
||||
for (auto& action : queue) {
|
||||
std::visit([this](auto& a) { handleServerAction(a); }, action);
|
||||
}
|
||||
}
|
||||
|
||||
void MinecraftServer::handleServerAction(const minecraft::server::SaveGame& a) {
|
||||
gameServices().lockSaveNotification();
|
||||
if (players != nullptr) {
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
}
|
||||
|
||||
players->broadcastAll(
|
||||
std::shared_ptr<UpdateProgressPacket>(new UpdateProgressPacket(20)));
|
||||
|
||||
for (unsigned int j = 0; j < levels.size(); j++) {
|
||||
if (s_bServerHalted) break;
|
||||
// 4J Stu - Save the levels in reverse order so we don't overwrite
|
||||
// the level.dat with the data from the nethers leveldata. Fix for
|
||||
// #7418 - Functional: Gameplay: Saving after sleeping in a bed will
|
||||
// place player at nighttime when restarting.
|
||||
ServerLevel* level = levels[levels.size() - 1 - j];
|
||||
level->save(true, Minecraft::GetInstance()->progressRenderer,
|
||||
a.autoSave);
|
||||
|
||||
players->broadcastAll(std::shared_ptr<UpdateProgressPacket>(
|
||||
new UpdateProgressPacket(33 + (j * 33))));
|
||||
}
|
||||
if (!s_bServerHalted) {
|
||||
saveGameRules();
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer,
|
||||
a.autoSave);
|
||||
}
|
||||
gameServices().unlockSaveNotification();
|
||||
}
|
||||
|
||||
void MinecraftServer::handleServerAction(
|
||||
const minecraft::server::DropDebugItem& a) {
|
||||
if (players == nullptr || players->players.empty()) return;
|
||||
std::shared_ptr<ServerPlayer> player = players->players.at(a.playerIndex);
|
||||
player->drop(
|
||||
std::shared_ptr<ItemInstance>(new ItemInstance(a.itemId, 1, 0)));
|
||||
}
|
||||
|
||||
void MinecraftServer::handleServerAction(
|
||||
const minecraft::server::SpawnDebugMob& a) {
|
||||
if (players == nullptr || players->players.empty()) return;
|
||||
std::shared_ptr<ServerPlayer> player = players->players.at(a.playerIndex);
|
||||
auto factory = static_cast<eINSTANCEOF>(a.mobFactoryId);
|
||||
std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(
|
||||
EntityIO::newByEnumType(factory, player->level));
|
||||
if (mob == nullptr) return;
|
||||
mob->moveTo(player->x + 1, player->y, player->z + 1,
|
||||
player->level->random->nextFloat() * 360, 0);
|
||||
mob->setDespawnProtected(); // 4J added, default to being protected against
|
||||
// despawning (has to be done after initial
|
||||
// position is set)
|
||||
player->level->addEntity(mob);
|
||||
}
|
||||
|
||||
void MinecraftServer::handleServerAction(
|
||||
const minecraft::server::PauseServer& a) {
|
||||
m_isServerPaused = a.paused;
|
||||
if (m_isServerPaused) {
|
||||
m_serverPausedEvent->set();
|
||||
}
|
||||
}
|
||||
|
||||
void MinecraftServer::handleServerAction(const minecraft::server::ToggleRain&) {
|
||||
bool isRaining = levels[0]->getLevelData()->isRaining();
|
||||
levels[0]->getLevelData()->setRaining(!isRaining);
|
||||
levels[0]->getLevelData()->setRainTime(
|
||||
levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) +
|
||||
Level::TICKS_PER_DAY / 2);
|
||||
}
|
||||
|
||||
void MinecraftServer::handleServerAction(
|
||||
const minecraft::server::ToggleThunder&) {
|
||||
bool isThundering = levels[0]->getLevelData()->isThundering();
|
||||
levels[0]->getLevelData()->setThundering(!isThundering);
|
||||
levels[0]->getLevelData()->setThunderTime(
|
||||
levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) +
|
||||
Level::TICKS_PER_DAY / 2);
|
||||
}
|
||||
|
||||
void MinecraftServer::handleServerAction(
|
||||
const minecraft::server::BroadcastSettingChanged& a) {
|
||||
using Kind = minecraft::server::BroadcastSettingChanged::Kind;
|
||||
switch (a.kind) {
|
||||
case Kind::Gamertags:
|
||||
players->broadcastAll(std::shared_ptr<ServerSettingsChangedPacket>(
|
||||
new ServerSettingsChangedPacket(
|
||||
ServerSettingsChangedPacket::HOST_OPTIONS,
|
||||
gameServices().getGameHostOption(
|
||||
eGameHostOption_Gamertags))));
|
||||
break;
|
||||
case Kind::BedrockFog:
|
||||
players->broadcastAll(std::shared_ptr<ServerSettingsChangedPacket>(
|
||||
new ServerSettingsChangedPacket(
|
||||
ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS,
|
||||
gameServices().getGameHostOption(eGameHostOption_All))));
|
||||
break;
|
||||
case Kind::Difficulty:
|
||||
players->broadcastAll(std::shared_ptr<ServerSettingsChangedPacket>(
|
||||
new ServerSettingsChangedPacket(
|
||||
ServerSettingsChangedPacket::HOST_DIFFICULTY,
|
||||
Minecraft::GetInstance()->options->difficulty)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MinecraftServer::handleServerAction(
|
||||
const minecraft::server::ExportSchematic& a) {
|
||||
#if !defined(_CONTENT_PACKAGE)
|
||||
gameServices().lockSaveNotification();
|
||||
if (!s_bServerHalted) {
|
||||
File targetFileDir("Schematics");
|
||||
if (!targetFileDir.exists()) targetFileDir.mkdir();
|
||||
|
||||
char filename[128];
|
||||
snprintf(filename, 128, "%s%dx%dx%d.sch", a.name,
|
||||
(a.endX - a.startX + 1), (a.endY - a.startY + 1),
|
||||
(a.endZ - a.startZ + 1));
|
||||
|
||||
File dataFile = File(targetFileDir, std::string(filename));
|
||||
if (dataFile.exists()) dataFile._delete();
|
||||
FileOutputStream fos = FileOutputStream(dataFile);
|
||||
DataOutputStream dos = DataOutputStream(&fos);
|
||||
ConsoleSchematicFile::generateSchematicFile(
|
||||
&dos, levels[0], a.startX, a.startY, a.startZ, a.endX, a.endY,
|
||||
a.endZ, a.saveMobs, a.compressionType);
|
||||
dos.close();
|
||||
}
|
||||
gameServices().unlockSaveNotification();
|
||||
#else
|
||||
(void)a;
|
||||
#endif
|
||||
}
|
||||
|
||||
void MinecraftServer::handleServerAction(
|
||||
const minecraft::server::SetCameraLocation& a) {
|
||||
#if !defined(_CONTENT_PACKAGE)
|
||||
Log::info("DEBUG: Player=%i\n", a.playerIndex);
|
||||
Log::info(
|
||||
"DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), looking "
|
||||
"at=(%f.2,%f.2)\n",
|
||||
a.x, a.y, a.z, a.yRot, a.elev);
|
||||
|
||||
if (players == nullptr ||
|
||||
a.playerIndex >= static_cast<int>(players->players.size()))
|
||||
return;
|
||||
std::shared_ptr<ServerPlayer> player = players->players.at(a.playerIndex);
|
||||
player->debug_setPosition(a.x, a.y, a.z, a.yRot, a.elev);
|
||||
#else
|
||||
(void)a;
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "ConsoleInputSource.h"
|
||||
#include "ServerAction.h"
|
||||
#include "minecraft/SharedConstants.h"
|
||||
#include "minecraft/world/level/chunk/ChunkSource.h"
|
||||
#include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h"
|
||||
|
|
@ -300,6 +301,25 @@ private:
|
|||
bool IsServerPaused() { return m_isServerPaused; }
|
||||
|
||||
private:
|
||||
// Drain the action queue and dispatch each one. Called from the
|
||||
// server tick loop. The drain takes the mutex briefly to swap the
|
||||
// queue out, then dispatches without holding the lock.
|
||||
void drainServerActions();
|
||||
|
||||
void handleServerAction(const minecraft::server::SaveGame& a);
|
||||
void handleServerAction(const minecraft::server::DropDebugItem& a);
|
||||
void handleServerAction(const minecraft::server::SpawnDebugMob& a);
|
||||
void handleServerAction(const minecraft::server::PauseServer& a);
|
||||
void handleServerAction(const minecraft::server::ToggleRain& a);
|
||||
void handleServerAction(const minecraft::server::ToggleThunder& a);
|
||||
void handleServerAction(
|
||||
const minecraft::server::BroadcastSettingChanged& a);
|
||||
void handleServerAction(const minecraft::server::ExportSchematic& a);
|
||||
void handleServerAction(const minecraft::server::SetCameraLocation& a);
|
||||
|
||||
std::mutex m_actionQueueMutex;
|
||||
std::vector<minecraft::server::ServerAction> m_actionQueue;
|
||||
|
||||
// 4J Added
|
||||
bool m_saveOnExit;
|
||||
bool m_suspending;
|
||||
|
|
@ -314,6 +334,11 @@ public:
|
|||
void chunkPacketManagement_PreTick();
|
||||
void chunkPacketManagement_PostTick();
|
||||
|
||||
// Queue a typed action for the server to handle on its next tick.
|
||||
// Safe to call from any thread; the queue is mutex-protected and
|
||||
// drained from the server tick loop.
|
||||
void queueServerAction(minecraft::server::ServerAction action);
|
||||
|
||||
void setSaveOnExit(bool save) {
|
||||
m_saveOnExit = save;
|
||||
s_bSaveOnExitAnswered = true;
|
||||
|
|
|
|||
78
targets/minecraft/server/ServerAction.h
Normal file
78
targets/minecraft/server/ServerAction.h
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <variant>
|
||||
|
||||
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
|
||||
|
||||
// Typed actions queued onto MinecraftServer from outside the server
|
||||
// thread (UI, network, save manager). Each variant alternative is a
|
||||
// plain data struct describing the requested operation; the server
|
||||
// drains the queue in its tick loop and dispatches via std::visit.
|
||||
//
|
||||
// This replaces the old eXuiServerAction enum + per-pad polling +
|
||||
// XuiActionPayload variant. The previous design forced the server to
|
||||
// poll IGameServices every tick and pull a UI-shaped payload through a
|
||||
// polymorphic base; now the server owns its own queue and the action
|
||||
// types live alongside the consumer.
|
||||
|
||||
namespace minecraft::server {
|
||||
|
||||
struct SaveGame {
|
||||
bool autoSave = false;
|
||||
};
|
||||
|
||||
struct DropDebugItem {
|
||||
int playerIndex = 0;
|
||||
int itemId = 0;
|
||||
};
|
||||
|
||||
struct SpawnDebugMob {
|
||||
int playerIndex = 0;
|
||||
int mobFactoryId = 0;
|
||||
};
|
||||
|
||||
struct PauseServer {
|
||||
bool paused = false;
|
||||
};
|
||||
|
||||
struct ToggleRain {};
|
||||
struct ToggleThunder {};
|
||||
|
||||
struct BroadcastSettingChanged {
|
||||
enum class Kind {
|
||||
Gamertags,
|
||||
BedrockFog,
|
||||
Difficulty,
|
||||
};
|
||||
Kind kind = Kind::Gamertags;
|
||||
};
|
||||
|
||||
struct ExportSchematic {
|
||||
char name[64] = {};
|
||||
int startX = 0;
|
||||
int startY = 0;
|
||||
int startZ = 0;
|
||||
int endX = 0;
|
||||
int endY = 0;
|
||||
int endZ = 0;
|
||||
bool saveMobs = false;
|
||||
Compression::ECompressionTypes compressionType =
|
||||
Compression::eCompressionType_None;
|
||||
};
|
||||
|
||||
struct SetCameraLocation {
|
||||
int playerIndex = 0;
|
||||
double x = 0.0;
|
||||
double y = 0.0;
|
||||
double z = 0.0;
|
||||
double yRot = 0.0;
|
||||
double elev = 0.0;
|
||||
};
|
||||
|
||||
using ServerAction =
|
||||
std::variant<SaveGame, DropDebugItem, SpawnDebugMob, PauseServer,
|
||||
ToggleRain, ToggleThunder, BroadcastSettingChanged,
|
||||
ExportSchematic, SetCameraLocation>;
|
||||
|
||||
} // namespace minecraft::server
|
||||
Loading…
Reference in a new issue